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903 | #ifndef MB_MESHSET_HPP
#define MB_MESHSET_HPP
#ifndef IS_BUILDING_MB
#error "MB_MeshSet.hpp isn't supposed to be included into an application"
#endif
#include "moab/Interface.hpp"
#include "Internals.hpp"
#include "moab/Range.hpp"
#include "moab/CN.hpp"
#include <cassert>
#include <vector>
#include <algorithm>
#include <iterator>
namespace moab
{
class AEntityFactory;
/** \brief Class to implement entity set functionality
* \author Jason Kraftcheck <[email protected]>
*/
class MeshSet
{
public:
//! create an empty meshset
inline MeshSet();
inline MeshSet( unsigned flags );<--- Class 'MeshSet' has a constructor with 1 argument that is not explicit. [+]Class 'MeshSet' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'MeshSet' has a constructor with 1 argument that is not explicit. [+]Class 'MeshSet' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'MeshSet' has a constructor with 1 argument that is not explicit. [+]Class 'MeshSet' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'MeshSet' has a constructor with 1 argument that is not explicit. [+]Class 'MeshSet' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'MeshSet' has a constructor with 1 argument that is not explicit. [+]Class 'MeshSet' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'MeshSet' has a constructor with 1 argument that is not explicit. [+]Class 'MeshSet' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
//! destructor
inline ~MeshSet();
inline ErrorCode set_flags( unsigned flags, EntityHandle my_handle, AEntityFactory* adjacencies );
//! get all children pointed to by this meshset
inline const EntityHandle* get_children( int& count_out ) const;
//! get all parents pointed to by this meshset
inline const EntityHandle* get_parents( int& count_out ) const;
//! return the number of children pointed to by this meshset
inline int num_children() const;
//! return the number of parents pointed to by this meshset
inline int num_parents() const;
//! add a parent to this meshset; returns true if parent was added, 0 if it was
//! already a parent of this meshset
int add_parent( EntityHandle parent );
//! add a child to this meshset; returns true if child was added, 0 if it was
//! already a child of this meshset
int add_child( EntityHandle child );
//! remove a parent from this meshset; returns true if parent was removed, 0 if it was
//! not a parent of this meshset
int remove_parent( EntityHandle parent );
//! remove a child from this meshset; returns true if child was removed, 0 if it was
//! not a child of this meshset
int remove_child( EntityHandle child );
unsigned flags() const
{
return mFlags;
}
//! returns whether entities of meshsets know this meshset
int tracking() const
{
return mFlags & MESHSET_TRACK_OWNER;
}
int set() const
{
return mFlags & MESHSET_SET;
}
int ordered() const
{
return mFlags & MESHSET_ORDERED;
}
int vector_based() const
{
return ordered();
}
//! replace one entity with another in the set (contents and parent/child
//! lists); returns whether it was replaced or not
ErrorCode replace_entities( EntityHandle my_handle,
const EntityHandle* old_entities,
const EntityHandle* new_entities,
size_t num_entities,
AEntityFactory* mAdjFact );
/** Clear *contents* of set (not parents or children) */
inline ErrorCode clear( EntityHandle myhandle, AEntityFactory* adjacencies );
/** Clear all set lists (contents, parents, and children) */
inline ErrorCode clear_all( EntityHandle myhandle, AEntityFactory* adjacencies );
/** Get contents data array. NOTE: this may not contain what you expect if not vector_based */
inline const EntityHandle* get_contents( size_t& count_out ) const;
/** Get contents data array. NOTE: this may not contain what you expect if not vector_based */
inline EntityHandle* get_contents( size_t& count_out );
/** Get entities contained in set */
inline ErrorCode get_entities( std::vector< EntityHandle >& entities ) const;
/** Get entities contained in set */
inline ErrorCode get_entities( Range& entities ) const;
//! get all entities in this MeshSet with the specified type
inline ErrorCode get_entities_by_type( EntityType entity_type, std::vector< EntityHandle >& entity_list ) const;
inline ErrorCode get_entities_by_type( EntityType type, Range& entity_list ) const;
//! return the number of entities with the given type contained in this meshset
inline unsigned int num_entities_by_type( EntityType type ) const;
inline ErrorCode get_entities_by_dimension( int dimension, std::vector< EntityHandle >& entity_list ) const;
inline ErrorCode get_entities_by_dimension( int dimension, Range& entity_list ) const;
//! return the number of entities with the given type contained in this meshset
inline unsigned int num_entities_by_dimension( int dimension ) const;
inline ErrorCode get_non_set_entities( Range& range ) const;
/** Test of meshset contains some or all of passed entities
*
*\param entities Array of entities
*\param num_entities Length of array of entities.
*\param op - Interface::UNION : Test if set contains any of the input entities
* - Interface::INTERSECT : Test if set contains all of the input entities
*/
inline bool contains_entities( const EntityHandle* entities, int num_entities, const int op ) const;
//! subtract/intersect/unite meshset_2 from/with/into meshset_1; modifies meshset_1
inline ErrorCode subtract( const MeshSet* meshset_2, EntityHandle my_handle, AEntityFactory* adjacencies );
ErrorCode intersect( const MeshSet* meshset_2, EntityHandle my_handle, AEntityFactory* adjacencies );
inline ErrorCode unite( const MeshSet* meshset_2, EntityHandle my_handle, AEntityFactory* adjacencies );
//! add these entities to this meshset
inline ErrorCode add_entities( const EntityHandle* entity_handles,
const int num_entities,
EntityHandle my_handle,
AEntityFactory* adjacencies );
//! add these entities to this meshset
inline ErrorCode add_entities( const Range& entities, EntityHandle my_handle, AEntityFactory* adjacencies );
//! add these entities to this meshset
inline ErrorCode remove_entities( const Range& entities, EntityHandle my_handle, AEntityFactory* adjacencies );
//! remove these entities from this meshset
inline ErrorCode remove_entities( const EntityHandle* entities,
const int num_entities,
EntityHandle my_handle,
AEntityFactory* adjacencies );
//! return the number of entities contained in this meshset
inline unsigned int num_entities() const;
inline bool empty() const
{
return mContentCount == ZERO;
}
unsigned long get_memory_use() const;
protected:
/** Convert for changing flag values */
ErrorCode convert( unsigned flags, EntityHandle my_handle, AEntityFactory* adj );
/** Add explicit adjacencies from all contained entities to this (i.e. convert to tracking) */
ErrorCode create_adjacencies( EntityHandle myhandle, AEntityFactory* adjacencies );
/** Remvoe explicit adjacencies from all contained entities to this (i.e. convert from tracking)
*/
ErrorCode remove_adjacencies( EntityHandle myhandle, AEntityFactory* adjacencies );
/** Insert vector of handles into MeshSet */
ErrorCode insert_entity_vector( const EntityHandle* vect, size_t len, EntityHandle my_h, AEntityFactory* adj );
/** Insert vector of handle range pairs into MeshSet */
ErrorCode insert_entity_ranges( const EntityHandle* range_vect,
size_t len,
EntityHandle my_h,
AEntityFactory* adj );
/** Insert Range of handles into MeshSet */
ErrorCode insert_entity_ranges( const Range& range, EntityHandle my_h, AEntityFactory* adj );
/** Remove vector of handles from MeshSet */
ErrorCode remove_entity_vector( const EntityHandle* vect, size_t len, EntityHandle my_h, AEntityFactory* adj );
/** Remove vector of handle range pairs from MeshSet */
ErrorCode remove_entity_ranges( const EntityHandle* range_vect,
size_t len,
EntityHandle my_h,
AEntityFactory* adj );
/** Remove Range of handles from MeshSet */
ErrorCode remove_entity_ranges( const Range& range, EntityHandle my_h, AEntityFactory* adj );
public:
//! Possible values of mParentCount and mChildCount
enum Count
{
ZERO = 0,
ONE = 1,
TWO = 2,
MANY = 3
};
//! If the number of entities is less than 3, store
//! the handles directly in the hnd member. Otherwise
//! use the ptr member to hold the beginning and end
//! of a dynamically allocated array.
union CompactList
{
EntityHandle hnd[2]; //!< Two handles
EntityHandle* ptr[2]; //!< begin and end pointers for array
};
private:
//! Meshset propery flags
unsigned char mFlags;
//! If less than MANY, the number of parents stored inline in
//! parentMeshSets.hnd. If MANY, then parentMeshSets.ptr contains
//! array begin and end pointers for a dynamically allocated array
//! of parent handles.
unsigned mParentCount : 2;
//! If less than MANY, the number of children stored inline in
//! childMeshSets.hnd. If MANY, then childMeshSets.ptr contains
//! array begin and end pointers for a dynamically allocated array
//! of child handles.
unsigned mChildCount : 2;
//! If less than MANY, the number of children stored inline in
//! contentList.hnd. If MANY, then contentList.ptr contains
//! array begin and end pointers for a dynamically allocated array..
unsigned mContentCount : 2;
//! Storage for data lists
CompactList parentMeshSets, childMeshSets, contentList;
public:
/** get dimension of enity */
static inline int DIM_FROM_HANDLE( EntityHandle h )
{
return CN::Dimension( TYPE_FROM_HANDLE( h ) );
}
/** Get smallest possible handle with specified dimension (first handle for first type of
* dimension) */
static inline EntityHandle FIRST_OF_DIM( int dim )
{
return FIRST_HANDLE( CN::TypeDimensionMap[dim].first );
}
/** Get largest possible handle with specified dimension (largest handle for last type of
* dimension) */
static inline EntityHandle LAST_OF_DIM( int dim )
{
return LAST_HANDLE( CN::TypeDimensionMap[dim].second );
}
/** functor: test if handle is not of type */
struct not_type_test
{
inline not_type_test( EntityType type ) : mType( type ) {}<--- Struct 'not_type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
inline bool operator()( EntityHandle handle )
{
return TYPE_FROM_HANDLE( handle ) != mType;
}
EntityType mType;
};
/** functor: test if handle is of type */
struct type_test
{
inline type_test( EntityType type ) : mType( type ) {}<--- Struct 'type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'type_test' has a constructor with 1 argument that is not explicit. [+]Struct 'type_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
inline bool operator()( EntityHandle handle )
{
return TYPE_FROM_HANDLE( handle ) == mType;
}
EntityType mType;
};
/** functor: test if handle is not of dimension */
struct not_dim_test
{
inline not_dim_test( int dimension ) : mDim( dimension ) {}<--- Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'not_dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
inline bool operator()( EntityHandle handle ) const
{
return DIM_FROM_HANDLE( handle ) != mDim;
}
int mDim;
};
/** functor: test if handle is of dimension */
struct dim_test
{
inline dim_test( int dimension ) : mDim( dimension ) {}<--- Struct 'dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'dim_test' has a constructor with 1 argument that is not explicit. [+]Struct 'dim_test' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
inline bool operator()( EntityHandle handle ) const
{
return DIM_FROM_HANDLE( handle ) == mDim;
}
int mDim;
};
/** Iterate over range of handles. That is, given [first_handle,last_handle],
* step through all contained values.
*/
struct hdl_iter
{
EntityHandle h;
hdl_iter( EntityHandle val ) : h( val ) {}<--- Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. [+]Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. [+]Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. [+]Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. [+]Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. [+]Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. [+]Struct 'hdl_iter' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
hdl_iter& operator++()
{
++h;
return *this;
}
hdl_iter& operator--()
{
--h;
return *this;
}
hdl_iter operator++( int )
{
return hdl_iter( h++ );
}
hdl_iter operator--( int )
{
return hdl_iter( h-- );
}
hdl_iter& operator+=( size_t s )
{
h += s;
return *this;
}
hdl_iter& operator-=( size_t s )
{
h -= s;
return *this;
}
EntityHandle operator*() const
{
return h;
}
bool operator==( hdl_iter other ) const
{
return h == other.h;
}
bool operator!=( hdl_iter other ) const
{
return h != other.h;
}
bool operator<( hdl_iter other ) const
{
return h < other.h;
}
bool operator>( hdl_iter other ) const
{
return h > other.h;
}
bool operator<=( hdl_iter other ) const
{
return h <= other.h;
}
bool operator>=( hdl_iter other ) const
{
return h >= other.h;
}
struct iterator_category : public std::random_access_iterator_tag
{
};
typedef EntityID difference_type;
typedef EntityHandle value_type;
typedef EntityHandle* pointer;
typedef EntityHandle& reference;
};
};
inline MeshSet::hdl_iter::difference_type operator-( const MeshSet::hdl_iter& a, const MeshSet::hdl_iter& b )
{
return (MeshSet::hdl_iter::difference_type)a.h - (MeshSet::hdl_iter::difference_type)b.h;
}
//! create an empty meshset
MeshSet::MeshSet() : mFlags( 0 ), mParentCount( ZERO ), mChildCount( ZERO ), mContentCount( ZERO ) {}
//! create an empty meshset
MeshSet::MeshSet( unsigned flg )
: mFlags( (unsigned char)flg ), mParentCount( ZERO ), mChildCount( ZERO ), mContentCount( ZERO )
{
}
//! destructor
MeshSet::~MeshSet()
{
if( mChildCount == MANY ) free( childMeshSets.ptr[0] );
if( mParentCount == MANY ) free( parentMeshSets.ptr[0] );
if( mContentCount == MANY ) free( contentList.ptr[0] );
mChildCount = mParentCount = mContentCount = ZERO;
}
ErrorCode MeshSet::set_flags( unsigned flg, EntityHandle my_handle, AEntityFactory* adjacencies )
{
if( ZERO != mContentCount )
{
ErrorCode result = convert( flg, my_handle, adjacencies );
if( MB_SUCCESS != result ) return result;
}
mFlags = (unsigned char)flg;
return MB_SUCCESS;
}
//! get all children pointed to by this meshset
const EntityHandle* MeshSet::get_children( int& count_out ) const
{
count_out = mChildCount;
if( count_out < MANY ) return childMeshSets.hnd;
count_out = childMeshSets.ptr[1] - childMeshSets.ptr[0];
return childMeshSets.ptr[0];
}
//! get all parents pointed to by this meshset
const EntityHandle* MeshSet::get_parents( int& count_out ) const
{
count_out = mParentCount;
if( count_out < MANY ) return parentMeshSets.hnd;
count_out = parentMeshSets.ptr[1] - parentMeshSets.ptr[0];
return parentMeshSets.ptr[0];
}
//! return the number of children pointed to by this meshset
int MeshSet::num_children() const
{
if( mChildCount < MANY )
return mChildCount;
else
return childMeshSets.ptr[1] - childMeshSets.ptr[0];
}
//! return the number of parents pointed to by this meshset
int MeshSet::num_parents() const
{
if( mParentCount < MANY )
return mParentCount;
else
return parentMeshSets.ptr[1] - parentMeshSets.ptr[0];
}
inline ErrorCode MeshSet::clear( EntityHandle myhandle, AEntityFactory* adjacencies )
{
if( tracking() ) remove_adjacencies( myhandle, adjacencies );
if( mContentCount == MANY ) free( contentList.ptr[0] );
mContentCount = ZERO;
return MB_SUCCESS;
}
inline ErrorCode MeshSet::clear_all( EntityHandle myhandle, AEntityFactory* adjacencies )
{
ErrorCode rval = clear( myhandle, adjacencies );
if( mChildCount == MANY ) free( childMeshSets.ptr[0] );
mChildCount = ZERO;
if( mParentCount == MANY ) free( parentMeshSets.ptr[0] );
mParentCount = ZERO;
return rval;
}
inline const EntityHandle* MeshSet::get_contents( size_t& count_out ) const
{
if( mContentCount == MANY )
{
count_out = contentList.ptr[1] - contentList.ptr[0];
return contentList.ptr[0];
}
else
{
count_out = mContentCount;
return contentList.hnd;
}
}
inline EntityHandle* MeshSet::get_contents( size_t& count_out )
{
if( mContentCount == MANY )
{
count_out = contentList.ptr[1] - contentList.ptr[0];
return contentList.ptr[0];
}
else
{
count_out = mContentCount;
return contentList.hnd;
}
}
inline ErrorCode MeshSet::get_entities( std::vector< EntityHandle >& entities ) const
{
size_t count;
const EntityHandle* ptr = get_contents( count );
if( vector_based() )
{
size_t old_size = entities.size();
entities.resize( count + old_size );
std::copy( ptr, ptr + count, entities.begin() + old_size );
}
else
{
assert( count % 2 == 0 );
for( size_t i = 0; i < count; i += 2 )
std::copy( hdl_iter( ptr[i] ), hdl_iter( ptr[i + 1] + 1 ), std::back_inserter( entities ) );
}
return MB_SUCCESS;
}
inline ErrorCode MeshSet::get_entities( Range& entities ) const
{
size_t count;
const EntityHandle* ptr = get_contents( count );
if( vector_based() )
{
std::copy( ptr, ptr + count, range_inserter( entities ) );
}
else
{
assert( count % 2 == 0 );
Range::iterator in = entities.begin();
for( size_t i = 0; i < count; i += 2 )
in = entities.insert( in, ptr[i], ptr[i + 1] );
}
return MB_SUCCESS;
}
//! get all entities in this MeshSet with the specified type
inline ErrorCode MeshSet::get_entities_by_type( EntityType type, std::vector< EntityHandle >& entity_list ) const
{
size_t count;
const EntityHandle* ptr = get_contents( count );
if( MBMAXTYPE == type )
{
return get_entities( entity_list );
}
else if( vector_based() )
{
std::remove_copy_if( ptr, ptr + count, std::back_inserter( entity_list ), not_type_test( type ) );
}
else
{
size_t idx = std::lower_bound( ptr, ptr + count, FIRST_HANDLE( type ) ) - ptr;
if( idx < count && TYPE_FROM_HANDLE( ptr[idx] ) == type )
{
if( idx % 2 )
{ // only part of first block is of type
std::copy( hdl_iter( FIRST_HANDLE( type ) ), hdl_iter( ptr[idx] + 1 ),
std::back_inserter( entity_list ) );
++idx;
}
for( ; idx < count; idx += 2 )
{
if( TYPE_FROM_HANDLE( ptr[idx + 1] ) == type ) // whole block is of type
std::copy( hdl_iter( ptr[idx] ), hdl_iter( ptr[idx + 1] + 1 ), std::back_inserter( entity_list ) );
else
{
if( TYPE_FROM_HANDLE( ptr[idx] ) == type ) // part of last block is of type
std::copy( hdl_iter( ptr[idx] ), hdl_iter( LAST_HANDLE( type ) ),
std::back_inserter( entity_list ) );
break;
}
}
}
}
return MB_SUCCESS;
}
inline ErrorCode MeshSet::get_entities_by_type( EntityType type, Range& entity_list ) const
{
size_t count;
const EntityHandle* ptr = get_contents( count );
if( MBMAXTYPE == type )
{
return get_entities( entity_list );
}
else if( vector_based() )
{
std::remove_copy_if( ptr, ptr + count, range_inserter( entity_list ), not_type_test( type ) );
}
else
{
size_t idx = std::lower_bound( ptr, ptr + count, FIRST_HANDLE( type ) ) - ptr;
Range::iterator in = entity_list.begin();
if( idx < count && TYPE_FROM_HANDLE( ptr[idx] ) == type )
{
if( idx % 2 )
{ // only part of first block is of type
in = entity_list.insert( in, FIRST_HANDLE( type ), ptr[idx] );
++idx;
}
for( ; idx < count; idx += 2 )
{
if( TYPE_FROM_HANDLE( ptr[idx + 1] ) == type ) // whole block is of type
in = entity_list.insert( in, ptr[idx], ptr[idx + 1] );
else
{
if( TYPE_FROM_HANDLE( ptr[idx] ) == type ) // part of last block is of type
entity_list.insert( in, ptr[idx], LAST_HANDLE( type ) );
break;
}
}
}
}
return MB_SUCCESS;
}
//! return the number of entities with the given type contained in this meshset
inline unsigned int MeshSet::num_entities_by_type( EntityType type ) const
{
unsigned int result;
size_t count;
const EntityHandle* ptr = get_contents( count );
if( MBMAXTYPE == type )
{
return num_entities();
}
else if( vector_based() )
{
#ifndef __SUNPRO_CC
result = std::count_if( ptr, ptr + count, type_test( type ) );
#else
std::count_if( ptr, ptr + count, type_test( type ), result );
#endif
}
else
{
result = 0;
size_t idx = std::lower_bound( ptr, ptr + count, FIRST_HANDLE( type ) ) - ptr;
if( idx < count && TYPE_FROM_HANDLE( ptr[idx] ) == type )
{
if( idx % 2 )
{ // only part of first block is of type
result += ptr[idx] - FIRST_HANDLE( type ) + 1;
++idx;
}
for( ; idx < count; idx += 2 )
{
if( TYPE_FROM_HANDLE( ptr[idx + 1] ) == type ) // whole block is of type
result += ptr[idx + 1] - ptr[idx] + 1;
else
{
if( TYPE_FROM_HANDLE( ptr[idx] ) == type ) // part of last block is of type
result += LAST_HANDLE( type ) - ptr[idx] + 1;
break;
}
}
}
}
return result;
}
inline ErrorCode MeshSet::get_entities_by_dimension( int dimension, std::vector< EntityHandle >& entity_list ) const
{
size_t count;
const EntityHandle* ptr = get_contents( count );
if( vector_based() )
{
std::remove_copy_if( ptr, ptr + count, std::back_inserter( entity_list ), not_dim_test( dimension ) );
}
else
{
size_t idx = std::lower_bound( ptr, ptr + count, FIRST_OF_DIM( dimension ) ) - ptr;
if( idx < count && DIM_FROM_HANDLE( ptr[idx] ) == dimension )
{
if( idx % 2 )
{ // only part of first block is of type
std::copy( hdl_iter( FIRST_OF_DIM( dimension ) ), hdl_iter( ptr[idx] + 1 ),
std::back_inserter( entity_list ) );
++idx;
}
for( ; idx < count; idx += 2 )
{
if( DIM_FROM_HANDLE( ptr[idx + 1] ) == dimension ) // whole block is of type
std::copy( hdl_iter( ptr[idx] ), hdl_iter( ptr[idx + 1] + 1 ), std::back_inserter( entity_list ) );
else
{
if( DIM_FROM_HANDLE( ptr[idx] ) == dimension ) // part of last block is of type
std::copy( hdl_iter( ptr[idx] ), hdl_iter( LAST_OF_DIM( dimension ) ),
std::back_inserter( entity_list ) );
break;
}
}
}
}
return MB_SUCCESS;
}
inline ErrorCode MeshSet::get_entities_by_dimension( int dimension, Range& entity_list ) const
{
size_t count;
const EntityHandle* ptr = get_contents( count );
if( vector_based() )
{
std::remove_copy_if( ptr, ptr + count, range_inserter( entity_list ), not_dim_test( dimension ) );
}
else
{
size_t idx = std::lower_bound( ptr, ptr + count, FIRST_OF_DIM( dimension ) ) - ptr;
Range::iterator in = entity_list.begin();
if( idx < count && DIM_FROM_HANDLE( ptr[idx] ) == dimension )
{
if( idx % 2 )
{ // only part of first block is of type
in = entity_list.insert( in, FIRST_OF_DIM( dimension ), ptr[idx] );
++idx;
}
for( ; idx < count; idx += 2 )
{
if( DIM_FROM_HANDLE( ptr[idx + 1] ) == dimension ) // whole block is of type
in = entity_list.insert( in, ptr[idx], ptr[idx + 1] );
else
{
if( DIM_FROM_HANDLE( ptr[idx] ) == dimension ) // part of last block is of type
entity_list.insert( in, ptr[idx], LAST_OF_DIM( dimension ) );
break;
}
}
}
}
return MB_SUCCESS;
}
//! return the number of entities with the given type contained in this meshset
inline unsigned int MeshSet::num_entities_by_dimension( int dimension ) const
{
unsigned int result;
size_t count;
const EntityHandle* ptr = get_contents( count );
if( vector_based() )
{
#ifndef __SUNPRO_CC
result = std::count_if( ptr, ptr + count, dim_test( dimension ) );
#else
std::count_if( ptr, ptr + count, dim_test( dimension ), result );
#endif
}
else
{
result = 0;
size_t idx = std::lower_bound( ptr, ptr + count, FIRST_OF_DIM( dimension ) ) - ptr;
if( idx < count && DIM_FROM_HANDLE( ptr[idx] ) == dimension )
{
if( idx % 2 )
{ // only part of first block is of type
result += ptr[idx] - FIRST_OF_DIM( dimension ) + 1;
++idx;
}
for( ; idx < count; idx += 2 )
{
if( DIM_FROM_HANDLE( ptr[idx + 1] ) == dimension ) // whole block is of type
result += ptr[idx + 1] - ptr[idx] + 1;
else
{
if( DIM_FROM_HANDLE( ptr[idx] ) == dimension ) // part of last block is of type
result += LAST_OF_DIM( dimension ) - ptr[idx] + 1;
break;
}
}
}
}
return result;
}
inline ErrorCode MeshSet::get_non_set_entities( Range& range ) const
{
size_t count;
const EntityHandle* ptr = get_contents( count );
if( vector_based() )
{
std::remove_copy_if( ptr, ptr + count, range_inserter( range ), type_test( MBENTITYSET ) );
}
else
{
Range::iterator in = range.begin();
for( size_t idx = 0; idx < count; idx += 2 )
{
if( TYPE_FROM_HANDLE( ptr[idx + 1] ) != MBENTITYSET )
in = range.insert( in, ptr[idx], ptr[idx + 1] );
else
{
if( TYPE_FROM_HANDLE( ptr[idx] ) != MBENTITYSET )
in = range.insert( in, ptr[idx], LAST_HANDLE( MBENTITYSET - 1 ) );
break;
}
}
}
return MB_SUCCESS;
}
inline bool MeshSet::contains_entities( const EntityHandle* entities, int num_ents, const int op ) const
{
size_t count;
const EntityHandle* const ptr = get_contents( count );
const EntityHandle* const end = ptr + count;
size_t found_count = 0;
if( vector_based() )
{
for( int i = 0; i < num_ents; ++i )
if( std::find( ptr, end, entities[i] ) < end ) ++found_count;
}
else
{
assert( 0 == count % 2 );
for( int i = 0; i < num_ents; ++i )
{
const unsigned long idx = std::lower_bound( ptr, end, entities[i] ) - ptr;
if( idx < count && ( idx % 2 != 0 || ptr[idx] == entities[i] ) ) ++found_count;
}
}
return found_count >= ( ( Interface::INTERSECT == op ) ? (unsigned)num_ents : 1u );
}
//! subtract/intersect/unite meshset_2 from/with/into meshset_1; modifies meshset_1
inline ErrorCode MeshSet::subtract( const MeshSet* meshset_2, EntityHandle my_handle, AEntityFactory* adjacencies )
{
size_t count;
const EntityHandle* const ptr = meshset_2->get_contents( count );
if( meshset_2->vector_based() )
return remove_entity_vector( ptr, count, my_handle, adjacencies );
else
return remove_entity_ranges( ptr, count, my_handle, adjacencies );
}
inline ErrorCode MeshSet::unite( const MeshSet* meshset_2, EntityHandle my_handle, AEntityFactory* adjacencies )
{
size_t count;
const EntityHandle* const ptr = meshset_2->get_contents( count );
if( meshset_2->vector_based() )
return insert_entity_vector( ptr, count, my_handle, adjacencies );
else
return insert_entity_ranges( ptr, count, my_handle, adjacencies );
}
//! add these entities to this meshset
inline ErrorCode MeshSet::add_entities( const EntityHandle* entity_handles,
const int num_ents,
EntityHandle my_handle,
AEntityFactory* adjacencies )
{
return insert_entity_vector( entity_handles, num_ents, my_handle, adjacencies );
}
//! add these entities to this meshset
inline ErrorCode MeshSet::add_entities( const Range& entities, EntityHandle my_handle, AEntityFactory* adjacencies )
{
return insert_entity_ranges( entities, my_handle, adjacencies );
}
//! add these entities to this meshset
inline ErrorCode MeshSet::remove_entities( const Range& entities, EntityHandle my_handle, AEntityFactory* adjacencies )
{
return remove_entity_ranges( entities, my_handle, adjacencies );
}
//! remove these entities from this meshset
inline ErrorCode MeshSet::remove_entities( const EntityHandle* entities,
const int num_ents,
EntityHandle my_handle,
AEntityFactory* adjacencies )
{
return remove_entity_vector( entities, num_ents, my_handle, adjacencies );
}
//! return the number of entities contained in this meshset
unsigned int MeshSet::num_entities() const
{
size_t count;
const EntityHandle* list = get_contents( count );
if( vector_based() ) return count;
int result = 0;
const EntityHandle* const end = list + count;
for( ; list < end; list += 2 )
result += list[1] - list[0] + 1;
return result;
}
} // namespace moab
#endif
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