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522 | #ifndef __smoab_SimpleMoab_h
#define __smoab_SimpleMoab_h
#include "moab/Core.hpp"
#include "moab/Interface.hpp"
#include "moab/Range.hpp"
#include "moab/CN.hpp"
#include "MBTagConventions.hpp"
#include <iostream>
namespace smoab
{
//adjacency intersect / union named enum to match
//the types from moab
enum adjacency_type
{
INTERSECT = moab::Interface::INTERSECT,
UNION = moab::Interface::UNION
};
//make our range equal to moabs range
typedef moab::Range Range;
typedef moab::EntityHandle EntityHandle;
typedef moab::EntityType EntityType;
//bring in range functions
using moab::intersect;
using moab::subtract;
using moab::unite;
class Tag
{
const std::string Name_;
public:
Tag( std::string const& n ) : Name_( n ) {}<--- Class 'Tag' has a constructor with 1 argument that is not explicit. [+]Class 'Tag' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
virtual ~Tag() {}
const char* name() const
{
return this->Name_.c_str();
}
moab::DataType virtual dataType() const
{
return moab::MB_TYPE_INTEGER;
}
virtual bool isComparable() const<--- Virtual function in base class
{
return false;
}
virtual int value() const<--- Virtual function in base class
{
return int();
}
};
//lightweight structs to wrap set names, so we detected
//incorrect names at compile time. In the future I expect material and
//boundary conditions to be comparable
class MaterialTag : public Tag
{
public:
MaterialTag() : Tag( "MATERIAL_SET" ) {}
};
class DirichletTag : public Tag
{
public:
DirichletTag() : Tag( "DIRICHLET_SET" ) {}
};
class NeumannTag : public Tag
{
public:
NeumannTag() : Tag( "NEUMANN_SET" ) {}
};
class GroupTag : public Tag
{
public:
GroupTag() : Tag( "GROUP" ) {}
};
//geom is the only comparable tag, since it can have a dimension.
class GeomTag : public Tag
{
int dim;
public:
GeomTag( int d ) : Tag( "GEOM_DIMENSION" ), dim( d ) {}<--- Class 'GeomTag' has a constructor with 1 argument that is not explicit. [+]Class 'GeomTag' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
GeomTag() : Tag( "GEOM_DIMENSION" ), dim( 0 ) {}
virtual ~GeomTag() {}
bool isComparable() const<--- Function in derived class
{
return dim > 0;
}
int value() const<--- Function in derived class
{
return dim;
}
};
//forward declare this->Moab for Tag
struct Interface;
//forward declare the DataSetConverter so it can be a friend of Interface
class DataSetConverter;
//forward declare the LoadGeometry so it can be a friend of Interface
namespace detail
{
class LoadGeometry;
}
namespace detail
{
class LoadPoly;
}
//light weight wrapper on a moab this->Moab that exposes only the reduced class
//that we need
class Interface
{
public:
Interface( const std::string& file )<--- Class 'Interface' has a constructor with 1 argument that is not explicit. [+]Class 'Interface' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
{
this->Moab = new moab::Core();<--- Class 'Interface' does not have a copy constructor which is recommended since it has dynamic memory/resource allocation(s).<--- Class 'Interface' does not have a operator= which is recommended since it has dynamic memory/resource allocation(s).
this->Moab->load_file( file.c_str() );
}
~Interface()
{
if( this->Moab )
{
delete this->Moab;
this->Moab = NULL;
}
}
//----------------------------------------------------------------------------
moab::Tag getMoabTag( const smoab::Tag& simpleTag ) const
{
moab::Tag tag;
this->Moab->tag_get_handle( simpleTag.name(), 1, simpleTag.dataType(), tag );
return tag;
}
//----------------------------------------------------------------------------
template < typename T >
T getDefaultTagVaue( moab::Tag tag ) const
{
T defaultValue;
this->Moab->tag_get_default_value( tag, &defaultValue );
return defaultValue;
}
//----------------------------------------------------------------------------
template < typename T >
T getDefaultTagVaue( smoab::Tag tag ) const<--- Function parameter 'tag' should be passed by const reference. [+]Parameter 'tag' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
{
return this->getDefaultTagVaue< T >( getMoabTag( tag ) );
}
//----------------------------------------------------------------------------
template < typename T >
T getTagData( moab::Tag tag, const smoab::EntityHandle& entity, T value ) const
{
this->Moab->tag_get_data( tag, &entity, 1, &value );
return value;
}
//----------------------------------------------------------------------------
template < typename T >
T getTagData( smoab::Tag tag, const smoab::EntityHandle& entity, T value = T() ) const<--- Function parameter 'tag' should be passed by const reference. [+]Parameter 'tag' is passed by value. It could be passed as a const reference which is usually faster and recommended in C++.
{
return this->getTagData( getMoabTag( tag ), entity, value );
}
//----------------------------------------------------------------------------
//returns the moab name for the given entity handle if it has a sparse Name tag
std::string name( const smoab::EntityHandle& entity ) const
{
moab::Tag nameTag;
moab::ErrorCode rval =
this->Moab->tag_get_handle( NAME_TAG_NAME, NAME_TAG_SIZE, moab::MB_TYPE_OPAQUE, nameTag );
if( rval != moab::MB_SUCCESS )
{
return std::string();
}
char name[NAME_TAG_SIZE];
rval = this->Moab->tag_get_data( nameTag, &entity, 1, &name );
if( rval != moab::MB_SUCCESS )
{
return std::string();
}
return std::string( name );
}
//----------------------------------------------------------------------------
//returns the geometeric dimension of an entity.
int dimension( const smoab::EntityHandle& entity ) const
{
return this->Moab->dimension_from_handle( entity );
}
//----------------------------------------------------------------------------
//returns the geometeric dimension of an entity.
smoab::EntityType entityType( const smoab::EntityHandle& entity ) const
{
return this->Moab->type_from_handle( entity );
}
//----------------------------------------------------------------------------
smoab::EntityHandle getRoot() const
{
return this->Moab->get_root_set();
}
//----------------------------------------------------------------------------
smoab::Range findEntities( const smoab::EntityHandle root, moab::EntityType type ) const
{
smoab::Range result;
// get all the sets of that type in the mesh
this->Moab->get_entities_by_type( root, type, result );
return result;
}
//----------------------------------------------------------------------------
//given a single entity handle find all items in that mesh set that aren't
//them selves entitysets. If recurse is true we also recurse sub entitysets
smoab::Range findAllMeshEntities( smoab::EntityHandle const& entity, bool recurse = false ) const
{
smoab::Range result;
this->Moab->get_entities_by_handle( entity, result, recurse );
return result;
}
//----------------------------------------------------------------------------
//Find all entities with a given tag. We don't use geom as a tag as that
//isn't a fast operation. Yes finding the intersection of geom entities and
//a material / boundary tag will be more work, but it is rarely done currently
//Returns the found group of entities
smoab::Range findEntitiesWithTag( const smoab::Tag& tag,
smoab::EntityHandle root,
moab::EntityType type = moab::MBENTITYSET ) const
{
smoab::Range result;
moab::Tag t = this->getMoabTag( tag );
// get all the entities of that type in the mesh
this->Moab->get_entities_by_type_and_tag( root, type, &t, NULL, 1, result );
if( tag.isComparable() )
{
int value = 0;<--- Variable 'value' is assigned a value that is never used.
//now we have to remove any that doesn't match the tag value
smoab::Range resultMatchingTag;
typedef moab::Range::const_iterator iterator;
for( iterator i = result.begin(); i != result.end(); ++i )
{
value = 0;
moab::EntityHandle handle = *i;
this->Moab->tag_get_data( t, &handle, 1, &value );
if( value == tag.value() )
{
resultMatchingTag.insert( *i );
}
}
return resultMatchingTag;
}
else
{
//we return all the items we found
return result;
}
}
//----------------------------------------------------------------------------
//Find all entities from a given root of a given dimensionality
smoab::Range findEntitiesWithDimension( const smoab::EntityHandle root,
const int dimension,
bool recurse = false ) const
{
typedef smoab::Range::const_iterator iterator;
smoab::Range result;
this->Moab->get_entities_by_dimension( root, dimension, result, recurse );
if( recurse )
{
smoab::Range children;
this->Moab->get_child_meshsets( root, children, 0 );
for( iterator i = children.begin(); i != children.end(); ++i )
{
this->Moab->get_entities_by_dimension( *i, dimension, result );
}
}
return result;
}
//----------------------------------------------------------------------------
smoab::Range findHighestDimensionEntities( const smoab::EntityHandle& entity, bool recurse = false ) const
{
//the goal is to load all entities that are not entity sets of this
//node, while also subsetting by the highest dimension
//lets find the entities of only the highest dimension
int num_ents = 0;
int dim = 3;
while( num_ents <= 0 && dim > 0 )
{
this->Moab->get_number_entities_by_dimension( entity, dim, num_ents, recurse );
--dim;
}
++dim; //reincrement to correct last decrement
if( num_ents > 0 )
{
//we have found entities of a given dimension
return this->findEntitiesWithDimension( entity, dim, recurse );
}
return smoab::Range();
}
//----------------------------------------------------------------------------
//Find all elements in the database that have children and zero parents.
//this doesn't find
smoab::Range findEntityRootParents( const smoab::EntityHandle& root ) const
{
smoab::Range parents;
typedef moab::Range::const_iterator iterator;
moab::Range sets;
this->Moab->get_entities_by_type( root, moab::MBENTITYSET, sets );
for( iterator i = sets.begin(); i != sets.end(); ++i )
{
int numParents = 0, numChildren = 0;
this->Moab->num_parent_meshsets( *i, &numParents );
if( numParents == 0 )
{
this->Moab->num_child_meshsets( *i, &numChildren );
if( numChildren >= 0 )
{
parents.insert( *i );
}
}
}
return parents;
}
//----------------------------------------------------------------------------
//finds entities that have zero children and zero parents
smoab::Range findDetachedEntities( const moab::EntityHandle& root ) const
{
smoab::Range detached;
typedef moab::Range::const_iterator iterator;
moab::Range sets;
this->Moab->get_entities_by_type( root, moab::MBENTITYSET, sets );
for( iterator i = sets.begin(); i != sets.end(); ++i )
{
int numParents = 0, numChildren = 0;
this->Moab->num_parent_meshsets( *i, &numParents );
if( numParents == 0 )
{
this->Moab->num_child_meshsets( *i, &numChildren );
if( numChildren == 0 )
{
detached.insert( *i );
}
}
}
return detached;
}
//----------------------------------------------------------------------------
//find all children of the entity passed in that has multiple parents
smoab::Range findEntitiesWithMultipleParents( const smoab::EntityHandle& root ) const
{
smoab::Range multipleParents;
typedef moab::Range::const_iterator iterator;
//for all the elements in the range, find all items with multiple parents
moab::Range children;
this->Moab->get_child_meshsets( root, children, 0 );
for( iterator i = children.begin(); i != children.end(); ++i )
{
int numParents = 0;
this->Moab->num_parent_meshsets( *i, &numParents );
if( numParents > 1 )
{
multipleParents.insert( *i );
}
}
return multipleParents;
}
//----------------------------------------------------------------------------
//find all entities that are adjacent to a single entity
smoab::Range findAdjacencies( const smoab::EntityHandle& entity, int dimension ) const
{
const int adjType = static_cast< int >( smoab::INTERSECT );
smoab::Range result;
const bool create_if_missing = false;
this->Moab->get_adjacencies( &entity, 1, dimension, create_if_missing, result, adjType );
return result;
}
//----------------------------------------------------------------------------
smoab::Range findAdjacencies( const smoab::Range& range,
int dimension,
const smoab::adjacency_type type = smoab::UNION ) const
{
//the smoab and moab adjacent intersection enums are in the same order
const int adjType = static_cast< int >( type );
smoab::Range result;
const bool create_if_missing = false;
this->Moab->get_adjacencies( range, dimension, create_if_missing, result, adjType );
return result;
}
//----------------------------------------------------------------------------
//create adjacencies, only works when the dimension requested is lower than
//dimension of the range of entities
smoab::Range createAdjacencies( const smoab::Range& range,
int dimension,
const smoab::adjacency_type type = smoab::UNION ) const
{
//the smoab and moab adjacent intersection enums are in the same order
const int adjType = static_cast< int >( type );
smoab::Range result;
const bool create_if_missing = true;
this->Moab->get_adjacencies( range, dimension, create_if_missing, result, adjType );
return result;
}
//----------------------------------------------------------------------------
int numChildMeshSets( const smoab::EntityHandle& root ) const
{
int numChildren;
this->Moab->num_child_meshsets( root, &numChildren );
return numChildren;
}
//----------------------------------------------------------------------------
smoab::Range getChildSets( const smoab::EntityHandle& root ) const
{
smoab::Range children;
this->Moab->get_child_meshsets( root, children, 0 );
return children;
}
//----------------------------------------------------------------------------
//remove a collection of entities from the database
void remove( smoab::Range const& toDelete ) const
{
this->Moab->delete_entities( toDelete );
}
//----------------------------------------------------------------------------
//a entityHandle with value zero means no side element was found
smoab::EntityHandle sideElement( smoab::EntityHandle const& cell, int dim, int side ) const
{
smoab::EntityHandle result( 0 );
this->Moab->side_element( cell, dim, side, result );
return result;
}
//----------------------------------------------------------------------------
//returns all the existing side elements of a cell, elements that
//are zero mean that side element doesn't exist
std::vector< smoab::EntityHandle > sideElements( smoab::EntityHandle const& cell, int dim ) const
{
const EntityType volumeCellType = this->Moab->type_from_handle( cell );
const int numSides = static_cast< int >( moab::CN::NumSubEntities( volumeCellType, dim ) );
std::vector< smoab::EntityHandle > result( numSides );
for( int side = 0; side < numSides; ++side )
{
smoab::EntityHandle* sideElem = &result[side]; //get memory of vector
this->Moab->side_element( cell, dim, side, *sideElem );
}
return result;
}
//----------------------------------------------------------------------------
//prints all elements in a range objects
void printRange( const smoab::Range& range ) const
{
typedef Range::const_iterator iterator;
for( iterator i = range.begin(); i != range.end(); ++i )
{
std::cout << "entity id: " << *i << std::endl;
this->Moab->list_entity( *i );
}
}
friend class smoab::DataSetConverter;
friend class smoab::detail::LoadGeometry;
friend class smoab::detail::LoadPoly;
private:
moab::Interface* Moab;
};
//----------------------------------------------------------------------------
void RangeToVector( const smoab::Range& range, std::vector< smoab::EntityHandle >& vector )
{
vector.reserve( range.size() );
std::copy( range.begin(), range.end(), std::back_inserter( vector ) );
}
} // namespace smoab
#endif
|