cgma
PartitionBody Member List
This is the complete list of members for PartitionBody, including all inherited members.
add(SubEntitySet &)PartitionBody
append_simple_attribute_virt(const CubitSimpleAttrib &)PartitionBody [virtual]
bodysm()TopologyBridge
BodySM()BodySM
bodysms(DLIList< BodySM * > &bodies, bool unique=true)TopologyBridge
bounding_box() const PartitionBody [virtual]
BodySM::bounding_box()BodySM
bridge_manager() const TopologyBridge
bridge_manager(BridgeManager *manager)TopologyBridge
bridge_sense()TopologyBridge [inline]
childListPartitionBody [private]
coedgesms(DLIList< CoEdgeSM * > &coedgesms, bool unique=true)TopologyBridge
curves(DLIList< Curve * > &curves, bool unique=true)TopologyBridge
curves_ignore_virtual(DLIList< Curve * > &curves, bool unique=true)TopologyBridge
destroy_all_children()PartitionBody
get_all_children(DLIList< PartitionEntity * > &list)PartitionBody
get_children(DLIList< TopologyBridge * > &children, bool return_hidden_entities=false, int layer=MAX_TB_LAYER)TopologyBridge
get_children_virt(DLIList< TopologyBridge * > &)PartitionBody [virtual]
get_geometry_query_engine() const PartitionBody [virtual]
get_parents(DLIList< TopologyBridge * > &parents)TopologyBridge
get_parents_virt(DLIList< TopologyBridge * > &)PartitionBody [virtual]
get_simple_attribute(DLIList< CubitSimpleAttrib > &)PartitionBody [virtual]
get_simple_attribute(const CubitString &name, DLIList< CubitSimpleAttrib > &)PartitionBody [virtual]
get_transforms(CubitTransformMatrix &)PartitionBody [virtual]
has_children() const PartitionBody [inline]
layer() const PartitionBody [virtual]
loopsm()TopologyBridge
loopsms(DLIList< LoopSM * > &loopsms, bool unique=true)TopologyBridge
lump()TopologyBridge
lumps(DLIList< Lump * > &lumps, bool unique=true)TopologyBridge
markPartitionEntity
mass_properties(CubitVector &centroid, double &volume)PartitionBody [virtual]
MAX_TB_LAYER enum valueTopologyBridge
move_to_geometry(CubitVector &position)PartitionEntity [virtual]
notify_split(FacetEntity *, FacetEntity *)PartitionBody [virtual]
owner() const TopologyBridge [inline]
owner(TBOwner *new_owner)TopologyBridge [inline]
PartitionBody(BodySM *)PartitionBody
partitioned_entity() const PartitionEntity [inline]
PartitionEntity()PartitionEntity [protected]
point_containment(const CubitVector &pos, double tolerance=-1.0)PartitionBody [virtual]
points(DLIList< TBPoint * > &points, bool unique=true)TopologyBridge
print_debug_info(const char *prefix=0, bool print_subentity_set=true) const PartitionEntity [virtual]
print_partitioned_entity(const char *prefix=0) const PartitionEntity
real_body() const PartitionBody
relax_to_geometry(CubitPoint *facet_point, const CubitVector *input_position=0)PartitionEntity
remove(SubEntitySet &)PartitionBody
remove_all_simple_attribute_virt()PartitionBody [virtual]
remove_simple_attribute_virt(const CubitSimpleAttrib &)PartitionBody [virtual]
reverse_bridge_sense()TopologyBridge [inline]
reverse_sense()PartitionBody [virtual]
save(CubitSimpleAttrib &)PartitionBody [virtual]
shellsms(DLIList< ShellSM * > &shellsms, bool unique=true)TopologyBridge
sub_entity_set() const PartitionEntity [inline]
surfaces(DLIList< Surface * > &surfaces, bool unique=true)TopologyBridge
surfaces_ignore_virtual(DLIList< Surface * > &surfaces, bool unique=true)TopologyBridge
topology_entity() const TopologyBridge
TopologyBridge()TopologyBridge [inline]
transform(const CubitTransformMatrix &)PartitionBody [inline, virtual]
validate(const CubitString &, DLIList< TopologyEntity * > &)TopologyBridge [inline, virtual]
~BodySM()BodySM [virtual]
~PartitionBody()PartitionBody
~PartitionEntity()PartitionEntity [virtual]
~TopologyBridge()TopologyBridge [virtual]
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