MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /** @example DirectAccessWithHoles.cpp \n 00002 * \brief Use direct access to MOAB data to avoid calling through API \n 00003 * 00004 * This example creates a 1d row of quad elements, with a user-specified number of "holes" (missing 00005 * quads) in the row: \verbatim 00006 * ---------------------- ---------------------- -------- 00007 * | | | | | | | | | | 00008 * | | | |(hole)| | | |(hole)| | ... 00009 * | | | | | | | | | | 00010 * ---------------------- ---------------------- -------- 00011 * \endverbatim 00012 * This makes (nholes+1) contiguous runs of quad handles in the handle space 00013 * This example shows how to use the xxx_iterate functions in MOAB (xxx = coords, connect, tag, 00014 * adjacencies) to get direct pointer access to MOAB internal storage, which can be used without 00015 * calling through the MOAB API. 00016 * 00017 * -# Initialize MOAB \n 00018 * -# Create a quad mesh with holes, as depicted above 00019 * -# Create 2 dense tags (tag1, tag2) for avg position to assign to quads, and # verts per quad 00020 * (tag3) 00021 * -# Get connectivity, coordinate, tag1 iterators 00022 * -# Iterate through quads, computing midpoint based on vertex positions, set on quad-based 00023 * tag1 00024 * -# Set up map from starting quad handle for a chunk to struct of (tag1_ptr, tag2_ptr, 00025 * tag3_ptr), pointers to the dense tag storage for those tags for the chunk 00026 * -# Iterate through vertices, summing positions into tag2 on connected quads and incrementing 00027 * vertex count 00028 * -# Iterate through quads, normalizing tag2 by vertex count and comparing values of tag1 and 00029 * tag2 00030 * 00031 * <b>To compile</b>: \n 00032 * make DirectAccessWithHoles MOAB_DIR=<installdir> \n 00033 * <b>To run</b>: ./DirectAccess [-nquads <# quads>] [-holes <# holes>]\n 00034 * 00035 */ 00036 00037 #include "moab/Core.hpp" 00038 #include "moab/ProgOptions.hpp" 00039 #include "moab/ReadUtilIface.hpp" 00040 #include <map> 00041 #include <iostream> 00042 #include <cassert> 00043 00044 using namespace moab; 00045 using namespace std; 00046 00047 ErrorCode create_mesh_with_holes( Interface* mbImpl, int nquads, int nholes ); 00048 00049 struct tag_struct 00050 { 00051 double* avg_ptr; 00052 int* nv_ptr; 00053 }; 00054 00055 int main( int argc, char** argv ) 00056 { 00057 // Get MOAB instance 00058 Interface* mbImpl = new( std::nothrow ) Core; 00059 if( NULL == mbImpl ) return 1; 00060 00061 int nquads = 1000, nholes = 1; 00062 00063 // Parse options 00064 ProgOptions opts; 00065 opts.addOpt< int >( string( "nquads,n" ), string( "Number of quads in the mesh (default = 1000" ), &nquads ); 00066 opts.addOpt< int >( string( "holes,H" ), string( "Number of holes in the element handle space (default = 1" ), 00067 &nholes ); 00068 opts.parseCommandLine( argc, argv ); 00069 if( nholes >= nquads ) 00070 { 00071 cerr << "Number of holes needs to be < number of elements." << endl; 00072 return 1; 00073 } 00074 00075 // Create simple structured mesh with hole, but using unstructured representation 00076 ErrorCode rval = create_mesh_with_holes( mbImpl, nquads, nholes );MB_CHK_SET_ERR( rval, "Trouble creating mesh" ); 00077 00078 // Get all vertices and non-vertex entities 00079 Range verts, elems; 00080 rval = mbImpl->get_entities_by_handle( 0, elems );MB_CHK_SET_ERR( rval, "Trouble getting all entities" ); 00081 verts = elems.subset_by_dimension( 0 ); 00082 elems -= verts; 00083 00084 // Create tag1 (element-based avg), tag2 (vertex-based avg), tag3 (# connected verts) 00085 Tag tag1, tag2, tag3; 00086 rval = mbImpl->tag_get_handle( "tag1", 3, MB_TYPE_DOUBLE, tag1, MB_TAG_DENSE | MB_TAG_CREAT );MB_CHK_SET_ERR( rval, "Trouble creating tag1" ); 00087 double def_val[3] = { 0.0, 0.0, 0.0 }; // Need a default value for tag2 because we sum into it 00088 rval = mbImpl->tag_get_handle( "tag2", 3, MB_TYPE_DOUBLE, tag2, MB_TAG_DENSE | MB_TAG_CREAT, def_val );MB_CHK_SET_ERR( rval, "Trouble creating tag2" ); 00089 int def_val_int = 0; // Need a default value for tag3 because we increment it 00090 rval = mbImpl->tag_get_handle( "tag3", 1, MB_TYPE_INTEGER, tag3, MB_TAG_DENSE | MB_TAG_CREAT, &def_val_int );MB_CHK_SET_ERR( rval, "Trouble creating tag3" ); 00091 00092 // Get connectivity, coordinate, tag, and adjacency iterators 00093 EntityHandle* conn_ptr; 00094 double *x_ptr, *y_ptr, *z_ptr, *tag1_ptr, *tag2_ptr; 00095 int* tag3_ptr; 00096 00097 // First vertex is at start of range (ranges are sorted), and is offset for vertex index 00098 // calculation 00099 EntityHandle first_vert = *verts.begin(); 00100 00101 // When iterating over elements, each chunk can have a different # vertices; also, count tells 00102 // you how many elements are in the current chunk 00103 int vpere, count; 00104 00105 // Get coordinates iterator, just need this once because we know verts handle space doesn't have 00106 // holes 00107 rval = mbImpl->coords_iterate( verts.begin(), verts.end(), x_ptr, y_ptr, z_ptr, count );MB_CHK_SET_ERR( rval, "Error in coords_iterate" ); 00108 assert( count == (int)verts.size() ); // Should end up with just one contiguous chunk of vertices 00109 00110 // Iterate through elements, computing midpoint based on vertex positions, set on element-based 00111 // tag1 Control loop by iterator over elem range 00112 Range::iterator e_it = elems.begin(); 00113 00114 while( e_it != elems.end() ) 00115 { 00116 // Get conn_ptr, tag1_ptr for next contiguous chunk of element handles, and coords pointers 00117 // for all verts 00118 rval = mbImpl->connect_iterate( e_it, elems.end(), conn_ptr, vpere, count );MB_CHK_SET_ERR( rval, "Error in connect_iterate" ); 00119 rval = mbImpl->tag_iterate( tag1, e_it, elems.end(), count, (void*&)tag1_ptr );MB_CHK_SET_ERR( rval, "Error in tag1_iterate" ); 00120 00121 // Iterate over elements in this chunk 00122 for( int i = 0; i < count; i++ ) 00123 { 00124 tag1_ptr[0] = tag1_ptr[1] = tag1_ptr[2] = 0.0; // Initialize position for this element 00125 for( int j = 0; j < vpere; j++ ) 00126 { // Loop over vertices in this element 00127 int v_index = conn_ptr[j] - first_vert; // vert index is just the offset from first vertex 00128 tag1_ptr[0] += x_ptr[v_index]; 00129 tag1_ptr[1] += y_ptr[v_index]; // Sum vertex positions into tag1... 00130 tag1_ptr[2] += z_ptr[v_index]; 00131 } 00132 tag1_ptr[0] /= vpere; 00133 tag1_ptr[1] /= vpere; // Then normalize 00134 tag1_ptr[2] /= vpere; 00135 00136 // Done with this element; advance connect_ptr and tag1_ptr to next element 00137 conn_ptr += vpere; 00138 tag1_ptr += 3; 00139 } // Loop over elements in chunk 00140 00141 // Done with chunk; advance range iterator by count; will skip over gaps in range 00142 e_it += count; 00143 } // While loop over all elements 00144 00145 // Iterate through vertices, summing positions into tag2 on connected elements and incrementing 00146 // vertex count Iterate over chunks the same as elements, even though we know we have only one 00147 // chunk here, just to show how it's done 00148 00149 // Create a std::map from EntityHandle (first entity handle in chunk) to 00150 // tag_struct (ptrs to start of avg/#verts tags for that chunk); then for a given entity handle, 00151 // we can quickly find the chunk it's in using map::lower_bound; could have set up this map in 00152 // earlier loop over elements, but do it here for clarity 00153 00154 map< EntityHandle, tag_struct > elem_map; 00155 e_it = elems.begin(); 00156 while( e_it != elems.end() ) 00157 { 00158 tag_struct ts = { NULL, NULL }; 00159 rval = mbImpl->tag_iterate( tag2, e_it, elems.end(), count, (void*&)ts.avg_ptr );MB_CHK_SET_ERR( rval, "Error in tag2_iterate" ); 00160 rval = mbImpl->tag_iterate( tag3, e_it, elems.end(), count, (void*&)ts.nv_ptr );MB_CHK_SET_ERR( rval, "Error in tag3_iterate" ); 00161 elem_map[*e_it] = ts; 00162 e_it += count; 00163 } 00164 00165 // Call a vertex-quad adjacencies function to generate vertex-element adjacencies in MOAB 00166 Range::iterator v_it = verts.begin(); 00167 Range dum_range; 00168 rval = mbImpl->get_adjacencies( &( *v_it ), 1, 2, false, dum_range );MB_CHK_SET_ERR( rval, "Error in get_adjacencies" ); 00169 const vector< EntityHandle >** adjs_ptr; 00170 while( v_it != verts.end() ) 00171 { 00172 // Get coords ptrs, adjs_ptr; can't set tag2_ptr by direct access, because of hole in 00173 // element handle space 00174 rval = mbImpl->coords_iterate( v_it, verts.end(), x_ptr, y_ptr, z_ptr, count );MB_CHK_SET_ERR( rval, "Error in coords_iterate" ); 00175 rval = mbImpl->adjacencies_iterate( v_it, verts.end(), adjs_ptr, count );MB_CHK_SET_ERR( rval, "Error in adjacencies_iterate" ); 00176 00177 for( int v = 0; v < count; v++ ) 00178 { 00179 const vector< EntityHandle >* avec = *( adjs_ptr + v ); 00180 for( vector< EntityHandle >::const_iterator ait = avec->begin(); ait != avec->end(); ++ait ) 00181 { 00182 // Get chunk that this element resides in; upper_bound points to the first element 00183 // strictly > key, so get that and decrement (would work the same as lower_bound 00184 // with an if-test and decrement) 00185 map< EntityHandle, tag_struct >::iterator mit = elem_map.upper_bound( *ait ); 00186 --mit; 00187 // Index of *ait in that chunk 00188 int a_ind = *ait - ( *mit ).first; 00189 tag_struct ts = ( *mit ).second; 00190 ts.avg_ptr[3 * a_ind + 0] += x_ptr[v]; // Tag on each element is 3 doubles, x/y/z 00191 ts.avg_ptr[3 * a_ind + 1] += y_ptr[v]; 00192 ts.avg_ptr[3 * a_ind + 2] += z_ptr[v]; 00193 ts.nv_ptr[a_ind]++; // Increment the vertex count 00194 } 00195 } 00196 00197 v_it += count; 00198 } 00199 00200 // Normalize tag2 by vertex count; loop over elements using same approach as before 00201 // At the same time, compare values of tag1 and tag2 00202 e_it = elems.begin(); 00203 while( e_it != elems.end() ) 00204 { 00205 // Get conn_ptr, tag1_ptr for next contiguous chunk of element handles, and coords pointers 00206 // for all verts 00207 rval = mbImpl->tag_iterate( tag1, e_it, elems.end(), count, (void*&)tag1_ptr );MB_CHK_SET_ERR( rval, "Error in tag1_iterate" ); 00208 rval = mbImpl->tag_iterate( tag2, e_it, elems.end(), count, (void*&)tag2_ptr );MB_CHK_SET_ERR( rval, "Error in tag2_iterate" ); 00209 rval = mbImpl->tag_iterate( tag3, e_it, elems.end(), count, (void*&)tag3_ptr );MB_CHK_SET_ERR( rval, "Error in tag3_iterate" ); 00210 00211 // Iterate over elements in this chunk 00212 for( int i = 0; i < count; i++ ) 00213 { 00214 for( int j = 0; j < 3; j++ ) 00215 tag2_ptr[3 * i + j] /= (double)tag3_ptr[i]; // Normalize by # verts 00216 if( tag1_ptr[3 * i] != tag2_ptr[3 * i] || tag1_ptr[3 * i + 1] != tag2_ptr[3 * i + 1] || 00217 tag1_ptr[3 * i + 2] != tag2_ptr[3 * i + 2] ) 00218 cout << "Tag1, tag2 disagree for element " << *e_it + i << endl; 00219 } 00220 00221 e_it += count; 00222 } 00223 00224 // Ok, we're done, shut down MOAB 00225 delete mbImpl; 00226 00227 return 0; 00228 } 00229 00230 ErrorCode create_mesh_with_holes( Interface* mbImpl, int nquads, int nholes ) 00231 { 00232 // First make the mesh, a 1d array of quads with left hand side x = elem_num; vertices are 00233 // numbered in layers 00234 ReadUtilIface* read_iface; 00235 ErrorCode rval = mbImpl->query_interface( read_iface );MB_CHK_SET_ERR( rval, "Error in query_interface" ); 00236 vector< double* > coords; 00237 EntityHandle start_vert, start_elem, *connect; 00238 // Create verts, num is 4(nquads+1) because they're in a 1d row; will initialize coords in loop 00239 // over elems later 00240 rval = read_iface->get_node_coords( 3, 2 * ( nquads + 1 ), 0, start_vert, coords );MB_CHK_SET_ERR( rval, "Error in get_node_arrays" ); 00241 // Create elems 00242 rval = read_iface->get_element_connect( nquads, 4, MBQUAD, 0, start_elem, connect );MB_CHK_SET_ERR( rval, "Error in get_element_connect" ); 00243 for( int i = 0; i < nquads; i++ ) 00244 { 00245 coords[0][2 * i] = coords[0][2 * i + 1] = (double)i; // x values are all i 00246 coords[1][2 * i] = 0.0; 00247 coords[1][2 * i + 1] = 1.0; // y coords 00248 coords[2][2 * i] = coords[2][2 * i + 1] = (double)0.0; // z values, all zero (2d mesh) 00249 EntityHandle quad_v = start_vert + 2 * i; 00250 for( int j = 0; j < 4; j++ ) 00251 connect[4 * i + j] = quad_v + j; // Connectivity of each quad is a sequence starting from quad_v 00252 } 00253 // Last two vertices 00254 // Cppcheck warning (false positive): variable coords is assigned a value that is never used 00255 coords[0][2 * nquads] = coords[0][2 * nquads + 1] = (double)nquads; 00256 coords[1][2 * nquads] = 0.0; 00257 coords[1][2 * nquads + 1] = 1.0; // y coords 00258 coords[2][2 * nquads] = coords[2][2 * nquads + 1] = (double)0.0; // z values, all zero (2d mesh) 00259 00260 // Now delete nholes elements, spaced approximately equally through mesh, so contiguous size is 00261 // about nquads/(nholes + 1) reinterpret start_elem as the next element to be deleted 00262 int de = nquads / ( nholes + 1 ); 00263 for( int i = 0; i < nholes; i++ ) 00264 { 00265 start_elem += de; 00266 rval = mbImpl->delete_entities( &start_elem, 1 );MB_CHK_SET_ERR( rval, "Error in delete_entities" ); 00267 } 00268 00269 return MB_SUCCESS; 00270 }