MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2004 Sandia Corporation and Argonne National 00005 Laboratory. Under the terms of Contract DE-AC04-94AL85000 00006 with Sandia Corporation, the U.S. Government retains certain 00007 rights in this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 diachin2@llnl.gov, djmelan@sandia.gov, mbrewer@sandia.gov, 00024 pknupp@sandia.gov, tleurent@mcs.anl.gov, tmunson@mcs.anl.gov 00025 00026 ***************************************************************** */ 00027 /*! 00028 \file Randomize.hpp 00029 \brief 00030 00031 The Randomize Class implements the Randomize Vertex Mover 00032 for a patch with one free vertex. 00033 00034 \author Michael Brewer 00035 \date 2002-10-27 00036 */ 00037 00038 #ifndef Mesquite_Randomize_hpp 00039 #define Mesquite_Randomize_hpp 00040 00041 #include "Mesquite.hpp" 00042 #include "VertexMover.hpp" 00043 #include "VertexPatches.hpp" 00044 #include <vector> 00045 00046 namespace MBMesquite 00047 { 00048 00049 /*! \class Randomize 00050 \brief Randomly perftubs the (un-culled) vertices. 00051 */ 00052 class Randomize : public VertexMover 00053 { 00054 public: 00055 //! Constructor defaulting mPercent to .05. 00056 MESQUITE_EXPORT Randomize(); 00057 //! Constructor allowing user to set mPercent 00058 MESQUITE_EXPORT Randomize( double percent ); 00059 00060 MESQUITE_EXPORT virtual ~Randomize(); 00061 00062 MESQUITE_EXPORT virtual std::string get_name() const; 00063 00064 MESQUITE_EXPORT virtual PatchSet* get_patch_set(); 00065 00066 protected: 00067 virtual void initialize( PatchData& pd, MsqError& err ); 00068 virtual void optimize_vertex_positions( PatchData& pd, MsqError& err ); 00069 virtual void initialize_mesh_iteration( PatchData& pd, MsqError& err ); 00070 virtual void terminate_mesh_iteration( PatchData& pd, MsqError& err ); 00071 virtual void cleanup(); 00072 00073 private: 00074 //! \param The percentage of the scale factor each vertex will be moved. 00075 double mPercent; 00076 std::vector< size_t > adjVtxList; 00077 VertexPatches patchSet; 00078 }; 00079 00080 } // namespace MBMesquite 00081 00082 #endif