Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
|
Description: read a 2d mesh in plane, extrude to form layers of prisms (polyhedra)
To run: ./ExtrudePoly [meshfile] [outfile] [nlayers] [thickness_layer]
/** @example ExtrudePoly.cpp * Description: read a 2d mesh in plane, extrude to form layers of prisms (polyhedra) \n * * To run: ./ExtrudePoly [meshfile] [outfile] [nlayers] [thickness_layer] \n */ #include "moab/Core.hpp" #include "moab/ReadUtilIface.hpp" #include <iostream> using namespace moab; using namespace std; #ifndef MESH_DIR #define MESH_DIR "." #endif // at most 20 edges per polygon #define MAXEDGES 20 // Note: change the file name below to test a trivial "No such file or directory" error string test_file_name = string( MESH_DIR ) + string( "/io/poly8-10.vtk" ); string output = string( "polyhedra.vtk" ); int layers = 1; double layer_thick = 1.0; int main( int argc, char** argv ) { // Get MOAB instance Interface* mb = new( std::nothrow ) Core; if( NULL == mb ) return 1; // Need option handling here for input filename if( argc > 1 ) { // User has input a mesh file test_file_name = argv[1]; } if( argc > 2 ) output = argv[2]; if( argc > 3 ) layers = atoi( argv[3] ); if( argc > 4 ) layer_thick = atof( argv[4] ); std::cout << "Run: " << argv[0] << " " << test_file_name << " " << output << " " << layers << " " << layer_thick << "\n"; // Load the mesh from vtk file ErrorCode rval = mb->load_mesh( test_file_name.c_str() );MB_CHK_ERR( rval ); // Get verts entities, by type Range verts; rval = mb->get_entities_by_type( 0, MBVERTEX, verts );MB_CHK_ERR( rval ); // Get faces, by dimension, so we stay generic to entity type Range faces; rval = mb->get_entities_by_dimension( 0, 2, faces );MB_CHK_ERR( rval ); cout << "Number of vertices is " << verts.size() << endl; cout << "Number of faces is " << faces.size() << endl; Range edges; // create all edges rval = mb->get_adjacencies( faces, 1, true, edges, Interface::UNION );MB_CHK_ERR( rval ); cout << "Number of edges is " << edges.size() << endl; std::vector< double > coords; int nvPerLayer = (int)verts.size(); coords.resize( 3 * nvPerLayer ); rval = mb->get_coords( verts, &coords[0] );MB_CHK_ERR( rval ); // create first vertices Range* newVerts = new Range[layers + 1]; newVerts[0] = verts; // just for convenience for( int ii = 0; ii < layers; ii++ ) { for( int i = 0; i < nvPerLayer; i++ ) coords[3 * i + 2] += layer_thick; rval = mb->create_vertices( &coords[0], nvPerLayer, newVerts[ii + 1] );MB_CHK_ERR( rval ); } // for each edge, we will create layers quads int nquads = edges.size() * layers; ReadUtilIface* read_iface; rval = mb->query_interface( read_iface );MB_CHK_SET_ERR( rval, "Error in query_interface" ); EntityHandle start_elem, *connect; // Create quads rval = read_iface->get_element_connect( nquads, 4, MBQUAD, 0, start_elem, connect );MB_CHK_SET_ERR( rval, "Error in get_element_connect" ); int nedges = (int)edges.size(); int indexConn = 0; for( int j = 0; j < nedges; j++ ) { EntityHandle edge = edges[j]; const EntityHandle* conn2 = NULL; int num_nodes; rval = mb->get_connectivity( edge, conn2, num_nodes );MB_CHK_ERR( rval ); if( 2 != num_nodes ) MB_CHK_ERR( MB_FAILURE ); int i0 = verts.index( conn2[0] ); int i1 = verts.index( conn2[1] ); for( int ii = 0; ii < layers; ii++ ) { connect[indexConn++] = newVerts[ii][i0]; connect[indexConn++] = newVerts[ii][i1]; connect[indexConn++] = newVerts[ii + 1][i1]; connect[indexConn++] = newVerts[ii + 1][i0]; } } int nfaces = (int)faces.size(); EntityHandle* allPolygons = new EntityHandle[nfaces * ( layers + 1 )]; for( int i = 0; i < nfaces; i++ ) allPolygons[i] = faces[i]; // vertices are parallel to the base vertices int indexVerts[MAXEDGES] = { 0 }; // polygons with at most MAXEDGES edges EntityHandle newConn[MAXEDGES] = { 0 }; EntityHandle polyhedronConn[MAXEDGES + 2] = { 0 }; // edges will be used to determine the lateral faces of polyhedra (prisms) int indexEdges[MAXEDGES] = { 0 }; // index of edges in base polygon for( int j = 0; j < nfaces; j++ ) { EntityHandle polyg = faces[j]; const EntityHandle* connp = NULL; int num_nodes; rval = mb->get_connectivity( polyg, connp, num_nodes );MB_CHK_ERR( rval ); for( int i = 0; i < num_nodes; i++ ) { indexVerts[i] = verts.index( connp[i] ); int i1 = ( i + 1 ) % num_nodes; EntityHandle edgeVerts[2] = { connp[i], connp[i1] }; // get edge adjacent to these vertices Range adjEdges; rval = mb->get_adjacencies( edgeVerts, 2, 1, false, adjEdges );MB_CHK_ERR( rval ); if( adjEdges.size() < 1 ) MB_CHK_SET_ERR( MB_FAILURE, " did not find edge " ); indexEdges[i] = edges.index( adjEdges[0] ); if( indexEdges[i] < 0 ) MB_CHK_SET_ERR( MB_FAILURE, "did not find edge in range" ); } for( int ii = 0; ii < layers; ii++ ) { // create a polygon on each layer for( int i = 0; i < num_nodes; i++ ) newConn[i] = newVerts[ii + 1][indexVerts[i]]; // vertices in layer ii+1 rval = mb->create_element( MBPOLYGON, newConn, num_nodes, allPolygons[nfaces * ( ii + 1 ) + j] );MB_CHK_ERR( rval ); // now create a polyhedra with top, bottom and lateral swept faces // first face is the bottom polyhedronConn[0] = allPolygons[nfaces * ii + j]; // second face is the top polyhedronConn[1] = allPolygons[nfaces * ( ii + 1 ) + j]; // next add lateral quads, in order of edges, using the start_elem // first layer of quads has EntityHandle from start_elem to start_elem+nedges-1 // second layer of quads has EntityHandle from start_elem + nedges to // start_elem+2*nedges-1 ,etc for( int i = 0; i < num_nodes; i++ ) { polyhedronConn[2 + i] = start_elem + ii + layers * indexEdges[i]; } // Create polyhedron EntityHandle polyhedron; rval = mb->create_element( MBPOLYHEDRON, polyhedronConn, 2 + num_nodes, polyhedron );MB_CHK_ERR( rval ); } } rval = mb->write_file( output.c_str() );MB_CHK_ERR( rval ); delete mb; return 0; }