MOAB: Mesh Oriented datABase  (version 5.4.1)
IdealElements.cpp
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00001 /* *****************************************************************
00002     MESQUITE -- The Mesh Quality Improvement Toolkit
00003 
00004     Copyright 2006 Sandia National Laboratories.  Developed at the
00005     University of Wisconsin--Madison under SNL contract number
00006     624796.  The U.S. Government and the University of Wisconsin
00007     retain certain rights to this software.
00008 
00009     This library is free software; you can redistribute it and/or
00010     modify it under the terms of the GNU Lesser General Public
00011     License as published by the Free Software Foundation; either
00012     version 2.1 of the License, or (at your option) any later version.
00013 
00014     This library is distributed in the hope that it will be useful,
00015     but WITHOUT ANY WARRANTY; without even the implied warranty of
00016     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00017     Lesser General Public License for more details.
00018 
00019     You should have received a copy of the GNU Lesser General Public License
00020     (lgpl.txt) along with this library; if not, write to the Free Software
00021     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00022 
00023     (2006) [email protected]
00024 
00025   ***************************************************************** */
00026 
00027 /** \file IdealElements.cpp
00028  *  \brief
00029  *  \author Jason Kraftcheck
00030  */
00031 
00032 #include "Mesquite.hpp"
00033 #include "IdealElements.hpp"
00034 #include "Vector3D.hpp"
00035 
00036 namespace MBMesquite
00037 {
00038 
00039 static Vector3D unit_quad[4] = { Vector3D( -0.5, -0.5, 0.0 ), Vector3D( 0.5, -0.5, 0.0 ), Vector3D( 0.5, 0.5, 0.0 ),
00040                                  Vector3D( -0.5, 0.5, 0.0 ) };
00041 
00042 static Vector3D unit_hex[8] = { Vector3D( 0.5, -0.5, -0.5 ),  Vector3D( 0.5, 0.5, -0.5 ), Vector3D( -0.5, 0.5, -0.5 ),
00043                                 Vector3D( -0.5, -0.5, -0.5 ), Vector3D( 0.5, -0.5, 0.5 ), Vector3D( 0.5, 0.5, 0.5 ),
00044                                 Vector3D( -0.5, 0.5, 0.5 ),   Vector3D( -0.5, -0.5, 0.5 ) };
00045 
00046 static Vector3D unit_edge_tri[3];
00047 static Vector3D unit_edge_tet[4];
00048 static Vector3D unit_edge_pyr[5];
00049 static Vector3D unit_edge_wdg[6];
00050 static Vector3D unit_height_pyr[5];
00051 
00052 static Vector3D unit_tri[3];
00053 static Vector3D unit_tet[4];
00054 static Vector3D unit_pyr[5];
00055 static Vector3D unit_wdg[6];
00056 static Vector3D unit_hex_pyr[5];
00057 
00058 static void init_tri( Vector3D* coords, double side );
00059 static void init_tet( Vector3D* coords, double side );
00060 static void init_pyr( Vector3D* coords, double side );
00061 static void init_wdg( Vector3D* coords, double side );
00062 static void init_hex_pyr( Vector3D* coords, double height );
00063 
00064 static const Vector3D* const* init_unit_edge( Vector3D** );
00065 static const Vector3D* const* init_unit_elem( Vector3D** );
00066 
00067 const Vector3D* unit_edge_element( EntityTopology ptype, bool punit_pyr )
00068 {
00069     static Vector3D* values[MIXED + 1];
00070     static const Vector3D* const* data = init_unit_edge( values );
00071     return ( ptype == PYRAMID && punit_pyr ) ? data[MIXED] : data[ptype];
00072 }
00073 
00074 const Vector3D* unit_element( EntityTopology ptype, bool punit_pyr )
00075 {
00076     static Vector3D* values[MIXED + 1];
00077     static const Vector3D* const* data = init_unit_elem( values );
00078     return ( ptype == PYRAMID && punit_pyr ) ? data[MIXED] : data[ptype];
00079 }
00080 
00081 static const Vector3D* const* init_unit_edge( Vector3D** ptr )
00082 {
00083     for( unsigned i = 0; i < MIXED; ++i )
00084         ptr[i] = 0;
00085 
00086     init_tri( unit_edge_tri, 1.0 );
00087     init_tet( unit_edge_tet, 1.0 );
00088     init_pyr( unit_edge_pyr, 1.0 );
00089     init_wdg( unit_edge_wdg, 1.0 );
00090     init_hex_pyr( unit_height_pyr, 1.0 );
00091 
00092     ptr[TRIANGLE]      = unit_edge_tri;
00093     ptr[QUADRILATERAL] = unit_quad;
00094     ptr[TETRAHEDRON]   = unit_edge_tet;
00095     ptr[PYRAMID]       = unit_edge_pyr;
00096     ptr[PRISM]         = unit_edge_wdg;
00097     ptr[HEXAHEDRON]    = unit_hex;
00098     ptr[MIXED]         = unit_height_pyr;
00099     return ptr;
00100 }
00101 
00102 static const Vector3D* const* init_unit_elem( Vector3D** ptr )
00103 {
00104     for( unsigned i = 0; i < MIXED; ++i )
00105         ptr[i] = 0;
00106 
00107     init_tri( unit_tri, 2.0 * pow( 3.0, -0.25 ) );
00108     init_tet( unit_tet, MBMesquite::cbrt( 3.0 ) * sqrt( 2.0 ) );
00109     init_pyr( unit_pyr, pow( 18.0, 1.0 / 6.0 ) );
00110     init_wdg( unit_wdg, MBMesquite::cbrt( 4.0 ) * pow( 3.0, -1.0 / 6.0 ) );
00111     init_hex_pyr( unit_hex_pyr, MBMesquite::cbrt( 3.0 ) );
00112 
00113     ptr[TRIANGLE]      = unit_tri;
00114     ptr[QUADRILATERAL] = unit_quad;
00115     ptr[TETRAHEDRON]   = unit_tet;
00116     ptr[PYRAMID]       = unit_pyr;
00117     ptr[PRISM]         = unit_wdg;
00118     ptr[HEXAHEDRON]    = unit_hex;
00119     ptr[MIXED]         = unit_hex_pyr;
00120     return ptr;
00121 }
00122 
00123 static void init_tri( Vector3D* coords, double side )
00124 {
00125     const double third_height = side * sqrt( 3.0 ) / 6.0;
00126     coords[1]                 = Vector3D( -0.5 * side, -third_height, 0.0 );
00127     coords[2]                 = Vector3D( 0.5 * side, -third_height, 0.0 );
00128     coords[0]                 = Vector3D( 0.0, 2 * third_height, 0.0 );
00129 }
00130 
00131 static void init_tet( Vector3D* coords, double side )
00132 {
00133     const double height     = side * sqrt( 2.0 / 3.0 );
00134     const double third_base = side * sqrt( 3.0 ) / 6.0;
00135     coords[0]               = Vector3D( -0.5 * side, -third_base, -0.25 * height );
00136     coords[1]               = Vector3D( 0.5 * side, -third_base, -0.25 * height );
00137     coords[2]               = Vector3D( 0.0, 2 * third_base, -0.25 * height );
00138     coords[3]               = Vector3D( 0.0, 0.0, 0.75 * height );
00139 }
00140 
00141 static void init_pyr( Vector3D* coords, double side )
00142 {
00143     const double height = side * sqrt( 2.0 ) * 0.5;
00144     coords[0]           = Vector3D( 0.5 * side, -0.5 * side, -0.25 * height );
00145     coords[1]           = Vector3D( 0.5 * side, 0.5 * side, -0.25 * height );
00146     coords[2]           = Vector3D( -0.5 * side, 0.5 * side, -0.25 * height );
00147     coords[3]           = Vector3D( -0.5 * side, -0.5 * side, -0.25 * height );
00148     coords[4]           = Vector3D( 0.0, 0.0, 0.75 * height );
00149 }
00150 
00151 static void init_wdg( Vector3D* coords, double side )
00152 {
00153     const double third_height = side * sqrt( 3.0 ) / 6.0;
00154     coords[0]                 = Vector3D( -0.5 * side, -third_height, -0.5 * side );
00155     coords[1]                 = Vector3D( 0.5 * side, -third_height, -0.5 * side );
00156     coords[2]                 = Vector3D( 0.0, 2 * third_height, -0.5 * side );
00157     coords[3]                 = Vector3D( -0.5 * side, -third_height, 0.5 * side );
00158     coords[4]                 = Vector3D( 0.5 * side, -third_height, 0.5 * side );
00159     coords[5]                 = Vector3D( 0.0, 2 * third_height, 0.5 * side );
00160 }
00161 
00162 static void init_hex_pyr( Vector3D* coords, double side )
00163 {
00164     coords[0] = Vector3D( 0.5 * side, -0.5 * side, -0.25 * side );
00165     coords[1] = Vector3D( 0.5 * side, 0.5 * side, -0.25 * side );
00166     coords[2] = Vector3D( -0.5 * side, 0.5 * side, -0.25 * side );
00167     coords[3] = Vector3D( -0.5 * side, -0.5 * side, -0.25 * side );
00168     coords[4] = Vector3D( 0.0, 0.0, 0.75 * side );
00169 }
00170 
00171 }  // namespace MBMesquite
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