MOAB: Mesh Oriented datABase
(version 5.4.1)
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Go to the source code of this file.
Namespaces | |
namespace | MBMesquite |
Implements the NonSmoothDescent class member functions. | |
Functions | |
static void | MBMesquite::init_tri (Vector3D *coords, double side) |
static void | MBMesquite::init_tet (Vector3D *coords, double side) |
static void | MBMesquite::init_pyr (Vector3D *coords, double side) |
static void | MBMesquite::init_wdg (Vector3D *coords, double side) |
static void | MBMesquite::init_hex_pyr (Vector3D *coords, double height) |
static const Vector3D *const * | MBMesquite::init_unit_edge (Vector3D **) |
static const Vector3D *const * | MBMesquite::init_unit_elem (Vector3D **) |
const Vector3D * | MBMesquite::unit_edge_element (EntityTopology type, bool unit_height_pyramid=false) |
Get ideal element with unit edge length. | |
const Vector3D * | MBMesquite::unit_element (EntityTopology type, bool unit_height_pyramid=false) |
Get ideal element with unit area or volume. | |
Variables | |
static Vector3D | MBMesquite::unit_quad [4] |
static Vector3D | MBMesquite::unit_hex [8] |
static Vector3D | MBMesquite::unit_edge_tri [3] |
static Vector3D | MBMesquite::unit_edge_tet [4] |
static Vector3D | MBMesquite::unit_edge_pyr [5] |
static Vector3D | MBMesquite::unit_edge_wdg [6] |
static Vector3D | MBMesquite::unit_height_pyr [5] |
static Vector3D | MBMesquite::unit_tri [3] |
static Vector3D | MBMesquite::unit_tet [4] |
static Vector3D | MBMesquite::unit_pyr [5] |
static Vector3D | MBMesquite::unit_wdg [6] |
static Vector3D | MBMesquite::unit_hex_pyr [5] |
Definition in file IdealElements.cpp.