MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /*========================================================================= 00002 00003 Module: $RCSfile: V_QuadMetric.cpp,v $ 00004 00005 Copyright (c) 2006 Sandia Corporation. 00006 All rights reserved. 00007 See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 00008 00009 This software is distributed WITHOUT ANY WARRANTY; without even 00010 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00011 PURPOSE. See the above copyright notice for more information. 00012 00013 =========================================================================*/ 00014 00015 /* 00016 * 00017 * QuadMetric.cpp contains quality calculations for Quads 00018 * 00019 * This file is part of VERDICT 00020 * 00021 */ 00022 00023 #define VERDICT_EXPORTS 00024 00025 #include "moab/verdict.h" 00026 #include "VerdictVector.hpp" 00027 #include "verdict_defines.hpp" 00028 #include "V_GaussIntegration.hpp" 00029 #include <memory.h> 00030 00031 //! the average area of a quad 00032 double verdict_quad_size = 0; 00033 00034 /*! 00035 weights based on the average size of a quad 00036 */ 00037 int get_weight( double& m11, double& m21, double& m12, double& m22 ) 00038 { 00039 00040 m11 = 1; 00041 m21 = 0; 00042 m12 = 0; 00043 m22 = 1; 00044 00045 double scale = sqrt( verdict_quad_size / ( m11 * m22 - m21 * m12 ) ); 00046 00047 m11 *= scale; 00048 m21 *= scale; 00049 m12 *= scale; 00050 m22 *= scale; 00051 00052 return 1; 00053 } 00054 00055 //! return the average area of a quad 00056 C_FUNC_DEF void v_set_quad_size( double size ) 00057 { 00058 verdict_quad_size = size; 00059 } 00060 00061 //! returns whether the quad is collapsed or not 00062 VerdictBoolean is_collapsed_quad( double coordinates[][3] ) 00063 { 00064 if( coordinates[3][0] == coordinates[2][0] && coordinates[3][1] == coordinates[2][1] && 00065 coordinates[3][2] == coordinates[2][2] ) 00066 return VERDICT_TRUE; 00067 00068 else 00069 return VERDICT_FALSE; 00070 } 00071 00072 void make_quad_edges( VerdictVector edges[4], double coordinates[][3] ) 00073 { 00074 00075 edges[0].set( coordinates[1][0] - coordinates[0][0], coordinates[1][1] - coordinates[0][1], 00076 coordinates[1][2] - coordinates[0][2] ); 00077 edges[1].set( coordinates[2][0] - coordinates[1][0], coordinates[2][1] - coordinates[1][1], 00078 coordinates[2][2] - coordinates[1][2] ); 00079 edges[2].set( coordinates[3][0] - coordinates[2][0], coordinates[3][1] - coordinates[2][1], 00080 coordinates[3][2] - coordinates[2][2] ); 00081 edges[3].set( coordinates[0][0] - coordinates[3][0], coordinates[0][1] - coordinates[3][1], 00082 coordinates[0][2] - coordinates[3][2] ); 00083 } 00084 00085 void signed_corner_areas( double areas[4], double coordinates[][3] ) 00086 { 00087 VerdictVector edges[4]; 00088 make_quad_edges( edges, coordinates ); 00089 00090 VerdictVector corner_normals[4]; 00091 corner_normals[0] = edges[3] * edges[0]; 00092 corner_normals[1] = edges[0] * edges[1]; 00093 corner_normals[2] = edges[1] * edges[2]; 00094 corner_normals[3] = edges[2] * edges[3]; 00095 00096 // principal axes 00097 VerdictVector principal_axes[2]; 00098 principal_axes[0] = edges[0] - edges[2]; 00099 principal_axes[1] = edges[1] - edges[3]; 00100 00101 // quad center unit normal 00102 VerdictVector unit_center_normal; 00103 unit_center_normal = principal_axes[0] * principal_axes[1]; 00104 unit_center_normal.normalize(); 00105 00106 areas[0] = unit_center_normal % corner_normals[0]; 00107 areas[1] = unit_center_normal % corner_normals[1]; 00108 areas[2] = unit_center_normal % corner_normals[2]; 00109 areas[3] = unit_center_normal % corner_normals[3]; 00110 } 00111 00112 /*! 00113 localize the coordinates of a quad 00114 00115 localizing puts the centriod of the quad 00116 at the orgin and also rotates the quad 00117 such that edge (0,1) is aligned with the x axis 00118 and the quad normal lines up with the y axis. 00119 00120 */ 00121 void localize_quad_coordinates( VerdictVector nodes[4] ) 00122 { 00123 int i; 00124 VerdictVector global[4] = { nodes[0], nodes[1], nodes[2], nodes[3] }; 00125 00126 VerdictVector center = ( global[0] + global[1] + global[2] + global[3] ) / 4.0; 00127 for( i = 0; i < 4; i++ ) 00128 global[i] -= center; 00129 00130 VerdictVector vector_diff; 00131 VerdictVector vector_sum; 00132 VerdictVector ref_point( 0.0, 0.0, 0.0 ); 00133 VerdictVector tmp_vector, normal( 0.0, 0.0, 0.0 ); 00134 VerdictVector vector1, vector2; 00135 00136 for( i = 0; i < 4; i++ ) 00137 { 00138 vector1 = global[i]; 00139 vector2 = global[( i + 1 ) % 4]; 00140 vector_diff = vector2 - vector1; 00141 ref_point += vector1; 00142 vector_sum = vector1 + vector2; 00143 00144 tmp_vector.set( vector_diff.y() * vector_sum.z(), vector_diff.z() * vector_sum.x(), 00145 vector_diff.x() * vector_sum.y() ); 00146 normal += tmp_vector; 00147 } 00148 00149 normal.normalize(); 00150 normal *= -1.0; 00151 00152 VerdictVector local_x_axis = global[1] - global[0]; 00153 local_x_axis.normalize(); 00154 00155 VerdictVector local_y_axis = normal * local_x_axis; 00156 local_y_axis.normalize(); 00157 00158 for( i = 0; i < 4; i++ ) 00159 { 00160 nodes[i].x( global[i] % local_x_axis ); 00161 nodes[i].y( global[i] % local_y_axis ); 00162 nodes[i].z( global[i] % normal ); 00163 } 00164 } 00165 00166 /*! 00167 moves and rotates the quad such that it enables us to 00168 use components of ef's 00169 */ 00170 void localize_quad_for_ef( VerdictVector node_pos[4] ) 00171 { 00172 00173 VerdictVector centroid( node_pos[0] ); 00174 centroid += node_pos[1]; 00175 centroid += node_pos[2]; 00176 centroid += node_pos[3]; 00177 00178 centroid /= 4.0; 00179 00180 node_pos[0] -= centroid; 00181 node_pos[1] -= centroid; 00182 node_pos[2] -= centroid; 00183 node_pos[3] -= centroid; 00184 00185 VerdictVector rotate = node_pos[1] + node_pos[2] - node_pos[3] - node_pos[0]; 00186 rotate.normalize(); 00187 00188 double cosine = rotate.x(); 00189 double sine = rotate.y(); 00190 00191 double xnew; 00192 00193 for( int i = 0; i < 4; i++ ) 00194 { 00195 xnew = cosine * node_pos[i].x() + sine * node_pos[i].y(); 00196 node_pos[i].y( -sine * node_pos[i].x() + cosine * node_pos[i].y() ); 00197 node_pos[i].x( xnew ); 00198 } 00199 } 00200 00201 /*! 00202 returns the normal vector of a quad 00203 */ 00204 VerdictVector quad_normal( double coordinates[][3] ) 00205 { 00206 // get normal at node 0 00207 VerdictVector edge0, edge1; 00208 00209 edge0.set( coordinates[1][0] - coordinates[0][0], coordinates[1][1] - coordinates[0][1], 00210 coordinates[1][2] - coordinates[0][2] ); 00211 00212 edge1.set( coordinates[3][0] - coordinates[0][0], coordinates[3][1] - coordinates[0][1], 00213 coordinates[3][2] - coordinates[0][2] ); 00214 00215 VerdictVector norm0 = edge0 * edge1; 00216 norm0.normalize(); 00217 00218 // because some faces may have obtuse angles, check another normal at 00219 // node 2 for consistent sense 00220 00221 edge0.set( coordinates[2][0] - coordinates[3][0], coordinates[2][1] - coordinates[3][1], 00222 coordinates[2][2] - coordinates[3][2] ); 00223 00224 edge1.set( coordinates[2][0] - coordinates[1][0], coordinates[2][1] - coordinates[1][1], 00225 coordinates[2][2] - coordinates[1][2] ); 00226 00227 VerdictVector norm2 = edge0 * edge1; 00228 norm2.normalize(); 00229 00230 // if these two agree, we are done, else test a third to decide 00231 00232 if( ( norm0 % norm2 ) > 0.0 ) 00233 { 00234 norm0 += norm2; 00235 norm0 *= 0.5; 00236 return norm0; 00237 } 00238 00239 // test normal at node1 00240 00241 edge0.set( coordinates[1][0] - coordinates[2][0], coordinates[1][1] - coordinates[2][1], 00242 coordinates[1][2] - coordinates[2][2] ); 00243 00244 edge1.set( coordinates[1][0] - coordinates[0][0], coordinates[1][1] - coordinates[0][1], 00245 coordinates[1][2] - coordinates[0][2] ); 00246 00247 VerdictVector norm1 = edge0 * edge1; 00248 norm1.normalize(); 00249 00250 if( ( norm0 % norm1 ) > 0.0 ) 00251 { 00252 norm0 += norm1; 00253 norm0 *= 0.5; 00254 return norm0; 00255 } 00256 else 00257 { 00258 norm2 += norm1; 00259 norm2 *= 0.5; 00260 return norm2; 00261 } 00262 } 00263 00264 /*! 00265 the edge ratio of a quad 00266 00267 NB (P. Pebay 01/19/07): 00268 Hmax / Hmin where Hmax and Hmin are respectively the maximum and the 00269 minimum edge lengths 00270 */ 00271 C_FUNC_DEF double v_quad_edge_ratio( int /*num_nodes*/, double coordinates[][3] ) 00272 { 00273 VerdictVector edges[4]; 00274 make_quad_edges( edges, coordinates ); 00275 00276 double a2 = edges[0].length_squared(); 00277 double b2 = edges[1].length_squared(); 00278 double c2 = edges[2].length_squared(); 00279 double d2 = edges[3].length_squared(); 00280 00281 double mab, Mab, mcd, Mcd, m2, M2; 00282 if( a2 < b2 ) 00283 { 00284 mab = a2; 00285 Mab = b2; 00286 } 00287 else // b2 <= a2 00288 { 00289 mab = b2; 00290 Mab = a2; 00291 } 00292 if( c2 < d2 ) 00293 { 00294 mcd = c2; 00295 Mcd = d2; 00296 } 00297 else // d2 <= c2 00298 { 00299 mcd = d2; 00300 Mcd = c2; 00301 } 00302 m2 = mab < mcd ? mab : mcd; 00303 M2 = Mab > Mcd ? Mab : Mcd; 00304 00305 if( m2 < VERDICT_DBL_MIN ) 00306 return (double)VERDICT_DBL_MAX; 00307 else 00308 { 00309 double edge_ratio = sqrt( M2 / m2 ); 00310 00311 if( edge_ratio > 0 ) return (double)VERDICT_MIN( edge_ratio, VERDICT_DBL_MAX ); 00312 return (double)VERDICT_MAX( edge_ratio, -VERDICT_DBL_MAX ); 00313 } 00314 } 00315 00316 /*! 00317 maximum of edge ratio of a quad 00318 00319 maximum edge length ratio at quad center 00320 */ 00321 C_FUNC_DEF double v_quad_max_edge_ratio( int /*num_nodes*/, double coordinates[][3] ) 00322 { 00323 VerdictVector quad_nodes[4]; 00324 quad_nodes[0].set( coordinates[0][0], coordinates[0][1], coordinates[0][2] ); 00325 quad_nodes[1].set( coordinates[1][0], coordinates[1][1], coordinates[1][2] ); 00326 quad_nodes[2].set( coordinates[2][0], coordinates[2][1], coordinates[2][2] ); 00327 quad_nodes[3].set( coordinates[3][0], coordinates[3][1], coordinates[3][2] ); 00328 00329 VerdictVector principal_axes[2]; 00330 principal_axes[0] = quad_nodes[1] + quad_nodes[2] - quad_nodes[0] - quad_nodes[3]; 00331 principal_axes[1] = quad_nodes[2] + quad_nodes[3] - quad_nodes[0] - quad_nodes[1]; 00332 00333 double len1 = principal_axes[0].length(); 00334 double len2 = principal_axes[1].length(); 00335 00336 if( len1 < VERDICT_DBL_MIN || len2 < VERDICT_DBL_MIN ) return (double)VERDICT_DBL_MAX; 00337 00338 double max_edge_ratio = VERDICT_MAX( len1 / len2, len2 / len1 ); 00339 00340 if( max_edge_ratio > 0 ) return (double)VERDICT_MIN( max_edge_ratio, VERDICT_DBL_MAX ); 00341 return (double)VERDICT_MAX( max_edge_ratio, -VERDICT_DBL_MAX ); 00342 } 00343 00344 /*! 00345 the aspect ratio of a quad 00346 00347 NB (P. Pebay 01/20/07): 00348 this is a generalization of the triangle aspect ratio 00349 using Heron's formula. 00350 */ 00351 C_FUNC_DEF double v_quad_aspect_ratio( int /*num_nodes*/, double coordinates[][3] ) 00352 { 00353 00354 VerdictVector edges[4]; 00355 make_quad_edges( edges, coordinates ); 00356 00357 double a1 = edges[0].length(); 00358 double b1 = edges[1].length(); 00359 double c1 = edges[2].length(); 00360 double d1 = edges[3].length(); 00361 00362 double ma = a1 > b1 ? a1 : b1; 00363 double mb = c1 > d1 ? c1 : d1; 00364 double hm = ma > mb ? ma : mb; 00365 00366 VerdictVector ab = edges[0] * edges[1]; 00367 VerdictVector cd = edges[2] * edges[3]; 00368 double denominator = ab.length() + cd.length(); 00369 00370 if( denominator < VERDICT_DBL_MIN ) return (double)VERDICT_DBL_MAX; 00371 00372 double aspect_ratio = .5 * hm * ( a1 + b1 + c1 + d1 ) / denominator; 00373 00374 if( aspect_ratio > 0 ) return (double)VERDICT_MIN( aspect_ratio, VERDICT_DBL_MAX ); 00375 return (double)VERDICT_MAX( aspect_ratio, -VERDICT_DBL_MAX ); 00376 } 00377 00378 /*! 00379 the radius ratio of a quad 00380 00381 NB (P. Pebay 01/19/07): 00382 this metric is called "radius ratio" by extension of a concept that does 00383 not exist in general with quads -- although a different name should probably 00384 be used in the future. 00385 */ 00386 C_FUNC_DEF double v_quad_radius_ratio( int /*num_nodes*/, double coordinates[][3] ) 00387 { 00388 static const double normal_coeff = 1. / ( 2. * sqrt( 2. ) ); 00389 00390 VerdictVector edges[4]; 00391 make_quad_edges( edges, coordinates ); 00392 00393 double a2 = edges[0].length_squared(); 00394 double b2 = edges[1].length_squared(); 00395 double c2 = edges[2].length_squared(); 00396 double d2 = edges[3].length_squared(); 00397 00398 VerdictVector diag; 00399 diag.set( coordinates[2][0] - coordinates[0][0], coordinates[2][1] - coordinates[0][1], 00400 coordinates[2][2] - coordinates[0][2] ); 00401 double m2 = diag.length_squared(); 00402 00403 diag.set( coordinates[3][0] - coordinates[1][0], coordinates[3][1] - coordinates[1][1], 00404 coordinates[3][2] - coordinates[1][2] ); 00405 double n2 = diag.length_squared(); 00406 00407 double t0 = a2 > b2 ? a2 : b2; 00408 double t1 = c2 > d2 ? c2 : d2; 00409 double t2 = m2 > n2 ? m2 : n2; 00410 double h2 = t0 > t1 ? t0 : t1; 00411 h2 = h2 > t2 ? h2 : t2; 00412 00413 VerdictVector ab = edges[0] * edges[1]; 00414 VerdictVector bc = edges[1] * edges[2]; 00415 VerdictVector cd = edges[2] * edges[3]; 00416 VerdictVector da = edges[3] * edges[0]; 00417 00418 t0 = da.length(); 00419 t1 = ab.length(); 00420 t2 = bc.length(); 00421 double t3 = cd.length(); 00422 00423 t0 = t0 < t1 ? t0 : t1; 00424 t2 = t2 < t3 ? t2 : t3; 00425 t0 = t0 < t2 ? t0 : t2; 00426 00427 if( t0 < VERDICT_DBL_MIN ) return (double)VERDICT_DBL_MAX; 00428 00429 double radius_ratio = normal_coeff * sqrt( ( a2 + b2 + c2 + d2 ) * h2 ) / t0; 00430 00431 if( radius_ratio > 0 ) return (double)VERDICT_MIN( radius_ratio, VERDICT_DBL_MAX ); 00432 return (double)VERDICT_MAX( radius_ratio, -VERDICT_DBL_MAX ); 00433 } 00434 00435 /*! 00436 the average Frobenius aspect of a quad 00437 00438 NB (P. Pebay 01/20/07): 00439 this metric is calculated by averaging the 4 Frobenius aspects at 00440 each corner of the quad, when the reference triangle is right isosceles. 00441 */ 00442 C_FUNC_DEF double v_quad_med_aspect_frobenius( int /*num_nodes*/, double coordinates[][3] ) 00443 { 00444 00445 VerdictVector edges[4]; 00446 make_quad_edges( edges, coordinates ); 00447 00448 double a2 = edges[0].length_squared(); 00449 double b2 = edges[1].length_squared(); 00450 double c2 = edges[2].length_squared(); 00451 double d2 = edges[3].length_squared(); 00452 00453 VerdictVector ab = edges[0] * edges[1]; 00454 VerdictVector bc = edges[1] * edges[2]; 00455 VerdictVector cd = edges[2] * edges[3]; 00456 VerdictVector da = edges[3] * edges[0]; 00457 00458 double ab1 = ab.length(); 00459 double bc1 = bc.length(); 00460 double cd1 = cd.length(); 00461 double da1 = da.length(); 00462 00463 if( ab1 < VERDICT_DBL_MIN || bc1 < VERDICT_DBL_MIN || cd1 < VERDICT_DBL_MIN || da1 < VERDICT_DBL_MIN ) 00464 return (double)VERDICT_DBL_MAX; 00465 00466 double qsum = ( a2 + b2 ) / ab1; 00467 qsum += ( b2 + c2 ) / bc1; 00468 qsum += ( c2 + d2 ) / cd1; 00469 qsum += ( d2 + a2 ) / da1; 00470 00471 double med_aspect_frobenius = .125 * qsum; 00472 00473 if( med_aspect_frobenius > 0 ) return (double)VERDICT_MIN( med_aspect_frobenius, VERDICT_DBL_MAX ); 00474 return (double)VERDICT_MAX( med_aspect_frobenius, -VERDICT_DBL_MAX ); 00475 } 00476 00477 /*! 00478 the maximum Frobenius aspect of a quad 00479 00480 NB (P. Pebay 01/20/07): 00481 this metric is calculated by taking the maximum of the 4 Frobenius aspects at 00482 each corner of the quad, when the reference triangle is right isosceles. 00483 */ 00484 C_FUNC_DEF double v_quad_max_aspect_frobenius( int /*num_nodes*/, double coordinates[][3] ) 00485 { 00486 00487 VerdictVector edges[4]; 00488 make_quad_edges( edges, coordinates ); 00489 00490 double a2 = edges[0].length_squared(); 00491 double b2 = edges[1].length_squared(); 00492 double c2 = edges[2].length_squared(); 00493 double d2 = edges[3].length_squared(); 00494 00495 VerdictVector ab = edges[0] * edges[1]; 00496 VerdictVector bc = edges[1] * edges[2]; 00497 VerdictVector cd = edges[2] * edges[3]; 00498 VerdictVector da = edges[3] * edges[0]; 00499 00500 double ab1 = ab.length(); 00501 double bc1 = bc.length(); 00502 double cd1 = cd.length(); 00503 double da1 = da.length(); 00504 00505 if( ab1 < VERDICT_DBL_MIN || bc1 < VERDICT_DBL_MIN || cd1 < VERDICT_DBL_MIN || da1 < VERDICT_DBL_MIN ) 00506 return (double)VERDICT_DBL_MAX; 00507 00508 double qmax = ( a2 + b2 ) / ab1; 00509 00510 double qcur = ( b2 + c2 ) / bc1; 00511 qmax = qmax > qcur ? qmax : qcur; 00512 00513 qcur = ( c2 + d2 ) / cd1; 00514 qmax = qmax > qcur ? qmax : qcur; 00515 00516 qcur = ( d2 + a2 ) / da1; 00517 qmax = qmax > qcur ? qmax : qcur; 00518 00519 double max_aspect_frobenius = .5 * qmax; 00520 00521 if( max_aspect_frobenius > 0 ) return (double)VERDICT_MIN( max_aspect_frobenius, VERDICT_DBL_MAX ); 00522 return (double)VERDICT_MAX( max_aspect_frobenius, -VERDICT_DBL_MAX ); 00523 } 00524 00525 /*! 00526 skew of a quad 00527 00528 maximum ||cos A|| where A is the angle between edges at quad center 00529 */ 00530 C_FUNC_DEF double v_quad_skew( int /*num_nodes*/, double coordinates[][3] ) 00531 { 00532 VerdictVector node_pos[4]; 00533 for( int i = 0; i < 4; i++ ) 00534 node_pos[i].set( coordinates[i][0], coordinates[i][1], coordinates[i][2] ); 00535 00536 VerdictVector principle_axes[2]; 00537 principle_axes[0] = node_pos[1] + node_pos[2] - node_pos[3] - node_pos[0]; 00538 principle_axes[1] = node_pos[2] + node_pos[3] - node_pos[0] - node_pos[1]; 00539 00540 if( principle_axes[0].normalize() < VERDICT_DBL_MIN ) return 0.0; 00541 if( principle_axes[1].normalize() < VERDICT_DBL_MIN ) return 0.0; 00542 00543 double skew = fabs( principle_axes[0] % principle_axes[1] ); 00544 00545 return (double)VERDICT_MIN( skew, VERDICT_DBL_MAX ); 00546 } 00547 00548 /*! 00549 taper of a quad 00550 00551 maximum ratio of lengths derived from opposite edges 00552 */ 00553 C_FUNC_DEF double v_quad_taper( int /*num_nodes*/, double coordinates[][3] ) 00554 { 00555 VerdictVector node_pos[4]; 00556 for( int i = 0; i < 4; i++ ) 00557 node_pos[i].set( coordinates[i][0], coordinates[i][1], coordinates[i][2] ); 00558 00559 VerdictVector principle_axes[2]; 00560 principle_axes[0] = node_pos[1] + node_pos[2] - node_pos[3] - node_pos[0]; 00561 principle_axes[1] = node_pos[2] + node_pos[3] - node_pos[0] - node_pos[1]; 00562 00563 VerdictVector cross_derivative = node_pos[0] + node_pos[2] - node_pos[1] - node_pos[3]; 00564 00565 double lengths[2]; 00566 lengths[0] = principle_axes[0].length(); 00567 lengths[1] = principle_axes[1].length(); 00568 00569 // get min length 00570 lengths[0] = VERDICT_MIN( lengths[0], lengths[1] ); 00571 00572 if( lengths[0] < VERDICT_DBL_MIN ) return VERDICT_DBL_MAX; 00573 00574 double taper = cross_derivative.length() / lengths[0]; 00575 return (double)VERDICT_MIN( taper, VERDICT_DBL_MAX ); 00576 } 00577 00578 /*! 00579 warpage of a quad 00580 00581 deviation of element from planarity 00582 */ 00583 C_FUNC_DEF double v_quad_warpage( int /*num_nodes*/, double coordinates[][3] ) 00584 { 00585 00586 VerdictVector edges[4]; 00587 make_quad_edges( edges, coordinates ); 00588 00589 VerdictVector corner_normals[4]; 00590 corner_normals[0] = edges[3] * edges[0]; 00591 corner_normals[1] = edges[0] * edges[1]; 00592 corner_normals[2] = edges[1] * edges[2]; 00593 corner_normals[3] = edges[2] * edges[3]; 00594 00595 if( corner_normals[0].normalize() < VERDICT_DBL_MIN || corner_normals[1].normalize() < VERDICT_DBL_MIN || 00596 corner_normals[2].normalize() < VERDICT_DBL_MIN || corner_normals[3].normalize() < VERDICT_DBL_MIN ) 00597 return (double)VERDICT_DBL_MIN; 00598 00599 double warpage = 00600 pow( VERDICT_MIN( corner_normals[0] % corner_normals[2], corner_normals[1] % corner_normals[3] ), 3 ); 00601 00602 if( warpage > 0 ) return (double)VERDICT_MIN( warpage, VERDICT_DBL_MAX ); 00603 return (double)VERDICT_MAX( warpage, -VERDICT_DBL_MAX ); 00604 } 00605 00606 /*! 00607 the area of a quad 00608 00609 jacobian at quad center 00610 */ 00611 C_FUNC_DEF double v_quad_area( int /*num_nodes*/, double coordinates[][3] ) 00612 { 00613 00614 double corner_areas[4]; 00615 signed_corner_areas( corner_areas, coordinates ); 00616 00617 double area = 0.25 * ( corner_areas[0] + corner_areas[1] + corner_areas[2] + corner_areas[3] ); 00618 00619 if( area > 0 ) return (double)VERDICT_MIN( area, VERDICT_DBL_MAX ); 00620 return (double)VERDICT_MAX( area, -VERDICT_DBL_MAX ); 00621 } 00622 00623 /*! 00624 the stretch of a quad 00625 00626 sqrt(2) * minimum edge length / maximum diagonal length 00627 */ 00628 C_FUNC_DEF double v_quad_stretch( int /*num_nodes*/, double coordinates[][3] ) 00629 { 00630 VerdictVector edges[4], temp; 00631 make_quad_edges( edges, coordinates ); 00632 00633 double lengths_squared[4]; 00634 lengths_squared[0] = edges[0].length_squared(); 00635 lengths_squared[1] = edges[1].length_squared(); 00636 lengths_squared[2] = edges[2].length_squared(); 00637 lengths_squared[3] = edges[3].length_squared(); 00638 00639 temp.set( coordinates[2][0] - coordinates[0][0], coordinates[2][1] - coordinates[0][1], 00640 coordinates[2][2] - coordinates[0][2] ); 00641 double diag02 = temp.length_squared(); 00642 00643 temp.set( coordinates[3][0] - coordinates[1][0], coordinates[3][1] - coordinates[1][1], 00644 coordinates[3][2] - coordinates[1][2] ); 00645 double diag13 = temp.length_squared(); 00646 00647 static const double QUAD_STRETCH_FACTOR = sqrt( 2.0 ); 00648 00649 // 'diag02' is now the max diagonal of the quad 00650 diag02 = VERDICT_MAX( diag02, diag13 ); 00651 00652 if( diag02 < VERDICT_DBL_MIN ) 00653 return (double)VERDICT_DBL_MAX; 00654 else 00655 { 00656 double stretch = 00657 (double)( QUAD_STRETCH_FACTOR * sqrt( VERDICT_MIN( VERDICT_MIN( lengths_squared[0], lengths_squared[1] ), 00658 VERDICT_MIN( lengths_squared[2], lengths_squared[3] ) ) / 00659 diag02 ) ); 00660 00661 return (double)VERDICT_MIN( stretch, VERDICT_DBL_MAX ); 00662 } 00663 } 00664 00665 /*! 00666 the largest angle of a quad 00667 00668 largest included quad area (degrees) 00669 */ 00670 C_FUNC_DEF double v_quad_maximum_angle( int /*num_nodes*/, double coordinates[][3] ) 00671 { 00672 00673 // if this is a collapsed quad, just pass it on to 00674 // the tri_largest_angle routine 00675 if( is_collapsed_quad( coordinates ) == VERDICT_TRUE ) return v_tri_maximum_angle( 3, coordinates ); 00676 00677 double angle; 00678 double max_angle = 0.0; 00679 00680 VerdictVector edges[4]; 00681 edges[0].set( coordinates[1][0] - coordinates[0][0], coordinates[1][1] - coordinates[0][1], 00682 coordinates[1][2] - coordinates[0][2] ); 00683 edges[1].set( coordinates[2][0] - coordinates[1][0], coordinates[2][1] - coordinates[1][1], 00684 coordinates[2][2] - coordinates[1][2] ); 00685 edges[2].set( coordinates[3][0] - coordinates[2][0], coordinates[3][1] - coordinates[2][1], 00686 coordinates[3][2] - coordinates[2][2] ); 00687 edges[3].set( coordinates[0][0] - coordinates[3][0], coordinates[0][1] - coordinates[3][1], 00688 coordinates[0][2] - coordinates[3][2] ); 00689 00690 // go around each node and calculate the angle 00691 // at each node 00692 double length[4]; 00693 length[0] = edges[0].length(); 00694 length[1] = edges[1].length(); 00695 length[2] = edges[2].length(); 00696 length[3] = edges[3].length(); 00697 00698 if( length[0] <= VERDICT_DBL_MIN || length[1] <= VERDICT_DBL_MIN || length[2] <= VERDICT_DBL_MIN || 00699 length[3] <= VERDICT_DBL_MIN ) 00700 return 0.0; 00701 00702 angle = acos( -( edges[0] % edges[1] ) / ( length[0] * length[1] ) ); 00703 max_angle = VERDICT_MAX( angle, max_angle ); 00704 00705 angle = acos( -( edges[1] % edges[2] ) / ( length[1] * length[2] ) ); 00706 max_angle = VERDICT_MAX( angle, max_angle ); 00707 00708 angle = acos( -( edges[2] % edges[3] ) / ( length[2] * length[3] ) ); 00709 max_angle = VERDICT_MAX( angle, max_angle ); 00710 00711 angle = acos( -( edges[3] % edges[0] ) / ( length[3] * length[0] ) ); 00712 max_angle = VERDICT_MAX( angle, max_angle ); 00713 00714 max_angle = max_angle * 180.0 / VERDICT_PI; 00715 00716 // if any signed areas are < 0, then you are getting the wrong angle 00717 double areas[4]; 00718 signed_corner_areas( areas, coordinates ); 00719 00720 if( areas[0] < 0 || areas[1] < 0 || areas[2] < 0 || areas[3] < 0 ) 00721 { 00722 max_angle = 360 - max_angle; 00723 } 00724 00725 if( max_angle > 0 ) return (double)VERDICT_MIN( max_angle, VERDICT_DBL_MAX ); 00726 return (double)VERDICT_MAX( max_angle, -VERDICT_DBL_MAX ); 00727 } 00728 00729 /*! 00730 the smallest angle of a quad 00731 00732 smallest included quad angle (degrees) 00733 */ 00734 C_FUNC_DEF double v_quad_minimum_angle( int /*num_nodes*/, double coordinates[][3] ) 00735 { 00736 // if this quad is a collapsed quad, then just 00737 // send it to the tri_smallest_angle routine 00738 if( is_collapsed_quad( coordinates ) == VERDICT_TRUE ) return v_tri_minimum_angle( 3, coordinates ); 00739 00740 double angle; 00741 double min_angle = 360.0; 00742 00743 VerdictVector edges[4]; 00744 edges[0].set( coordinates[1][0] - coordinates[0][0], coordinates[1][1] - coordinates[0][1], 00745 coordinates[1][2] - coordinates[0][2] ); 00746 edges[1].set( coordinates[2][0] - coordinates[1][0], coordinates[2][1] - coordinates[1][1], 00747 coordinates[2][2] - coordinates[1][2] ); 00748 edges[2].set( coordinates[3][0] - coordinates[2][0], coordinates[3][1] - coordinates[2][1], 00749 coordinates[3][2] - coordinates[2][2] ); 00750 edges[3].set( coordinates[0][0] - coordinates[3][0], coordinates[0][1] - coordinates[3][1], 00751 coordinates[0][2] - coordinates[3][2] ); 00752 00753 // go around each node and calculate the angle 00754 // at each node 00755 double length[4]; 00756 length[0] = edges[0].length(); 00757 length[1] = edges[1].length(); 00758 length[2] = edges[2].length(); 00759 length[3] = edges[3].length(); 00760 00761 if( length[0] <= VERDICT_DBL_MIN || length[1] <= VERDICT_DBL_MIN || length[2] <= VERDICT_DBL_MIN || 00762 length[3] <= VERDICT_DBL_MIN ) 00763 return 360.0; 00764 00765 angle = acos( -( edges[0] % edges[1] ) / ( length[0] * length[1] ) ); 00766 min_angle = VERDICT_MIN( angle, min_angle ); 00767 00768 angle = acos( -( edges[1] % edges[2] ) / ( length[1] * length[2] ) ); 00769 min_angle = VERDICT_MIN( angle, min_angle ); 00770 00771 angle = acos( -( edges[2] % edges[3] ) / ( length[2] * length[3] ) ); 00772 min_angle = VERDICT_MIN( angle, min_angle ); 00773 00774 angle = acos( -( edges[3] % edges[0] ) / ( length[3] * length[0] ) ); 00775 min_angle = VERDICT_MIN( angle, min_angle ); 00776 00777 min_angle = min_angle * 180.0 / VERDICT_PI; 00778 00779 if( min_angle > 0 ) return (double)VERDICT_MIN( min_angle, VERDICT_DBL_MAX ); 00780 return (double)VERDICT_MAX( min_angle, -VERDICT_DBL_MAX ); 00781 } 00782 00783 /*! 00784 the oddy of a quad 00785 00786 general distortion measure based on left Cauchy-Green Tensor 00787 */ 00788 C_FUNC_DEF double v_quad_oddy( int /*num_nodes*/, double coordinates[][3] ) 00789 { 00790 00791 double max_oddy = 0.; 00792 00793 VerdictVector first, second, node_pos[4]; 00794 00795 double g, g11, g12, g22, cur_oddy; 00796 int i; 00797 00798 for( i = 0; i < 4; i++ ) 00799 node_pos[i].set( coordinates[i][0], coordinates[i][1], coordinates[i][2] ); 00800 00801 for( i = 0; i < 4; i++ ) 00802 { 00803 first = node_pos[i] - node_pos[( i + 1 ) % 4]; 00804 second = node_pos[i] - node_pos[( i + 3 ) % 4]; 00805 00806 g11 = first % first; 00807 g12 = first % second; 00808 g22 = second % second; 00809 g = g11 * g22 - g12 * g12; 00810 00811 if( g < VERDICT_DBL_MIN ) 00812 cur_oddy = VERDICT_DBL_MAX; 00813 else 00814 cur_oddy = ( ( g11 - g22 ) * ( g11 - g22 ) + 4. * g12 * g12 ) / 2. / g; 00815 00816 max_oddy = VERDICT_MAX( max_oddy, cur_oddy ); 00817 } 00818 00819 if( max_oddy > 0 ) return (double)VERDICT_MIN( max_oddy, VERDICT_DBL_MAX ); 00820 return (double)VERDICT_MAX( max_oddy, -VERDICT_DBL_MAX ); 00821 } 00822 00823 /*! 00824 the condition of a quad 00825 00826 maximum condition number of the Jacobian matrix at 4 corners 00827 */ 00828 C_FUNC_DEF double v_quad_condition( int /*num_nodes*/, double coordinates[][3] ) 00829 { 00830 00831 if( is_collapsed_quad( coordinates ) == VERDICT_TRUE ) return v_tri_condition( 3, coordinates ); 00832 00833 double areas[4]; 00834 signed_corner_areas( areas, coordinates ); 00835 00836 double max_condition = 0.; 00837 00838 VerdictVector xxi, xet; 00839 00840 double condition; 00841 00842 for( int i = 0; i < 4; i++ ) 00843 { 00844 00845 xxi.set( coordinates[i][0] - coordinates[( i + 1 ) % 4][0], coordinates[i][1] - coordinates[( i + 1 ) % 4][1], 00846 coordinates[i][2] - coordinates[( i + 1 ) % 4][2] ); 00847 00848 xet.set( coordinates[i][0] - coordinates[( i + 3 ) % 4][0], coordinates[i][1] - coordinates[( i + 3 ) % 4][1], 00849 coordinates[i][2] - coordinates[( i + 3 ) % 4][2] ); 00850 00851 if( areas[i] < VERDICT_DBL_MIN ) 00852 condition = VERDICT_DBL_MAX; 00853 else 00854 condition = ( xxi % xxi + xet % xet ) / areas[i]; 00855 00856 max_condition = VERDICT_MAX( max_condition, condition ); 00857 } 00858 00859 max_condition /= 2; 00860 00861 if( max_condition > 0 ) return (double)VERDICT_MIN( max_condition, VERDICT_DBL_MAX ); 00862 return (double)VERDICT_MAX( max_condition, -VERDICT_DBL_MAX ); 00863 } 00864 00865 /*! 00866 the jacobian of a quad 00867 00868 minimum pointwise volume of local map at 4 corners and center of quad 00869 */ 00870 C_FUNC_DEF double v_quad_jacobian( int /*num_nodes*/, double coordinates[][3] ) 00871 { 00872 00873 if( is_collapsed_quad( coordinates ) == VERDICT_TRUE ) return (double)( v_tri_area( 3, coordinates ) * 2.0 ); 00874 00875 double areas[4]; 00876 signed_corner_areas( areas, coordinates ); 00877 00878 double jacobian = VERDICT_MIN( VERDICT_MIN( areas[0], areas[1] ), VERDICT_MIN( areas[2], areas[3] ) ); 00879 if( jacobian > 0 ) return (double)VERDICT_MIN( jacobian, VERDICT_DBL_MAX ); 00880 return (double)VERDICT_MAX( jacobian, -VERDICT_DBL_MAX ); 00881 } 00882 00883 /*! 00884 scaled jacobian of a quad 00885 00886 Minimum Jacobian divided by the lengths of the 2 edge vector 00887 */ 00888 C_FUNC_DEF double v_quad_scaled_jacobian( int /*num_nodes*/, double coordinates[][3] ) 00889 { 00890 if( is_collapsed_quad( coordinates ) == VERDICT_TRUE ) return v_tri_scaled_jacobian( 3, coordinates ); 00891 00892 double corner_areas[4], min_scaled_jac = VERDICT_DBL_MAX, scaled_jac; 00893 signed_corner_areas( corner_areas, coordinates ); 00894 00895 VerdictVector edges[4]; 00896 make_quad_edges( edges, coordinates ); 00897 00898 double length[4]; 00899 length[0] = edges[0].length(); 00900 length[1] = edges[1].length(); 00901 length[2] = edges[2].length(); 00902 length[3] = edges[3].length(); 00903 00904 if( length[0] < VERDICT_DBL_MIN || length[1] < VERDICT_DBL_MIN || length[2] < VERDICT_DBL_MIN || 00905 length[3] < VERDICT_DBL_MIN ) 00906 return 0.0; 00907 00908 scaled_jac = corner_areas[0] / ( length[0] * length[3] ); 00909 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 00910 00911 scaled_jac = corner_areas[1] / ( length[1] * length[0] ); 00912 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 00913 00914 scaled_jac = corner_areas[2] / ( length[2] * length[1] ); 00915 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 00916 00917 scaled_jac = corner_areas[3] / ( length[3] * length[2] ); 00918 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 00919 00920 if( min_scaled_jac > 0 ) return (double)VERDICT_MIN( min_scaled_jac, VERDICT_DBL_MAX ); 00921 return (double)VERDICT_MAX( min_scaled_jac, -VERDICT_DBL_MAX ); 00922 } 00923 00924 /*! 00925 the shear of a quad 00926 00927 2/Condition number of Jacobian Skew matrix 00928 */ 00929 C_FUNC_DEF double v_quad_shear( int /*num_nodes*/, double coordinates[][3] ) 00930 { 00931 double scaled_jacobian = v_quad_scaled_jacobian( 4, coordinates ); 00932 00933 if( scaled_jacobian <= VERDICT_DBL_MIN ) 00934 return 0.0; 00935 else 00936 return (double)VERDICT_MIN( scaled_jacobian, VERDICT_DBL_MAX ); 00937 } 00938 00939 /*! 00940 the shape of a quad 00941 00942 2/Condition number of weighted Jacobian matrix 00943 */ 00944 C_FUNC_DEF double v_quad_shape( int /*num_nodes*/, double coordinates[][3] ) 00945 { 00946 00947 double corner_areas[4], min_shape = VERDICT_DBL_MAX, shape; 00948 signed_corner_areas( corner_areas, coordinates ); 00949 00950 VerdictVector edges[4]; 00951 make_quad_edges( edges, coordinates ); 00952 00953 double length_squared[4]; 00954 length_squared[0] = edges[0].length_squared(); 00955 length_squared[1] = edges[1].length_squared(); 00956 length_squared[2] = edges[2].length_squared(); 00957 length_squared[3] = edges[3].length_squared(); 00958 00959 if( length_squared[0] <= VERDICT_DBL_MIN || length_squared[1] <= VERDICT_DBL_MIN || 00960 length_squared[2] <= VERDICT_DBL_MIN || length_squared[3] <= VERDICT_DBL_MIN ) 00961 return 0.0; 00962 00963 shape = corner_areas[0] / ( length_squared[0] + length_squared[3] ); 00964 min_shape = VERDICT_MIN( shape, min_shape ); 00965 00966 shape = corner_areas[1] / ( length_squared[1] + length_squared[0] ); 00967 min_shape = VERDICT_MIN( shape, min_shape ); 00968 00969 shape = corner_areas[2] / ( length_squared[2] + length_squared[1] ); 00970 min_shape = VERDICT_MIN( shape, min_shape ); 00971 00972 shape = corner_areas[3] / ( length_squared[3] + length_squared[2] ); 00973 min_shape = VERDICT_MIN( shape, min_shape ); 00974 00975 min_shape *= 2; 00976 00977 if( min_shape < VERDICT_DBL_MIN ) min_shape = 0; 00978 00979 if( min_shape > 0 ) return (double)VERDICT_MIN( min_shape, VERDICT_DBL_MAX ); 00980 return (double)VERDICT_MAX( min_shape, -VERDICT_DBL_MAX ); 00981 } 00982 00983 /*! 00984 the relative size of a quad 00985 00986 Min( J, 1/J ), where J is determinant of weighted Jacobian matrix 00987 */ 00988 C_FUNC_DEF double v_quad_relative_size_squared( int /*num_nodes*/, double coordinates[][3] ) 00989 { 00990 00991 double quad_area = v_quad_area( 4, coordinates ); 00992 double rel_size = 0; 00993 00994 v_set_quad_size( quad_area ); 00995 double w11, w21, w12, w22; 00996 get_weight( w11, w21, w12, w22 ); 00997 double avg_area = determinant( w11, w21, w12, w22 ); 00998 00999 if( avg_area > VERDICT_DBL_MIN ) 01000 { 01001 01002 w11 = quad_area / avg_area; 01003 01004 if( w11 > VERDICT_DBL_MIN ) 01005 { 01006 rel_size = VERDICT_MIN( w11, 1 / w11 ); 01007 rel_size *= rel_size; 01008 } 01009 } 01010 01011 if( rel_size > 0 ) return (double)VERDICT_MIN( rel_size, VERDICT_DBL_MAX ); 01012 return (double)VERDICT_MAX( rel_size, -VERDICT_DBL_MAX ); 01013 } 01014 01015 /*! 01016 the relative shape and size of a quad 01017 01018 Product of Shape and Relative Size 01019 */ 01020 C_FUNC_DEF double v_quad_shape_and_size( int num_nodes, double coordinates[][3] ) 01021 { 01022 double shape, size; 01023 size = v_quad_relative_size_squared( num_nodes, coordinates ); 01024 shape = v_quad_shape( num_nodes, coordinates ); 01025 01026 double shape_and_size = shape * size; 01027 01028 if( shape_and_size > 0 ) return (double)VERDICT_MIN( shape_and_size, VERDICT_DBL_MAX ); 01029 return (double)VERDICT_MAX( shape_and_size, -VERDICT_DBL_MAX ); 01030 } 01031 01032 /*! 01033 the shear and size of a quad 01034 01035 product of shear and relative size 01036 */ 01037 C_FUNC_DEF double v_quad_shear_and_size( int num_nodes, double coordinates[][3] ) 01038 { 01039 double shear, size; 01040 shear = v_quad_shear( num_nodes, coordinates ); 01041 size = v_quad_relative_size_squared( num_nodes, coordinates ); 01042 01043 double shear_and_size = shear * size; 01044 01045 if( shear_and_size > 0 ) return (double)VERDICT_MIN( shear_and_size, VERDICT_DBL_MAX ); 01046 return (double)VERDICT_MAX( shear_and_size, -VERDICT_DBL_MAX ); 01047 } 01048 01049 /*! 01050 the distortion of a quad 01051 */ 01052 C_FUNC_DEF double v_quad_distortion( int num_nodes, double coordinates[][3] ) 01053 { 01054 // To calculate distortion for linear and 2nd order quads 01055 // distortion = {min(|J|)/actual area}*{parent area} 01056 // parent area = 4 for a quad. 01057 // min |J| is the minimum over nodes and gaussian integration points 01058 // created by Ling Pan, CAT on 4/30/01 01059 01060 double element_area = 0.0, distrt, thickness_gauss; 01061 double cur_jacobian = 0., sign_jacobian, jacobian; 01062 VerdictVector aa, bb, cc, normal_at_point, xin; 01063 01064 // use 2x2 gauss points for linear quads and 3x3 for 2nd order quads 01065 int number_of_gauss_points = 0; 01066 if( num_nodes == 4 ) 01067 { // 2x2 quadrature rule 01068 number_of_gauss_points = 2; 01069 } 01070 else if( num_nodes == 8 ) 01071 { // 3x3 quadrature rule 01072 number_of_gauss_points = 3; 01073 } 01074 01075 int total_number_of_gauss_points = number_of_gauss_points * number_of_gauss_points; 01076 01077 VerdictVector face_normal = quad_normal( coordinates ); 01078 01079 double distortion = VERDICT_DBL_MAX; 01080 01081 VerdictVector first, second; 01082 01083 int i; 01084 // Will work out the case for collapsed quad later 01085 if( is_collapsed_quad( coordinates ) == VERDICT_TRUE ) 01086 { 01087 for( i = 0; i < 3; i++ ) 01088 { 01089 01090 first.set( coordinates[i][0] - coordinates[( i + 1 ) % 3][0], 01091 coordinates[i][1] - coordinates[( i + 1 ) % 3][1], 01092 coordinates[i][2] - coordinates[( i + 1 ) % 3][2] ); 01093 01094 second.set( coordinates[i][0] - coordinates[( i + 2 ) % 3][0], 01095 coordinates[i][1] - coordinates[( i + 2 ) % 3][1], 01096 coordinates[i][2] - coordinates[( i + 2 ) % 3][2] ); 01097 01098 sign_jacobian = ( face_normal % ( first * second ) ) > 0 ? 1. : -1.; 01099 cur_jacobian = sign_jacobian * ( first * second ).length(); 01100 distortion = VERDICT_MIN( distortion, cur_jacobian ); 01101 } 01102 element_area = ( first * second ).length() / 2.0; 01103 distortion /= element_area; 01104 } 01105 else 01106 { 01107 double shape_function[maxTotalNumberGaussPoints][maxNumberNodes]; 01108 double dndy1[maxTotalNumberGaussPoints][maxNumberNodes]; 01109 double dndy2[maxTotalNumberGaussPoints][maxNumberNodes]; 01110 double weight[maxTotalNumberGaussPoints]; 01111 01112 // create an object of GaussIntegration 01113 GaussIntegration::initialize( number_of_gauss_points, num_nodes ); 01114 GaussIntegration::calculate_shape_function_2d_quad(); 01115 GaussIntegration::get_shape_func( shape_function[0], dndy1[0], dndy2[0], weight ); 01116 01117 // calculate element area 01118 int ife, ja; 01119 for( ife = 0; ife < total_number_of_gauss_points; ife++ ) 01120 { 01121 aa.set( 0.0, 0.0, 0.0 ); 01122 bb.set( 0.0, 0.0, 0.0 ); 01123 01124 for( ja = 0; ja < num_nodes; ja++ ) 01125 { 01126 xin.set( coordinates[ja][0], coordinates[ja][1], coordinates[ja][2] ); 01127 aa += dndy1[ife][ja] * xin; 01128 bb += dndy2[ife][ja] * xin; 01129 } 01130 normal_at_point = aa * bb; 01131 jacobian = normal_at_point.length(); 01132 element_area += weight[ife] * jacobian; 01133 } 01134 01135 double dndy1_at_node[maxNumberNodes][maxNumberNodes]; 01136 double dndy2_at_node[maxNumberNodes][maxNumberNodes]; 01137 01138 GaussIntegration::calculate_derivative_at_nodes( dndy1_at_node, dndy2_at_node ); 01139 01140 VerdictVector normal_at_nodes[9]; 01141 01142 // evaluate normal at nodes and distortion values at nodes 01143 int jai; 01144 for( ja = 0; ja < num_nodes; ja++ ) 01145 { 01146 aa.set( 0.0, 0.0, 0.0 ); 01147 bb.set( 0.0, 0.0, 0.0 ); 01148 for( jai = 0; jai < num_nodes; jai++ ) 01149 { 01150 xin.set( coordinates[jai][0], coordinates[jai][1], coordinates[jai][2] ); 01151 aa += dndy1_at_node[ja][jai] * xin; 01152 bb += dndy2_at_node[ja][jai] * xin; 01153 } 01154 normal_at_nodes[ja] = aa * bb; 01155 normal_at_nodes[ja].normalize(); 01156 } 01157 01158 // determine if element is flat 01159 bool flat_element = true; 01160 double dot_product; 01161 01162 for( ja = 0; ja < num_nodes; ja++ ) 01163 { 01164 dot_product = normal_at_nodes[0] % normal_at_nodes[ja]; 01165 if( fabs( dot_product ) < 0.99 ) 01166 { 01167 flat_element = false; 01168 break; 01169 } 01170 } 01171 01172 // take into consideration of the thickness of the element 01173 double thickness; 01174 // get_quad_thickness(face, element_area, thickness ); 01175 thickness = 0.001 * sqrt( element_area ); 01176 01177 // set thickness gauss point location 01178 double zl = 0.5773502691896; 01179 if( flat_element ) zl = 0.0; 01180 01181 int no_gauss_pts_z = ( flat_element ) ? 1 : 2; 01182 double thickness_z; 01183 int igz; 01184 // loop on Gauss points 01185 for( ife = 0; ife < total_number_of_gauss_points; ife++ ) 01186 { 01187 // loop on the thickness direction gauss points 01188 for( igz = 0; igz < no_gauss_pts_z; igz++ ) 01189 { 01190 zl = -zl; 01191 thickness_z = zl * thickness / 2.0; 01192 01193 aa.set( 0.0, 0.0, 0.0 ); 01194 bb.set( 0.0, 0.0, 0.0 ); 01195 cc.set( 0.0, 0.0, 0.0 ); 01196 01197 for( ja = 0; ja < num_nodes; ja++ ) 01198 { 01199 xin.set( coordinates[ja][0], coordinates[ja][1], coordinates[ja][2] ); 01200 xin += thickness_z * normal_at_nodes[ja]; 01201 aa += dndy1[ife][ja] * xin; 01202 bb += dndy2[ife][ja] * xin; 01203 thickness_gauss = shape_function[ife][ja] * thickness / 2.0; 01204 cc += thickness_gauss * normal_at_nodes[ja]; 01205 } 01206 01207 normal_at_point = aa * bb; 01208 // jacobian = normal_at_point.length(); 01209 distrt = cc % normal_at_point; 01210 if( distrt < distortion ) distortion = distrt; 01211 } 01212 } 01213 01214 // loop through nodal points 01215 for( ja = 0; ja < num_nodes; ja++ ) 01216 { 01217 for( igz = 0; igz < no_gauss_pts_z; igz++ ) 01218 { 01219 zl = -zl; 01220 thickness_z = zl * thickness / 2.0; 01221 01222 aa.set( 0.0, 0.0, 0.0 ); 01223 bb.set( 0.0, 0.0, 0.0 ); 01224 cc.set( 0.0, 0.0, 0.0 ); 01225 01226 for( jai = 0; jai < num_nodes; jai++ ) 01227 { 01228 xin.set( coordinates[jai][0], coordinates[jai][1], coordinates[jai][2] ); 01229 xin += thickness_z * normal_at_nodes[ja]; 01230 aa += dndy1_at_node[ja][jai] * xin; 01231 bb += dndy2_at_node[ja][jai] * xin; 01232 if( jai == ja ) 01233 thickness_gauss = thickness / 2.0; 01234 else 01235 thickness_gauss = 0.; 01236 cc += thickness_gauss * normal_at_nodes[jai]; 01237 } 01238 } 01239 normal_at_point = aa * bb; 01240 sign_jacobian = ( face_normal % normal_at_point ) > 0 ? 1. : -1.; 01241 distrt = sign_jacobian * ( cc % normal_at_point ); 01242 01243 if( distrt < distortion ) distortion = distrt; 01244 } 01245 01246 if( element_area * thickness != 0 ) 01247 distortion *= 8. / ( element_area * thickness ); 01248 else 01249 distortion *= 8.; 01250 } 01251 01252 return (double)distortion; 01253 } 01254 01255 /*! 01256 multiple quality measures of a quad 01257 */ 01258 C_FUNC_DEF void v_quad_quality( int num_nodes, 01259 double coordinates[][3], 01260 unsigned int metrics_request_flag, 01261 QuadMetricVals* metric_vals ) 01262 { 01263 01264 memset( metric_vals, 0, sizeof( QuadMetricVals ) ); 01265 01266 // for starts, lets set up some basic and common information 01267 01268 /* node numbers and side numbers used below 01269 01270 2 01271 3 +--------- 2 01272 / + 01273 / | 01274 3 / | 1 01275 / | 01276 + | 01277 0 -------------+ 1 01278 0 01279 */ 01280 01281 // vectors for each side 01282 VerdictVector edges[4]; 01283 make_quad_edges( edges, coordinates ); 01284 01285 double areas[4]; 01286 signed_corner_areas( areas, coordinates ); 01287 01288 double lengths[4]; 01289 lengths[0] = edges[0].length(); 01290 lengths[1] = edges[1].length(); 01291 lengths[2] = edges[2].length(); 01292 lengths[3] = edges[3].length(); 01293 01294 VerdictBoolean is_collapsed = is_collapsed_quad( coordinates ); 01295 01296 // handle collapsed quads metrics here 01297 if( is_collapsed == VERDICT_TRUE && metrics_request_flag & ( V_QUAD_MINIMUM_ANGLE | V_QUAD_MAXIMUM_ANGLE | 01298 V_QUAD_JACOBIAN | V_QUAD_SCALED_JACOBIAN ) ) 01299 { 01300 if( metrics_request_flag & V_QUAD_MINIMUM_ANGLE ) 01301 metric_vals->minimum_angle = v_tri_minimum_angle( 3, coordinates ); 01302 if( metrics_request_flag & V_QUAD_MAXIMUM_ANGLE ) 01303 metric_vals->maximum_angle = v_tri_maximum_angle( 3, coordinates ); 01304 if( metrics_request_flag & V_QUAD_JACOBIAN ) 01305 metric_vals->jacobian = (double)( v_tri_area( 3, coordinates ) * 2.0 ); 01306 if( metrics_request_flag & V_QUAD_SCALED_JACOBIAN ) 01307 metric_vals->jacobian = (double)( v_tri_scaled_jacobian( 3, coordinates ) * 2.0 ); 01308 } 01309 01310 // calculate both largest and smallest angles 01311 if( metrics_request_flag & ( V_QUAD_MINIMUM_ANGLE | V_QUAD_MAXIMUM_ANGLE ) && is_collapsed == VERDICT_FALSE ) 01312 { 01313 // gather the angles 01314 double angles[4]; 01315 angles[0] = acos( -( edges[0] % edges[1] ) / ( lengths[0] * lengths[1] ) ); 01316 angles[1] = acos( -( edges[1] % edges[2] ) / ( lengths[1] * lengths[2] ) ); 01317 angles[2] = acos( -( edges[2] % edges[3] ) / ( lengths[2] * lengths[3] ) ); 01318 angles[3] = acos( -( edges[3] % edges[0] ) / ( lengths[3] * lengths[0] ) ); 01319 01320 if( lengths[0] <= VERDICT_DBL_MIN || lengths[1] <= VERDICT_DBL_MIN || lengths[2] <= VERDICT_DBL_MIN || 01321 lengths[3] <= VERDICT_DBL_MIN ) 01322 { 01323 metric_vals->minimum_angle = 360.0; 01324 metric_vals->maximum_angle = 0.0; 01325 } 01326 else 01327 { 01328 // if smallest angle, find the smallest angle 01329 if( metrics_request_flag & V_QUAD_MINIMUM_ANGLE ) 01330 { 01331 metric_vals->minimum_angle = VERDICT_DBL_MAX; 01332 for( int i = 0; i < 4; i++ ) 01333 metric_vals->minimum_angle = VERDICT_MIN( angles[i], metric_vals->minimum_angle ); 01334 metric_vals->minimum_angle *= 180.0 / VERDICT_PI; 01335 } 01336 // if largest angle, find the largest angle 01337 if( metrics_request_flag & V_QUAD_MAXIMUM_ANGLE ) 01338 { 01339 metric_vals->maximum_angle = 0.0; 01340 for( int i = 0; i < 4; i++ ) 01341 metric_vals->maximum_angle = VERDICT_MAX( angles[i], metric_vals->maximum_angle ); 01342 metric_vals->maximum_angle *= 180.0 / VERDICT_PI; 01343 01344 if( areas[0] < 0 || areas[1] < 0 || areas[2] < 0 || areas[3] < 0 ) 01345 metric_vals->maximum_angle = 360 - metric_vals->maximum_angle; 01346 } 01347 } 01348 } 01349 01350 // handle max_edge_ratio, skew, taper, and area together 01351 if( metrics_request_flag & ( V_QUAD_MAX_EDGE_RATIO | V_QUAD_SKEW | V_QUAD_TAPER ) ) 01352 { 01353 // get principle axes 01354 VerdictVector principal_axes[2]; 01355 principal_axes[0] = edges[0] - edges[2]; 01356 principal_axes[1] = edges[1] - edges[3]; 01357 01358 if( metrics_request_flag & ( V_QUAD_MAX_EDGE_RATIO | V_QUAD_SKEW | V_QUAD_TAPER ) ) 01359 { 01360 double len1 = principal_axes[0].length(); 01361 double len2 = principal_axes[1].length(); 01362 01363 // calculate the max_edge_ratio ratio 01364 if( metrics_request_flag & V_QUAD_MAX_EDGE_RATIO ) 01365 { 01366 if( len1 < VERDICT_DBL_MIN || len2 < VERDICT_DBL_MIN ) 01367 metric_vals->max_edge_ratio = VERDICT_DBL_MAX; 01368 else 01369 metric_vals->max_edge_ratio = VERDICT_MAX( len1 / len2, len2 / len1 ); 01370 } 01371 01372 // calculate the taper 01373 if( metrics_request_flag & V_QUAD_TAPER ) 01374 { 01375 double min_length = VERDICT_MIN( len1, len2 ); 01376 01377 VerdictVector cross_derivative = edges[1] + edges[3]; 01378 01379 if( min_length < VERDICT_DBL_MIN ) 01380 metric_vals->taper = VERDICT_DBL_MAX; 01381 else 01382 metric_vals->taper = cross_derivative.length() / min_length; 01383 } 01384 01385 // calculate the skew 01386 if( metrics_request_flag & V_QUAD_SKEW ) 01387 { 01388 if( principal_axes[0].normalize() < VERDICT_DBL_MIN || principal_axes[1].normalize() < VERDICT_DBL_MIN ) 01389 metric_vals->skew = 0.0; 01390 else 01391 metric_vals->skew = fabs( principal_axes[0] % principal_axes[1] ); 01392 } 01393 } 01394 } 01395 01396 // calculate the area 01397 if( metrics_request_flag & ( V_QUAD_AREA | V_QUAD_RELATIVE_SIZE_SQUARED ) ) 01398 { 01399 metric_vals->area = 0.25 * ( areas[0] + areas[1] + areas[2] + areas[3] ); 01400 } 01401 01402 // calculate the relative size 01403 if( metrics_request_flag & ( V_QUAD_RELATIVE_SIZE_SQUARED | V_QUAD_SHAPE_AND_SIZE | V_QUAD_SHEAR_AND_SIZE ) ) 01404 { 01405 double quad_area = v_quad_area( 4, coordinates ); 01406 v_set_quad_size( quad_area ); 01407 double w11, w21, w12, w22; 01408 get_weight( w11, w21, w12, w22 ); 01409 double avg_area = determinant( w11, w21, w12, w22 ); 01410 01411 if( avg_area < VERDICT_DBL_MIN ) 01412 metric_vals->relative_size_squared = 0.0; 01413 else 01414 metric_vals->relative_size_squared = 01415 pow( VERDICT_MIN( metric_vals->area / avg_area, avg_area / metric_vals->area ), 2 ); 01416 } 01417 01418 // calculate the jacobian 01419 if( metrics_request_flag & V_QUAD_JACOBIAN ) 01420 { 01421 metric_vals->jacobian = VERDICT_MIN( VERDICT_MIN( areas[0], areas[1] ), VERDICT_MIN( areas[2], areas[3] ) ); 01422 } 01423 01424 if( metrics_request_flag & ( V_QUAD_SCALED_JACOBIAN | V_QUAD_SHEAR | V_QUAD_SHEAR_AND_SIZE ) ) 01425 { 01426 double scaled_jac, min_scaled_jac = VERDICT_DBL_MAX; 01427 01428 if( lengths[0] < VERDICT_DBL_MIN || lengths[1] < VERDICT_DBL_MIN || lengths[2] < VERDICT_DBL_MIN || 01429 lengths[3] < VERDICT_DBL_MIN ) 01430 { 01431 metric_vals->scaled_jacobian = 0.0; 01432 metric_vals->shear = 0.0; 01433 } 01434 else 01435 { 01436 scaled_jac = areas[0] / ( lengths[0] * lengths[3] ); 01437 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 01438 01439 scaled_jac = areas[1] / ( lengths[1] * lengths[0] ); 01440 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 01441 01442 scaled_jac = areas[2] / ( lengths[2] * lengths[1] ); 01443 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 01444 01445 scaled_jac = areas[3] / ( lengths[3] * lengths[2] ); 01446 min_scaled_jac = VERDICT_MIN( scaled_jac, min_scaled_jac ); 01447 01448 metric_vals->scaled_jacobian = min_scaled_jac; 01449 01450 // what the heck...set shear as well 01451 if( min_scaled_jac <= VERDICT_DBL_MIN ) 01452 metric_vals->shear = 0.0; 01453 else 01454 metric_vals->shear = min_scaled_jac; 01455 } 01456 } 01457 01458 if( metrics_request_flag & ( V_QUAD_WARPAGE | V_QUAD_ODDY ) ) 01459 { 01460 VerdictVector corner_normals[4]; 01461 corner_normals[0] = edges[3] * edges[0]; 01462 corner_normals[1] = edges[0] * edges[1]; 01463 corner_normals[2] = edges[1] * edges[2]; 01464 corner_normals[3] = edges[2] * edges[3]; 01465 01466 if( metrics_request_flag & V_QUAD_ODDY ) 01467 { 01468 double oddy, max_oddy = 0.0; 01469 01470 double diff, dot_prod; 01471 01472 double length_squared[4]; 01473 length_squared[0] = corner_normals[0].length_squared(); 01474 length_squared[1] = corner_normals[1].length_squared(); 01475 length_squared[2] = corner_normals[2].length_squared(); 01476 length_squared[3] = corner_normals[3].length_squared(); 01477 01478 if( length_squared[0] < VERDICT_DBL_MIN || length_squared[1] < VERDICT_DBL_MIN || 01479 length_squared[2] < VERDICT_DBL_MIN || length_squared[3] < VERDICT_DBL_MIN ) 01480 metric_vals->oddy = VERDICT_DBL_MAX; 01481 else 01482 { 01483 diff = ( lengths[0] * lengths[0] ) - ( lengths[1] * lengths[1] ); 01484 dot_prod = edges[0] % edges[1]; 01485 oddy = ( ( diff * diff ) + 4 * dot_prod * dot_prod ) / ( 2 * length_squared[1] ); 01486 max_oddy = VERDICT_MAX( oddy, max_oddy ); 01487 01488 diff = ( lengths[1] * lengths[1] ) - ( lengths[2] * lengths[2] ); 01489 dot_prod = edges[1] % edges[2]; 01490 oddy = ( ( diff * diff ) + 4 * dot_prod * dot_prod ) / ( 2 * length_squared[2] ); 01491 max_oddy = VERDICT_MAX( oddy, max_oddy ); 01492 01493 diff = ( lengths[2] * lengths[2] ) - ( lengths[3] * lengths[3] ); 01494 dot_prod = edges[2] % edges[3]; 01495 oddy = ( ( diff * diff ) + 4 * dot_prod * dot_prod ) / ( 2 * length_squared[3] ); 01496 max_oddy = VERDICT_MAX( oddy, max_oddy ); 01497 01498 diff = ( lengths[3] * lengths[3] ) - ( lengths[0] * lengths[0] ); 01499 dot_prod = edges[3] % edges[0]; 01500 oddy = ( ( diff * diff ) + 4 * dot_prod * dot_prod ) / ( 2 * length_squared[0] ); 01501 max_oddy = VERDICT_MAX( oddy, max_oddy ); 01502 01503 metric_vals->oddy = max_oddy; 01504 } 01505 } 01506 01507 if( metrics_request_flag & V_QUAD_WARPAGE ) 01508 { 01509 if( corner_normals[0].normalize() < VERDICT_DBL_MIN || corner_normals[1].normalize() < VERDICT_DBL_MIN || 01510 corner_normals[2].normalize() < VERDICT_DBL_MIN || corner_normals[3].normalize() < VERDICT_DBL_MIN ) 01511 metric_vals->warpage = VERDICT_DBL_MAX; 01512 else 01513 { 01514 metric_vals->warpage = 01515 pow( VERDICT_MIN( corner_normals[0] % corner_normals[2], corner_normals[1] % corner_normals[3] ), 01516 3 ); 01517 } 01518 } 01519 } 01520 01521 if( metrics_request_flag & V_QUAD_STRETCH ) 01522 { 01523 VerdictVector temp; 01524 01525 temp.set( coordinates[2][0] - coordinates[0][0], coordinates[2][1] - coordinates[0][1], 01526 coordinates[2][2] - coordinates[0][2] ); 01527 double diag02 = temp.length_squared(); 01528 01529 temp.set( coordinates[3][0] - coordinates[1][0], coordinates[3][1] - coordinates[1][1], 01530 coordinates[3][2] - coordinates[1][2] ); 01531 double diag13 = temp.length_squared(); 01532 01533 static const double QUAD_STRETCH_FACTOR = sqrt( 2.0 ); 01534 01535 // 'diag02' is now the max diagonal of the quad 01536 diag02 = VERDICT_MAX( diag02, diag13 ); 01537 01538 if( diag02 < VERDICT_DBL_MIN ) 01539 metric_vals->stretch = VERDICT_DBL_MAX; 01540 else 01541 metric_vals->stretch = 01542 QUAD_STRETCH_FACTOR * 01543 VERDICT_MIN( VERDICT_MIN( lengths[0], lengths[1] ), VERDICT_MIN( lengths[2], lengths[3] ) ) / 01544 sqrt( diag02 ); 01545 } 01546 01547 if( metrics_request_flag & ( V_QUAD_CONDITION | V_QUAD_SHAPE | V_QUAD_SHAPE_AND_SIZE ) ) 01548 { 01549 double lengths_squared[4]; 01550 lengths_squared[0] = edges[0].length_squared(); 01551 lengths_squared[1] = edges[1].length_squared(); 01552 lengths_squared[2] = edges[2].length_squared(); 01553 lengths_squared[3] = edges[3].length_squared(); 01554 01555 if( areas[0] < VERDICT_DBL_MIN || areas[1] < VERDICT_DBL_MIN || areas[2] < VERDICT_DBL_MIN || 01556 areas[3] < VERDICT_DBL_MIN ) 01557 { 01558 metric_vals->condition = VERDICT_DBL_MAX; 01559 metric_vals->shape = 0.0; 01560 } 01561 else 01562 { 01563 double max_condition = 0.0, condition; 01564 01565 condition = ( lengths_squared[0] + lengths_squared[3] ) / areas[0]; 01566 max_condition = VERDICT_MAX( max_condition, condition ); 01567 01568 condition = ( lengths_squared[1] + lengths_squared[0] ) / areas[1]; 01569 max_condition = VERDICT_MAX( max_condition, condition ); 01570 01571 condition = ( lengths_squared[2] + lengths_squared[1] ) / areas[2]; 01572 max_condition = VERDICT_MAX( max_condition, condition ); 01573 01574 condition = ( lengths_squared[3] + lengths_squared[2] ) / areas[3]; 01575 max_condition = VERDICT_MAX( max_condition, condition ); 01576 01577 metric_vals->condition = 0.5 * max_condition; 01578 metric_vals->shape = 2 / max_condition; 01579 } 01580 } 01581 01582 if( metrics_request_flag & V_QUAD_AREA ) 01583 { 01584 if( metric_vals->area > 0 ) metric_vals->area = (double)VERDICT_MIN( metric_vals->area, VERDICT_DBL_MAX ); 01585 metric_vals->area = (double)VERDICT_MAX( metric_vals->area, -VERDICT_DBL_MAX ); 01586 } 01587 01588 if( metrics_request_flag & V_QUAD_MAX_EDGE_RATIO ) 01589 { 01590 if( metric_vals->max_edge_ratio > 0 ) 01591 metric_vals->max_edge_ratio = (double)VERDICT_MIN( metric_vals->max_edge_ratio, VERDICT_DBL_MAX ); 01592 metric_vals->max_edge_ratio = (double)VERDICT_MAX( metric_vals->max_edge_ratio, -VERDICT_DBL_MAX ); 01593 } 01594 01595 if( metrics_request_flag & V_QUAD_CONDITION ) 01596 { 01597 if( metric_vals->condition > 0 ) 01598 metric_vals->condition = (double)VERDICT_MIN( metric_vals->condition, VERDICT_DBL_MAX ); 01599 metric_vals->condition = (double)VERDICT_MAX( metric_vals->condition, -VERDICT_DBL_MAX ); 01600 } 01601 01602 // calculate distortion 01603 if( metrics_request_flag & V_QUAD_DISTORTION ) 01604 { 01605 metric_vals->distortion = v_quad_distortion( num_nodes, coordinates ); 01606 01607 if( metric_vals->distortion > 0 ) 01608 metric_vals->distortion = (double)VERDICT_MIN( metric_vals->distortion, VERDICT_DBL_MAX ); 01609 metric_vals->distortion = (double)VERDICT_MAX( metric_vals->distortion, -VERDICT_DBL_MAX ); 01610 } 01611 01612 if( metrics_request_flag & V_QUAD_JACOBIAN ) 01613 { 01614 if( metric_vals->jacobian > 0 ) 01615 metric_vals->jacobian = (double)VERDICT_MIN( metric_vals->jacobian, VERDICT_DBL_MAX ); 01616 metric_vals->jacobian = (double)VERDICT_MAX( metric_vals->jacobian, -VERDICT_DBL_MAX ); 01617 } 01618 01619 if( metrics_request_flag & V_QUAD_MAXIMUM_ANGLE ) 01620 { 01621 if( metric_vals->maximum_angle > 0 ) 01622 metric_vals->maximum_angle = (double)VERDICT_MIN( metric_vals->maximum_angle, VERDICT_DBL_MAX ); 01623 metric_vals->maximum_angle = (double)VERDICT_MAX( metric_vals->maximum_angle, -VERDICT_DBL_MAX ); 01624 } 01625 01626 if( metrics_request_flag & V_QUAD_MINIMUM_ANGLE ) 01627 { 01628 if( metric_vals->minimum_angle > 0 ) 01629 metric_vals->minimum_angle = (double)VERDICT_MIN( metric_vals->minimum_angle, VERDICT_DBL_MAX ); 01630 metric_vals->minimum_angle = (double)VERDICT_MAX( metric_vals->minimum_angle, -VERDICT_DBL_MAX ); 01631 } 01632 01633 if( metrics_request_flag & V_QUAD_ODDY ) 01634 { 01635 if( metric_vals->oddy > 0 ) metric_vals->oddy = (double)VERDICT_MIN( metric_vals->oddy, VERDICT_DBL_MAX ); 01636 metric_vals->oddy = (double)VERDICT_MAX( metric_vals->oddy, -VERDICT_DBL_MAX ); 01637 } 01638 01639 if( metrics_request_flag & V_QUAD_RELATIVE_SIZE_SQUARED ) 01640 { 01641 if( metric_vals->relative_size_squared > 0 ) 01642 metric_vals->relative_size_squared = 01643 (double)VERDICT_MIN( metric_vals->relative_size_squared, VERDICT_DBL_MAX ); 01644 metric_vals->relative_size_squared = 01645 (double)VERDICT_MAX( metric_vals->relative_size_squared, -VERDICT_DBL_MAX ); 01646 } 01647 01648 if( metrics_request_flag & V_QUAD_SCALED_JACOBIAN ) 01649 { 01650 if( metric_vals->scaled_jacobian > 0 ) 01651 metric_vals->scaled_jacobian = (double)VERDICT_MIN( metric_vals->scaled_jacobian, VERDICT_DBL_MAX ); 01652 metric_vals->scaled_jacobian = (double)VERDICT_MAX( metric_vals->scaled_jacobian, -VERDICT_DBL_MAX ); 01653 } 01654 01655 if( metrics_request_flag & V_QUAD_SHEAR ) 01656 { 01657 if( metric_vals->shear > 0 ) metric_vals->shear = (double)VERDICT_MIN( metric_vals->shear, VERDICT_DBL_MAX ); 01658 metric_vals->shear = (double)VERDICT_MAX( metric_vals->shear, -VERDICT_DBL_MAX ); 01659 } 01660 01661 // calculate shear and size 01662 // reuse values from above 01663 if( metrics_request_flag & V_QUAD_SHEAR_AND_SIZE ) 01664 { 01665 metric_vals->shear_and_size = metric_vals->shear * metric_vals->relative_size_squared; 01666 01667 if( metric_vals->shear_and_size > 0 ) 01668 metric_vals->shear_and_size = (double)VERDICT_MIN( metric_vals->shear_and_size, VERDICT_DBL_MAX ); 01669 metric_vals->shear_and_size = (double)VERDICT_MAX( metric_vals->shear_and_size, -VERDICT_DBL_MAX ); 01670 } 01671 01672 if( metrics_request_flag & V_QUAD_SHAPE ) 01673 { 01674 if( metric_vals->shape > 0 ) metric_vals->shape = (double)VERDICT_MIN( metric_vals->shape, VERDICT_DBL_MAX ); 01675 metric_vals->shape = (double)VERDICT_MAX( metric_vals->shape, -VERDICT_DBL_MAX ); 01676 } 01677 01678 // calculate shape and size 01679 // reuse values from above 01680 if( metrics_request_flag & V_QUAD_SHAPE_AND_SIZE ) 01681 { 01682 metric_vals->shape_and_size = metric_vals->shape * metric_vals->relative_size_squared; 01683 01684 if( metric_vals->shape_and_size > 0 ) 01685 metric_vals->shape_and_size = (double)VERDICT_MIN( metric_vals->shape_and_size, VERDICT_DBL_MAX ); 01686 metric_vals->shape_and_size = (double)VERDICT_MAX( metric_vals->shape_and_size, -VERDICT_DBL_MAX ); 01687 } 01688 01689 if( metrics_request_flag & V_QUAD_SKEW ) 01690 { 01691 if( metric_vals->skew > 0 ) metric_vals->skew = (double)VERDICT_MIN( metric_vals->skew, VERDICT_DBL_MAX ); 01692 metric_vals->skew = (double)VERDICT_MAX( metric_vals->skew, -VERDICT_DBL_MAX ); 01693 } 01694 01695 if( metrics_request_flag & V_QUAD_STRETCH ) 01696 { 01697 if( metric_vals->stretch > 0 ) 01698 metric_vals->stretch = (double)VERDICT_MIN( metric_vals->stretch, VERDICT_DBL_MAX ); 01699 metric_vals->stretch = (double)VERDICT_MAX( metric_vals->stretch, -VERDICT_DBL_MAX ); 01700 } 01701 01702 if( metrics_request_flag & V_QUAD_TAPER ) 01703 { 01704 if( metric_vals->taper > 0 ) metric_vals->taper = (double)VERDICT_MIN( metric_vals->taper, VERDICT_DBL_MAX ); 01705 metric_vals->taper = (double)VERDICT_MAX( metric_vals->taper, -VERDICT_DBL_MAX ); 01706 } 01707 01708 if( metrics_request_flag & V_QUAD_WARPAGE ) 01709 { 01710 if( metric_vals->warpage > 0 ) 01711 metric_vals->warpage = (double)VERDICT_MIN( metric_vals->warpage, VERDICT_DBL_MAX ); 01712 metric_vals->warpage = (double)VERDICT_MAX( metric_vals->warpage, -VERDICT_DBL_MAX ); 01713 } 01714 01715 if( metrics_request_flag & V_QUAD_MED_ASPECT_FROBENIUS ) 01716 metric_vals->med_aspect_frobenius = v_quad_med_aspect_frobenius( 4, coordinates ); 01717 if( metrics_request_flag & V_QUAD_MAX_ASPECT_FROBENIUS ) 01718 metric_vals->max_aspect_frobenius = v_quad_max_aspect_frobenius( 4, coordinates ); 01719 if( metrics_request_flag & V_QUAD_EDGE_RATIO ) metric_vals->edge_ratio = v_quad_edge_ratio( 4, coordinates ); 01720 if( metrics_request_flag & V_QUAD_ASPECT_RATIO ) metric_vals->aspect_ratio = v_quad_aspect_ratio( 4, coordinates ); 01721 if( metrics_request_flag & V_QUAD_RADIUS_RATIO ) metric_vals->radius_ratio = v_quad_radius_ratio( 4, coordinates ); 01722 }