MOAB: Mesh Oriented datABase  (version 5.4.1)
VertexPatches.cpp
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00001 /* *****************************************************************
00002     MESQUITE -- The Mesh Quality Improvement Toolkit
00003 
00004     Copyright 2006 Lawrence Livermore National Laboratory.  Under
00005     the terms of Contract B545069 with the University of Wisconsin --
00006     Madison, Lawrence Livermore National Laboratory retains certain
00007     rights in this software.
00008 
00009     This library is free software; you can redistribute it and/or
00010     modify it under the terms of the GNU Lesser General Public
00011     License as published by the Free Software Foundation; either
00012     version 2.1 of the License, or (at your option) any later version.
00013 
00014     This library is distributed in the hope that it will be useful,
00015     but WITHOUT ANY WARRANTY; without even the implied warranty of
00016     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00017     Lesser General Public License for more details.
00018 
00019     You should have received a copy of the GNU Lesser General Public License
00020     (lgpl.txt) along with this library; if not, write to the Free Software
00021     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00022 
00023     (2006) [email protected]
00024 
00025   ***************************************************************** */
00026 
00027 #ifndef MSQ_VERTEX_PATCHES_CPP
00028 #define MSQ_VERTEX_PATCHES_CPP
00029 
00030 /** \file VertexPatches.cpp
00031  *  \brief
00032  *  \author Jason Kraftcheck
00033  */
00034 
00035 #include "VertexPatches.hpp"
00036 #include "MsqError.hpp"
00037 #include "MeshInterface.hpp"
00038 #include "MsqVertex.hpp"
00039 
00040 #include <algorithm>
00041 
00042 namespace MBMesquite
00043 {
00044 
00045 VertexPatches::~VertexPatches() {}
00046 
00047 void VertexPatches::get_patch_handles( std::vector< PatchHandle >& patch_handles_out, MsqError& err )
00048 {
00049     // get all vertex handles
00050     get_mesh()->get_all_vertices( patch_handles_out, err );MSQ_ERRRTN( err );
00051     if( patch_handles_out.empty() ) return;
00052 
00053     if( free_vertices_only() )
00054     {
00055         // get fixed flags for vertices
00056         std::vector< unsigned char > flags( patch_handles_out.size() );
00057         get_mesh()->vertices_get_byte( arrptr( patch_handles_out ), arrptr( flags ), patch_handles_out.size(), err );MSQ_ERRRTN( err );
00058 
00059         // remove fixed  and slaved vertices from list
00060         size_t write = 0;
00061         for( size_t read = 0; read < patch_handles_out.size(); ++read )
00062             if( !( flags[read] & ( MsqVertex::MSQ_HARD_FIXED | MsqVertex::MSQ_DEPENDENT ) ) )
00063                 patch_handles_out[write++] = patch_handles_out[read];
00064         patch_handles_out.resize( write );
00065     }
00066 }
00067 
00068 void VertexPatches::get_patch( PatchHandle patch_handle,
00069                                std::vector< Mesh::ElementHandle >& elem_handles_out,
00070                                std::vector< Mesh::VertexHandle >& free_vertices_out,
00071                                MsqError& err )
00072 {
00073     free_vertices_out.clear();
00074     elem_handles_out.clear();
00075 
00076     if( free_vertices_only() )
00077     {  // check if vertex is culled
00078         unsigned char byte;
00079         get_mesh()->vertices_get_byte( &patch_handle, &byte, 1, err );
00080         if( MSQ_CHKERR( err ) || ( byte & MsqVertex::MSQ_CULLED ) ) return;
00081     }
00082 
00083     free_vertices_out.push_back( patch_handle );
00084     if( !numLayers )  // if no layers of elements, then done.
00085         return;
00086 
00087     // get elements adjacent to free vertex
00088     get_mesh()->vertices_get_attached_elements( &patch_handle, 1, elem_handles_out, junk, err );
00089     if( MSQ_CHKERR( err ) ) return;
00090 
00091     unsigned remaining = numLayers;
00092     while( --remaining )
00093     {  // loop if more than one layer of elements
00094         if( elem_handles_out.empty() ) break;
00095 
00096         // Get vertices adjacent to elements
00097         free_vertices_out.clear();
00098         get_mesh()->elements_get_attached_vertices( arrptr( elem_handles_out ), elem_handles_out.size(),
00099                                                     free_vertices_out, junk, err );
00100         if( MSQ_CHKERR( err ) ) break;
00101 
00102         // remove duplicates from vertex list
00103         std::sort( free_vertices_out.begin(), free_vertices_out.end() );
00104         free_vertices_out.erase( std::unique( free_vertices_out.begin(), free_vertices_out.end() ),
00105                                  free_vertices_out.end() );
00106 
00107         // Get elements adjacent to vertices
00108         elem_handles_out.clear();
00109         get_mesh()->vertices_get_attached_elements( arrptr( free_vertices_out ), free_vertices_out.size(),
00110                                                     elem_handles_out, junk, err );
00111         if( MSQ_CHKERR( err ) ) break;
00112 
00113         // Remove duplicates from element list
00114         std::sort( elem_handles_out.begin(), elem_handles_out.end() );
00115         elem_handles_out.erase( std::unique( elem_handles_out.begin(), elem_handles_out.end() ),
00116                                 elem_handles_out.end() );
00117     }
00118 }
00119 
00120 }  // namespace MBMesquite
00121 
00122 #endif
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