MOAB: Mesh Oriented datABase
(version 5.4.1)
|
00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2004 Sandia Corporation and Argonne National 00005 Laboratory. Under the terms of Contract DE-AC04-94AL85000 00006 with Sandia Corporation, the U.S. Government retains certain 00007 rights in this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 [email protected], [email protected], [email protected], 00024 [email protected], [email protected], [email protected] 00025 00026 ***************************************************************** */ 00027 /*! 00028 \file Randomize.cpp 00029 \brief 00030 00031 The Randomize Class is the concrete class that randomizes 00032 the vertex positions. 00033 00034 \author Michael Brewer 00035 \date 2002-10-27 00036 */ 00037 00038 #include "Randomize.hpp" 00039 #include "MsqFreeVertexIndexIterator.hpp" 00040 #include "MsqDebug.hpp" 00041 #include <cmath> 00042 00043 using namespace MBMesquite; 00044 00045 Randomize::~Randomize() {} 00046 00047 std::string Randomize::get_name() const 00048 { 00049 return "Randomize"; 00050 } 00051 00052 PatchSet* Randomize::get_patch_set() 00053 { 00054 return &patchSet; 00055 } 00056 00057 Randomize::Randomize() : mPercent( 0.5 ), patchSet( 1, true ) {} 00058 00059 Randomize::Randomize( double percent ) : mPercent( percent ), patchSet( 1, true ) {} 00060 00061 void Randomize::initialize( PatchData& /*pd*/, MsqError& ) {} 00062 00063 void Randomize::initialize_mesh_iteration( PatchData& /*pd*/, MsqError& /*err*/ ) 00064 { 00065 // cout << "- Executing Randomize::iteration_complete()\n"; 00066 } 00067 00068 /*!Function calculates a scale factor for the patch, then moves 00069 the incident vertex randomly in each of the three coordinate 00070 directions (relative to the scale factor multiplied by mPercent). 00071 */ 00072 static inline void randomize_vertex( PatchData& pd, size_t free_ind, double percent, MsqError& err ) 00073 { 00074 size_t i; 00075 short j; 00076 const MsqVertex* verts = pd.get_vertex_array( err );MSQ_ERRRTN( err ); 00077 const size_t num_vtx = pd.num_nodes(); 00078 // a scale w.r.t. the patch size 00079 double scale_factor = 0.0; 00080 // a "random" number between -1 and 1 00081 double rand_double = 0.0; 00082 // a "random" int 00083 int rand_int = 0; 00084 if( num_vtx <= 1 ) 00085 { 00086 MSQ_PRINT( 1 )( "WARNING: Number of incident vertex is zero. Returning.\n" ); 00087 return; 00088 } 00089 00090 for( i = 0; i < num_vtx; ++i ) 00091 { 00092 if( i != free_ind ) scale_factor += ( verts[i] - verts[free_ind] ).length(); 00093 } 00094 scale_factor /= ( (double)num_vtx - 1.0 ); 00095 Vector3D delta; 00096 for( j = 0; j < 3; ++j ) 00097 { 00098 rand_int = rand(); 00099 // number between 0 and 1000 00100 rand_int = rand_int % 1000; 00101 // number between -1 and 1 00102 rand_double = ( ( (double)rand_int ) / 500.0 ) - 1.0; 00103 delta[j] = scale_factor * rand_double * percent; 00104 } 00105 pd.move_vertex( delta, free_ind, err ); 00106 00107 return; 00108 } 00109 00110 void Randomize::optimize_vertex_positions( PatchData& pd, MsqError& err ) 00111 { 00112 // cout << "- Executing Randomize::optimize_vertex_position()\n"; 00113 00114 // gets the array of coordinates for the patch and print it 00115 // does the randomize smooth 00116 MsqFreeVertexIndexIterator free_iter( pd, err );MSQ_ERRRTN( err ); 00117 free_iter.reset(); 00118 free_iter.next(); 00119 // find the free vertex. 00120 int m = free_iter.value(); 00121 randomize_vertex( pd, m, mPercent, err );MSQ_ERRRTN( err ); 00122 pd.snap_vertex_to_domain( m, err );MSQ_ERRRTN( err ); 00123 } 00124 00125 void Randomize::terminate_mesh_iteration( PatchData& /*pd*/, MsqError& /*err*/ ) 00126 { 00127 // cout << "- Executing Randomize::iteration_complete()\n"; 00128 } 00129 00130 void Randomize::cleanup() 00131 { 00132 // cout << "- Executing Randomize::iteration_end()\n"; 00133 }