MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2004 Sandia Corporation and Argonne National 00005 Laboratory. Under the terms of Contract DE-AC04-94AL85000 00006 with Sandia Corporation, the U.S. Government retains certain 00007 rights in this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 [email protected], [email protected], [email protected], 00024 [email protected], [email protected], [email protected], 00025 [email protected] 00026 00027 ***************************************************************** */ 00028 #include "XYPlanarDomain.hpp" 00029 #include "MsqError.hpp" 00030 #include "MsqVertex.hpp" 00031 #include "DomainUtil.hpp" 00032 00033 #include <algorithm> 00034 00035 MBMesquite::XYPlanarDomain::~XYPlanarDomain() {} 00036 00037 void MBMesquite::XYPlanarDomain::snap_to( MBMesquite::Mesh::VertexHandle /*entity_handle*/, Vector3D& coordinate ) const 00038 { 00039 coordinate[2] = 0.0; 00040 } 00041 00042 void MBMesquite::XYPlanarDomain::vertex_normal_at( MBMesquite::Mesh::VertexHandle /*entity_handle*/, 00043 MBMesquite::Vector3D& coordinate ) const 00044 { 00045 coordinate = Vector3D( 0.0, 0.0, 1.0 ); 00046 } 00047 00048 void MBMesquite::XYPlanarDomain::element_normal_at( MBMesquite::Mesh::ElementHandle /*entity_handle*/, 00049 MBMesquite::Vector3D& coordinate ) const 00050 { 00051 coordinate = Vector3D( 0.0, 0.0, 1.0 ); 00052 } 00053 00054 void MBMesquite::XYPlanarDomain::vertex_normal_at( const MBMesquite::Mesh::VertexHandle*, 00055 Vector3D coords[], 00056 unsigned count, 00057 MBMesquite::MsqError& ) const 00058 { 00059 for( unsigned i = 0; i < count; ++i ) 00060 coords[i] = Vector3D( 0.0, 0.0, 1.0 ); 00061 } 00062 00063 void MBMesquite::XYPlanarDomain::closest_point( MBMesquite::Mesh::VertexHandle, 00064 const MBMesquite::Vector3D& position, 00065 MBMesquite::Vector3D& closest, 00066 MBMesquite::Vector3D& /*normal*/, 00067 MBMesquite::MsqError& ) const 00068 { 00069 closest = Vector3D( position[0], position[1], 0.0 ); 00070 } 00071 00072 void MBMesquite::XYPlanarDomain::domain_DoF( const Mesh::VertexHandle*, 00073 unsigned short* dof_array, 00074 size_t num_vertices, 00075 MsqError& ) const 00076 { 00077 std::fill( dof_array, dof_array + num_vertices, 2 ); 00078 }