MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2008 Sandia National Laboratories. Developed at the 00005 University of Wisconsin--Madison under SNL contract number 00006 624796. The U.S. Government and the University of Wisconsin 00007 retain certain rights to this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 (2008) [email protected] 00024 00025 ***************************************************************** */ 00026 00027 /** \file MeshDomain1D.hpp 00028 * \brief 00029 * \author Jason Kraftcheck 00030 */ 00031 00032 #ifndef MSQ_MESH_DOMAIN1D_HPP 00033 #define MSQ_MESH_DOMAIN1D_HPP 00034 00035 #include "Mesquite.hpp" 00036 #include "MeshInterface.hpp" 00037 #include "MsqGeomPrim.hpp" 00038 #include "CurveDomain.hpp" 00039 00040 namespace MBMesquite 00041 { 00042 00043 class MESQUITE_EXPORT PointDomain : public MeshDomain 00044 { 00045 private: 00046 Vector3D mGeom; 00047 00048 public: 00049 PointDomain( const Vector3D& location ) : mGeom( location ) {} 00050 00051 const Vector3D& geom() const 00052 { 00053 return mGeom; 00054 } 00055 00056 virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00057 00058 virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00059 virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const; 00060 00061 virtual void vertex_normal_at( const Mesh::VertexHandle* handles, 00062 Vector3D coordinates[], 00063 unsigned count, 00064 MsqError& err ) const; 00065 00066 virtual void closest_point( Mesh::VertexHandle handle, 00067 const Vector3D& position, 00068 Vector3D& closest, 00069 Vector3D& normal, 00070 MsqError& err ) const; 00071 00072 virtual void domain_DoF( const Mesh::VertexHandle* handle_array, 00073 unsigned short* dof_array, 00074 size_t num_handles, 00075 MsqError& err ) const; 00076 }; 00077 00078 class MESQUITE_EXPORT LineDomain : public MeshDomain, public CurveDomain 00079 { 00080 private: 00081 MsqLine mGeom; 00082 00083 public: 00084 LineDomain( const Vector3D& point, const Vector3D& dir ) : mGeom( point, dir ) {} 00085 00086 LineDomain( const MsqLine& line ) : mGeom( line ) {} 00087 00088 const MsqLine& geom() const 00089 { 00090 return mGeom; 00091 } 00092 00093 virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00094 00095 virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00096 virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const; 00097 00098 virtual void vertex_normal_at( const Mesh::VertexHandle* handles, 00099 Vector3D coordinates[], 00100 unsigned count, 00101 MsqError& err ) const; 00102 00103 virtual void closest_point( Mesh::VertexHandle handle, 00104 const Vector3D& position, 00105 Vector3D& closest, 00106 Vector3D& normal, 00107 MsqError& err ) const; 00108 00109 virtual void domain_DoF( const Mesh::VertexHandle* handle_array, 00110 unsigned short* dof_array, 00111 size_t num_handles, 00112 MsqError& err ) const; 00113 00114 virtual double arc_length( const double position1[3], const double position2[3], MsqError& err ); 00115 00116 virtual void position_from_length( const double from_here[3], 00117 double length, 00118 double result_point[3], 00119 MsqError& err ); 00120 }; 00121 00122 class MESQUITE_EXPORT CircleDomain : public MeshDomain, CurveDomain 00123 { 00124 private: 00125 MsqCircle mGeom; 00126 00127 public: 00128 CircleDomain( const Vector3D& center, const Vector3D& normal, double radius ) : mGeom( center, normal, radius ) {} 00129 00130 CircleDomain( const MsqCircle& circle ) : mGeom( circle ) {} 00131 00132 const MsqCircle& geom() const 00133 { 00134 return mGeom; 00135 } 00136 00137 virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00138 00139 virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00140 virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const; 00141 00142 virtual void vertex_normal_at( const Mesh::VertexHandle* handles, 00143 Vector3D coordinates[], 00144 unsigned count, 00145 MsqError& err ) const; 00146 00147 virtual void closest_point( Mesh::VertexHandle handle, 00148 const Vector3D& position, 00149 Vector3D& closest, 00150 Vector3D& normal, 00151 MsqError& err ) const; 00152 00153 virtual void domain_DoF( const Mesh::VertexHandle* handle_array, 00154 unsigned short* dof_array, 00155 size_t num_handles, 00156 MsqError& err ) const; 00157 00158 virtual double arc_length( const double position1[3], const double position2[3], MsqError& err ); 00159 00160 virtual void position_from_length( const double from_here[3], 00161 double length, 00162 double result_point[3], 00163 MsqError& err ); 00164 }; 00165 00166 } // namespace MBMesquite 00167 00168 #endif