MOAB: Mesh Oriented datABase  (version 5.4.1)
VertexMover.hpp
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00001 /* *****************************************************************
00002     MESQUITE -- The Mesh Quality Improvement Toolkit
00003 
00004     Copyright 2004 Sandia Corporation and Argonne National
00005     Laboratory.  Under the terms of Contract DE-AC04-94AL85000
00006     with Sandia Corporation, the U.S. Government retains certain
00007     rights in this software.
00008 
00009     This library is free software; you can redistribute it and/or
00010     modify it under the terms of the GNU Lesser General Public
00011     License as published by the Free Software Foundation; either
00012     version 2.1 of the License, or (at your option) any later version.
00013 
00014     This library is distributed in the hope that it will be useful,
00015     but WITHOUT ANY WARRANTY; without even the implied warranty of
00016     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00017     Lesser General Public License for more details.
00018 
00019     You should have received a copy of the GNU Lesser General Public License
00020     (lgpl.txt) along with this library; if not, write to the Free Software
00021     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00022 
00023     [email protected], [email protected], [email protected],
00024     [email protected], [email protected], [email protected]
00025 
00026   ***************************************************************** */
00027 /*!
00028   \file   VertexMover.hpp
00029   \brief
00030 
00031   The VertexMover Class is the base class for all the smoothing and
00032   optimizing algorythms
00033 
00034   \author Thomas Leurent
00035   \date   2002-01-17
00036 */
00037 
00038 #ifndef Mesquite_VertexMover_hpp
00039 #define Mesquite_VertexMover_hpp
00040 
00041 #include "Mesquite.hpp"
00042 #include "QualityImprover.hpp"
00043 #include "OFEvaluator.hpp"
00044 #include "MeshInterface.hpp"
00045 
00046 namespace MBMesquite
00047 {
00048 class ObjectiveFunction;
00049 class PatchData;
00050 class ParallelMesh;
00051 
00052 /*! \class VertexMover
00053   Base class for all Vertex Movers.
00054  */
00055 class MESQUITE_EXPORT VertexMover : public QualityImprover
00056 {
00057   protected:
00058     VertexMover( ObjectiveFunction* OF = NULL );
00059 
00060   public:
00061     // virtual destructor ensures use of polymorphism during destruction
00062     virtual ~VertexMover();
00063 
00064     virtual void initialize_queue( MeshDomainAssoc* mesh_and_domain, const Settings* settings, MsqError& err );
00065 
00066     virtual double loop_over_mesh( MeshDomainAssoc* mesh_and_domain, const Settings* settings, MsqError& err );
00067 
00068     virtual double loop_over_mesh( ParallelMesh* mesh, MeshDomain* domain, const Settings* settings, MsqError& err );
00069 
00070     /**\brief Do Nash-game type optimization
00071      *
00072      * Default, opposite of \c do_block_coordinate_descent().
00073      */
00074     inline void do_nash_game_optimization()
00075     {
00076         objFuncEval.do_nash_game();
00077     }
00078 
00079     /**\brief Check if optmizer will do Nash-game type optimization
00080      *
00081      * Default, opposite of \c is_block_coordinate_descent_optimization().
00082      */
00083     inline bool is_nash_game_optimization() const
00084     {
00085         return objFuncEval.is_nash_game();
00086     }
00087 
00088     /**\brief Do block coordinate descent optimization
00089      *
00090      * Opposite of \c do_nash_game().
00091      */
00092     inline void do_block_coordinate_descent_optimization()
00093     {
00094         objFuncEval.do_block_coordinate_descent();
00095     }
00096 
00097     /**\brief Check if optmizer will do block coordinate descent type optimization
00098      *
00099      * Default, opposite of \c is_nash_game_optimization().
00100      */
00101     inline bool is_block_coordinate_descent_optimization() const
00102     {
00103         return objFuncEval.is_block_coordinate_descent();
00104     }
00105 
00106     /**\brief Use Jacobi iteration for optimization
00107      *
00108      * Opposite of \c do_gauss_optimization()
00109      */
00110     inline void do_jacobi_optimization()
00111     {
00112         jacobiOpt = true;
00113     }
00114 
00115     /**\brief Check if optimization will use Jacobi iteration
00116      *
00117      * Opposite of \c is_gauss_optimization()
00118      */
00119     inline bool is_jacobi_optimization() const
00120     {
00121         return jacobiOpt;
00122     }
00123 
00124     /**\brief Use Gauss-Seidel iteration for optimization
00125      *
00126      * Default, opposite of \c do_jacobi_optimization()
00127      */
00128     inline void do_gauss_optimization()
00129     {
00130         jacobiOpt = false;
00131     }
00132 
00133     /**\brief Check if optimization will use Gauss-Seidel iteration
00134      *
00135      * Default, opposite of \c is_jacobi_optimization()
00136      */
00137     inline bool is_gauss_optimization() const
00138     {
00139         return !jacobiOpt;
00140     }
00141 
00142   protected:
00143     virtual void initialize( PatchData& pd, MsqError& err ) = 0;
00144     virtual void cleanup()                                  = 0;
00145     virtual void optimize_vertex_positions( PatchData& pd,
00146                                             MsqError& err ) = 0;  // modifies the PatchData object
00147 
00148     virtual void initialize_mesh_iteration( PatchData& pd, MsqError& err ) = 0;
00149     virtual void terminate_mesh_iteration( PatchData&, MsqError& err )     = 0;
00150 
00151     OFEvaluator& get_objective_function_evaluator()
00152     {
00153         return objFuncEval;
00154     }
00155 
00156     static TagHandle get_jacobi_coord_tag( Mesh* mesh, MsqError& err );
00157     static void commit_jacobi_coords( TagHandle tag, Mesh* mesh, MsqError& err );
00158 
00159   private:
00160     OFEvaluator objFuncEval;
00161     bool jacobiOpt;
00162 };
00163 
00164 }  // namespace MBMesquite
00165 #endif  // Mesquite_VertexMover_hpp
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