MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2007 Sandia National Laboratories. Developed at the 00005 University of Wisconsin--Madison under SNL contract number 00006 624796. The U.S. Government and the University of Wisconsin 00007 retain certain rights to this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 (2010) [email protected] 00024 00025 ***************************************************************** */ 00026 00027 /** \file ConicDomain.hpp 00028 * \brief 00029 * \author Jason Kraftcheck 00030 */ 00031 00032 #ifndef MSQ_CONIC_DOMAIN_HPP 00033 #define MSQ_CONIC_DOMAIN_HPP 00034 00035 #include "Mesquite.hpp" 00036 #include "MeshInterface.hpp" 00037 #include "Vector3D.hpp" 00038 00039 namespace MBMesquite 00040 { 00041 00042 /*! \class ConicDomain 00043 Define the geometry of an unbounded cone with circular cross-section. 00044 */ 00045 class MESQUITE_EXPORT ConicDomain : public MBMesquite::MeshDomain 00046 { 00047 public: 00048 /** 00049 *\param radius_at_point The radius of the cone at axis_point 00050 *\param height_to_apex The distance in the direction of 00051 * axis_direction from axis_point to the apex 00052 *\param axis_direction Vector defining the direction of the axis 00053 *\param axis_point A point through which the axis passes. 00054 *\NOTE Cone is not bounded at apex. It extends infinitely in both 00055 * directions. 00056 */ 00057 inline ConicDomain( double radius_at_point, 00058 double height_to_apex, 00059 Vector3D axis_direction = Vector3D( 0, 0, 1 ), 00060 Vector3D axis_point = Vector3D( 0, 0, 0 ), 00061 bool outward_normal = true ) 00062 : mAxis( axis_direction / axis_direction.length() ), mPoint( axis_point ), mRadius( radius_at_point ), 00063 mHeight( height_to_apex ), outwardSign( outward_normal ? 1.0 : -1.0 ) 00064 { 00065 } 00066 00067 inline ConicDomain() {} 00068 00069 virtual ~ConicDomain(); 00070 00071 virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00072 00073 virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00074 00075 virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const; 00076 00077 virtual void vertex_normal_at( const Mesh::VertexHandle* handle, 00078 Vector3D coords[], 00079 unsigned count, 00080 MsqError& err ) const; 00081 00082 virtual void closest_point( Mesh::VertexHandle handle, 00083 const Vector3D& position, 00084 Vector3D& closest, 00085 Vector3D& normal, 00086 MsqError& err ) const; 00087 00088 virtual void domain_DoF( const Mesh::VertexHandle* handle_array, 00089 unsigned short* dof_array, 00090 size_t count, 00091 MsqError& err ) const; 00092 00093 const Vector3D& axis() const 00094 { 00095 return mAxis; 00096 } 00097 const Vector3D& point() const 00098 { 00099 return mPoint; 00100 } 00101 double point_radius() const 00102 { 00103 return mRadius; 00104 } 00105 double height_from_point() const 00106 { 00107 return mHeight; 00108 } 00109 00110 protected: 00111 virtual void evaluate( Mesh::VertexHandle handle, 00112 const Vector3D& point, 00113 Vector3D& closest, 00114 Vector3D& normal ) const; 00115 00116 private: 00117 Vector3D mAxis; //!< Direction of central axis of cone. Unit vector. 00118 Vector3D mPoint; //!< A point on the axis of the cone. 00119 double mRadius; //!< Radius at mPoint 00120 double mHeight; //!< Distance from mPoint to apex, in direction of mAxis 00121 double outwardSign; //!< 1.0 if normal points away from axis, -1.0 otherwise 00122 }; 00123 00124 } // namespace MBMesquite 00125 00126 #endif