MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 /* ***************************************************************** 00002 MESQUITE -- The Mesh Quality Improvement Toolkit 00003 00004 Copyright 2004 Sandia Corporation and Argonne National 00005 Laboratory. Under the terms of Contract DE-AC04-94AL85000 00006 with Sandia Corporation, the U.S. Government retains certain 00007 rights in this software. 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Lesser General Public 00011 License as published by the Free Software Foundation; either 00012 version 2.1 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 (lgpl.txt) along with this library; if not, write to the Free Software 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 [email protected], [email protected], [email protected], 00024 [email protected], [email protected], [email protected], 00025 [email protected] 00026 00027 ***************************************************************** */ 00028 /*! 00029 \file SphericalDomain.hpp 00030 \brief 00031 00032 00033 \author Thomas Leurent 00034 \date 2002-01-17 00035 */ 00036 #ifndef MSQ_SPHERICAL_DOMAIN_HPP 00037 #define MSQ_SPHERICAL_DOMAIN_HPP 00038 00039 #include "MeshInterface.hpp" 00040 #include "Vector3D.hpp" 00041 00042 namespace MBMesquite 00043 { 00044 /*! \class SphericalDomain 00045 This is a template for a spherical domain. 00046 It will provide the normal information necessary for surface mesh optimization. 00047 */ 00048 class MESQUITE_EXPORT SphericalDomain : public MBMesquite::MeshDomain 00049 { 00050 public: 00051 SphericalDomain( const Vector3D& p_center, double p_radius ) : mCenter( p_center ), mRadius( p_radius ) {} 00052 00053 SphericalDomain() {} 00054 00055 virtual ~SphericalDomain(); 00056 00057 void set_sphere( const Vector3D& p_center, double p_radius ) 00058 { 00059 mCenter = p_center; 00060 mRadius = p_radius; 00061 } 00062 00063 void fit_vertices( Mesh* mesh, MsqError& err, double epsilon = 0.0 ); 00064 00065 void fit_vertices( Mesh* mesh, 00066 const Mesh::VertexHandle* vertex_array, 00067 size_t vertex_array_length, 00068 MsqError& err, 00069 double epsilon = 0.0 ); 00070 00071 virtual void snap_to( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00072 00073 virtual void vertex_normal_at( Mesh::VertexHandle entity_handle, Vector3D& coordinate ) const; 00074 00075 virtual void element_normal_at( Mesh::ElementHandle entity_handle, Vector3D& coordinate ) const; 00076 00077 virtual void vertex_normal_at( const Mesh::VertexHandle* handle, 00078 Vector3D coords[], 00079 unsigned count, 00080 MsqError& err ) const; 00081 00082 virtual void closest_point( Mesh::VertexHandle handle, 00083 const Vector3D& position, 00084 Vector3D& closest, 00085 Vector3D& normal, 00086 MsqError& err ) const; 00087 00088 virtual void domain_DoF( const Mesh::VertexHandle* handle_array, 00089 unsigned short* dof_array, 00090 size_t num_vertices, 00091 MsqError& err ) const; 00092 00093 Vector3D center() const 00094 { 00095 return mCenter; 00096 } 00097 double radius() const 00098 { 00099 return mRadius; 00100 } 00101 00102 private: 00103 Vector3D mCenter; 00104 double mRadius; 00105 }; 00106 } // namespace MBMesquite 00107 00108 #endif