Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
|
Classes | |
class | VolMap |
Class representing a 3-D mapping function (e.g. shape function for volume element) More... | |
class | LinearHexMap |
Shape function for trilinear hexahedron. More... | |
Enumerations | |
enum | intersection_type { NONE = 0, INTERIOR, NODE0, NODE1, NODE2, EDGE0, EDGE1, EDGE2 } |
Plücker test for intersection between a ray and a triangle. More... | |
Functions | |
static void | min_max_3 (double a, double b, double c, double &min, double &max) |
static double | dot_abs (const CartVect &u, const CartVect &v) |
bool | segment_box_intersect (CartVect box_min, CartVect box_max, const CartVect &seg_pt, const CartVect &seg_unit_dir, double &seg_start, double &seg_end) |
bool | first (const CartVect &a, const CartVect &b) |
double | plucker_edge_test (const CartVect &vertexa, const CartVect &vertexb, const CartVect &ray, const CartVect &ray_normal) |
bool | plucker_ray_tri_intersect (const CartVect vertices[3], const CartVect &origin, const CartVect &direction, double &dist_out, const double *nonneg_ray_len, const double *neg_ray_len, const int *orientation, intersection_type *type) |
bool | ray_tri_intersect (const CartVect vertices[3], const CartVect &ray_point, const CartVect &ray_unit_direction, double &t_out, const double *ray_length=0) |
Test for intersection between a ray and a triangle. | |
bool | ray_box_intersect (const CartVect &box_min, const CartVect &box_max, const CartVect &ray_pt, const CartVect &ray_dir, double &t_enter, double &t_exit) |
Find range of overlap between ray and axis-aligned box. | |
bool | box_plane_overlap (const CartVect &plane_normal, double plane_coeff, CartVect box_min_corner, CartVect box_max_corner) |
Test if plane intersects axis-aligned box. | |
bool | box_tri_overlap (const CartVect triangle_corners[3], const CartVect &box_center, const CartVect &box_half_dims) |
Test if triangle intersects axis-aligned box. | |
bool | box_tri_overlap (const CartVect triangle_corners[3], const CartVect &box_min_corner, const CartVect &box_max_corner, double tolerance) |
Test if triangle intersects axis-aligned box. | |
bool | box_elem_overlap (const CartVect *elem_corners, EntityType elem_type, const CartVect &box_center, const CartVect &box_half_dims, int nodecount=0) |
Test if the specified element intersects an axis-aligned box. | |
static CartVect | quad_norm (const CartVect &v1, const CartVect &v2, const CartVect &v3, const CartVect &v4) |
static CartVect | tri_norm (const CartVect &v1, const CartVect &v2, const CartVect &v3) |
bool | box_linear_elem_overlap (const CartVect *elem_corners, EntityType elem_type, const CartVect &box_center, const CartVect &box_half_dims) |
Test if the specified element intersects an axis-aligned box. | |
bool | box_linear_elem_overlap (const CartVect *elem_corners, EntityType elem_type, const CartVect &box_half_dims) |
Test if the specified element intersects an axis-aligned box. | |
bool | box_hex_overlap (const CartVect *elem_corners, const CartVect ¢er, const CartVect &dims) |
static bool | box_tet_overlap_edge (const CartVect &dims, const CartVect &edge, const CartVect &ve, const CartVect &v1, const CartVect &v2) |
bool | box_tet_overlap (const CartVect *corners_in, const CartVect ¢er, const CartVect &dims) |
void | closest_location_on_tri (const CartVect &location, const CartVect *vertices, CartVect &closest_out) |
find closest location on triangle | |
void | closest_location_on_tri (const CartVect &location, const CartVect *vertices, double tolerance, CartVect &closest_out, int &closest_topo) |
find closest topological location on triangle | |
void | closest_location_on_polygon (const CartVect &location, const CartVect *vertices, int num_vertices, CartVect &closest_out) |
find closest location on polygon | |
void | closest_location_on_box (const CartVect &min, const CartVect &max, const CartVect &point, CartVect &closest) |
bool | box_point_overlap (const CartVect &box_min_corner, const CartVect &box_max_corner, const CartVect &point, double tolerance) |
bool | boxes_overlap (const CartVect &box_min1, const CartVect &box_max1, const CartVect &box_min2, const CartVect &box_max2, double tolerance) |
bool | bounding_boxes_overlap (const CartVect *list1, int num1, const CartVect *list2, int num2, double tolerance) |
bool | bounding_boxes_overlap_2d (const double *list1, int num1, const double *list2, int num2, double tolerance) |
bool | nat_coords_trilinear_hex (const CartVect *corner_coords, const CartVect &x, CartVect &xi, double tol) |
bool | point_in_trilinear_hex (const CartVect *hex, const CartVect &xyz, double etol) |
bool | box_hex_overlap (const CartVect hexv[8], const CartVect &box_center, const CartVect &box_dims) |
bool | box_tet_overlap (const CartVect tet_corners[4], const CartVect &box_center, const CartVect &box_dims) |
Variables | |
const intersection_type | type_list [] = { INTERIOR, EDGE0, EDGE1, NODE1, EDGE2, NODE0, NODE2 } |
Plücker test for intersection between a ray and a triangle.
vertices | Nodes of the triangle. |
ray_point | The start point of the ray. |
ray_unit_direction | The direction of the ray. Must be a unit vector. |
t_out | Output: The distance along the ray from ray_point in the direction of ray_unit_direction at which the ray intersected the triangle. |
nonneg_ray_length | Optional: If non-null, a maximum length for the ray, converting this function to a segment-tri-intersect test. |
neg_ray_length | Optional: If non-null, a maximum length for the ray behind the origin, converting this function to a segment-tri-intersect test. |
orientation | Optional: Reject intersections without the specified orientation of ray with respect to triangle normal vector. Indicate desired orientation by passing 1 (forward), -1 (reverse), or 0 (no preference). |
int_type | Optional Output: The type of intersection; used to identify edge/node intersections. |
Definition at line 105 of file GeomUtil.hpp.
bool moab::GeomUtil::bounding_boxes_overlap | ( | const CartVect * | list1, |
int | num1, | ||
const CartVect * | list2, | ||
int | num2, | ||
double | tolerance | ||
) |
Definition at line 1351 of file GeomUtil.cpp.
References boxes_overlap().
Referenced by moab::Intx2MeshInPlane::computeIntersectionBetweenTgtAndSrc(), moab::IntxRllCssphere::computeIntersectionBetweenTgtAndSrc(), and moab::Intx2MeshOnSphere::computeIntersectionBetweenTgtAndSrc().
{ assert( num1 >= 1 && num2 >= 1 ); CartVect box_min1 = list1[0], box_max1 = list1[0]; CartVect box_min2 = list2[0], box_max2 = list2[0]; for( int i = 1; i < num1; i++ ) { for( int k = 0; k < 3; k++ ) { double val = list1[i][k]; if( box_min1[k] > val ) box_min1[k] = val; if( box_max1[k] < val ) box_max1[k] = val; } } for( int i = 1; i < num2; i++ ) { for( int k = 0; k < 3; k++ ) { double val = list2[i][k]; if( box_min2[k] > val ) box_min2[k] = val; if( box_max2[k] < val ) box_max2[k] = val; } } return boxes_overlap( box_min1, box_max1, box_min2, box_max2, tolerance ); }
bool moab::GeomUtil::bounding_boxes_overlap_2d | ( | const double * | list1, |
int | num1, | ||
const double * | list2, | ||
int | num2, | ||
double | tolerance | ||
) |
Definition at line 1379 of file GeomUtil.cpp.
Referenced by moab::Intx2MeshOnSphere::computeIntersectionBetweenTgtAndSrc().
{ /* * box1: * (bmax11, bmax12) * |-------| * | | * |-------| * (bmin11, bmin12) * box2: * (bmax21, bmax22) * |----------| * | | * |----------| * (bmin21, bmin22) */ double bmin11, bmax11, bmin12, bmax12; bmin11 = bmax11 = list1[0]; bmin12 = bmax12 = list1[1]; double bmin21, bmax21, bmin22, bmax22; bmin21 = bmax21 = list2[0]; bmin22 = bmax22 = list2[1]; for( int i = 1; i < num1; i++ ) { if( bmin11 > list1[2 * i] ) bmin11 = list1[2 * i]; if( bmax11 < list1[2 * i] ) bmax11 = list1[2 * i]; if( bmin12 > list1[2 * i + 1] ) bmin12 = list1[2 * i + 1]; if( bmax12 < list1[2 * i + 1] ) bmax12 = list1[2 * i + 1]; } for( int i = 1; i < num2; i++ ) { if( bmin21 > list2[2 * i] ) bmin21 = list2[2 * i]; if( bmax21 < list2[2 * i] ) bmax21 = list2[2 * i]; if( bmin22 > list2[2 * i + 1] ) bmin22 = list2[2 * i + 1]; if( bmax22 < list2[2 * i + 1] ) bmax22 = list2[2 * i + 1]; } if( ( bmax11 < bmin21 + tolerance ) || ( bmax21 < bmin11 + tolerance ) ) return false; if( ( bmax12 < bmin22 + tolerance ) || ( bmax22 < bmin12 + tolerance ) ) return false; return true; }
bool moab::GeomUtil::box_elem_overlap | ( | const CartVect * | elem_corners, |
EntityType | elem_type, | ||
const CartVect & | box_center, | ||
const CartVect & | box_half_dims, | ||
int | nodecount = 0 |
||
) |
Test if the specified element intersects an axis-aligned box.
Test if element intersects axis-aligned box. Use element-specific optimization if available, otherwise call box_general_elem_overlap.
elem_corners | The coordinates of the element vertices |
elem_type | The toplogy of the element. |
box_center | The center of the axis-aligned box |
box_half_dims | Half of the width of the box in each axial direction. |
Definition at line 519 of file GeomUtil.cpp.
References box_hex_overlap(), box_linear_elem_overlap(), box_tet_overlap(), box_tri_overlap(), MBHEX, MBPOLYGON, MBPOLYHEDRON, MBTET, and MBTRI.
Referenced by moab::AdaptiveKDTree::intersect_children_with_elems().
{ switch( elem_type ) { case MBTRI: return box_tri_overlap( elem_corners, center, dims ); case MBTET: return box_tet_overlap( elem_corners, center, dims ); case MBHEX: return box_hex_overlap( elem_corners, center, dims ); case MBPOLYGON: { CartVect vt[3]; vt[0] = elem_corners[0]; vt[1] = elem_corners[1]; for( int j = 2; j < nodecount; j++ ) { vt[2] = elem_corners[j]; if( box_tri_overlap( vt, center, dims ) ) return true; } // none of the triangles overlap, then we return false return false; } case MBPOLYHEDRON: assert( false ); return false; default: return box_linear_elem_overlap( elem_corners, elem_type, center, dims ); } }
bool moab::GeomUtil::box_hex_overlap | ( | const CartVect | hexv[8], |
const CartVect & | box_center, | ||
const CartVect & | box_dims | ||
) |
bool moab::GeomUtil::box_hex_overlap | ( | const CartVect * | elem_corners, |
const CartVect & | center, | ||
const CartVect & | dims | ||
) |
Definition at line 744 of file GeomUtil.cpp.
References center(), moab::cross(), moab::dot(), dot_abs(), and quad_norm().
Referenced by box_elem_overlap().
{ // Do Separating Axis Theorem: // If the element and the box overlap, then the 1D projections // onto at least one of the axes in the following three sets // must overlap (assuming convex polyhedral element). // 1) The normals of the faces of the box (the principal axes) // 2) The crossproduct of each element edge with each box edge // (crossproduct of each edge with each principal axis) // 3) The normals of the faces of the element unsigned i, e, f; // loop counters double dot, cross[2], tmp; CartVect norm; const CartVect corners[8] = { elem_corners[0] - center, elem_corners[1] - center, elem_corners[2] - center, elem_corners[3] - center, elem_corners[4] - center, elem_corners[5] - center, elem_corners[6] - center, elem_corners[7] - center }; // test box face normals (principal axes) int not_less[3] = { 8, 8, 8 }; int not_greater[3] = { 8, 8, 8 }; int not_inside; for( i = 0; i < 8; ++i ) { // for each element corner not_inside = 3; if( corners[i][0] < -dims[0] ) --not_less[0]; else if( corners[i][0] > dims[0] ) --not_greater[0]; else --not_inside; if( corners[i][1] < -dims[1] ) --not_less[1]; else if( corners[i][1] > dims[1] ) --not_greater[1]; else --not_inside; if( corners[i][2] < -dims[2] ) --not_less[2]; else if( corners[i][2] > dims[2] ) --not_greater[2]; else --not_inside; if( !not_inside ) return true; } // If all points less than min_x of box, then // not_less[0] == 0, and therefore // the following product is zero. if( not_greater[0] * not_greater[1] * not_greater[2] * not_less[0] * not_less[1] * not_less[2] == 0 ) return false; // Test edge-edge crossproducts const unsigned edges[12][2] = { { 0, 1 }, { 0, 4 }, { 0, 3 }, { 2, 3 }, { 2, 1 }, { 2, 6 }, { 5, 6 }, { 5, 1 }, { 5, 4 }, { 7, 4 }, { 7, 3 }, { 7, 6 } }; // Edge directions for box are principal axis, so // for each element edge, check along the cross-product // of that edge with each of the tree principal axes. for( e = 0; e < 12; ++e ) { // for each element edge // get which element vertices bound the edge const CartVect& v0 = corners[edges[e][0]]; const CartVect& v1 = corners[edges[e][1]]; // X-Axis // calculate crossproduct: axis x (v1 - v0), // where v1 and v0 are edge vertices. cross[0] = v0[2] - v1[2]; cross[1] = v1[1] - v0[1]; // skip if parallel if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() ) { dot = fabs( cross[0] * dims[1] ) + fabs( cross[1] * dims[2] ); not_less[0] = not_greater[0] = 7; for( i = ( edges[e][0] + 1 ) % 8; i != edges[e][0]; i = ( i + 1 ) % 8 ) { // for each element corner tmp = cross[0] * corners[i][1] + cross[1] * corners[i][2]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } // Y-Axis // calculate crossproduct: axis x (v1 - v0), // where v1 and v0 are edge vertices. cross[0] = v0[0] - v1[0]; cross[1] = v1[2] - v0[2]; // skip if parallel if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() ) { dot = fabs( cross[0] * dims[2] ) + fabs( cross[1] * dims[0] ); not_less[0] = not_greater[0] = 7; for( i = ( edges[e][0] + 1 ) % 8; i != edges[e][0]; i = ( i + 1 ) % 8 ) { // for each element corner tmp = cross[0] * corners[i][2] + cross[1] * corners[i][0]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } // Z-Axis // calculate crossproduct: axis x (v1 - v0), // where v1 and v0 are edge vertices. cross[0] = v0[1] - v1[1]; cross[1] = v1[0] - v0[0]; // skip if parallel if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() ) { dot = fabs( cross[0] * dims[0] ) + fabs( cross[1] * dims[1] ); not_less[0] = not_greater[0] = 7; for( i = ( edges[e][0] + 1 ) % 8; i != edges[e][0]; i = ( i + 1 ) % 8 ) { // for each element corner tmp = cross[0] * corners[i][0] + cross[1] * corners[i][1]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } } // test element face normals const unsigned faces[6][4] = { { 0, 1, 2, 3 }, { 0, 1, 5, 4 }, { 1, 2, 6, 5 }, { 2, 6, 7, 3 }, { 3, 7, 4, 0 }, { 7, 4, 5, 6 } }; for( f = 0; f < 6; ++f ) { norm = quad_norm( corners[faces[f][0]], corners[faces[f][1]], corners[faces[f][2]], corners[faces[f][3]] ); dot = dot_abs( norm, dims ); // for each element vertex not_less[0] = not_greater[0] = 8; for( i = 0; i < 8; ++i ) { tmp = norm % corners[i]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } // Overlap on all tested axes. return true; }
bool moab::GeomUtil::box_linear_elem_overlap | ( | const CartVect * | elem_corners, |
EntityType | elem_type, | ||
const CartVect & | box_center, | ||
const CartVect & | box_half_dims | ||
) |
Test if the specified element intersects an axis-aligned box.
Uses MBCN and separating axis theorem for general algorithm that works for all fixed-size elements (not poly*).
elem_corners | The coordinates of the element vertices |
elem_type | The toplogy of the element. |
box_center | The center of the axis-aligned box |
box_half_dims | Half of the width of the box in each axial direction. |
Definition at line 564 of file GeomUtil.cpp.
References moab::CN::VerticesPerEntity().
Referenced by box_elem_overlap().
{ CartVect corners[8]; const unsigned num_corner = CN::VerticesPerEntity( type ); assert( num_corner <= sizeof( corners ) / sizeof( corners[0] ) ); for( unsigned i = 0; i < num_corner; ++i ) corners[i] = elem_corners[i] - box_center; return box_linear_elem_overlap( corners, type, box_halfdims ); }
bool moab::GeomUtil::box_linear_elem_overlap | ( | const CartVect * | elem_corners, |
EntityType | elem_type, | ||
const CartVect & | box_half_dims | ||
) |
Test if the specified element intersects an axis-aligned box.
Uses MBCN and separating axis theorem for general algorithm that works for all fixed-size elements (not poly*). Box and element vertices must be translated such that box center is at origin.
elem_corners | The coordinates of the element vertices, in local coordinate system of box. |
elem_type | The toplogy of the element. |
box_half_dims | Half of the width of the box in each axial direction. |
Definition at line 577 of file GeomUtil.cpp.
References moab::cross(), moab::dot(), dot_abs(), MBQUAD, MBTRI, moab::CN::NumSubEntities(), quad_norm(), moab::CN::SubEntityType(), moab::CN::SubEntityVertexIndices(), tri_norm(), and moab::CN::VerticesPerEntity().
{ // Do Separating Axis Theorem: // If the element and the box overlap, then the 1D projections // onto at least one of the axes in the following three sets // must overlap (assuming convex polyhedral element). // 1) The normals of the faces of the box (the principal axes) // 2) The crossproduct of each element edge with each box edge // (crossproduct of each edge with each principal axis) // 3) The normals of the faces of the element int e, f; // loop counters int i; double dot, cross[2], tmp; CartVect norm; int indices[4]; // element edge/face vertex indices // test box face normals (principal axes) const int num_corner = CN::VerticesPerEntity( type ); int not_less[3] = { num_corner, num_corner, num_corner }; int not_greater[3] = { num_corner, num_corner, num_corner }; int not_inside; for( i = 0; i < num_corner; ++i ) { // for each element corner not_inside = 3; if( elem_corners[i][0] < -dims[0] ) --not_less[0]; else if( elem_corners[i][0] > dims[0] ) --not_greater[0]; else --not_inside; if( elem_corners[i][1] < -dims[1] ) --not_less[1]; else if( elem_corners[i][1] > dims[1] ) --not_greater[1]; else --not_inside; if( elem_corners[i][2] < -dims[2] ) --not_less[2]; else if( elem_corners[i][2] > dims[2] ) --not_greater[2]; else --not_inside; if( !not_inside ) return true; } // If all points less than min_x of box, then // not_less[0] == 0, and therefore // the following product is zero. if( not_greater[0] * not_greater[1] * not_greater[2] * not_less[0] * not_less[1] * not_less[2] == 0 ) return false; // Test edge-edge crossproducts // Edge directions for box are principal axis, so // for each element edge, check along the cross-product // of that edge with each of the tree principal axes. const int num_edge = CN::NumSubEntities( type, 1 ); for( e = 0; e < num_edge; ++e ) { // for each element edge // get which element vertices bound the edge CN::SubEntityVertexIndices( type, 1, e, indices ); // X-Axis // calculate crossproduct: axis x (v1 - v0), // where v1 and v0 are edge vertices. cross[0] = elem_corners[indices[0]][2] - elem_corners[indices[1]][2]; cross[1] = elem_corners[indices[1]][1] - elem_corners[indices[0]][1]; // skip if parallel if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() ) { dot = fabs( cross[0] * dims[1] ) + fabs( cross[1] * dims[2] ); not_less[0] = not_greater[0] = num_corner - 1; for( i = ( indices[0] + 1 ) % num_corner; i != indices[0]; i = ( i + 1 ) % num_corner ) { // for each element corner tmp = cross[0] * elem_corners[i][1] + cross[1] * elem_corners[i][2]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } // Y-Axis // calculate crossproduct: axis x (v1 - v0), // where v1 and v0 are edge vertices. cross[0] = elem_corners[indices[0]][0] - elem_corners[indices[1]][0]; cross[1] = elem_corners[indices[1]][2] - elem_corners[indices[0]][2]; // skip if parallel if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() ) { dot = fabs( cross[0] * dims[2] ) + fabs( cross[1] * dims[0] ); not_less[0] = not_greater[0] = num_corner - 1; for( i = ( indices[0] + 1 ) % num_corner; i != indices[0]; i = ( i + 1 ) % num_corner ) { // for each element corner tmp = cross[0] * elem_corners[i][2] + cross[1] * elem_corners[i][0]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } // Z-Axis // calculate crossproduct: axis x (v1 - v0), // where v1 and v0 are edge vertices. cross[0] = elem_corners[indices[0]][1] - elem_corners[indices[1]][1]; cross[1] = elem_corners[indices[1]][0] - elem_corners[indices[0]][0]; // skip if parallel if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() ) { dot = fabs( cross[0] * dims[0] ) + fabs( cross[1] * dims[1] ); not_less[0] = not_greater[0] = num_corner - 1; for( i = ( indices[0] + 1 ) % num_corner; i != indices[0]; i = ( i + 1 ) % num_corner ) { // for each element corner tmp = cross[0] * elem_corners[i][0] + cross[1] * elem_corners[i][1]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } } // test element face normals const int num_face = CN::NumSubEntities( type, 2 ); for( f = 0; f < num_face; ++f ) { CN::SubEntityVertexIndices( type, 2, f, indices ); switch( CN::SubEntityType( type, 2, f ) ) { case MBTRI: norm = tri_norm( elem_corners[indices[0]], elem_corners[indices[1]], elem_corners[indices[2]] ); break; case MBQUAD: norm = quad_norm( elem_corners[indices[0]], elem_corners[indices[1]], elem_corners[indices[2]], elem_corners[indices[3]] ); break; default: assert( false ); continue; } dot = dot_abs( norm, dims ); // for each element vertex not_less[0] = not_greater[0] = num_corner; for( i = 0; i < num_corner; ++i ) { tmp = norm % elem_corners[i]; not_less[0] -= ( tmp < -dot ); not_greater[0] -= ( tmp > dot ); } if( not_less[0] * not_greater[0] == 0 ) return false; } // Overlap on all tested axes. return true; }
bool moab::GeomUtil::box_plane_overlap | ( | const CartVect & | plane_normal, |
double | plane_coeff, | ||
CartVect | box_min_corner, | ||
CartVect | box_max_corner | ||
) |
Test if plane intersects axis-aligned box.
Test for intersection between an unbounded plane and an axis-aligned box.
plane_normal | Vector in plane normal direction (need *not* be a unit vector). The N in the plane equation: N . X + D = 0 |
plane_coeff | The scalar 'D' term in the plane equation: N . X + D = 0 |
box_min_corner | The smallest coordinates of the box along each axis. The corner of the box for which all three coordinate values are smaller than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the -X, -Y, and -Z sides respectively. |
box_max_corner | The largest coordinates of the box along each axis. The corner of the box for which all three coordinate values are larger than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the +X, +Y, and +Z sides respectively. |
Definition at line 399 of file GeomUtil.cpp.
Referenced by box_tri_overlap().
{ if( normal[0] < 0.0 ) std::swap( min[0], max[0] ); if( normal[1] < 0.0 ) std::swap( min[1], max[1] ); if( normal[2] < 0.0 ) std::swap( min[2], max[2] ); return ( normal % min <= -d ) && ( normal % max >= -d ); }
bool moab::GeomUtil::box_point_overlap | ( | const CartVect & | box_min_corner, |
const CartVect & | box_max_corner, | ||
const CartVect & | point, | ||
double | tolerance | ||
) |
Definition at line 1322 of file GeomUtil.cpp.
References closest_location_on_box(), and moab::tolerance.
{ CartVect closest; closest_location_on_box( box_min_corner, box_max_corner, point, closest ); closest -= point; return closest % closest < tolerance * tolerance; }
bool moab::GeomUtil::box_tet_overlap | ( | const CartVect | tet_corners[4], |
const CartVect & | box_center, | ||
const CartVect & | box_dims | ||
) |
bool moab::GeomUtil::box_tet_overlap | ( | const CartVect * | corners_in, |
const CartVect & | center, | ||
const CartVect & | dims | ||
) |
Definition at line 945 of file GeomUtil.cpp.
References box_tet_overlap_edge(), center(), moab::dot(), and dot_abs().
Referenced by box_elem_overlap().
{ // Do Separating Axis Theorem: // If the element and the box overlap, then the 1D projections // onto at least one of the axes in the following three sets // must overlap (assuming convex polyhedral element). // 1) The normals of the faces of the box (the principal axes) // 2) The crossproduct of each element edge with each box edge // (crossproduct of each edge with each principal axis) // 3) The normals of the faces of the element // Translate problem such that box center is at origin. const CartVect corners[4] = { corners_in[0] - center, corners_in[1] - center, corners_in[2] - center, corners_in[3] - center }; // 0) Check if any vertex is within the box if( fabs( corners[0][0] ) <= dims[0] && fabs( corners[0][1] ) <= dims[1] && fabs( corners[0][2] ) <= dims[2] ) return true; if( fabs( corners[1][0] ) <= dims[0] && fabs( corners[1][1] ) <= dims[1] && fabs( corners[1][2] ) <= dims[2] ) return true; if( fabs( corners[2][0] ) <= dims[0] && fabs( corners[2][1] ) <= dims[1] && fabs( corners[2][2] ) <= dims[2] ) return true; if( fabs( corners[3][0] ) <= dims[0] && fabs( corners[3][1] ) <= dims[1] && fabs( corners[3][2] ) <= dims[2] ) return true; // 1) Check for overlap on each principal axis (box face normal) // X if( corners[0][0] < -dims[0] && corners[1][0] < -dims[0] && corners[2][0] < -dims[0] && corners[3][0] < -dims[0] ) return false; if( corners[0][0] > dims[0] && corners[1][0] > dims[0] && corners[2][0] > dims[0] && corners[3][0] > dims[0] ) return false; // Y if( corners[0][1] < -dims[1] && corners[1][1] < -dims[1] && corners[2][1] < -dims[1] && corners[3][1] < -dims[1] ) return false; if( corners[0][1] > dims[1] && corners[1][1] > dims[1] && corners[2][1] > dims[1] && corners[3][1] > dims[1] ) return false; // Z if( corners[0][2] < -dims[2] && corners[1][2] < -dims[2] && corners[2][2] < -dims[2] && corners[3][2] < -dims[2] ) return false; if( corners[0][2] > dims[2] && corners[1][2] > dims[2] && corners[2][2] > dims[2] && corners[3][2] > dims[2] ) return false; // 3) test element face normals CartVect norm; double dot, dot1, dot2; const CartVect v01 = corners[1] - corners[0]; const CartVect v02 = corners[2] - corners[0]; norm = v01 * v02; dot = dot_abs( norm, dims ); dot1 = norm % corners[0]; dot2 = norm % corners[3]; if( dot1 > dot2 ) std::swap( dot1, dot2 ); if( dot2 < -dot || dot1 > dot ) return false; const CartVect v03 = corners[3] - corners[0]; norm = v03 * v01; dot = dot_abs( norm, dims ); dot1 = norm % corners[0]; dot2 = norm % corners[2]; if( dot1 > dot2 ) std::swap( dot1, dot2 ); if( dot2 < -dot || dot1 > dot ) return false; norm = v02 * v03; dot = dot_abs( norm, dims ); dot1 = norm % corners[0]; dot2 = norm % corners[1]; if( dot1 > dot2 ) std::swap( dot1, dot2 ); if( dot2 < -dot || dot1 > dot ) return false; const CartVect v12 = corners[2] - corners[1]; const CartVect v13 = corners[3] - corners[1]; norm = v13 * v12; dot = dot_abs( norm, dims ); dot1 = norm % corners[0]; dot2 = norm % corners[1]; if( dot1 > dot2 ) std::swap( dot1, dot2 ); if( dot2 < -dot || dot1 > dot ) return false; // 2) test edge-edge cross products const CartVect v23 = corners[3] - corners[2]; return box_tet_overlap_edge( dims, v01, corners[0], corners[2], corners[3] ) && box_tet_overlap_edge( dims, v02, corners[0], corners[1], corners[3] ) && box_tet_overlap_edge( dims, v03, corners[0], corners[1], corners[2] ) && box_tet_overlap_edge( dims, v12, corners[1], corners[0], corners[3] ) && box_tet_overlap_edge( dims, v13, corners[1], corners[0], corners[2] ) && box_tet_overlap_edge( dims, v23, corners[2], corners[0], corners[1] ); }
static bool moab::GeomUtil::box_tet_overlap_edge | ( | const CartVect & | dims, |
const CartVect & | edge, | ||
const CartVect & | ve, | ||
const CartVect & | v1, | ||
const CartVect & | v2 | ||
) | [inline, static] |
Definition at line 901 of file GeomUtil.cpp.
References moab::dot(), and min_max_3().
Referenced by box_tet_overlap().
{ double dot, dot1, dot2, dot3, min, max; // edge x X if( fabs( edge[1] * edge[2] ) > std::numeric_limits< double >::epsilon() ) { dot = fabs( edge[2] ) * dims[1] + fabs( edge[1] ) * dims[2]; dot1 = edge[2] * ve[1] - edge[1] * ve[2]; dot2 = edge[2] * v1[1] - edge[1] * v1[2]; dot3 = edge[2] * v2[1] - edge[1] * v2[2]; min_max_3( dot1, dot2, dot3, min, max ); if( max < -dot || min > dot ) return false; } // edge x Y if( fabs( edge[1] * edge[2] ) > std::numeric_limits< double >::epsilon() ) { dot = fabs( edge[2] ) * dims[0] + fabs( edge[0] ) * dims[2]; dot1 = -edge[2] * ve[0] + edge[0] * ve[2]; dot2 = -edge[2] * v1[0] + edge[0] * v1[2]; dot3 = -edge[2] * v2[0] + edge[0] * v2[2]; min_max_3( dot1, dot2, dot3, min, max ); if( max < -dot || min > dot ) return false; } // edge x Z if( fabs( edge[1] * edge[2] ) > std::numeric_limits< double >::epsilon() ) { dot = fabs( edge[1] ) * dims[0] + fabs( edge[0] ) * dims[1]; dot1 = edge[1] * ve[0] - edge[0] * ve[1]; dot2 = edge[1] * v1[0] - edge[0] * v1[1]; dot3 = edge[1] * v2[0] - edge[0] * v2[1]; min_max_3( dot1, dot2, dot3, min, max ); if( max < -dot || min > dot ) return false; } return true; }
bool moab::GeomUtil::box_tri_overlap | ( | const CartVect | triangle_corners[3], |
const CartVect & | box_center, | ||
const CartVect & | box_half_dims | ||
) |
Test if triangle intersects axis-aligned box.
Test if a triangle intersects an axis-aligned box.
triangle_corners | The corners of the triangle. |
box_center | The center of the box. |
box_hanf_dims | The distance along each axis, respectively, from the box_center to the boundary of the box. |
Definition at line 425 of file GeomUtil.cpp.
References box_plane_overlap(), and CHECK_RANGE.
Referenced by box_elem_overlap(), and box_tri_overlap().
{ // translate everything such that box is centered at origin const CartVect v0( vertices[0] - box_center ); const CartVect v1( vertices[1] - box_center ); const CartVect v2( vertices[2] - box_center ); // do case 1) tests if( v0[0] > box_dims[0] && v1[0] > box_dims[0] && v2[0] > box_dims[0] ) return false; if( v0[1] > box_dims[1] && v1[1] > box_dims[1] && v2[1] > box_dims[1] ) return false; if( v0[2] > box_dims[2] && v1[2] > box_dims[2] && v2[2] > box_dims[2] ) return false; if( v0[0] < -box_dims[0] && v1[0] < -box_dims[0] && v2[0] < -box_dims[0] ) return false; if( v0[1] < -box_dims[1] && v1[1] < -box_dims[1] && v2[1] < -box_dims[1] ) return false; if( v0[2] < -box_dims[2] && v1[2] < -box_dims[2] && v2[2] < -box_dims[2] ) return false; // compute triangle edge vectors const CartVect e0( vertices[1] - vertices[0] ); const CartVect e1( vertices[2] - vertices[1] ); const CartVect e2( vertices[0] - vertices[2] ); // do case 3) tests double fex, fey, fez, p0, p1, p2, rad; fex = fabs( e0[0] ); fey = fabs( e0[1] ); fez = fabs( e0[2] ); p0 = e0[2] * v0[1] - e0[1] * v0[2]; p2 = e0[2] * v2[1] - e0[1] * v2[2]; rad = fez * box_dims[1] + fey * box_dims[2]; CHECK_RANGE( p0, p2, rad ); p0 = -e0[2] * v0[0] + e0[0] * v0[2]; p2 = -e0[2] * v2[0] + e0[0] * v2[2]; rad = fez * box_dims[0] + fex * box_dims[2]; CHECK_RANGE( p0, p2, rad ); p1 = e0[1] * v1[0] - e0[0] * v1[1]; p2 = e0[1] * v2[0] - e0[0] * v2[1]; rad = fey * box_dims[0] + fex * box_dims[1]; CHECK_RANGE( p1, p2, rad ); fex = fabs( e1[0] ); fey = fabs( e1[1] ); fez = fabs( e1[2] ); p0 = e1[2] * v0[1] - e1[1] * v0[2]; p2 = e1[2] * v2[1] - e1[1] * v2[2]; rad = fez * box_dims[1] + fey * box_dims[2]; CHECK_RANGE( p0, p2, rad ); p0 = -e1[2] * v0[0] + e1[0] * v0[2]; p2 = -e1[2] * v2[0] + e1[0] * v2[2]; rad = fez * box_dims[0] + fex * box_dims[2]; CHECK_RANGE( p0, p2, rad ); p0 = e1[1] * v0[0] - e1[0] * v0[1]; p1 = e1[1] * v1[0] - e1[0] * v1[1]; rad = fey * box_dims[0] + fex * box_dims[1]; CHECK_RANGE( p0, p1, rad ); fex = fabs( e2[0] ); fey = fabs( e2[1] ); fez = fabs( e2[2] ); p0 = e2[2] * v0[1] - e2[1] * v0[2]; p1 = e2[2] * v1[1] - e2[1] * v1[2]; rad = fez * box_dims[1] + fey * box_dims[2]; CHECK_RANGE( p0, p1, rad ); p0 = -e2[2] * v0[0] + e2[0] * v0[2]; p1 = -e2[2] * v1[0] + e2[0] * v1[2]; rad = fez * box_dims[0] + fex * box_dims[2]; CHECK_RANGE( p0, p1, rad ); p1 = e2[1] * v1[0] - e2[0] * v1[1]; p2 = e2[1] * v2[0] - e2[0] * v2[1]; rad = fey * box_dims[0] + fex * box_dims[1]; CHECK_RANGE( p1, p2, rad ); // do case 2) test CartVect n = e0 * e1; return box_plane_overlap( n, -( n % v0 ), -box_dims, box_dims ); }
bool moab::GeomUtil::box_tri_overlap | ( | const CartVect | triangle_corners[3], |
const CartVect & | box_min_corner, | ||
const CartVect & | box_max_corner, | ||
double | tolerance | ||
) |
Test if triangle intersects axis-aligned box.
Test if a triangle intersects an axis-aligned box.
triangle_corners | The corners of the triangle. |
box_min_corner | The smallest coordinates of the box along each axis. The corner of the box for which all three coordinate values are smaller than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the -X, -Y, and -Z sides respectively. |
box_max_corner | The largest coordinates of the box along each axis. The corner of the box for which all three coordinate values are larger than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the +X, +Y, and +Z sides respectively. |
tolerance | The tolerance used in the intersection test. The box size is increased by this amount before the intersection test. |
Definition at line 509 of file GeomUtil.cpp.
References box_tri_overlap().
{ const CartVect box_center = 0.5 * ( box_max_corner + box_min_corner ); const CartVect box_hf_dim = 0.5 * ( box_max_corner - box_min_corner ); return box_tri_overlap( triangle_corners, box_center, box_hf_dim + CartVect( tolerance ) ); }
bool moab::GeomUtil::boxes_overlap | ( | const CartVect & | box_min1, |
const CartVect & | box_max1, | ||
const CartVect & | box_min2, | ||
const CartVect & | box_max2, | ||
double | tolerance | ||
) |
Definition at line 1333 of file GeomUtil.cpp.
Referenced by bounding_boxes_overlap().
void moab::GeomUtil::closest_location_on_box | ( | const CartVect & | min, |
const CartVect & | max, | ||
const CartVect & | point, | ||
CartVect & | closest | ||
) |
Definition at line 1315 of file GeomUtil.cpp.
Referenced by box_point_overlap().
{ closest[0] = point[0] < min[0] ? min[0] : point[0] > max[0] ? max[0] : point[0]; closest[1] = point[1] < min[1] ? min[1] : point[1] > max[1] ? max[1] : point[1]; closest[2] = point[2] < min[2] ? min[2] : point[2] > max[2] ? max[2] : point[2]; }
void moab::GeomUtil::closest_location_on_polygon | ( | const CartVect & | location, |
const CartVect * | vertices, | ||
int | num_vertices, | ||
CartVect & | closest_out | ||
) |
find closest location on polygon
Find closest location on polygon
location | Input position to evaluate from |
vertices | Array of corner vertex coordinates. |
num_vertices | Length of 'vertices' array. |
closest_out | Result position |
Definition at line 1244 of file GeomUtil.cpp.
References t.
Referenced by moab::OrientedBoxTreeTool::closest_to_location().
{ const int n = num_vertices; CartVect d, p, v; double shortest_sqr, dist_sqr, t_closest, t; int i, e; // Find closest edge of polygon. e = n - 1; v = vertices[0] - vertices[e]; t_closest = ( v % ( location - vertices[e] ) ) / ( v % v ); if( t_closest < 0.0 ) d = location - vertices[e]; else if( t_closest > 1.0 ) d = location - vertices[0]; else d = location - vertices[e] - t_closest * v; shortest_sqr = d % d; for( i = 0; i < n - 1; ++i ) { v = vertices[i + 1] - vertices[i]; t = ( v % ( location - vertices[i] ) ) / ( v % v ); if( t < 0.0 ) d = location - vertices[i]; else if( t > 1.0 ) d = location - vertices[i + 1]; else d = location - vertices[i] - t * v; dist_sqr = d % d; if( dist_sqr < shortest_sqr ) { e = i; shortest_sqr = dist_sqr; t_closest = t; } } // If we are beyond the bounds of the edge, then // the point is outside and closest to a vertex if( t_closest <= 0.0 ) { closest_out = vertices[e]; return; } else if( t_closest >= 1.0 ) { closest_out = vertices[( e + 1 ) % n]; return; } // Now check which side of the edge we are one const CartVect v0 = vertices[e] - vertices[( e + n - 1 ) % n]; const CartVect v1 = vertices[( e + 1 ) % n] - vertices[e]; const CartVect v2 = vertices[( e + 2 ) % n] - vertices[( e + 1 ) % n]; const CartVect norm = ( 1.0 - t_closest ) * ( v0 * v1 ) + t_closest * ( v1 * v2 ); // if on outside of edge, result is closest point on edge if( ( norm % ( ( vertices[e] - location ) * v1 ) ) <= 0.0 ) { closest_out = vertices[e] + t_closest * v1; return; } // Inside. Project to plane defined by point and normal at // closest edge const double D = -( norm % ( vertices[e] + t_closest * v1 ) ); closest_out = ( location - ( norm % location + D ) * norm ) / ( norm % norm ); }
void moab::GeomUtil::closest_location_on_tri | ( | const CartVect & | location, |
const CartVect * | vertices, | ||
CartVect & | closest_out | ||
) |
find closest location on triangle
Find closest location on linear triangle.
location | Input position to evaluate from |
vertices | Array of three corner vertex coordinates. |
closest_out | Result position |
Definition at line 1060 of file GeomUtil.cpp.
References t.
Referenced by closest_location_on_tri(), moab::OrientedBoxTreeTool::closest_to_location(), moab::closest_to_triangles(), moab::AdaptiveKDTree::sphere_intersect_triangles(), and moab::OrientedBoxTreeTool::sphere_intersect_triangles().
{ // ops comparisons const CartVect sv( vertices[1] - vertices[0] ); // +3 = 3 const CartVect tv( vertices[2] - vertices[0] ); // +3 = 6 const CartVect pv( vertices[0] - location ); // +3 = 9 const double ss = sv % sv; // +5 = 14 const double st = sv % tv; // +5 = 19 const double tt = tv % tv; // +5 = 24 const double sp = sv % pv; // +5 = 29 const double tp = tv % pv; // +5 = 34 const double det = ss * tt - st * st; // +3 = 37 double s = st * tp - tt * sp; // +3 = 40 double t = st * sp - ss * tp; // +3 = 43 if( s + t < det ) { // +1 = 44, +1 = 1 if( s < 0 ) { // +1 = 2 if( t < 0 ) { // +1 = 3 // region 4 if( sp < 0 ) { // +1 = 4 if( -sp > ss ) // +1 = 5 closest_out = vertices[1]; // 44 5 else closest_out = vertices[0] - ( sp / ss ) * sv; // +7 = 51, 5 } else if( tp < 0 ) { // +1 = 5 if( -tp > tt ) // +1 = 6 closest_out = vertices[2]; // 44, 6 else closest_out = vertices[0] - ( tp / tt ) * tv; // +7 = 51, 6 } else { closest_out = vertices[0]; // 44, 5 } } else { // region 3 if( tp >= 0 ) // +1 = 4 closest_out = vertices[0]; // 44, 4 else if( -tp >= tt ) // +1 = 5 closest_out = vertices[2]; // 44, 5 else closest_out = vertices[0] - ( tp / tt ) * tv; // +7 = 51, 5 } } else if( t < 0 ) { // +1 = 3 // region 5; if( sp >= 0.0 ) // +1 = 4 closest_out = vertices[0]; // 44, 4 else if( -sp >= ss ) // +1 = 5 closest_out = vertices[1]; // 44 5 else closest_out = vertices[0] - ( sp / ss ) * sv; // +7 = 51, 5 } else { // region 0 const double inv_det = 1.0 / det; // +1 = 45 s *= inv_det; // +1 = 46 t *= inv_det; // +1 = 47 closest_out = vertices[0] + s * sv + t * tv; //+12 = 59, 3 } } else { if( s < 0 ) { // +1 = 2 // region 2 s = st + sp; // +1 = 45 t = tt + tp; // +1 = 46 if( t > s ) { // +1 = 3 const double num = t - s; // +1 = 47 const double den = ss - 2 * st + tt; // +3 = 50 if( num > den ) // +1 = 4 closest_out = vertices[1]; // 50, 4 else { s = num / den; // +1 = 51 t = 1 - s; // +1 = 52 closest_out = s * vertices[1] + t * vertices[2]; // +9 = 61, 4 } } else if( t <= 0 ) // +1 = 4 closest_out = vertices[2]; // 46, 4 else if( tp >= 0 ) // +1 = 5 closest_out = vertices[0]; // 46, 5 else closest_out = vertices[0] - ( tp / tt ) * tv; // +7 = 53, 5 } else if( t < 0 ) { // +1 = 3 // region 6 t = st + tp; // +1 = 45 s = ss + sp; // +1 = 46 if( s > t ) { // +1 = 4 const double num = t - s; // +1 = 47 const double den = tt - 2 * st + ss; // +3 = 50 if( num > den ) // +1 = 5 closest_out = vertices[2]; // 50, 5 else { t = num / den; // +1 = 51 s = 1 - t; // +1 = 52 closest_out = s * vertices[1] + t * vertices[2]; // +9 = 61, 5 } } else if( s <= 0 ) // +1 = 5 closest_out = vertices[1]; // 46, 5 else if( sp >= 0 ) // +1 = 6 closest_out = vertices[0]; // 46, 6 else closest_out = vertices[0] - ( sp / ss ) * sv; // +7 = 53, 6 } else { // region 1 const double num = tt + tp - st - sp; // +3 = 47 if( num <= 0 ) { // +1 = 4 closest_out = vertices[2]; // 47, 4 } else { const double den = ss - 2 * st + tt; // +3 = 50 if( num >= den ) // +1 = 5 closest_out = vertices[1]; // 50, 5 else { s = num / den; // +1 = 51 t = 1 - s; // +1 = 52 closest_out = s * vertices[1] + t * vertices[2]; // +9 = 61, 5 } } } } }
void moab::GeomUtil::closest_location_on_tri | ( | const CartVect & | location, |
const CartVect * | vertices, | ||
double | tolerance, | ||
CartVect & | closest_out, | ||
int & | closest_topo | ||
) |
find closest topological location on triangle
Find closest location on linear triangle.
location | Input position to evaluate from |
vertices | Array of three corner vertex coordinates. |
tolerance | Tolerance to use when comparing to corners and edges |
closest_out | Result position |
closest_topo | Closest topological entity 0-2 : vertex index 3-5 : edge beginning at closest_topo - 3 6 : triangle interior |
Definition at line 1205 of file GeomUtil.cpp.
References closest_location_on_tri(), t, and moab::tolerance.
{ const double tsqr = tolerance * tolerance; int i; CartVect pv[3], ev, ep; double t; closest_location_on_tri( location, vertices, closest_out ); for( i = 0; i < 3; ++i ) { pv[i] = vertices[i] - closest_out; if( ( pv[i] % pv[i] ) <= tsqr ) { closest_topo = i; return; } } for( i = 0; i < 3; ++i ) { ev = vertices[( i + 1 ) % 3] - vertices[i]; t = ( ev % pv[i] ) / ( ev % ev ); ep = closest_out - ( vertices[i] + t * ev ); if( ( ep % ep ) <= tsqr ) { closest_topo = i + 3; return; } } closest_topo = 6; }
static double moab::GeomUtil::dot_abs | ( | const CartVect & | u, |
const CartVect & | v | ||
) | [inline, static] |
Definition at line 65 of file GeomUtil.cpp.
Referenced by box_hex_overlap(), box_linear_elem_overlap(), and box_tet_overlap().
{
return fabs( u[0] * v[0] ) + fabs( u[1] * v[1] ) + fabs( u[2] * v[2] );
}
bool moab::GeomUtil::first | ( | const CartVect & | a, |
const CartVect & | b | ||
) | [inline] |
Definition at line 114 of file GeomUtil.cpp.
Referenced by MetisPartitioner::assemble_taggedsets_graph(), moab::check_range(), moab::TypeSequenceManager::check_valid_handles(), moab::OrientedBox::covariance_data_from_tris(), moab::ParallelComm::create_interface_sets(), moab::ReadHDF5::delete_non_side_elements(), moab::TypeSequenceManager::erase(), filter_options(), filter_options1(), moab::MeshSet::FIRST_OF_DIM(), moab::get_adjacencies_union(), moab::Core::get_connectivity(), moab::Core::get_coords(), moab::Core::get_entities_by_dimension(), moab::RangeSetIterator::get_next_by_dimension(), moab::Core::get_number_entities_by_dimension(), moab::AEntityFactory::get_zero_to_n_elements(), moab::WriteHDF5::initialize_mesh(), moab::Range::insert(), moab::intersect(), moab::WriteGMV::local_write_mesh(), moab::MergeMesh::merge_using_integer_tag(), moab::Range::num_of_dimension(), plucker_edge_test(), moab::DualTool::print_cell(), ProgOptions::printUsage(), moab::ReadHDF5::read_set_data(), moab::ParallelComm::resolve_shared_ents(), moab::BVHTree::set_interval(), moab::Bvh_tree< _Entity_handles, _Box, _Moab, _Parametrizer >::set_interval(), moab::ParCommGraph::settle_comm_by_ids(), moab::FBEngine::split_surface(), moab::Range::subset_by_dimension(), tag_info_test(), moab::ParallelMergeMesh::TagSharedElements(), v_quad_distortion(), v_quad_oddy(), v_tri_scaled_jacobian(), and moab::ReadVtk::vtk_read_polygons().
{ if( a[0] < b[0] ) { return true; } else if( a[0] == b[0] ) { if( a[1] < b[1] ) { return true; } else if( a[1] == b[1] ) { if( a[2] < b[2] ) { return true; } else { return false; } } else { return false; } } else { return false; } }
static void moab::GeomUtil::min_max_3 | ( | double | a, |
double | b, | ||
double | c, | ||
double & | min, | ||
double & | max | ||
) | [inline, static] |
Definition at line 38 of file GeomUtil.cpp.
Referenced by box_tet_overlap_edge().
{ if( a < b ) { if( a < c ) { min = a; max = b > c ? b : c; } else { min = c; max = b; } } else if( b < c ) { min = b; max = a > c ? a : c; } else { min = c; max = a; } }
bool moab::GeomUtil::nat_coords_trilinear_hex | ( | const CartVect * | corner_coords, |
const CartVect & | x, | ||
CartVect & | xi, | ||
double | tol | ||
) |
Definition at line 1516 of file GeomUtil.cpp.
References moab::GeomUtil::VolMap::solve_inverse().
Referenced by point_in_trilinear_hex().
{
return LinearHexMap( corner_coords ).solve_inverse( x, xi, tol );
}
double moab::GeomUtil::plucker_edge_test | ( | const CartVect & | vertexa, |
const CartVect & | vertexb, | ||
const CartVect & | ray, | ||
const CartVect & | ray_normal | ||
) |
Definition at line 148 of file GeomUtil.cpp.
References first().
Referenced by plucker_ray_tri_intersect().
{ double pip; const double near_zero = 10 * std::numeric_limits< double >::epsilon(); if( first( vertexa, vertexb ) ) { const CartVect edge = vertexb - vertexa; const CartVect edge_normal = edge * vertexa; pip = ray % edge_normal + ray_normal % edge; } else { const CartVect edge = vertexa - vertexb; const CartVect edge_normal = edge * vertexb; pip = ray % edge_normal + ray_normal % edge; pip = -pip; } if( near_zero > fabs( pip ) ) pip = 0.0; return pip; }
bool moab::GeomUtil::plucker_ray_tri_intersect | ( | const CartVect | vertices[3], |
const CartVect & | origin, | ||
const CartVect & | direction, | ||
double & | dist_out, | ||
const double * | nonneg_ray_len, | ||
const double * | neg_ray_len, | ||
const int * | orientation, | ||
intersection_type * | type | ||
) |
Definition at line 193 of file GeomUtil.cpp.
References EXIT_EARLY, plucker_edge_test(), and type_list.
Referenced by moab::RayIntersectSets::leaf(), and moab::OrientedBoxTreeTool::ray_intersect_triangles().
{ const CartVect raya = direction; const CartVect rayb = direction * origin; // Determine the value of the first Plucker coordinate from edge 0 double plucker_coord0 = plucker_edge_test( vertices[0], vertices[1], raya, rayb ); // If orientation is set, confirm that sign of plucker_coordinate indicate // correct orientation of intersection if( orientation && ( *orientation ) * plucker_coord0 > 0 ) { EXIT_EARLY } // Determine the value of the second Plucker coordinate from edge 1 double plucker_coord1 = plucker_edge_test( vertices[1], vertices[2], raya, rayb ); // If orientation is set, confirm that sign of plucker_coordinate indicate // correct orientation of intersection if( orientation ) { if( ( *orientation ) * plucker_coord1 > 0 ) { EXIT_EARLY } // If the orientation is not specified, all plucker_coords must be the same sign or // zero. } else if( ( 0.0 < plucker_coord0 && 0.0 > plucker_coord1 ) || ( 0.0 > plucker_coord0 && 0.0 < plucker_coord1 ) ) { EXIT_EARLY } // Determine the value of the second Plucker coordinate from edge 2 double plucker_coord2 = plucker_edge_test( vertices[2], vertices[0], raya, rayb ); // If orientation is set, confirm that sign of plucker_coordinate indicate // correct orientation of intersection if( orientation ) { if( ( *orientation ) * plucker_coord2 > 0 ) { EXIT_EARLY } // If the orientation is not specified, all plucker_coords must be the same sign or // zero. } else if( ( 0.0 < plucker_coord1 && 0.0 > plucker_coord2 ) || ( 0.0 > plucker_coord1 && 0.0 < plucker_coord2 ) || ( 0.0 < plucker_coord0 && 0.0 > plucker_coord2 ) || ( 0.0 > plucker_coord0 && 0.0 < plucker_coord2 ) ) { EXIT_EARLY } // check for coplanar case to avoid dividing by zero if( 0.0 == plucker_coord0 && 0.0 == plucker_coord1 && 0.0 == plucker_coord2 ) { EXIT_EARLY } // get the distance to intersection const double inverse_sum = 1.0 / ( plucker_coord0 + plucker_coord1 + plucker_coord2 ); assert( 0.0 != inverse_sum ); const CartVect intersection( plucker_coord0 * inverse_sum * vertices[2] + plucker_coord1 * inverse_sum * vertices[0] + plucker_coord2 * inverse_sum * vertices[1] ); // To minimize numerical error, get index of largest magnitude direction. int idx = 0; double max_abs_dir = 0; for( unsigned int i = 0; i < 3; ++i ) { if( fabs( direction[i] ) > max_abs_dir ) { idx = i; max_abs_dir = fabs( direction[i] ); } } const double dist = ( intersection[idx] - origin[idx] ) / direction[idx]; // is the intersection within distance limits? if( ( nonneg_ray_len && *nonneg_ray_len < dist ) || // intersection is beyond positive limit ( neg_ray_len && *neg_ray_len >= dist ) || // intersection is behind negative limit ( !neg_ray_len && 0 > dist ) ) { // Unless a neg_ray_len is used, don't return negative distances EXIT_EARLY } dist_out = dist; if( type ) *type = type_list[( ( 0.0 == plucker_coord2 ) << 2 ) + ( ( 0.0 == plucker_coord1 ) << 1 ) + ( 0.0 == plucker_coord0 )]; return true; }
bool moab::GeomUtil::point_in_trilinear_hex | ( | const CartVect * | hex, |
const CartVect & | xyz, | ||
double | etol | ||
) |
Definition at line 1521 of file GeomUtil.cpp.
References nat_coords_trilinear_hex().
Referenced by hex_containing_point().
{ CartVect xi; return nat_coords_trilinear_hex( hex, xyz, xi, etol ) && fabs( xi[0] ) - 1 < etol && fabs( xi[1] ) - 1 < etol && fabs( xi[2] ) - 1 < etol; }
static CartVect moab::GeomUtil::quad_norm | ( | const CartVect & | v1, |
const CartVect & | v2, | ||
const CartVect & | v3, | ||
const CartVect & | v4 | ||
) | [inline, static] |
Definition at line 554 of file GeomUtil.cpp.
Referenced by box_hex_overlap(), and box_linear_elem_overlap().
{
return ( -v1 + v2 + v3 - v4 ) * ( -v1 - v2 + v3 + v4 );
}
bool moab::GeomUtil::ray_box_intersect | ( | const CartVect & | box_min, |
const CartVect & | box_max, | ||
const CartVect & | ray_pt, | ||
const CartVect & | ray_dir, | ||
double & | t_enter, | ||
double & | t_exit | ||
) |
Find range of overlap between ray and axis-aligned box.
box_min | Box corner with minimum coordinate values |
box_max | Box corner with minimum coordinate values |
ray_pt | Coordinates of start point of ray |
ray_dir | Directionion vector for ray such that the ray is defined by r(t) = ray_point + t * ray_vect for t > 0. |
t_enter | Output: if return value is true, this value is the parameter location along the ray at which the ray entered the leaf. If return value is false, then this value is undefined. |
t_exit | Output: if return value is true, this value is the parameter location along the ray at which the ray exited the leaf. If return value is false, then this value is undefined. |
Definition at line 347 of file GeomUtil.cpp.
Referenced by moab::AdaptiveKDTreeIter::intersect_ray().
{ const double epsilon = 1e-12; double t1, t2; // Use 'slabs' method from 13.6.1 of Akenine-Moller t_enter = 0.0; t_exit = std::numeric_limits< double >::infinity(); // Intersect with each pair of axis-aligned planes bounding // opposite faces of the leaf box bool ray_is_valid = false; // is ray direction vector zero? for( int axis = 0; axis < 3; ++axis ) { if( fabs( ray_dir[axis] ) < epsilon ) { // ray parallel to planes if( ray_pt[axis] >= box_min[axis] && ray_pt[axis] <= box_max[axis] ) continue; else return false; } // find t values at which ray intersects each plane ray_is_valid = true; t1 = ( box_min[axis] - ray_pt[axis] ) / ray_dir[axis]; t2 = ( box_max[axis] - ray_pt[axis] ) / ray_dir[axis]; // t_enter = max( t_enter_x, t_enter_y, t_enter_z ) // t_exit = min( t_exit_x, t_exit_y, t_exit_z ) // where // t_enter_x = min( t1_x, t2_x ); // t_exit_x = max( t1_x, t2_x ) if( t1 < t2 ) { if( t_enter < t1 ) t_enter = t1; if( t_exit > t2 ) t_exit = t2; } else { if( t_enter < t2 ) t_enter = t2; if( t_exit > t1 ) t_exit = t1; } } return ray_is_valid && ( t_enter <= t_exit ); }
bool moab::GeomUtil::ray_tri_intersect | ( | const CartVect | vertices[3], |
const CartVect & | ray_point, | ||
const CartVect & | ray_unit_direction, | ||
double & | t_out, | ||
const double * | ray_length = 0 |
||
) |
Test for intersection between a ray and a triangle.
ray_point | The start point of the ray. |
ray_unit_direciton | The direction of the ray. Must be a unit vector. |
t_out | Output: The distance along the ray from ray_point in the direction of ray_unit_direction at which the ray itersected the triangle. |
ray_length | Optional: If non-null, a pointer a maximum length for the ray, converting this function to a segment-tri- intersect test. |
Definition at line 299 of file GeomUtil.cpp.
References t.
Referenced by moab::AdaptiveKDTree::ray_intersect_triangles().
{ const CartVect p0 = vertices[0] - vertices[1]; // abc const CartVect p1 = vertices[0] - vertices[2]; // def // ghi<-v const CartVect p = vertices[0] - b; // jkl const CartVect c = p1 * v; // eiMinushf,gfMinusdi,dhMinuseg const double mP = p0 % c; const double betaP = p % c; if( mP > 0 ) { if( betaP < 0 ) return false; } else if( mP < 0 ) { if( betaP > 0 ) return false; } else { return false; } const CartVect d = p0 * p; // jcMinusal,blMinuskc,akMinusjb double gammaP = v % d; if( mP > 0 ) { if( gammaP < 0 || betaP + gammaP > mP ) return false; } else if( betaP + gammaP < mP || gammaP > 0 ) return false; const double tP = p1 % d; const double m = 1.0 / mP; const double beta = betaP * m; const double gamma = gammaP * m; const double t = -tP * m; if( ray_length && t > *ray_length ) return false; if( beta < 0 || gamma < 0 || beta + gamma > 1 || t < 0.0 ) return false; t_out = t; return true; }
bool moab::GeomUtil::segment_box_intersect | ( | CartVect | box_min, |
CartVect | box_max, | ||
const CartVect & | seg_pt, | ||
const CartVect & | seg_unit_dir, | ||
double & | seg_start, | ||
double & | seg_end | ||
) |
Given a line segment and an axis-aligned box, return the sub-segment of the line segment that itersects the box.
Can be used to intersect ray with box by passing seg_end as HUGE_VAL or std::numeric_limits<double>::maximum().
box_min | Minimum corner of axis-aligned box |
box_max | Maximum corner of axis-aligned box |
seg_pt | A point in the line containing the segement |
seg_unit_dir | A unit vector in the direction of the line containing the semgent. |
seg_start | The distance from seg_pt in the direction of seg_unit_dir at which the segment begins. As input, the start of the original segment, as output, the start of the sub-segment intersecting the box. Note: seg_start must be less than seg_end |
seg_end | The distance from seg_pt in the direction of seg_unit_dir at which the segment ends. As input, the end of the original segment, as output, the end of the sub-segment intersecting the box. Note: seg_start must be less than seg_end |
Definition at line 70 of file GeomUtil.cpp.
References moab::Util::is_finite().
Referenced by moab::AdaptiveKDTree::ray_intersect_triangles().
{ // translate so that seg_pt is at origin box_min -= seg_pt; box_max -= seg_pt; for( unsigned i = 0; i < 3; ++i ) { // X, Y, and Z slabs // intersect line with slab planes const double t_min = box_min[i] / seg_unit_dir[i]; const double t_max = box_max[i] / seg_unit_dir[i]; // check if line is parallel to planes if( !Util::is_finite( t_min ) ) { if( box_min[i] > 0.0 || box_max[i] < 0.0 ) return false; continue; } if( seg_unit_dir[i] < 0 ) { if( t_min < seg_end ) seg_end = t_min; if( t_max > seg_start ) seg_start = t_max; } else { // seg_unit_dir[i] > 0 if( t_min > seg_start ) seg_start = t_min; if( t_max < seg_end ) seg_end = t_max; } } return seg_start <= seg_end; }
static CartVect moab::GeomUtil::tri_norm | ( | const CartVect & | v1, |
const CartVect & | v2, | ||
const CartVect & | v3 | ||
) | [inline, static] |
Definition at line 559 of file GeomUtil.cpp.
Referenced by box_linear_elem_overlap().
{
return ( v2 - v1 ) * ( v3 - v1 );
}
const intersection_type moab::GeomUtil::type_list[] = { INTERIOR, EDGE0, EDGE1, NODE1, EDGE2, NODE0, NODE2 } |
Definition at line 125 of file GeomUtil.hpp.
Referenced by plucker_ray_tri_intersect().