Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
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00001 /** 00002 * MOAB, a Mesh-Oriented datABase, is a software component for creating, 00003 * storing and accessing finite element mesh data. 00004 * 00005 * Copyright 2004 Sandia Corporation. Under the terms of Contract 00006 * DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 00007 * retains certain rights in this software. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU Lesser General Public 00011 * License as published by the Free Software Foundation; either 00012 * version 2.1 of the License, or (at your option) any later version. 00013 * 00014 */ 00015 00016 #ifndef MB_ENTITY_TYPE_H 00017 #define MB_ENTITY_TYPE_H 00018 00019 /* This file can be used to define several different things. 00020 * 00021 * A) If included in C code (not C++), it defines: 00022 * 1) An enum named MBEntityType, guarded by the MB_ENTITY_TYPE_H 00023 * include guards and 00024 * 2) a typedef MBEntityType guarded by MOAB_ENTITY_TYPE_C include guards. 00025 * 00026 * B) If included in C++ code, it defines: 00027 * 1) An enum named EntiyType in the MOAB namespace, guarded 00028 * by the MB_ENTITY_TYPE include guards 00029 * 2) Increment and decrement oeprators for the moab::EntityType enum, 00030 * also guarded by the MB_ENTITY_TYPE include guards 00031 * 3) A typedef for moab::EntityType in the global namespace 00032 * named MBEntityType, guarded by the MOAB_ENTITY_TYPE_NS_ONLY 00033 * include guards 00034 * 00035 * The C and C++ code should be entirely independent. They are defined 00036 * in the same file only to avoid code duplication and inconsistent enum 00037 * values. OTOH, the C++ definitions must be in the same file because 00038 * the compiler must treat both the namespaced and non-namespaced names 00039 * as the same type. 00040 * 00041 * The C++ code must be able to provide: 00042 * a) An enum in the moab namespace 00043 * b) An enum in the global namespace that is the *same type* 00044 * as a) as far as the compiler is concerned. 00045 * c) Nothing in the global namespace unless requested 00046 * d) No breakage if both namespaced and non-namespaced headers 00047 * are both included. 00048 * 00049 * This is acheived with the somewhat complicated set of multiple 00050 * included guards described above, where moab/EntityType.hpp will 00051 * include this file with MOAB_ENTITY_TYPE_NS_OLNY temporarily defined 00052 * so as to pull in only the namespaced version at that time, without 00053 * prohibiting the non-namespaced version from being pulled in previously 00054 * or later. 00055 */ 00056 #ifdef __cplusplus 00057 namespace moab 00058 { 00059 #define MOAB_ENTITY_TYPE_NAME EntityType 00060 #else /* __cplusplus */ 00061 #define MOAB_ENTITY_TYPE_NAME MBEntityType 00062 #endif /* __cplusplus */ 00063 00064 /*! Entity types defined in MOAB and MBCN 00065 * The ordering here must ensure that all element types are 00066 * grouped together and all elements of similar dimension are 00067 * grouped together. 00068 */ 00069 enum MOAB_ENTITY_TYPE_NAME 00070 { 00071 MBVERTEX = 0, /**< Mesh Vertex AKA node */ 00072 MBEDGE, /**< Mesh Edge */ 00073 MBTRI, /**< Triangular element (including shells) */ 00074 MBQUAD, /**< Quadrilateral element (including shells) */ 00075 MBPOLYGON, /**< Polygon */ 00076 MBTET, /**< Tetrahedral element */ 00077 MBPYRAMID, /**< Pyramid element (where are the face ids for this defined?) */ 00078 MBPRISM, /**< Wedge element (Exodus has one, Cubit doesn't. Does Mesh need it?) */ 00079 MBKNIFE, /**< Knife element */ 00080 MBHEX, /**< Hexahedral element */ 00081 MBPOLYHEDRON, /**< Polyhedron */ 00082 MBENTITYSET, /**< MeshSet */ 00083 MBMAXTYPE /**< Just a place keeper - must be the # of entities, for array */ 00084 /**< dimensioning purposes */ 00085 }; 00086 00087 #ifdef __cplusplus 00088 /** prefix increment operator for MBEntityType */ 00089 inline MOAB_ENTITY_TYPE_NAME& operator++( MOAB_ENTITY_TYPE_NAME& type ) 00090 { 00091 return type = static_cast< MOAB_ENTITY_TYPE_NAME >( type + 1 ); 00092 } 00093 00094 /** postfix increment operator for MBEntityType */ 00095 inline MOAB_ENTITY_TYPE_NAME operator++( MOAB_ENTITY_TYPE_NAME& type, int ) 00096 { 00097 MOAB_ENTITY_TYPE_NAME oldval = type; 00098 ++type; 00099 return oldval; 00100 } 00101 00102 /** prefix increment operator for MBEntityType */ 00103 inline MOAB_ENTITY_TYPE_NAME& operator--( MOAB_ENTITY_TYPE_NAME& type ) 00104 { 00105 return type = static_cast< MOAB_ENTITY_TYPE_NAME >( type - 1 ); 00106 } 00107 00108 /** postfix increment operator for MBEntityType */ 00109 inline MOAB_ENTITY_TYPE_NAME operator--( MOAB_ENTITY_TYPE_NAME& type, int ) 00110 { 00111 MOAB_ENTITY_TYPE_NAME oldval = type; 00112 --type; 00113 return oldval; 00114 } 00115 00116 } /* namespace moab*/ 00117 #endif /* __cplusplus */ 00118 00119 #undef MOAB_ENTITY_TYPE_NAME 00120 #endif /* MB_ENTITY_TYPE_H */ 00121 00122 #ifdef __cplusplus 00123 #ifndef MOAB_ENTITY_TYPE_NS_ONLY 00124 #define MOAB_ENTITY_TYPE_NS_ONLY 00125 typedef moab::EntityType MBEntityType; 00126 using moab::MBEDGE; 00127 using moab::MBENTITYSET; 00128 using moab::MBHEX; 00129 using moab::MBKNIFE; 00130 using moab::MBMAXTYPE; 00131 using moab::MBPOLYGON; 00132 using moab::MBPOLYHEDRON; 00133 using moab::MBPRISM; 00134 using moab::MBPYRAMID; 00135 using moab::MBQUAD; 00136 using moab::MBTET; 00137 using moab::MBTRI; 00138 using moab::MBVERTEX; 00139 #endif /* MOAB_ENTITY_TYPE_NS_ONLY */ 00140 #else /* __cplusplus */ 00141 #ifndef MOAB_ENTITY_TYPE_C 00142 #define MOAB_ENTITY_TYPE_C 00143 typedef enum MBEntityType MBEntityType; 00144 #endif /* MOAB_ENTITY_TYPE_C */ 00145 #endif /* __cplusplus */