Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
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#include <iostream>
#include <cstdlib>
#include "MBCore.hpp"
#include "MBRange.hpp"
#include "MBTagConventions.hpp"
Go to the source code of this file.
Classes | |
struct | edge |
Functions | |
int | compare_edge (const void *a, const void *b) |
MBErrorCode | skin_tris (MBInterface *mb, MBRange tris, MBRange &skin_edges) |
int | main (int argc, char **argv) |
int compare_edge | ( | const void * | a, |
const void * | b | ||
) |
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 134 of file SkinMesh.cpp.
References dim, GEOM_DIMENSION_TAG_NAME, mb, MB_SUCCESS, MB_TYPE_INTEGER, MBEDGE, MBENTITYSET, MBTRI, and skin_tris().
{ if( 1 == argc ) { std::cout << "Usage: " << argv[0] << " <filename>" << std::endl; return 0; } // get MOAB instance and read the file MBCore* mb = new MBCore(); MBErrorCode rval = mb->load_file( argv[1] ); if( MB_SUCCESS != rval ) return 0; // this optimized skinner requires removing all MBEdges from the MOAB instance MBRange edges; rval = mb->get_entities_by_type( 0, MBEDGE, edges ); if( MB_SUCCESS != rval ) return 0; if( !edges.empty() ) std::cout << "Warning: deleting all MBEdges" << std::endl; rval = mb->delete_entities( edges ); if( MB_SUCCESS != rval ) return 0; // get surface sets MBTag geom_tag; rval = mb->tag_get_handle( GEOM_DIMENSION_TAG_NAME, 1, MB_TYPE_INTEGER, geom_tag ); if( MB_SUCCESS != rval ) return 0; MBRange surf_sets; int two = 2; void* dim[] = { &two }; rval = mb->get_entities_by_type_and_tag( 0, MBENTITYSET, &geom_tag, dim, 1, surf_sets ); if( MB_SUCCESS != rval ) return 0; // skin each surface for( MBRange::iterator i = surf_sets.begin(); i != surf_sets.end(); ++i ) { // get triangles in the surface set MBRange tris; rval = mb->get_entities_by_type( *i, MBTRI, tris ); if( MB_SUCCESS != rval ) return 0; // call the skinning function MBRange skin_edges; rval = skin_tris( mb, tris, skin_edges ); if( MB_SUCCESS != rval ) return 0; // do something with the result std::cout << "surface has " << skin_edges.size() << " skin edges" << std::endl; // remove the edges for the optimized skinner rval = mb->delete_entities( skin_edges ); if( MB_SUCCESS != rval ) return 0; } }
MBErrorCode skin_tris | ( | MBInterface * | mb, |
MBRange | tris, | ||
MBRange & | skin_edges | ||
) |
Definition at line 32 of file SkinMesh.cpp.
References MB_ENTITY_NOT_FOUND, MB_SUCCESS, MBEDGE, MBTRI, edge::v0, and edge::v1.
Referenced by main().
{ // Empty the output range and make sure that the input range is only tris skin_edges.clear(); if( tris.empty() ) return MB_ENTITY_NOT_FOUND; if( !tris.all_of_type( MBTRI ) ) return MB_FAILURE; // Remove edges from the instance. int n_edges; MBErrorCode rval = mb->get_number_entities_by_type( 0, MBEDGE, n_edges ); if( MB_SUCCESS != rval ) return rval; if( 0 != n_edges ) { std::cerr << "skin_tris: failed because " << n_edges << " edges exist in the MOAB instance" << std::endl; return MB_FAILURE; } // Get connectivity. Do not create MBEdges. edge* edges = new edge[3 * tris.size()]; int n_verts; int ii = 0; for( MBRange::iterator i = tris.begin(); i != tris.end(); ++i ) { const MBEntityHandle* conn; rval = mb->get_connectivity( *i, conn, n_verts ); if( MB_SUCCESS != rval ) return rval; if( 3 != n_verts ) return MB_FAILURE; // points should not be degenerate if( conn[0] == conn[1] || conn[1] == conn[2] || conn[2] == conn[0] ) { std::cerr << "skin_tris: degenerate triangle" << std::endl; return MB_FAILURE; } // make edges edges[3 * ii + 0].v0 = conn[0]; edges[3 * ii + 0].v1 = conn[1]; edges[3 * ii + 1].v0 = conn[1]; edges[3 * ii + 1].v1 = conn[2]; edges[3 * ii + 2].v0 = conn[2]; edges[3 * ii + 2].v1 = conn[0]; ii++; } // Ensure that the first vertex handle is the lowest for( unsigned int i = 0; i < 3 * tris.size(); ++i ) { if( edges[i].v0 > edges[i].v1 ) { MBEntityHandle temp = edges[i].v0; edges[i].v0 = edges[i].v1; edges[i].v1 = temp; } } // Sort by first handle, then second handle. qsort( edges, 3 * tris.size(), sizeof( struct edge ), compare_edge ); // Go through array, saving edges that are not paired. for( unsigned int i = 0; i < 3 * tris.size(); i++ ) { // If the last edge has not been paired, create it. This avoids overrunning // the edges array with i+1. if( 3 * tris.size() - 1 == i ) { const MBEntityHandle conn[2] = { edges[i].v0, edges[i].v1 }; MBEntityHandle edge; rval = mb->create_element( MBEDGE, conn, 2, edge ); if( MB_SUCCESS != rval ) return rval; skin_edges.insert( edge ); // If a match exists, skip ahead } else if( edges[i].v0 == edges[i + 1].v0 && edges[i].v1 == edges[i + 1].v1 ) { i++; // test to make sure surface is manifold while( edges[i].v0 == edges[i + 1].v0 && edges[i].v1 == edges[i + 1].v1 ) { std::cout << "find_skin WARNING: non-manifold edge" << std::endl; mb->list_entity( edges[i].v0 ); mb->list_entity( edges[i].v1 ); ++i; } // otherwise a skin edge has been found } else { const MBEntityHandle conn[2] = { edges[i].v0, edges[i].v1 }; MBEntityHandle edge; rval = mb->create_element( MBEDGE, conn, 2, edge ); if( MB_SUCCESS != rval ) return rval; skin_edges.insert( edge ); } } delete[] edges; return MB_SUCCESS; }