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Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
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#include "moab/Core.hpp"
#include "moab/ProgOptions.hpp"
#include "moab/ReadUtilIface.hpp"
#include <map>
#include <iostream>
#include <cassert>
Go to the source code of this file.
Classes | |
struct | tag_struct |
Functions | |
ErrorCode | create_mesh_with_holes (Interface *mbImpl, int nquads, int nholes) |
int | main (int argc, char **argv) |
ErrorCode create_mesh_with_holes | ( | Interface * | mbImpl, |
int | nquads, | ||
int | nholes | ||
) |
Definition at line 230 of file DirectAccessWithHoles.cpp.
References moab::Interface::delete_entities(), ErrorCode, moab::ReadUtilIface::get_element_connect(), moab::ReadUtilIface::get_node_coords(), MB_CHK_SET_ERR, MB_SUCCESS, MBQUAD, and moab::Interface::query_interface().
Referenced by main().
{
// First make the mesh, a 1d array of quads with left hand side x = elem_num; vertices are
// numbered in layers
ReadUtilIface* read_iface;
ErrorCode rval = mbImpl->query_interface( read_iface );MB_CHK_SET_ERR( rval, "Error in query_interface" );
vector< double* > coords;
EntityHandle start_vert, start_elem, *connect;
// Create verts, num is 4(nquads+1) because they're in a 1d row; will initialize coords in loop
// over elems later
rval = read_iface->get_node_coords( 3, 2 * ( nquads + 1 ), 0, start_vert, coords );MB_CHK_SET_ERR( rval, "Error in get_node_arrays" );
// Create elems
rval = read_iface->get_element_connect( nquads, 4, MBQUAD, 0, start_elem, connect );MB_CHK_SET_ERR( rval, "Error in get_element_connect" );
for( int i = 0; i < nquads; i++ )
{
coords[0][2 * i] = coords[0][2 * i + 1] = (double)i; // x values are all i
coords[1][2 * i] = 0.0;
coords[1][2 * i + 1] = 1.0; // y coords
coords[2][2 * i] = coords[2][2 * i + 1] = (double)0.0; // z values, all zero (2d mesh)
EntityHandle quad_v = start_vert + 2 * i;
for( int j = 0; j < 4; j++ )
connect[4 * i + j] = quad_v + j; // Connectivity of each quad is a sequence starting from quad_v
}
// Last two vertices
// Cppcheck warning (false positive): variable coords is assigned a value that is never used
coords[0][2 * nquads] = coords[0][2 * nquads + 1] = (double)nquads;
coords[1][2 * nquads] = 0.0;
coords[1][2 * nquads + 1] = 1.0; // y coords
coords[2][2 * nquads] = coords[2][2 * nquads + 1] = (double)0.0; // z values, all zero (2d mesh)
// Now delete nholes elements, spaced approximately equally through mesh, so contiguous size is
// about nquads/(nholes + 1) reinterpret start_elem as the next element to be deleted
int de = nquads / ( nholes + 1 );
for( int i = 0; i < nholes; i++ )
{
start_elem += de;
rval = mbImpl->delete_entities( &start_elem, 1 );MB_CHK_SET_ERR( rval, "Error in delete_entities" );
}
return MB_SUCCESS;
}
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 55 of file DirectAccessWithHoles.cpp.
References ProgOptions::addOpt(), moab::Interface::adjacencies_iterate(), tag_struct::avg_ptr, moab::Range::begin(), moab::Interface::connect_iterate(), moab::Interface::coords_iterate(), create_mesh_with_holes(), moab::Range::end(), ErrorCode, moab::Interface::get_adjacencies(), moab::Interface::get_entities_by_handle(), MB_CHK_SET_ERR, MB_TAG_CREAT, MB_TAG_DENSE, MB_TYPE_DOUBLE, MB_TYPE_INTEGER, tag_struct::nv_ptr, ProgOptions::parseCommandLine(), moab::Range::size(), moab::Range::subset_by_dimension(), moab::Interface::tag_get_handle(), and moab::Interface::tag_iterate().
{
// Get MOAB instance
Interface* mbImpl = new( std::nothrow ) Core;
if( NULL == mbImpl ) return 1;
int nquads = 1000, nholes = 1;
// Parse options
ProgOptions opts;
opts.addOpt< int >( string( "nquads,n" ), string( "Number of quads in the mesh (default = 1000" ), &nquads );
opts.addOpt< int >( string( "holes,H" ), string( "Number of holes in the element handle space (default = 1" ),
&nholes );
opts.parseCommandLine( argc, argv );
if( nholes >= nquads )
{
cerr << "Number of holes needs to be < number of elements." << endl;
return 1;
}
// Create simple structured mesh with hole, but using unstructured representation
ErrorCode rval = create_mesh_with_holes( mbImpl, nquads, nholes );MB_CHK_SET_ERR( rval, "Trouble creating mesh" );
// Get all vertices and non-vertex entities
Range verts, elems;
rval = mbImpl->get_entities_by_handle( 0, elems );MB_CHK_SET_ERR( rval, "Trouble getting all entities" );
verts = elems.subset_by_dimension( 0 );
elems -= verts;
// Create tag1 (element-based avg), tag2 (vertex-based avg), tag3 (# connected verts)
Tag tag1, tag2, tag3;
rval = mbImpl->tag_get_handle( "tag1", 3, MB_TYPE_DOUBLE, tag1, MB_TAG_DENSE | MB_TAG_CREAT );MB_CHK_SET_ERR( rval, "Trouble creating tag1" );
double def_val[3] = { 0.0, 0.0, 0.0 }; // Need a default value for tag2 because we sum into it
rval = mbImpl->tag_get_handle( "tag2", 3, MB_TYPE_DOUBLE, tag2, MB_TAG_DENSE | MB_TAG_CREAT, def_val );MB_CHK_SET_ERR( rval, "Trouble creating tag2" );
int def_val_int = 0; // Need a default value for tag3 because we increment it
rval = mbImpl->tag_get_handle( "tag3", 1, MB_TYPE_INTEGER, tag3, MB_TAG_DENSE | MB_TAG_CREAT, &def_val_int );MB_CHK_SET_ERR( rval, "Trouble creating tag3" );
// Get connectivity, coordinate, tag, and adjacency iterators
EntityHandle* conn_ptr;
double *x_ptr, *y_ptr, *z_ptr, *tag1_ptr, *tag2_ptr;
int* tag3_ptr;
// First vertex is at start of range (ranges are sorted), and is offset for vertex index
// calculation
EntityHandle first_vert = *verts.begin();
// When iterating over elements, each chunk can have a different # vertices; also, count tells
// you how many elements are in the current chunk
int vpere, count;
// Get coordinates iterator, just need this once because we know verts handle space doesn't have
// holes
rval = mbImpl->coords_iterate( verts.begin(), verts.end(), x_ptr, y_ptr, z_ptr, count );MB_CHK_SET_ERR( rval, "Error in coords_iterate" );
assert( count == (int)verts.size() ); // Should end up with just one contiguous chunk of vertices
// Iterate through elements, computing midpoint based on vertex positions, set on element-based
// tag1 Control loop by iterator over elem range
Range::iterator e_it = elems.begin();
while( e_it != elems.end() )
{
// Get conn_ptr, tag1_ptr for next contiguous chunk of element handles, and coords pointers
// for all verts
rval = mbImpl->connect_iterate( e_it, elems.end(), conn_ptr, vpere, count );MB_CHK_SET_ERR( rval, "Error in connect_iterate" );
rval = mbImpl->tag_iterate( tag1, e_it, elems.end(), count, (void*&)tag1_ptr );MB_CHK_SET_ERR( rval, "Error in tag1_iterate" );
// Iterate over elements in this chunk
for( int i = 0; i < count; i++ )
{
tag1_ptr[0] = tag1_ptr[1] = tag1_ptr[2] = 0.0; // Initialize position for this element
for( int j = 0; j < vpere; j++ )
{ // Loop over vertices in this element
int v_index = conn_ptr[j] - first_vert; // vert index is just the offset from first vertex
tag1_ptr[0] += x_ptr[v_index];
tag1_ptr[1] += y_ptr[v_index]; // Sum vertex positions into tag1...
tag1_ptr[2] += z_ptr[v_index];
}
tag1_ptr[0] /= vpere;
tag1_ptr[1] /= vpere; // Then normalize
tag1_ptr[2] /= vpere;
// Done with this element; advance connect_ptr and tag1_ptr to next element
conn_ptr += vpere;
tag1_ptr += 3;
} // Loop over elements in chunk
// Done with chunk; advance range iterator by count; will skip over gaps in range
e_it += count;
} // While loop over all elements
// Iterate through vertices, summing positions into tag2 on connected elements and incrementing
// vertex count Iterate over chunks the same as elements, even though we know we have only one
// chunk here, just to show how it's done
// Create a std::map from EntityHandle (first entity handle in chunk) to
// tag_struct (ptrs to start of avg/#verts tags for that chunk); then for a given entity handle,
// we can quickly find the chunk it's in using map::lower_bound; could have set up this map in
// earlier loop over elements, but do it here for clarity
map< EntityHandle, tag_struct > elem_map;
e_it = elems.begin();
while( e_it != elems.end() )
{
tag_struct ts = { NULL, NULL };
rval = mbImpl->tag_iterate( tag2, e_it, elems.end(), count, (void*&)ts.avg_ptr );MB_CHK_SET_ERR( rval, "Error in tag2_iterate" );
rval = mbImpl->tag_iterate( tag3, e_it, elems.end(), count, (void*&)ts.nv_ptr );MB_CHK_SET_ERR( rval, "Error in tag3_iterate" );
elem_map[*e_it] = ts;
e_it += count;
}
// Call a vertex-quad adjacencies function to generate vertex-element adjacencies in MOAB
Range::iterator v_it = verts.begin();
Range dum_range;
rval = mbImpl->get_adjacencies( &( *v_it ), 1, 2, false, dum_range );MB_CHK_SET_ERR( rval, "Error in get_adjacencies" );
const vector< EntityHandle >** adjs_ptr;
while( v_it != verts.end() )
{
// Get coords ptrs, adjs_ptr; can't set tag2_ptr by direct access, because of hole in
// element handle space
rval = mbImpl->coords_iterate( v_it, verts.end(), x_ptr, y_ptr, z_ptr, count );MB_CHK_SET_ERR( rval, "Error in coords_iterate" );
rval = mbImpl->adjacencies_iterate( v_it, verts.end(), adjs_ptr, count );MB_CHK_SET_ERR( rval, "Error in adjacencies_iterate" );
for( int v = 0; v < count; v++ )
{
const vector< EntityHandle >* avec = *( adjs_ptr + v );
for( vector< EntityHandle >::const_iterator ait = avec->begin(); ait != avec->end(); ++ait )
{
// Get chunk that this element resides in; upper_bound points to the first element
// strictly > key, so get that and decrement (would work the same as lower_bound
// with an if-test and decrement)
map< EntityHandle, tag_struct >::iterator mit = elem_map.upper_bound( *ait );
--mit;
// Index of *ait in that chunk
int a_ind = *ait - ( *mit ).first;
tag_struct ts = ( *mit ).second;
ts.avg_ptr[3 * a_ind + 0] += x_ptr[v]; // Tag on each element is 3 doubles, x/y/z
ts.avg_ptr[3 * a_ind + 1] += y_ptr[v];
ts.avg_ptr[3 * a_ind + 2] += z_ptr[v];
ts.nv_ptr[a_ind]++; // Increment the vertex count
}
}
v_it += count;
}
// Normalize tag2 by vertex count; loop over elements using same approach as before
// At the same time, compare values of tag1 and tag2
e_it = elems.begin();
while( e_it != elems.end() )
{
// Get conn_ptr, tag1_ptr for next contiguous chunk of element handles, and coords pointers
// for all verts
rval = mbImpl->tag_iterate( tag1, e_it, elems.end(), count, (void*&)tag1_ptr );MB_CHK_SET_ERR( rval, "Error in tag1_iterate" );
rval = mbImpl->tag_iterate( tag2, e_it, elems.end(), count, (void*&)tag2_ptr );MB_CHK_SET_ERR( rval, "Error in tag2_iterate" );
rval = mbImpl->tag_iterate( tag3, e_it, elems.end(), count, (void*&)tag3_ptr );MB_CHK_SET_ERR( rval, "Error in tag3_iterate" );
// Iterate over elements in this chunk
for( int i = 0; i < count; i++ )
{
for( int j = 0; j < 3; j++ )
tag2_ptr[3 * i + j] /= (double)tag3_ptr[i]; // Normalize by # verts
if( tag1_ptr[3 * i] != tag2_ptr[3 * i] || tag1_ptr[3 * i + 1] != tag2_ptr[3 * i + 1] ||
tag1_ptr[3 * i + 2] != tag2_ptr[3 * i + 2] )
cout << "Tag1, tag2 disagree for element " << *e_it + i << endl;
}
e_it += count;
}
// Ok, we're done, shut down MOAB
delete mbImpl;
return 0;
}