![]() |
Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
|
00001 /**
00002 * MOAB, a Mesh-Oriented datABase, is a software component for creating,
00003 * storing and accessing finite element mesh data.
00004 *
00005 * Copyright 2004 Sandia Corporation. Under the terms of Contract
00006 * DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government
00007 * retains certain rights in this software.
00008 *
00009 * This library is free software; you can redistribute it and/or
00010 * modify it under the terms of the GNU Lesser General Public
00011 * License as published by the Free Software Foundation; either
00012 * version 2.1 of the License, or (at your option) any later version.
00013 *
00014 */
00015
00016 #ifndef MOAB_READ_UTIL_IFACE_HPP
00017 #define MOAB_READ_UTIL_IFACE_HPP
00018
00019 #include
00020 #include
00021 #include "moab/Types.hpp"
00022 #include "moab/Compiler.hpp"
00023
00024 namespace moab
00025 {
00026
00027 class Range;
00028
00029 //! Interface implemented in MOAB which provides memory for mesh reading utilities
00030 class ReadUtilIface
00031 {
00032 public:
00033 //! Constructor
00034 ReadUtilIface() {}
00035
00036 //! Destructor
00037 virtual ~ReadUtilIface() {}
00038
00039 //! Given a requested number of vertices and number of coordinates, returns
00040 //! memory space which will be used to store vertex coordinates and information
00041 //! about what handles those new vertices are assigned; allows direct read of
00042 //! coordinate data into memory
00043 //! \param num_arrays Number of node position arrays requested
00044 //! \param num_nodes Number of nodes
00045 //! \param preferred_start_id Preferred integer id starting value
00046 //! \param actual_start_handle Actual starting id value
00047 //! \param arrays STL vector of double*'s, point to memory storage to be used for
00048 //! these vertices
00049 //! \param sequence_size If specified, allocate this sequence size instead of
00050 //! SequenceManager::DEFAULT_VERTEX_SEQUENCE_SIZE
00051 //! \return status Success/failure of this call
00052 virtual ErrorCode get_node_coords( const int num_arrays,
00053 const int num_nodes,
00054 const int preferred_start_id,
00055 EntityHandle& actual_start_handle,
00056 std::vector< double* >& arrays,
00057 const int sequence_size = -1 ) = 0;
00058
00059 //! Given requested number of elements, element type, and number of
00060 //! elements, returns pointer to memory space allocated to store connectivity
00061 //! of those elements; allows direct read of connectivity data into memory
00062 //! \param num_elements Number of elements being requested
00063 //! \param verts_per_element Number of vertices per element (incl. higher-order nodes)
00064 //! \param mdb_type Element type
00065 //! \param preferred_start_id Preferred integer id for first element
00066 //! \param actual_start_handle Actual integer id for first element (returned)
00067 //! \param array Pointer to memory allocated for storing connectivity for these elements
00068 //! \param sequence_size If specified, allocate this sequence size instead of
00069 //! SequenceManager::DEFAULT_VERTEX_SEQUENCE_SIZE
00070 //! \return status Success/failure of this call
00071 virtual ErrorCode get_element_connect( const int num_elements,
00072 const int verts_per_element,
00073 const EntityType mdb_type,
00074 const int preferred_start_id,
00075 EntityHandle& actual_start_handle,
00076 EntityHandle*& array,
00077 int sequence_size = -1 ) = 0;
00078
00079 /**
00080 *\brief Gather entities related to those in the partition
00081 * Gather entities related to those in the input partition. Related
00082 * means down-adjacent to, contained in, etc.
00083 * \param partition Entities for which to gather related entities
00084 * \param related_ents Related entities
00085 * \param file_set If non-NULL, entity sets contained in this set will be checked;
00086 * otherwise, all sets in the instance will be checked
00087 */
00088 virtual ErrorCode gather_related_ents( Range& partition, Range& related_ents, EntityHandle* file_set = NULL ) = 0;
00089
00090 virtual ErrorCode create_entity_sets( EntityID num_sets,
00091 const unsigned* set_flags,
00092 EntityID preffered_start_id,
00093 EntityHandle& actual_start_handle ) = 0;
00094
00095 //! Update adjacencies
00096 //! Given information about new elements, adjacency information will be updated
00097 //! in MOAB. Think of this function as a way of Readers telling MOAB what elements are
00098 //! new because we aren't using the Interface to create elements.
00099 //! \param start_handle Handle of first new element
00100 //! \param number_elements Number of new elements
00101 //! \param number_vertices_per_element Number of vertices in each new element
00102 //! \param conn_array Connectivity of new elements
00103 //! \return status Success/failure of this call
00104 virtual ErrorCode update_adjacencies( const EntityHandle start_handle,
00105 const int number_elements,
00106 const int number_vertices_per_element,
00107 const EntityHandle* conn_array ) = 0;
00108
00109 /**\brief Re-order incoming element connectivity
00110 *
00111 * Permute the connectivity of each element such that the node
00112 * order is that of MBCN rather than the target file format.
00113 *\param order The permutation to use. Must be an array of 'node_per_elem'
00114 * integers and be a permutation of the values [0..node_per_elem-1].
00115 * Such that for a single element:
00116 * mbcn_conn[order[i]] == target_conn[i]
00117 *\param conn The connectivity array to re-order
00118 *\param num_elem The number of elements in the connectivity array
00119 *\param node_per_elem The number of nodes in each element's connectivity list.
00120 */
00121 static inline void reorder( const int* order, EntityHandle* conn, int num_elem, int node_per_elem );
00122
00123 //! Given an ordered list of bounding entities and the sense of
00124 //! those entities, return an ordered list of vertices
00125 virtual ErrorCode get_ordered_vertices( EntityHandle* bound_ents,
00126 int* sense,
00127 int num_bound,
00128 int dim,
00129 EntityHandle* bound_verts,
00130 EntityType& etype ) = 0;
00131
00132 //! Assign sequential IDS to entities in range and store IDs in tag
00133 virtual ErrorCode assign_ids( Tag id_tag, const Range& ents, int start = 0 ) = 0;
00134
00135 //! Assign to each entity in an array the ID that is its position
00136 //! in the array plus the value of 'start'. For any non-zero handles
00137 //! in the array, store the ID value in the passed tag.
00138 virtual ErrorCode assign_ids( Tag id_tag, const EntityHandle* ents, size_t num_ents, int start = 0 ) = 0;
00139
00140 //! Create a new gather set with tag GATHER_SET
00141 virtual ErrorCode create_gather_set( EntityHandle& gather_set ) = 0;
00142
00143 //! Get entity handle of an existing gather set
00144 virtual ErrorCode get_gather_set( EntityHandle& gather_set ) = 0;
00145 };
00146
00147 inline void ReadUtilIface::reorder( const int* order, EntityHandle* conn, int num_elem, int node_per_elem )
00148 {
00149 std::vector< EntityHandle > elem( node_per_elem );
00150 EntityHandle* const end = conn + num_elem * node_per_elem;
00151 while( conn != end )
00152 {
00153 std::copy( conn, conn + node_per_elem, elem.begin() );
00154 for( int j = 0; j < node_per_elem; ++j )
00155 conn[order[j]] = elem[j];
00156 conn += node_per_elem;
00157 }
00158 }
00159
00160 } // namespace moab
00161
00162 #endif