MOAB: Mesh Oriented datABase
(version 5.4.1)
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Bounding Volume Hierarchy (sorta like a tree), for sorting and searching entities spatially. More...
#include <BVHTree.hpp>
Classes | |
class | Bucket |
class | HandleData |
class | HandleData_comparator |
class | Node |
class | Split_comparator |
class | SplitData |
class | TreeNode |
Public Member Functions | |
BVHTree (Interface *impl) | |
~BVHTree () | |
virtual ErrorCode | reset_tree () |
Destroy the tree maintained by this object, optionally checking we have the right root. | |
virtual ErrorCode | parse_options (FileOptions &opts) |
Parse options for this tree, including common options for all trees. | |
virtual ErrorCode | get_bounding_box (BoundBox &box, EntityHandle *tree_node=NULL) const |
Get bounding box for tree below tree_node, or entire tree If no tree has been built yet, returns +/- DBL_MAX for all dimensions. Note for some tree types, boxes are not available for non-root nodes, and this function will return failure if non-root is passed in. | |
virtual ErrorCode | build_tree (const Range &entities, EntityHandle *tree_root_set=NULL, FileOptions *options=NULL) |
virtual ErrorCode | point_search (const double *point, EntityHandle &leaf_out, const double iter_tol=1.0e-10, const double inside_tol=1.0e-6, bool *multiple_leaves=NULL, EntityHandle *start_node=NULL, CartVect *params=NULL) |
Get leaf containing input position. | |
virtual ErrorCode | distance_search (const double from_point[3], const double distance, std::vector< EntityHandle > &result_list, const double iter_tol=1.0e-10, const double inside_tol=1.0e-6, std::vector< double > *result_dists=NULL, std::vector< CartVect > *result_params=NULL, EntityHandle *tree_root=NULL) |
Find all leaves within a given distance from point If dists_out input non-NULL, also returns distances from each leaf; if point i is inside leaf, 0 is given as dists_out[i]. If params_out is non-NULL and myEval is non-NULL, will evaluate individual entities in tree nodes and return containing entities in leaves_out. In those cases, if params_out is also non-NULL, will return parameters in those elements in that vector. | |
virtual ErrorCode | print () |
print various things about this tree | |
Private Types | |
typedef std::vector< HandleData > | HandleDataVec |
Private Member Functions | |
BVHTree (const BVHTree &s) | |
void | establish_buckets (HandleDataVec::const_iterator begin, HandleDataVec::const_iterator end, const BoundBox &interval, std::vector< std::vector< Bucket > > &buckets) const |
unsigned int | set_interval (BoundBox &interval, std::vector< Bucket >::const_iterator begin, std::vector< Bucket >::const_iterator end) const |
void | initialize_splits (std::vector< std::vector< SplitData > > &splits, const std::vector< std::vector< Bucket > > &buckets, const SplitData &data) const |
void | order_elements (HandleDataVec::iterator &begin, HandleDataVec::iterator &end, SplitData &data) const |
void | median_order (HandleDataVec::iterator &begin, HandleDataVec::iterator &end, SplitData &data) const |
void | choose_best_split (const std::vector< std::vector< SplitData > > &splits, SplitData &data) const |
void | find_split (HandleDataVec::iterator &begin, HandleDataVec::iterator &end, SplitData &data) const |
ErrorCode | find_point (const std::vector< double > &point, const unsigned int &index, const double iter_tol, const double inside_tol, std::pair< EntityHandle, CartVect > &result) |
EntityHandle | bruteforce_find (const double *point, const double iter_tol=1.0e-10, const double inside_tol=1.0e-6) |
int | local_build_tree (std::vector< Node > &tree_nodes, HandleDataVec::iterator begin, HandleDataVec::iterator end, const int index, const BoundBox &box, const int depth=0) |
ErrorCode | construct_element_vec (std::vector< HandleData > &handle_data_vec, const Range &elements, BoundBox &bounding_box) |
ErrorCode | convert_tree (std::vector< Node > &tree_nodes) |
ErrorCode | print_nodes (std::vector< Node > &nodes) |
Private Attributes | |
Range | entityHandles |
std::vector< TreeNode > | myTree |
int | splitsPerDir |
EntityHandle | startSetHandle |
Static Private Attributes | |
static MOAB_EXPORT const char * | treeName = "BVHTree" |
Bounding Volume Hierarchy (sorta like a tree), for sorting and searching entities spatially.
Definition at line 31 of file BVHTree.hpp.
typedef std::vector< HandleData > moab::BVHTree::HandleDataVec [private] |
Definition at line 139 of file BVHTree.hpp.
moab::BVHTree::BVHTree | ( | Interface * | impl | ) | [inline] |
Definition at line 357 of file BVHTree.hpp.
References moab::Tree::boxTagName, and treeName.
: Tree( impl ), splitsPerDir( 3 ), startSetHandle( 0 ) { boxTagName = treeName; }
moab::BVHTree::~BVHTree | ( | ) | [inline] |
moab::BVHTree::BVHTree | ( | const BVHTree & | s | ) | [private] |
EntityHandle moab::BVHTree::bruteforce_find | ( | const double * | point, |
const double | iter_tol = 1.0e-10 , |
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const double | inside_tol = 1.0e-6 |
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) | [private] |
Definition at line 547 of file BVHTree.cpp.
References moab::CartVect::array(), box(), dim, ErrorCode, moab::ElemEvaluator::find_containing_entity(), moab::TreeStats::leavesVisited, MB_SUCCESS, moab::Tree::myEval, myTree, moab::TreeStats::numTraversals, startSetHandle, moab::TreeStats::traversalLeafObjectTests, and moab::Tree::treeStats.
{ treeStats.numTraversals++; CartVect params; for( unsigned int i = 0; i < myTree.size(); i++ ) { if( myTree[i].dim != 3 || !myTree[i].box.contains_point( point, iter_tol ) ) continue; if( myEval ) { EntityHandle entity = 0; treeStats.leavesVisited++; ErrorCode rval = myEval->find_containing_entity( startSetHandle + i, point, iter_tol, inside_tol, entity, params.array(), &treeStats.traversalLeafObjectTests ); if( entity ) return entity; else if( MB_SUCCESS != rval ) return 0; } else return startSetHandle + i; } return 0; }
ErrorCode moab::BVHTree::build_tree | ( | const Range & | entities, |
EntityHandle * | tree_root_set = NULL , |
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FileOptions * | options = NULL |
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) | [virtual] |
Build the tree Build a tree with the entities input. If a non-NULL tree_root_set pointer is input, use the pointed-to set as the root of this tree (*tree_root_set!=0) otherwise construct a new root set and pass its handle back in *tree_root_set. Options vary by tree type; see Tree.hpp for common options; options specific to AdaptiveKDTree: SPLITS_PER_DIR: number of candidate splits considered per direction; default = 3 CANDIDATE_PLANE_SET: method used to decide split planes; see CandidatePlaneSet enum (below) for possible values; default = 1 (SUBDIVISION_SNAP)
entities | Entities with which to build the tree |
tree_root | Root set for tree (see function description) |
opts | Options for tree (see function description) |
Implements moab::Tree.
Definition at line 11 of file BVHTree.cpp.
References moab::Interface::add_entities(), moab::FileOptions::all_seen(), moab::CartVect::array(), moab::Range::begin(), moab::BoundBox::bMax, moab::BoundBox::bMin, moab::Tree::boundBox, box(), moab::TreeStats::compute_stats(), construct_element_vec(), convert_tree(), moab::Tree::create_root(), moab::Range::end(), ErrorCode, moab::TreeStats::initTime, moab::BoundBox::intersects_box(), local_build_tree(), moab::Tree::maxPerLeaf, MB_SUCCESS, moab::Tree::mbImpl, moab::Tree::moab(), parse_options(), moab::TreeStats::reset(), moab::Range::size(), startSetHandle, moab::CpuTimer::time_elapsed(), moab::Tree::treeDepth, moab::Tree::treeStats, and moab::BoundBox::update().
{ ErrorCode rval; CpuTimer cp; if( options ) { rval = parse_options( *options ); if( MB_SUCCESS != rval ) return rval; if( !options->all_seen() ) return MB_FAILURE; } // calculate bounding box of elements BoundBox box; rval = box.update( *moab(), entities ); if( MB_SUCCESS != rval ) return rval; // create tree root EntityHandle tmp_root; if( !tree_root_set ) tree_root_set = &tmp_root; rval = create_root( box.bMin.array(), box.bMax.array(), *tree_root_set ); if( MB_SUCCESS != rval ) return rval; rval = mbImpl->add_entities( *tree_root_set, entities ); if( MB_SUCCESS != rval ) return rval; // a fully balanced tree will have 2*_entities.size() // which is one doubling away.. std::vector< Node > tree_nodes; tree_nodes.reserve( entities.size() / maxPerLeaf ); std::vector< HandleData > handle_data_vec; rval = construct_element_vec( handle_data_vec, entities, boundBox ); if( MB_SUCCESS != rval ) return rval; #ifndef NDEBUG for( std::vector< HandleData >::const_iterator i = handle_data_vec.begin(); i != handle_data_vec.end(); ++i ) { if( !boundBox.intersects_box( i->myBox, 0 ) ) { std::cerr << "BB:" << boundBox << "EB:" << i->myBox << std::endl; return MB_FAILURE; } } #endif // We only build nonempty trees if( !handle_data_vec.empty() ) { // initially all bits are set tree_nodes.push_back( Node() ); const int depth = local_build_tree( tree_nodes, handle_data_vec.begin(), handle_data_vec.end(), 0, boundBox ); #ifndef NDEBUG std::set< EntityHandle > entity_handles; for( std::vector< Node >::iterator n = tree_nodes.begin(); n != tree_nodes.end(); ++n ) { for( HandleDataVec::const_iterator j = n->entities.begin(); j != n->entities.end(); ++j ) { entity_handles.insert( j->myHandle ); } } if( entity_handles.size() != entities.size() ) { std::cout << "Entity Handle Size Mismatch!" << std::endl; } for( Range::iterator i = entities.begin(); i != entities.end(); ++i ) { if( entity_handles.find( *i ) == entity_handles.end() ) std::cout << "Tree is missing an entity! " << std::endl; } #endif treeDepth = std::max( depth, treeDepth ); } // convert vector of Node's to entity sets and vector of TreeNode's rval = convert_tree( tree_nodes ); if( MB_SUCCESS != rval ) return rval; treeStats.reset(); rval = treeStats.compute_stats( mbImpl, startSetHandle ); treeStats.initTime = cp.time_elapsed(); return rval; }
void moab::BVHTree::choose_best_split | ( | const std::vector< std::vector< SplitData > > & | splits, |
SplitData & | data | ||
) | const [inline, private] |
Definition at line 398 of file BVHTree.hpp.
Referenced by find_split().
{
std::vector< SplitData > best_splits;
for( std::vector< std::vector< SplitData > >::const_iterator i = splits.begin(); i != splits.end(); ++i )
{
std::vector< SplitData >::const_iterator j =
std::min_element( ( *i ).begin(), ( *i ).end(), Split_comparator() );
best_splits.push_back( *j );
}
data = *std::min_element( best_splits.begin(), best_splits.end(), Split_comparator() );
}
ErrorCode moab::BVHTree::construct_element_vec | ( | std::vector< HandleData > & | handle_data_vec, |
const Range & | elements, | ||
BoundBox & | bounding_box | ||
) | [inline, private] |
Definition at line 410 of file BVHTree.hpp.
References moab::Range::begin(), box(), moab::Range::end(), ErrorCode, moab::Interface::get_connectivity(), moab::Interface::get_coords(), moab::CN::MAX_NODES_PER_ELEMENT, MB_SUCCESS, moab::Tree::mbImpl, and moab::BoundBox::update().
Referenced by build_tree().
{ std::vector< double > coordinate( 3 * CN::MAX_NODES_PER_ELEMENT ); int num_conn; ErrorCode rval = MB_SUCCESS; std::vector< EntityHandle > storage; for( Range::iterator i = elements.begin(); i != elements.end(); ++i ) { // TODO: not generic enough. Why dim != 3 // Commence un-necessary deep copying. const EntityHandle* connect; rval = mbImpl->get_connectivity( *i, connect, num_conn, false, &storage ); if( MB_SUCCESS != rval ) return rval; rval = mbImpl->get_coords( connect, num_conn, &coordinate[0] ); if( MB_SUCCESS != rval ) return rval; BoundBox box; for( int j = 0; j < num_conn; j++ ) box.update( &coordinate[3 * j] ); if( i == elements.begin() ) bounding_box = box; else bounding_box.update( box ); handle_data_vec.push_back( HandleData( *i, box, 0.0 ) ); } return rval; }
ErrorCode moab::BVHTree::convert_tree | ( | std::vector< Node > & | tree_nodes | ) | [private] |
Definition at line 94 of file BVHTree.cpp.
References moab::Interface::add_child_meshset(), moab::Interface::add_entities(), moab::ReadUtilIface::create_entity_sets(), ErrorCode, moab::Range::insert(), MB_SUCCESS, moab::Tree::mbImpl, moab::Tree::meshsetFlags, myTree, moab::Interface::query_interface(), moab::Interface::release_interface(), and startSetHandle.
Referenced by build_tree().
{ // first construct the proper number of entity sets ReadUtilIface* read_util; ErrorCode rval = mbImpl->query_interface( read_util ); if( MB_SUCCESS != rval ) return rval; { // isolate potentially-large std::vector so it gets deleted earlier std::vector< unsigned int > tmp_flags( tree_nodes.size(), meshsetFlags ); rval = read_util->create_entity_sets( tree_nodes.size(), &tmp_flags[0], 0, startSetHandle ); if( MB_SUCCESS != rval ) return rval; rval = mbImpl->release_interface( read_util ); if( MB_SUCCESS != rval ) return rval; } // populate the sets and the TreeNode vector EntityHandle set_handle = startSetHandle; std::vector< Node >::iterator it; myTree.reserve( tree_nodes.size() ); for( it = tree_nodes.begin(); it != tree_nodes.end(); ++it, set_handle++ ) { if( it != tree_nodes.begin() && !it->entities.empty() ) { Range range; for( HandleDataVec::iterator hit = it->entities.begin(); hit != it->entities.end(); ++hit ) range.insert( hit->myHandle ); rval = mbImpl->add_entities( set_handle, range ); if( MB_SUCCESS != rval ) return rval; } myTree.push_back( TreeNode( it->dim, it->child, it->Lmax, it->Rmin, it->box ) ); if( it->dim != 3 ) { rval = mbImpl->add_child_meshset( set_handle, startSetHandle + it->child ); if( MB_SUCCESS != rval ) return rval; rval = mbImpl->add_child_meshset( set_handle, startSetHandle + it->child + 1 ); if( MB_SUCCESS != rval ) return rval; } } return MB_SUCCESS; }
ErrorCode moab::BVHTree::distance_search | ( | const double | from_point[3], |
const double | distance, | ||
std::vector< EntityHandle > & | result_list, | ||
const double | iter_tol = 1.0e-10 , |
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const double | inside_tol = 1.0e-6 , |
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std::vector< double > * | result_dists = NULL , |
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std::vector< CartVect > * | result_params = NULL , |
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EntityHandle * | tree_root = NULL |
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) | [virtual] |
Find all leaves within a given distance from point If dists_out input non-NULL, also returns distances from each leaf; if point i is inside leaf, 0 is given as dists_out[i]. If params_out is non-NULL and myEval is non-NULL, will evaluate individual entities in tree nodes and return containing entities in leaves_out. In those cases, if params_out is also non-NULL, will return parameters in those elements in that vector.
from_point | Point to be located in tree |
distance | Distance within which to query |
result_list | Leaves within distance or containing point |
iter_tol | Tolerance for convergence of point search |
inside_tol | Tolerance for inside element calculation |
result_dists | If non-NULL, will contain distsances to leaves |
result_params | If non-NULL, will contain parameters of the point in the ents in leaves_out |
tree_root | Start from this tree node (non-NULL) instead of tree root (NULL) |
Definition at line 646 of file BVHTree.cpp.
References moab::CartVect::array(), box(), child, dim, moab::BoundBox::distance_squared(), ErrorCode, moab::ElemEvaluator::find_containing_entity(), get_bounding_box(), moab::TreeStats::leavesVisited, moab::Tree::maxDepth, MB_SUCCESS, moab::Tree::myEval, moab::Tree::myRoot, myTree, moab::TreeStats::nodesVisited, moab::TreeStats::numTraversals, startSetHandle, moab::TreeStats::traversalLeafObjectTests, and moab::Tree::treeStats.
{ // non-NULL root should be in tree // convoluted check because the root is different from startSetHandle EntityHandle this_set = ( tree_root ? *tree_root : startSetHandle ); if( this_set != myRoot && ( this_set < startSetHandle || this_set >= startSetHandle + myTree.size() ) ) return MB_FAILURE; else if( this_set == myRoot ) this_set = startSetHandle; treeStats.numTraversals++; const double dist_sqr = distance * distance; const CartVect from( from_point ); std::vector< EntityHandle > candidates; // list of subtrees to traverse // pre-allocate space for default max tree depth candidates.reserve( maxDepth ); // misc temporary values ErrorCode rval; BoundBox box; candidates.push_back( this_set - startSetHandle ); while( !candidates.empty() ) { EntityHandle ind = candidates.back(); this_set = startSetHandle + ind; candidates.pop_back(); treeStats.nodesVisited++; if( myTree[ind].dim == 3 ) treeStats.leavesVisited++; // test box of this node rval = get_bounding_box( box, &this_set ); if( MB_SUCCESS != rval ) return rval; double d_sqr = box.distance_squared( from_point ); // if greater than cutoff, continue if( d_sqr > dist_sqr ) continue; // else if not a leaf, test children & put on list else if( myTree[ind].dim != 3 ) { candidates.push_back( myTree[ind].child ); candidates.push_back( myTree[ind].child + 1 ); continue; } if( myEval && result_params ) { EntityHandle ent; CartVect params; rval = myEval->find_containing_entity( startSetHandle + ind, from_point, iter_tol, inside_tol, ent, params.array(), &treeStats.traversalLeafObjectTests ); if( MB_SUCCESS != rval ) return rval; else if( ent ) { result_list.push_back( ent ); result_params->push_back( params ); if( result_dists ) result_dists->push_back( 0.0 ); } } else { // leaf node within distance; return in list result_list.push_back( this_set ); if( result_dists ) result_dists->push_back( sqrt( d_sqr ) ); } } return MB_SUCCESS; }
void moab::BVHTree::establish_buckets | ( | HandleDataVec::const_iterator | begin, |
HandleDataVec::const_iterator | end, | ||
const BoundBox & | interval, | ||
std::vector< std::vector< Bucket > > & | buckets | ||
) | const [private] |
Definition at line 150 of file BVHTree.cpp.
References moab::BVHTree::Bucket::boundingBox, box(), moab::BVHTree::Bucket::bucket_index(), dim, moab::BoundBox::intersects_box(), moab::BVHTree::Bucket::mySize, size, splitsPerDir, and moab::BoundBox::update().
Referenced by find_split().
{ // put each element into its bucket for( HandleDataVec::const_iterator i = begin; i != end; ++i ) { const BoundBox& box = i->myBox; for( unsigned int dim = 0; dim < 3; ++dim ) { const unsigned int index = Bucket::bucket_index( splitsPerDir, box, interval, dim ); assert( index < buckets[dim].size() ); Bucket& bucket = buckets[dim][index]; if( bucket.mySize > 0 ) bucket.boundingBox.update( box ); else bucket.boundingBox = box; bucket.mySize++; } } #ifndef NDEBUG BoundBox elt_union = begin->myBox; for( HandleDataVec::const_iterator i = begin; i != end; ++i ) { const BoundBox& box = i->myBox; elt_union.update( box ); for( unsigned int dim = 0; dim < 3; ++dim ) { const unsigned int index = Bucket::bucket_index( splitsPerDir, box, interval, dim ); Bucket& bucket = buckets[dim][index]; if( !bucket.boundingBox.intersects_box( box ) ) std::cerr << "Buckets not covering elements!" << std::endl; } } if( !elt_union.intersects_box( interval ) ) { std::cout << "element union: " << std::endl << elt_union; std::cout << "intervals: " << std::endl << interval; std::cout << "union of elts does not contain original box!" << std::endl; } if( !interval.intersects_box( elt_union ) ) { std::cout << "original box does not contain union of elts" << std::endl; std::cout << interval << std::endl << elt_union << std::endl; } for( unsigned int d = 0; d < 3; ++d ) { std::vector< unsigned int > nonempty; const std::vector< Bucket >& buckets_ = buckets[d]; unsigned int j = 0; for( std::vector< Bucket >::const_iterator i = buckets_.begin(); i != buckets_.end(); ++i, ++j ) { if( i->mySize > 0 ) { nonempty.push_back( j ); } } BoundBox test_box = buckets_[nonempty.front()].boundingBox; for( unsigned int i = 0; i < nonempty.size(); ++i ) test_box.update( buckets_[nonempty[i]].boundingBox ); if( !test_box.intersects_box( interval ) ) std::cout << "union of buckets in dimension: " << d << "does not contain original box!" << std::endl; if( !interval.intersects_box( test_box ) ) { std::cout << "original box does " << "not contain union of buckets" << "in dimension: " << d << std::endl; std::cout << interval << std::endl << test_box << std::endl; } } #endif }
ErrorCode moab::BVHTree::find_point | ( | const std::vector< double > & | point, |
const unsigned int & | index, | ||
const double | iter_tol, | ||
const double | inside_tol, | ||
std::pair< EntityHandle, CartVect > & | result | ||
) | [private] |
Definition at line 466 of file BVHTree.cpp.
References moab::CartVect::array(), moab::Range::begin(), children, moab::BVHTree::TreeNode::dim, moab::Range::end(), entities, ErrorCode, moab::Interface::get_child_meshsets(), moab::Interface::get_entities_by_handle(), moab::TreeStats::leavesVisited, moab::BVHTree::TreeNode::Lmax, MB_SUCCESS, moab::Tree::mbImpl, moab::Tree::myEval, myTree, moab::TreeStats::nodesVisited, moab::TreeStats::numTraversals, moab::ElemEvaluator::reverse_eval(), moab::BVHTree::TreeNode::Rmin, moab::ElemEvaluator::set_ent_handle(), startSetHandle, moab::TreeStats::traversalLeafObjectTests, and moab::Tree::treeStats.
{ if( index == 0 ) treeStats.numTraversals++; const TreeNode& node = myTree[index]; treeStats.nodesVisited++; CartVect params; int is_inside; ErrorCode rval = MB_SUCCESS; if( node.dim == 3 ) { treeStats.leavesVisited++; Range entities; rval = mbImpl->get_entities_by_handle( startSetHandle + index, entities ); if( MB_SUCCESS != rval ) return rval; for( Range::iterator i = entities.begin(); i != entities.end(); ++i ) { treeStats.traversalLeafObjectTests++; myEval->set_ent_handle( *i ); myEval->reverse_eval( &point[0], iter_tol, inside_tol, params.array(), &is_inside ); if( is_inside ) { result.first = *i; result.second = params; return MB_SUCCESS; } } result.first = 0; return MB_SUCCESS; } // the extra tol here considers the case where // 0 < Rmin - Lmax < 2tol std::vector< EntityHandle > children; rval = mbImpl->get_child_meshsets( startSetHandle + index, children ); if( MB_SUCCESS != rval || children.size() != 2 ) return rval; if( ( node.Lmax + iter_tol ) < ( node.Rmin - iter_tol ) ) { if( point[node.dim] <= ( node.Lmax + iter_tol ) ) return find_point( point, children[0] - startSetHandle, iter_tol, inside_tol, result ); else if( point[node.dim] >= ( node.Rmin - iter_tol ) ) return find_point( point, children[1] - startSetHandle, iter_tol, inside_tol, result ); result = std::make_pair( 0, CartVect( &point[0] ) ); // point lies in empty space. return MB_SUCCESS; } // Boxes overlap // left of Rmin, you must be on the left // we can't be sure about the boundaries since the boxes overlap // this was a typo in the paper which caused pain. if( point[node.dim] < ( node.Rmin - iter_tol ) ) return find_point( point, children[0] - startSetHandle, iter_tol, inside_tol, result ); // if you are on the right Lmax, you must be on the right else if( point[node.dim] > ( node.Lmax + iter_tol ) ) return find_point( point, children[1] - startSetHandle, iter_tol, inside_tol, result ); /* pg5 of paper * However, instead of always traversing either subtree * first (e.g. left always before right), we first traverse * the subtree whose bounding plane has the larger distance to the * sought point. This results in less overall traversal, and the correct * cell is identified more quickly. */ // So far all testing confirms that this 'heuristic' is // significantly slower. // I conjecture this is because it gets improperly // branch predicted.. // bool dir = (point[ node.dim] - node.Rmin) <= // (node.Lmax - point[ node.dim]); find_point( point, children[0] - startSetHandle, iter_tol, inside_tol, result ); if( result.first == 0 ) { return find_point( point, children[1] - startSetHandle, iter_tol, inside_tol, result ); } return MB_SUCCESS; }
void moab::BVHTree::find_split | ( | HandleDataVec::iterator & | begin, |
HandleDataVec::iterator & | end, | ||
SplitData & | data | ||
) | const [private] |
Definition at line 320 of file BVHTree.cpp.
References moab::BVHTree::SplitData::boundingBox, choose_best_split(), moab::BVHTree::SplitData::dim, establish_buckets(), initialize_splits(), moab::BoundBox::intersects_box(), left_box, moab::BVHTree::SplitData::leftBox, moab::BVHTree::SplitData::Lmax, median_order(), moab::BVHTree::SplitData::nl, moab::BVHTree::SplitData::nr, order_elements(), right_box, moab::BVHTree::SplitData::rightBox, moab::BVHTree::SplitData::Rmin, splitsPerDir, and moab::BoundBox::update().
Referenced by local_build_tree().
{ std::vector< std::vector< Bucket > > buckets( 3, std::vector< Bucket >( splitsPerDir + 1 ) ); std::vector< std::vector< SplitData > > splits( 3, std::vector< SplitData >( splitsPerDir, data ) ); const BoundBox interval = data.boundingBox; establish_buckets( begin, end, interval, buckets ); initialize_splits( splits, buckets, data ); choose_best_split( splits, data ); const bool use_median = ( 0 == data.nl ) || ( data.nr == 0 ); if( !use_median ) order_elements( begin, end, data ); else median_order( begin, end, data ); #ifndef NDEBUG bool seen_one = false, issue = false; bool first_left = true, first_right = true; unsigned int count_left = 0, count_right = 0; BoundBox left_box, right_box; for( HandleDataVec::iterator i = begin; i != end; ++i ) { int order = i->myDim; if( order != 0 && order != 1 ) { std::cerr << "Invalid order element !"; std::cerr << order << std::endl; std::exit( -1 ); } if( order == 1 ) { seen_one = 1; count_right++; if( first_right ) { right_box = i->myBox; first_right = false; } else { right_box.update( i->myBox ); } if( !right_box.intersects_box( i->myBox ) ) { if( !issue ) { std::cerr << "Bounding right box issue!" << std::endl; } issue = true; } } if( order == 0 ) { count_left++; if( first_left ) { left_box = i->myBox; first_left = false; } else { left_box.update( i->myBox ); } if( !data.leftBox.intersects_box( i->myBox ) ) { if( !issue ) { std::cerr << "Bounding left box issue!" << std::endl; } issue = true; } if( seen_one ) { std::cerr << "Invalid ordering!" << std::endl; std::cout << ( i - 1 )->myDim << order << std::endl; exit( -1 ); } } } if( !left_box.intersects_box( data.leftBox ) ) std::cout << "left elts do not contain left box" << std::endl; if( !data.leftBox.intersects_box( left_box ) ) std::cout << "left box does not contain left elts" << std::endl; if( !right_box.intersects_box( data.rightBox ) ) std::cout << "right elts do not contain right box" << std::endl; if( !data.rightBox.intersects_box( right_box ) ) std::cout << "right box do not contain right elts" << std::endl; if( count_left != data.nl || count_right != data.nr ) { std::cerr << "counts are off!" << std::endl; std::cerr << "total: " << std::distance( begin, end ) << std::endl; std::cerr << "Dim: " << data.dim << std::endl; std::cerr << data.Lmax << " , " << data.Rmin << std::endl; std::cerr << "Right box: " << std::endl << data.rightBox << "Left box: " << std::endl << data.leftBox; std::cerr << "supposed to be: " << data.nl << " " << data.nr << std::endl; std::cerr << "accountant says: " << count_left << " " << count_right << std::endl; std::exit( -1 ); } #endif }
ErrorCode moab::BVHTree::get_bounding_box | ( | BoundBox & | box, |
EntityHandle * | tree_node = NULL |
||
) | const [virtual] |
Get bounding box for tree below tree_node, or entire tree If no tree has been built yet, returns +/- DBL_MAX for all dimensions. Note for some tree types, boxes are not available for non-root nodes, and this function will return failure if non-root is passed in.
box | The box for this tree |
tree_node | If non-NULL, node for which box is requested, tree root if NULL |
Reimplemented from moab::Tree.
Definition at line 571 of file BVHTree.cpp.
References moab::Tree::boundBox, MB_SUCCESS, myTree, and startSetHandle.
Referenced by distance_search(), and point_search().
{ if( !tree_node || *tree_node == startSetHandle ) { box = boundBox; return MB_SUCCESS; } else if( ( tree_node && !startSetHandle ) || *tree_node < startSetHandle || *tree_node - startSetHandle > myTree.size() ) return MB_FAILURE; box = myTree[*tree_node - startSetHandle].box; return MB_SUCCESS; }
void moab::BVHTree::initialize_splits | ( | std::vector< std::vector< SplitData > > & | splits, |
const std::vector< std::vector< Bucket > > & | buckets, | ||
const SplitData & | data | ||
) | const [private] |
Definition at line 225 of file BVHTree.cpp.
References moab::BoundBox::bMax, moab::BoundBox::bMin, moab::BVHTree::SplitData::boundingBox, moab::BoundBox::intersects_box(), set_interval(), and moab::BoundBox::update().
Referenced by find_split().
{ for( unsigned int d = 0; d < 3; ++d ) { std::vector< SplitData >::iterator splits_begin = splits[d].begin(); std::vector< SplitData >::iterator splits_end = splits[d].end(); std::vector< Bucket >::const_iterator left_begin = buckets[d].begin(); std::vector< Bucket >::const_iterator _end = buckets[d].end(); std::vector< Bucket >::const_iterator left_end = buckets[d].begin() + 1; for( std::vector< SplitData >::iterator s = splits_begin; s != splits_end; ++s, ++left_end ) { s->nl = set_interval( s->leftBox, left_begin, left_end ); if( s->nl == 0 ) { s->leftBox = data.boundingBox; s->leftBox.bMax[d] = s->leftBox.bMin[d]; } s->nr = set_interval( s->rightBox, left_end, _end ); if( s->nr == 0 ) { s->rightBox = data.boundingBox; s->rightBox.bMin[d] = s->rightBox.bMax[d]; } s->Lmax = s->leftBox.bMax[d]; s->Rmin = s->rightBox.bMin[d]; s->split = std::distance( splits_begin, s ); s->dim = d; } #ifndef NDEBUG for( std::vector< SplitData >::iterator s = splits_begin; s != splits_end; ++s ) { BoundBox test_box = s->leftBox; test_box.update( s->rightBox ); if( !data.boundingBox.intersects_box( test_box ) ) { std::cout << "nr: " << s->nr << std::endl; std::cout << "Test box: " << std::endl << test_box; std::cout << "Left box: " << std::endl << s->leftBox; std::cout << "Right box: " << std::endl << s->rightBox; std::cout << "Interval: " << std::endl << data.boundingBox; std::cout << "Split boxes larger than bb" << std::endl; } if( !test_box.intersects_box( data.boundingBox ) ) { std::cout << "bb larger than union of split boxes" << std::endl; } } #endif } }
int moab::BVHTree::local_build_tree | ( | std::vector< Node > & | tree_nodes, |
HandleDataVec::iterator | begin, | ||
HandleDataVec::iterator | end, | ||
const int | index, | ||
const BoundBox & | box, | ||
const int | depth = 0 |
||
) | [private] |
Definition at line 418 of file BVHTree.cpp.
References moab::BVHTree::SplitData::boundingBox, box(), moab::BVHTree::SplitData::dim, entities, find_split(), moab::BoundBox::intersects_box(), moab::BVHTree::SplitData::leftBox, moab::BVHTree::SplitData::Lmax, moab::Tree::maxDepth, moab::Tree::maxPerLeaf, moab::BVHTree::SplitData::nl, moab::BVHTree::SplitData::rightBox, and moab::BVHTree::SplitData::Rmin.
Referenced by build_tree().
{ #ifndef NDEBUG for( HandleDataVec::const_iterator i = begin; i != end; ++i ) { if( !box.intersects_box( i->myBox, 0 ) ) { std::cerr << "depth: " << depth << std::endl; std::cerr << "BB:" << box << "EB:" << i->myBox << std::endl; std::exit( -1 ); } } #endif const unsigned int total_num_elements = std::distance( begin, end ); tree_nodes[index].box = box; // logic for splitting conditions if( (int)total_num_elements > maxPerLeaf && depth < maxDepth ) { SplitData data; data.boundingBox = box; find_split( begin, end, data ); // assign data to node tree_nodes[index].Lmax = data.Lmax; tree_nodes[index].Rmin = data.Rmin; tree_nodes[index].dim = data.dim; tree_nodes[index].child = tree_nodes.size(); // insert left, right children; tree_nodes.push_back( Node() ); tree_nodes.push_back( Node() ); const int left_depth = local_build_tree( tree_nodes, begin, begin + data.nl, tree_nodes[index].child, data.leftBox, depth + 1 ); const int right_depth = local_build_tree( tree_nodes, begin + data.nl, end, tree_nodes[index].child + 1, data.rightBox, depth + 1 ); return std::max( left_depth, right_depth ); } tree_nodes[index].dim = 3; std::copy( begin, end, std::back_inserter( tree_nodes[index].entities ) ); return depth; }
void moab::BVHTree::median_order | ( | HandleDataVec::iterator & | begin, |
HandleDataVec::iterator & | end, | ||
SplitData & | data | ||
) | const [private] |
Definition at line 278 of file BVHTree.cpp.
References moab::BoundBox::bMax, moab::BoundBox::bMin, moab::BVHTree::SplitData::boundingBox, dim, moab::BVHTree::SplitData::dim, moab::BoundBox::intersects_box(), moab::BVHTree::SplitData::leftBox, moab::BVHTree::SplitData::Lmax, moab::BVHTree::SplitData::nl, moab::BVHTree::SplitData::nr, moab::BVHTree::SplitData::rightBox, moab::BVHTree::SplitData::Rmin, moab::BVHTree::SplitData::split, and moab::BoundBox::update().
Referenced by find_split().
{ int dim = data.dim; for( HandleDataVec::iterator i = begin; i != end; ++i ) { i->myDim = 0.5 * ( i->myBox.bMin[dim], i->myBox.bMax[dim] ); } std::sort( begin, end, BVHTree::HandleData_comparator() ); const unsigned int total = std::distance( begin, end ); HandleDataVec::iterator middle = begin + ( total / 2 ); double middle_center = middle->myDim; middle_center += ( ++middle )->myDim; middle_center *= 0.5; data.split = middle_center; data.nl = std::distance( begin, middle ) + 1; data.nr = total - data.nl; ++middle; data.leftBox = begin->myBox; data.rightBox = middle->myBox; for( HandleDataVec::iterator i = begin; i != middle; ++i ) { i->myDim = 0; data.leftBox.update( i->myBox ); } for( HandleDataVec::iterator i = middle; i != end; ++i ) { i->myDim = 1; data.rightBox.update( i->myBox ); } data.Rmin = data.rightBox.bMin[data.dim]; data.Lmax = data.leftBox.bMax[data.dim]; #ifndef NDEBUG BoundBox test_box( data.rightBox ); if( !data.boundingBox.intersects_box( test_box ) ) { std::cerr << "MEDIAN: BB Does not contain splits" << std::endl; std::cerr << "test_box: " << test_box << std::endl; std::cerr << "data.boundingBox: " << data.boundingBox << std::endl; } #endif }
void moab::BVHTree::order_elements | ( | HandleDataVec::iterator & | begin, |
HandleDataVec::iterator & | end, | ||
SplitData & | data | ||
) | const [inline, private] |
Definition at line 386 of file BVHTree.hpp.
References moab::BVHTree::SplitData::boundingBox, moab::BVHTree::Bucket::bucket_index(), moab::BVHTree::SplitData::dim, moab::BVHTree::SplitData::split, and splitsPerDir.
Referenced by find_split().
{ for( HandleDataVec::iterator i = begin; i != end; ++i ) { const int index = Bucket::bucket_index( splitsPerDir, i->myBox, data.boundingBox, data.dim ); i->myDim = ( index <= data.split ) ? 0 : 1; } std::sort( begin, end, HandleData_comparator() ); }
ErrorCode moab::BVHTree::parse_options | ( | FileOptions & | opts | ) | [virtual] |
Parse options for this tree, including common options for all trees.
opts | Options |
Implements moab::Tree.
Definition at line 137 of file BVHTree.cpp.
References ErrorCode, moab::FileOptions::get_int_option(), MB_SUCCESS, moab::Tree::parse_common_options(), and splitsPerDir.
Referenced by build_tree(), and test_bvh_tree().
{ ErrorCode rval = parse_common_options( opts ); if( MB_SUCCESS != rval ) return rval; // SPLITS_PER_DIR: number of candidate splits considered per direction; default = 3 int tmp_int; rval = opts.get_int_option( "SPLITS_PER_DIR", tmp_int ); if( MB_SUCCESS == rval ) splitsPerDir = tmp_int; return MB_SUCCESS; }
ErrorCode moab::BVHTree::point_search | ( | const double * | point, |
EntityHandle & | leaf_out, | ||
const double | iter_tol = 1.0e-10 , |
||
const double | inside_tol = 1.0e-6 , |
||
bool * | multiple_leaves = NULL , |
||
EntityHandle * | start_node = NULL , |
||
CartVect * | params = NULL |
||
) | [virtual] |
Get leaf containing input position.
Does not take into account global bounding box of tree.
point | Point to be located in tree |
leaf_out | Leaf containing point |
iter_tol | Tolerance for convergence of point search |
inside_tol | Tolerance for inside element calculation |
multiple_leaves | Some tree types can have multiple leaves containing a point; if non-NULL, this parameter is returned true if multiple leaves contain the input point |
start_node | Start from this tree node (non-NULL) instead of tree root (NULL) |
Implements moab::Tree.
Definition at line 586 of file BVHTree.cpp.
References moab::CartVect::array(), box(), child, moab::BoundBox::contains_point(), dim, ErrorCode, moab::ElemEvaluator::find_containing_entity(), get_bounding_box(), moab::TreeStats::leavesVisited, MB_SUCCESS, moab::Tree::myEval, moab::Tree::myRoot, myTree, moab::TreeStats::nodesVisited, moab::TreeStats::numTraversals, startSetHandle, moab::TreeStats::traversalLeafObjectTests, and moab::Tree::treeStats.
{ treeStats.numTraversals++; EntityHandle this_set = ( start_node ? *start_node : startSetHandle ); // convoluted check because the root is different from startSetHandle if( this_set != myRoot && ( this_set < startSetHandle || this_set >= startSetHandle + myTree.size() ) ) return MB_FAILURE; else if( this_set == myRoot ) this_set = startSetHandle; std::vector< EntityHandle > candidates, result_list; // list of subtrees to traverse, and results candidates.push_back( this_set - startSetHandle ); BoundBox box; while( !candidates.empty() ) { EntityHandle ind = candidates.back(); treeStats.nodesVisited++; if( myTree[ind].dim == 3 ) treeStats.leavesVisited++; this_set = startSetHandle + ind; candidates.pop_back(); // test box of this node ErrorCode rval = get_bounding_box( box, &this_set ); if( MB_SUCCESS != rval ) return rval; if( !box.contains_point( point, iter_tol ) ) continue; // else if not a leaf, test children & put on list else if( myTree[ind].dim != 3 ) { candidates.push_back( myTree[ind].child ); candidates.push_back( myTree[ind].child + 1 ); continue; } else if( myTree[ind].dim == 3 && myEval && params ) { rval = myEval->find_containing_entity( startSetHandle + ind, point, iter_tol, inside_tol, leaf_out, params->array(), &treeStats.traversalLeafObjectTests ); if( leaf_out || MB_SUCCESS != rval ) return rval; } else { // leaf node within distance; return in list result_list.push_back( this_set ); } } if( !result_list.empty() ) leaf_out = result_list[0]; if( multiple_leaves && result_list.size() > 1 ) *multiple_leaves = true; return MB_SUCCESS; }
ErrorCode moab::BVHTree::print | ( | ) | [virtual] |
print various things about this tree
Implements moab::Tree.
Definition at line 740 of file BVHTree.cpp.
References MB_SUCCESS, and myTree.
{ int i; std::vector< TreeNode >::iterator it; for( it = myTree.begin(), i = 0; it != myTree.end(); ++it, i++ ) { std::cout << "Node " << i << ": dim = " << it->dim << ", child = " << it->child << ", Lmax/Rmin = " << it->Lmax << "/" << it->Rmin << ", box = " << it->box << std::endl; } return MB_SUCCESS; }
ErrorCode moab::BVHTree::print_nodes | ( | std::vector< Node > & | nodes | ) | [private] |
Definition at line 728 of file BVHTree.cpp.
References MB_SUCCESS.
{ int i; std::vector< Node >::iterator it; for( it = nodes.begin(), i = 0; it != nodes.end(); ++it, i++ ) { std::cout << "Node " << i << ": dim = " << it->dim << ", child = " << it->child << ", Lmax/Rmin = " << it->Lmax << "/" << it->Rmin << ", box = " << it->box << std::endl; } return MB_SUCCESS; }
ErrorCode moab::BVHTree::reset_tree | ( | ) | [inline, virtual] |
Destroy the tree maintained by this object, optionally checking we have the right root.
root | If non-NULL, check that this is the root, return failure if not |
Implements moab::Tree.
Definition at line 440 of file BVHTree.hpp.
References moab::Tree::delete_tree_sets().
Referenced by ~BVHTree().
{ return delete_tree_sets(); }
unsigned int moab::BVHTree::set_interval | ( | BoundBox & | interval, |
std::vector< Bucket >::const_iterator | begin, | ||
std::vector< Bucket >::const_iterator | end | ||
) | const [inline, private] |
Definition at line 362 of file BVHTree.hpp.
References box(), moab::GeomUtil::first(), and moab::BoundBox::update().
Referenced by initialize_splits().
Range moab::BVHTree::entityHandles [private] |
Definition at line 323 of file BVHTree.hpp.
std::vector< TreeNode > moab::BVHTree::myTree [private] |
Definition at line 324 of file BVHTree.hpp.
Referenced by bruteforce_find(), convert_tree(), distance_search(), find_point(), get_bounding_box(), point_search(), and print().
int moab::BVHTree::splitsPerDir [private] |
Definition at line 325 of file BVHTree.hpp.
Referenced by establish_buckets(), find_split(), order_elements(), and parse_options().
EntityHandle moab::BVHTree::startSetHandle [private] |
Definition at line 326 of file BVHTree.hpp.
Referenced by bruteforce_find(), build_tree(), convert_tree(), distance_search(), find_point(), get_bounding_box(), and point_search().
const char * moab::BVHTree::treeName = "BVHTree" [static, private] |
Definition at line 327 of file BVHTree.hpp.
Referenced by BVHTree().