MeshKit
1.0
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#include <vector>
#include <map>
#include "meshkit/Types.hpp"
#include "meshkit/Error.hpp"
#include "meshkit/MeshScheme.hpp"
#include "meshkit/ModelEnt.hpp"
#include "meshkit/iMesh.hpp"
#include "moab/Interface.hpp"
#include "moab/GeomTopoTool.hpp"
#include "moab/OrientedBoxTreeTool.hpp"
Go to the source code of this file.
Classes | |
struct | CutFraction |
stores boundary element edge cut fraction More... | |
struct | CutCellSurfEdgeKey |
struct | IntersectDist |
stores intersection distances More... | |
struct | VolFrac |
stores volume fractions More... | |
struct | LessThan |
class | EBMesher |
A meshing geometry as Cartesian structured mesh It makes constructs tree structure with triangles and makes hexes bounding geometry With ray-tracing, find intersections and determine element inside/outside/boundary. Intersection fraction is stored to boundary elements. Element inside/outside/boundary status are stored as tag. More... | |
Namespaces | |
namespace | MeshKit |
Enumerations | |
enum | EdgeStatus { INSIDE, OUTSIDE, BOUNDARY } |
edge status More... |
enum EdgeStatus |