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MeshKit
1.0
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#include <vector>#include <map>#include "meshkit/Types.hpp"#include "meshkit/Error.hpp"#include "meshkit/MeshScheme.hpp"#include "meshkit/ModelEnt.hpp"#include "meshkit/iMesh.hpp"#include "moab/Interface.hpp"#include "moab/GeomTopoTool.hpp"#include "moab/OrientedBoxTreeTool.hpp"

Go to the source code of this file.
Classes | |
| struct | CutFraction |
| stores boundary element edge cut fraction More... | |
| struct | CutCellSurfEdgeKey |
| struct | IntersectDist |
| stores intersection distances More... | |
| struct | VolFrac |
| stores volume fractions More... | |
| struct | LessThan |
| class | EBMesher |
| A meshing geometry as Cartesian structured mesh It makes constructs tree structure with triangles and makes hexes bounding geometry With ray-tracing, find intersections and determine element inside/outside/boundary. Intersection fraction is stored to boundary elements. Element inside/outside/boundary status are stored as tag. More... | |
Namespaces | |
| namespace | MeshKit |
Enumerations | |
| enum | EdgeStatus { INSIDE, OUTSIDE, BOUNDARY } |
| edge status More... | |
| enum EdgeStatus |