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MeshKit
1.0
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#include <stdlib.h>#include <math.h>#include <assert.h>#include <iostream>#include <vector>#include "FastArea.hpp"

Go to the source code of this file.
Classes | |
| class | Array< DataType, n > |
Namespaces | |
| namespace | Math |
Defines | |
| #define | ANGLE_IN_DEGREES 0 |
| #define | ANGLE_IN_RADIANS 1 |
Typedefs | |
| typedef Array< double, 2 > | Point2D |
| typedef Array< double, 3 > | Point3D |
| typedef Array< double, 3 > | Array3D |
| typedef Array< double, 4 > | Array4D |
| typedef Array< double, 3 > | Vec3D |
| typedef Array< float, 2 > | Point2F |
| typedef Array< float, 3 > | Point3F |
| typedef Array< float, 3 > | Array3F |
| typedef Array< float, 4 > | Array4F |
| typedef Array< float, 3 > | Vec3F |
Functions | |
| template<class T > | |
| T | random_value (T minval, T maxval) |
| template<> | |
| int | random_value (int minval, int maxval) |
| template<> | |
| size_t | random_value (size_t minval, size_t maxval) |
| template<> | |
| double | random_value (double minval, double maxval) |
| template<> | |
| float | random_value (float minval, float maxval) |
| void | create_vector (const Point3D &head, const Point3D &tail, Vec3D &xyz) |
| double | length (const Point3D &A, const Point3D &B) |
| double | length2 (const Point3D &A, const Point3D &B) |
| double | magnitude (const Vec3D &A) |
| double | dot_product (const Vec3D &A, const Vec3D &B) |
| void | cross_product (const Vec3D &A, const Vec3D &B, Vec3D &C) |
| double | poly_area (const vector< Point2D > &p) |
| void | poly_centroid (const vector< Point2D > &p, Point2D &c) |
| void | normal (const Point3D &p0, const Point3D &p1, const Point3D &p2, Vec3D &normal) |
| Vec3D | unit_vector (const Point3D &head, const Point3D &tail) |
| double | getVectorAngle (const Vec3D &A, const Vec3D &B, int measure) |
| template<class T > | |
| T | max_value (const T &a, const T &b, const T &c) |
| template<class T > | |
| T | min_value (const T &a, const T &b, const T &c) |
| template<class T , size_t n> | |
| double | getAngle (const Array< T, n > &VecA, const Array< T, n > &VecB, int unit_measure) |
| template<class T , size_t n> | |
| T | getAngle (const Array< T, n > &pa, const Array< T, n > &pb, const Array< T, n > &pc, int unit_measure=0) |
| double | getTriAngle (const Point3D &pa, const Point3D &pb, const Point3D &pc) |
| void | getTriAngles (const Point3D &pa, const Point3D &pb, const Point3D &pc, Point3D &angles) |
| #define ANGLE_IN_DEGREES 0 |
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| #define ANGLE_IN_RADIANS 1 |
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