Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
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00001 #include "SphereDecomp.hpp" 00002 #include "moab/MeshTopoUtil.hpp" 00003 #include "moab/Range.hpp" 00004 #include "moab/CN.hpp" 00005 #include <cmath> 00006 #include <cassert> 00007 #include <iostream> 00008 00009 #define RR \ 00010 if( MB_SUCCESS != result ) return result 00011 00012 const char* SUBDIV_VERTICES_TAG_NAME = "subdiv_vertices"; 00013 00014 using namespace moab; 00015 00016 SphereDecomp::SphereDecomp( Interface* impl ) 00017 { 00018 mbImpl = impl; 00019 } 00020 00021 ErrorCode SphereDecomp::build_sphere_mesh( const char* sphere_radii_tag_name, EntityHandle* hex_set ) 00022 { 00023 ErrorCode result = mbImpl->tag_get_handle( sphere_radii_tag_name, 1, MB_TYPE_DOUBLE, sphereRadiiTag );RR; 00024 00025 // need to make sure all interior edges and faces are created 00026 Range all_verts; 00027 result = mbImpl->get_entities_by_type( 0, MBVERTEX, all_verts );RR; 00028 MeshTopoUtil mtu( mbImpl ); 00029 result = mtu.construct_aentities( all_verts );RR; 00030 00031 // create tag to hold vertices 00032 result = mbImpl->tag_get_handle( SUBDIV_VERTICES_TAG_NAME, 9, MB_TYPE_HANDLE, subdivVerticesTag, 00033 MB_TAG_DENSE | MB_TAG_EXCL );RR; 00034 00035 // compute nodal positions for each dimension element 00036 result = compute_nodes( 1 );RR; 00037 result = compute_nodes( 2 );RR; 00038 result = compute_nodes( 3 );RR; 00039 00040 // build hex elements 00041 std::vector< EntityHandle > sphere_hexes, interstic_hexes; 00042 result = build_hexes( sphere_hexes, interstic_hexes );RR; 00043 00044 result = mbImpl->tag_delete( subdivVerticesTag );RR; 00045 00046 if( NULL != hex_set ) 00047 { 00048 if( 0 == *hex_set ) 00049 { 00050 EntityHandle this_set; 00051 // make a new set 00052 result = mbImpl->create_meshset( MESHSET_SET, this_set );RR; 00053 *hex_set = this_set; 00054 } 00055 00056 // save all the hexes to this set 00057 result = mbImpl->add_entities( *hex_set, &sphere_hexes[0], sphere_hexes.size() );RR; 00058 result = mbImpl->add_entities( *hex_set, &interstic_hexes[0], interstic_hexes.size() );RR; 00059 } 00060 00061 return result; 00062 } 00063 00064 ErrorCode SphereDecomp::compute_nodes( const int dim ) 00065 { 00066 // get facets of that dimension 00067 Range these_ents; 00068 const EntityType the_types[4] = { MBVERTEX, MBEDGE, MBTRI, MBTET }; 00069 00070 ErrorCode result = mbImpl->get_entities_by_dimension( 0, dim, these_ents );RR; 00071 assert( mbImpl->type_from_handle( *these_ents.begin() ) == the_types[dim] && 00072 mbImpl->type_from_handle( *these_ents.rbegin() ) == the_types[dim] ); 00073 00074 EntityHandle subdiv_vertices[9]; 00075 MeshTopoUtil mtu( mbImpl ); 00076 double avg_pos[3], vert_pos[12], new_vert_pos[12], new_new_vert_pos[3]; 00077 double radii[4], unitv[3]; 00078 int num_verts = CN::VerticesPerEntity( the_types[dim] ); 00079 00080 for( Range::iterator rit = these_ents.begin(); rit != these_ents.end(); ++rit ) 00081 { 00082 00083 // get vertices 00084 const EntityHandle* connect; 00085 int num_connect; 00086 result = mbImpl->get_connectivity( *rit, connect, num_connect );RR; 00087 00088 // compute center 00089 result = mtu.get_average_position( connect, num_connect, avg_pos );RR; 00090 00091 // create center vertex 00092 result = mbImpl->create_vertex( avg_pos, subdiv_vertices[num_verts] );RR; 00093 00094 // get coords of other vertices 00095 result = mbImpl->get_coords( connect, num_connect, vert_pos );RR; 00096 00097 // get radii associated with each vertex 00098 result = mbImpl->tag_get_data( sphereRadiiTag, connect, num_connect, radii );RR; 00099 00100 // compute subdiv vertex position for each vertex 00101 for( int i = 0; i < num_verts; i++ ) 00102 { 00103 for( int j = 0; j < 3; j++ ) 00104 unitv[j] = avg_pos[j] - vert_pos[3 * i + j]; 00105 double vlength = sqrt( unitv[0] * unitv[0] + unitv[1] * unitv[1] + unitv[2] * unitv[2] ); 00106 if( vlength < radii[i] ) 00107 { 00108 std::cout << "Radius too large at vertex " << i << std::endl; 00109 result = MB_FAILURE; 00110 continue; 00111 } 00112 00113 for( int j = 0; j < 3; j++ ) 00114 unitv[j] /= vlength; 00115 00116 for( int j = 0; j < 3; j++ ) 00117 new_vert_pos[3 * i + j] = vert_pos[3 * i + j] + radii[i] * unitv[j]; 00118 00119 // create vertex at this position 00120 ErrorCode tmp_result = mbImpl->create_vertex( &new_vert_pos[3 * i], subdiv_vertices[i] ); 00121 if( MB_SUCCESS != tmp_result ) result = tmp_result; 00122 } 00123 00124 if( MB_SUCCESS != result ) return result; 00125 00126 // compute subdiv vertex positions for vertices inside spheres; just mid-pt between 00127 // previous subdiv vertex and corner vertex 00128 for( int i = 0; i < num_verts; i++ ) 00129 { 00130 for( int j = 0; j < 3; j++ ) 00131 new_new_vert_pos[j] = .5 * ( vert_pos[3 * i + j] + new_vert_pos[3 * i + j] ); 00132 00133 result = mbImpl->create_vertex( new_new_vert_pos, subdiv_vertices[num_verts + 1 + i] ); 00134 } 00135 00136 // set the tag 00137 result = mbImpl->tag_set_data( subdivVerticesTag, &( *rit ), 1, subdiv_vertices );RR; 00138 } 00139 00140 return result; 00141 } 00142 00143 ErrorCode SphereDecomp::build_hexes( std::vector< EntityHandle >& sphere_hexes, 00144 std::vector< EntityHandle >& interstic_hexes ) 00145 { 00146 // build hexes inside each tet element separately 00147 Range tets; 00148 ErrorCode result = mbImpl->get_entities_by_type( 0, MBTET, tets );RR; 00149 00150 for( Range::iterator vit = tets.begin(); vit != tets.end(); ++vit ) 00151 { 00152 result = subdivide_tet( *vit, sphere_hexes, interstic_hexes );RR; 00153 } 00154 00155 return MB_SUCCESS; 00156 } 00157 00158 ErrorCode SphereDecomp::subdivide_tet( EntityHandle tet, 00159 std::vector< EntityHandle >& sphere_hexes, 00160 std::vector< EntityHandle >& interstic_hexes ) 00161 { 00162 // 99: (#subdiv_verts/entity=9) * (#edges=6 + #faces=4 + 1=tet) 00163 EntityHandle subdiv_verts[99]; 00164 00165 // get tet connectivity 00166 std::vector< EntityHandle > tet_conn; 00167 ErrorCode result = mbImpl->get_connectivity( &tet, 1, tet_conn );RR; 00168 00169 for( int dim = 1; dim <= 3; dim++ ) 00170 { 00171 // get entities of this dimension 00172 std::vector< EntityHandle > ents; 00173 if( dim != 3 ) 00174 { 00175 result = mbImpl->get_adjacencies( &tet, 1, dim, false, ents );RR; 00176 } 00177 else 00178 ents.push_back( tet ); 00179 00180 // for each, get subdiv verts & put into vector 00181 for( std::vector< EntityHandle >::iterator vit = ents.begin(); vit != ents.end(); ++vit ) 00182 { 00183 result = retrieve_subdiv_verts( tet, *vit, &tet_conn[0], dim, subdiv_verts );RR; 00184 } 00185 } 00186 00187 // ok, subdiv_verts are in canonical order; now create the hexes, using pre-computed templates 00188 00189 // Templates are specified in terms of the vertices making up each hex; vertices are specified 00190 // by specifying the facet index and type they resolve, and the index of that vertex in that 00191 // facet's subdivision vertices list. 00192 00193 // Each facet is subdivided into: 00194 // - a mid vertex 00195 // - one vertex for each corner vertex on the facet (located on a line between the mid vertex 00196 // and 00197 // the corresponding corner vertex, a distance equal to the sphere radius away from the corner 00198 // vertex) 00199 // - one vertex midway between each corner vertex and the corresponding "sphere surface" vertex 00200 // For edges, tris and tets this gives 5, 7 and 9 subdivision vertices, respectively. 00201 // Subdivision vertices appear in the list in the order: sphere surface vertices, mid vertex, 00202 // sphere interior vertices. In each of those sub lists, vertices are listed in the canonical 00203 // order of the corresponding corner vertices for that facet. 00204 00205 // Subdivision vertices for facetes are indexed by listing the facet type they resolve (EDGE, 00206 // FACE, TET), the index of that facet (integer = 0..5, 0..3, 0 for edges, tris, tet, resp), and 00207 // subdivision index (AINDEX..EINDEX for edges, AINDEX..GINDEX for tris, AINDEX..IINDEX for 00208 // tets). 00209 00210 // Subdivision vertices for all facets of a tet are stored in one subdivision vertex vector, in 00211 // order of increasing facet dimension and index (index varies fastest). The ESV, FSV, and TSV 00212 // macros are used to compute the indices into that vector for various parameters. The CV macro 00213 // is used to index into the tet connectivity vector. 00214 00215 // Subdivision templates for splitting the tet into 28 hexes were derived by hand, and are 00216 // listed below (using the indexing scheme described above). 00217 00218 #define EDGE 0 00219 #define FACE 1 00220 #define TET 2 00221 #define AINDEX 0 00222 #define BINDEX 1 00223 #define CINDEX 2 00224 #define DINDEX 3 00225 #define EINDEX 4 00226 #define FINDEX 5 00227 #define GINDEX 6 00228 #define HINDEX 7 00229 #define IINDEX 8 00230 #define V0INDEX 0 00231 #define V1INDEX 1 00232 #define V2INDEX 2 00233 #define V3INDEX 3 00234 #define CV( a ) tet_conn[a] 00235 #define ESV( a, b ) subdiv_verts[(a)*9 + ( b )] 00236 #define FSV( a, b ) subdiv_verts[54 + (a)*9 + ( b )] 00237 #define TSV( a, b ) subdiv_verts[90 + (a)*9 + ( b )] 00238 00239 EntityHandle this_connect[8], this_hex; 00240 00241 // first, interstices hexes, three per vertex/spherical surface 00242 // V0: 00243 int i = 0; 00244 this_connect[i++] = ESV( 0, AINDEX ); 00245 this_connect[i++] = ESV( 0, CINDEX ); 00246 this_connect[i++] = FSV( 3, DINDEX ); 00247 this_connect[i++] = FSV( 3, AINDEX ); 00248 this_connect[i++] = FSV( 0, AINDEX ); 00249 this_connect[i++] = FSV( 0, DINDEX ); 00250 this_connect[i++] = TSV( 0, EINDEX ); 00251 this_connect[i++] = TSV( 0, AINDEX ); 00252 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00253 interstic_hexes.push_back( this_hex ); 00254 00255 i = 0; 00256 this_connect[i++] = FSV( 0, AINDEX ); 00257 this_connect[i++] = FSV( 0, DINDEX ); 00258 this_connect[i++] = TSV( 0, EINDEX ); 00259 this_connect[i++] = TSV( 0, AINDEX ); 00260 this_connect[i++] = ESV( 3, AINDEX ); 00261 this_connect[i++] = ESV( 3, CINDEX ); 00262 this_connect[i++] = FSV( 2, DINDEX ); 00263 this_connect[i++] = FSV( 2, AINDEX ); 00264 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00265 interstic_hexes.push_back( this_hex ); 00266 00267 i = 0; 00268 this_connect[i++] = FSV( 3, AINDEX ); 00269 this_connect[i++] = FSV( 3, DINDEX ); 00270 this_connect[i++] = ESV( 2, CINDEX ); 00271 this_connect[i++] = ESV( 2, BINDEX ); 00272 this_connect[i++] = TSV( 0, AINDEX ); 00273 this_connect[i++] = TSV( 0, EINDEX ); 00274 this_connect[i++] = FSV( 2, DINDEX ); 00275 this_connect[i++] = FSV( 2, AINDEX ); 00276 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00277 interstic_hexes.push_back( this_hex ); 00278 00279 // V1: 00280 i = 0; 00281 this_connect[i++] = ESV( 0, CINDEX ); 00282 this_connect[i++] = ESV( 0, BINDEX ); 00283 this_connect[i++] = FSV( 3, CINDEX ); 00284 this_connect[i++] = FSV( 3, DINDEX ); 00285 this_connect[i++] = FSV( 0, DINDEX ); 00286 this_connect[i++] = FSV( 0, BINDEX ); 00287 this_connect[i++] = TSV( 0, BINDEX ); 00288 this_connect[i++] = TSV( 0, EINDEX ); 00289 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00290 interstic_hexes.push_back( this_hex ); 00291 00292 i = 0; 00293 this_connect[i++] = FSV( 0, DINDEX ); 00294 this_connect[i++] = FSV( 0, BINDEX ); 00295 this_connect[i++] = TSV( 0, BINDEX ); 00296 this_connect[i++] = TSV( 0, EINDEX ); 00297 this_connect[i++] = ESV( 4, CINDEX ); 00298 this_connect[i++] = ESV( 4, AINDEX ); 00299 this_connect[i++] = FSV( 1, AINDEX ); 00300 this_connect[i++] = FSV( 1, DINDEX ); 00301 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00302 interstic_hexes.push_back( this_hex ); 00303 00304 i = 0; 00305 this_connect[i++] = FSV( 1, DINDEX ); 00306 this_connect[i++] = FSV( 1, AINDEX ); 00307 this_connect[i++] = TSV( 0, BINDEX ); 00308 this_connect[i++] = TSV( 0, EINDEX ); 00309 this_connect[i++] = ESV( 1, CINDEX ); 00310 this_connect[i++] = ESV( 1, AINDEX ); 00311 this_connect[i++] = FSV( 3, CINDEX ); 00312 this_connect[i++] = FSV( 3, DINDEX ); 00313 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00314 interstic_hexes.push_back( this_hex ); 00315 00316 // V2: 00317 i = 0; 00318 this_connect[i++] = FSV( 3, DINDEX ); 00319 this_connect[i++] = ESV( 1, CINDEX ); 00320 this_connect[i++] = ESV( 1, BINDEX ); 00321 this_connect[i++] = FSV( 3, BINDEX ); 00322 this_connect[i++] = TSV( 0, EINDEX ); 00323 this_connect[i++] = FSV( 1, DINDEX ); 00324 this_connect[i++] = FSV( 1, BINDEX ); 00325 this_connect[i++] = TSV( 0, CINDEX ); 00326 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00327 interstic_hexes.push_back( this_hex ); 00328 00329 i = 0; 00330 this_connect[i++] = TSV( 0, EINDEX ); 00331 this_connect[i++] = FSV( 1, DINDEX ); 00332 this_connect[i++] = FSV( 1, BINDEX ); 00333 this_connect[i++] = TSV( 0, CINDEX ); 00334 this_connect[i++] = FSV( 2, DINDEX ); 00335 this_connect[i++] = ESV( 5, CINDEX ); 00336 this_connect[i++] = ESV( 5, AINDEX ); 00337 this_connect[i++] = FSV( 2, CINDEX ); 00338 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00339 interstic_hexes.push_back( this_hex ); 00340 00341 i = 0; 00342 this_connect[i++] = TSV( 0, CINDEX ); 00343 this_connect[i++] = FSV( 2, CINDEX ); 00344 this_connect[i++] = ESV( 2, AINDEX ); 00345 this_connect[i++] = FSV( 3, BINDEX ); 00346 this_connect[i++] = TSV( 0, EINDEX ); 00347 this_connect[i++] = FSV( 2, DINDEX ); 00348 this_connect[i++] = ESV( 2, CINDEX ); 00349 this_connect[i++] = FSV( 3, DINDEX ); 00350 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00351 interstic_hexes.push_back( this_hex ); 00352 00353 // V3: 00354 i = 0; 00355 this_connect[i++] = TSV( 0, EINDEX ); 00356 this_connect[i++] = FSV( 1, DINDEX ); 00357 this_connect[i++] = ESV( 5, CINDEX ); 00358 this_connect[i++] = FSV( 2, DINDEX ); 00359 this_connect[i++] = TSV( 0, DINDEX ); 00360 this_connect[i++] = FSV( 1, CINDEX ); 00361 this_connect[i++] = ESV( 5, BINDEX ); 00362 this_connect[i++] = FSV( 2, BINDEX ); 00363 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00364 interstic_hexes.push_back( this_hex ); 00365 00366 i = 0; 00367 this_connect[i++] = FSV( 0, DINDEX ); 00368 this_connect[i++] = ESV( 4, CINDEX ); 00369 this_connect[i++] = FSV( 1, DINDEX ); 00370 this_connect[i++] = TSV( 0, EINDEX ); 00371 this_connect[i++] = FSV( 0, CINDEX ); 00372 this_connect[i++] = ESV( 4, BINDEX ); 00373 this_connect[i++] = FSV( 1, CINDEX ); 00374 this_connect[i++] = TSV( 0, DINDEX ); 00375 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00376 interstic_hexes.push_back( this_hex ); 00377 00378 i = 0; 00379 this_connect[i++] = ESV( 3, CINDEX ); 00380 this_connect[i++] = FSV( 0, DINDEX ); 00381 this_connect[i++] = TSV( 0, EINDEX ); 00382 this_connect[i++] = FSV( 2, DINDEX ); 00383 this_connect[i++] = ESV( 3, BINDEX ); 00384 this_connect[i++] = FSV( 0, CINDEX ); 00385 this_connect[i++] = TSV( 0, DINDEX ); 00386 this_connect[i++] = FSV( 2, BINDEX ); 00387 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00388 interstic_hexes.push_back( this_hex ); 00389 00390 // now, the sphere interiors, four hexes per vertex sphere 00391 00392 // V0: 00393 i = 0; 00394 this_connect[i++] = CV( V0INDEX ); 00395 this_connect[i++] = ESV( 0, DINDEX ); 00396 this_connect[i++] = FSV( 3, EINDEX ); 00397 this_connect[i++] = ESV( 2, EINDEX ); 00398 this_connect[i++] = ESV( 3, DINDEX ); 00399 this_connect[i++] = FSV( 0, EINDEX ); 00400 this_connect[i++] = TSV( 0, FINDEX ); 00401 this_connect[i++] = FSV( 2, EINDEX ); 00402 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00403 sphere_hexes.push_back( this_hex ); 00404 00405 i = 0; 00406 this_connect[i++] = ESV( 0, DINDEX ); 00407 this_connect[i++] = ESV( 0, AINDEX ); 00408 this_connect[i++] = FSV( 3, AINDEX ); 00409 this_connect[i++] = FSV( 3, EINDEX ); 00410 this_connect[i++] = FSV( 0, EINDEX ); 00411 this_connect[i++] = FSV( 0, AINDEX ); 00412 this_connect[i++] = TSV( 0, AINDEX ); 00413 this_connect[i++] = TSV( 0, FINDEX ); 00414 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00415 sphere_hexes.push_back( this_hex ); 00416 00417 i = 0; 00418 this_connect[i++] = FSV( 3, EINDEX ); 00419 this_connect[i++] = FSV( 3, AINDEX ); 00420 this_connect[i++] = ESV( 2, BINDEX ); 00421 this_connect[i++] = ESV( 2, EINDEX ); 00422 this_connect[i++] = TSV( 0, FINDEX ); 00423 this_connect[i++] = TSV( 0, AINDEX ); 00424 this_connect[i++] = FSV( 2, AINDEX ); 00425 this_connect[i++] = FSV( 2, EINDEX ); 00426 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00427 sphere_hexes.push_back( this_hex ); 00428 00429 i = 0; 00430 this_connect[i++] = TSV( 0, FINDEX ); 00431 this_connect[i++] = TSV( 0, AINDEX ); 00432 this_connect[i++] = FSV( 2, AINDEX ); 00433 this_connect[i++] = FSV( 2, EINDEX ); 00434 this_connect[i++] = FSV( 0, EINDEX ); 00435 this_connect[i++] = FSV( 0, AINDEX ); 00436 this_connect[i++] = ESV( 3, AINDEX ); 00437 this_connect[i++] = ESV( 3, DINDEX ); 00438 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00439 sphere_hexes.push_back( this_hex ); 00440 00441 // V1: 00442 i = 0; 00443 this_connect[i++] = CV( V1INDEX ); 00444 this_connect[i++] = ESV( 1, DINDEX ); 00445 this_connect[i++] = FSV( 3, GINDEX ); 00446 this_connect[i++] = ESV( 0, EINDEX ); 00447 this_connect[i++] = ESV( 4, DINDEX ); 00448 this_connect[i++] = FSV( 1, EINDEX ); 00449 this_connect[i++] = TSV( 0, GINDEX ); 00450 this_connect[i++] = FSV( 0, FINDEX ); 00451 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00452 sphere_hexes.push_back( this_hex ); 00453 00454 i = 0; 00455 this_connect[i++] = FSV( 3, GINDEX ); 00456 this_connect[i++] = ESV( 1, DINDEX ); 00457 this_connect[i++] = ESV( 1, AINDEX ); 00458 this_connect[i++] = FSV( 3, CINDEX ); 00459 this_connect[i++] = TSV( 0, GINDEX ); 00460 this_connect[i++] = FSV( 1, EINDEX ); 00461 this_connect[i++] = FSV( 1, AINDEX ); 00462 this_connect[i++] = TSV( 0, BINDEX ); 00463 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00464 sphere_hexes.push_back( this_hex ); 00465 00466 i = 0; 00467 this_connect[i++] = TSV( 0, GINDEX ); 00468 this_connect[i++] = FSV( 1, EINDEX ); 00469 this_connect[i++] = FSV( 1, AINDEX ); 00470 this_connect[i++] = TSV( 0, BINDEX ); 00471 this_connect[i++] = FSV( 0, FINDEX ); 00472 this_connect[i++] = ESV( 4, DINDEX ); 00473 this_connect[i++] = ESV( 4, AINDEX ); 00474 this_connect[i++] = FSV( 0, BINDEX ); 00475 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00476 sphere_hexes.push_back( this_hex ); 00477 00478 i = 0; 00479 this_connect[i++] = ESV( 0, BINDEX ); 00480 this_connect[i++] = ESV( 0, EINDEX ); 00481 this_connect[i++] = FSV( 3, GINDEX ); 00482 this_connect[i++] = FSV( 3, CINDEX ); 00483 this_connect[i++] = FSV( 0, BINDEX ); 00484 this_connect[i++] = FSV( 0, FINDEX ); 00485 this_connect[i++] = TSV( 0, GINDEX ); 00486 this_connect[i++] = TSV( 0, BINDEX ); 00487 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00488 sphere_hexes.push_back( this_hex ); 00489 00490 // V2: 00491 i = 0; 00492 this_connect[i++] = ESV( 1, BINDEX ); 00493 this_connect[i++] = ESV( 1, EINDEX ); 00494 this_connect[i++] = FSV( 3, FINDEX ); 00495 this_connect[i++] = FSV( 3, BINDEX ); 00496 this_connect[i++] = FSV( 1, BINDEX ); 00497 this_connect[i++] = FSV( 1, FINDEX ); 00498 this_connect[i++] = TSV( 0, HINDEX ); 00499 this_connect[i++] = TSV( 0, CINDEX ); 00500 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00501 sphere_hexes.push_back( this_hex ); 00502 00503 i = 0; 00504 this_connect[i++] = FSV( 3, FINDEX ); 00505 this_connect[i++] = ESV( 1, EINDEX ); 00506 this_connect[i++] = CV( V2INDEX ); 00507 this_connect[i++] = ESV( 2, DINDEX ); 00508 this_connect[i++] = TSV( 0, HINDEX ); 00509 this_connect[i++] = FSV( 1, FINDEX ); 00510 this_connect[i++] = ESV( 5, DINDEX ); 00511 this_connect[i++] = FSV( 2, GINDEX ); 00512 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00513 sphere_hexes.push_back( this_hex ); 00514 00515 i = 0; 00516 this_connect[i++] = TSV( 0, HINDEX ); 00517 this_connect[i++] = FSV( 1, FINDEX ); 00518 this_connect[i++] = ESV( 5, DINDEX ); 00519 this_connect[i++] = FSV( 2, GINDEX ); 00520 this_connect[i++] = TSV( 0, CINDEX ); 00521 this_connect[i++] = FSV( 1, BINDEX ); 00522 this_connect[i++] = ESV( 5, AINDEX ); 00523 this_connect[i++] = FSV( 2, CINDEX ); 00524 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00525 sphere_hexes.push_back( this_hex ); 00526 00527 i = 0; 00528 this_connect[i++] = FSV( 3, BINDEX ); 00529 this_connect[i++] = FSV( 3, FINDEX ); 00530 this_connect[i++] = ESV( 2, DINDEX ); 00531 this_connect[i++] = ESV( 2, AINDEX ); 00532 this_connect[i++] = TSV( 0, CINDEX ); 00533 this_connect[i++] = TSV( 0, HINDEX ); 00534 this_connect[i++] = FSV( 2, GINDEX ); 00535 this_connect[i++] = FSV( 2, CINDEX ); 00536 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00537 sphere_hexes.push_back( this_hex ); 00538 00539 // V3: 00540 i = 0; 00541 this_connect[i++] = FSV( 0, CINDEX ); 00542 this_connect[i++] = ESV( 4, BINDEX ); 00543 this_connect[i++] = FSV( 1, CINDEX ); 00544 this_connect[i++] = TSV( 0, DINDEX ); 00545 this_connect[i++] = FSV( 0, GINDEX ); 00546 this_connect[i++] = ESV( 4, EINDEX ); 00547 this_connect[i++] = FSV( 1, GINDEX ); 00548 this_connect[i++] = TSV( 0, IINDEX ); 00549 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00550 sphere_hexes.push_back( this_hex ); 00551 00552 i = 0; 00553 this_connect[i++] = ESV( 3, BINDEX ); 00554 this_connect[i++] = FSV( 0, CINDEX ); 00555 this_connect[i++] = TSV( 0, DINDEX ); 00556 this_connect[i++] = FSV( 2, BINDEX ); 00557 this_connect[i++] = ESV( 3, EINDEX ); 00558 this_connect[i++] = FSV( 0, GINDEX ); 00559 this_connect[i++] = TSV( 0, IINDEX ); 00560 this_connect[i++] = FSV( 2, FINDEX ); 00561 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00562 sphere_hexes.push_back( this_hex ); 00563 00564 i = 0; 00565 this_connect[i++] = TSV( 0, DINDEX ); 00566 this_connect[i++] = FSV( 1, CINDEX ); 00567 this_connect[i++] = ESV( 5, BINDEX ); 00568 this_connect[i++] = FSV( 2, BINDEX ); 00569 this_connect[i++] = TSV( 0, IINDEX ); 00570 this_connect[i++] = FSV( 1, GINDEX ); 00571 this_connect[i++] = ESV( 5, EINDEX ); 00572 this_connect[i++] = FSV( 2, FINDEX ); 00573 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00574 sphere_hexes.push_back( this_hex ); 00575 00576 i = 0; 00577 this_connect[i++] = FSV( 0, GINDEX ); 00578 this_connect[i++] = ESV( 4, EINDEX ); 00579 this_connect[i++] = FSV( 1, GINDEX ); 00580 this_connect[i++] = TSV( 0, IINDEX ); 00581 this_connect[i++] = ESV( 3, EINDEX ); 00582 this_connect[i++] = CV( V3INDEX ); 00583 this_connect[i++] = ESV( 5, EINDEX ); 00584 this_connect[i++] = FSV( 2, FINDEX ); 00585 result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; 00586 sphere_hexes.push_back( this_hex ); 00587 00588 return result; 00589 } 00590 00591 ErrorCode SphereDecomp::retrieve_subdiv_verts( EntityHandle tet, 00592 EntityHandle this_ent, 00593 const EntityHandle* tet_conn, 00594 const int dim, 00595 EntityHandle* subdiv_verts ) 00596 { 00597 // get the subdiv verts for this entity 00598 ErrorCode result; 00599 00600 // if it's a tet, just put them on the end & return 00601 if( tet == this_ent ) 00602 { 00603 result = mbImpl->tag_get_data( subdivVerticesTag, &this_ent, 1, &subdiv_verts[90] ); 00604 return MB_SUCCESS; 00605 } 00606 00607 // if it's a sub-entity, need to find index, relative orientation, and offset 00608 // get connectivity of sub-entity 00609 std::vector< EntityHandle > this_conn; 00610 result = mbImpl->get_connectivity( &this_ent, 1, this_conn );RR; 00611 00612 // get relative orientation 00613 std::vector< int > conn_tet_indices( this_conn.size() ); 00614 for( size_t i = 0; i < this_conn.size(); ++i ) 00615 conn_tet_indices[i] = std::find( tet_conn, tet_conn + 4, this_conn[i] ) - tet_conn; 00616 int sense, side_no, offset; 00617 int success = CN::SideNumber( MBTET, &conn_tet_indices[0], this_conn.size(), dim, side_no, sense, offset ); 00618 if( -1 == success ) return MB_FAILURE; 00619 00620 // start of this entity's subdiv_verts; edges go first, then preceding sides, then this one; 00621 // this assumes 6 edges/tet 00622 EntityHandle* subdiv_start = &subdiv_verts[( ( dim - 1 ) * 6 + side_no ) * 9]; 00623 00624 // get subdiv_verts and put them into proper place 00625 result = mbImpl->tag_get_data( subdivVerticesTag, &this_ent, 1, subdiv_start ); 00626 00627 // could probably do this more elegantly, but isn't worth it 00628 #define SWITCH( a, b ) \ 00629 { \ 00630 EntityHandle tmp_handle = a; \ 00631 ( a ) = b; \ 00632 ( b ) = tmp_handle; \ 00633 } 00634 switch( dim ) 00635 { 00636 case 1: 00637 if( offset != 0 || sense == -1 ) 00638 { 00639 SWITCH( subdiv_start[0], subdiv_start[1] ); 00640 SWITCH( subdiv_start[3], subdiv_start[4] ); 00641 } 00642 break; 00643 case 2: 00644 // rotate first 00645 if( 0 != offset ) 00646 { 00647 std::rotate( subdiv_start, subdiv_start + offset, subdiv_start + 3 ); 00648 std::rotate( subdiv_start + 4, subdiv_start + 4 + offset, subdiv_start + 7 ); 00649 } 00650 // now flip, if necessary 00651 if( -1 == sense ) 00652 { 00653 SWITCH( subdiv_start[1], subdiv_start[2] ); 00654 SWITCH( subdiv_start[5], subdiv_start[6] ); 00655 } 00656 break; 00657 default: 00658 return MB_FAILURE; 00659 } 00660 00661 // ok, we're done 00662 return MB_SUCCESS; 00663 }