This is the complete list of members for
AF2Algorithm, including all inherited members.
AF2Algorithm(const std::list< const AF2Rule * > &ruleListArg) | AF2Algorithm | |
AF2Algorithm(const AF2Algorithm &toCopy) | AF2Algorithm | |
execute(const AF2LocalTransformMaker *const &transformMaker, const double *coords, unsigned int numPoints, const unsigned int *edges, unsigned int numEdges, const moab::EntityHandle *vertexHandles=NULL, int debug=0) const | AF2Algorithm | |
initFront(AF2Front &front, std::list< AF2Point3D * > &pntList, unsigned long &pntId, const double *coords, unsigned int numPoints, const unsigned int *edges, unsigned int numEdges, const moab::EntityHandle *vertexHandles) const | AF2Algorithm | [private] |
operator=(const AF2Algorithm &rhs) | AF2Algorithm | |
output_intermediate_result(std::list< AF2Point3D * > &allPoints, std::list< const AF2Polygon3D * > &allFaces, int face, int step) const | AF2Algorithm | [private] |
processNewFace(const AF2Polygon2D *newFace2D, AF2Neighborhood *&ngbhd, std::map< const AF2Point2D *, AF2Point3D * > &newPointsMap, std::list< const AF2Polygon3D * > &allFaces, AF2Front &front) const | AF2Algorithm | [private] |
processNewPoint(const AF2Point2D *newPoint2D, unsigned long &pntId, AF2Neighborhood *&ngbhd, std::map< const AF2Point2D *, AF2Point3D * > &newPointsMap, std::list< AF2Point3D * > &allPoints, AF2Front &front) const | AF2Algorithm | [private] |
release(std::list< AF2Point3D * > &allPoints, std::list< const AF2Polygon3D * > &allFaces) const | AF2Algorithm | [private] |
ruleList | AF2Algorithm | [private] |
~AF2Algorithm() | AF2Algorithm | |