MeshKit  1.0
AF2Algorithm Member List
This is the complete list of members for AF2Algorithm, including all inherited members.
AF2Algorithm(const std::list< const AF2Rule * > &ruleListArg)AF2Algorithm
AF2Algorithm(const AF2Algorithm &toCopy)AF2Algorithm
execute(const AF2LocalTransformMaker *const &transformMaker, const double *coords, unsigned int numPoints, const unsigned int *edges, unsigned int numEdges, const moab::EntityHandle *vertexHandles=NULL, int debug=0) const AF2Algorithm
initFront(AF2Front &front, std::list< AF2Point3D * > &pntList, unsigned long &pntId, const double *coords, unsigned int numPoints, const unsigned int *edges, unsigned int numEdges, const moab::EntityHandle *vertexHandles) const AF2Algorithm [private]
operator=(const AF2Algorithm &rhs)AF2Algorithm
output_intermediate_result(std::list< AF2Point3D * > &allPoints, std::list< const AF2Polygon3D * > &allFaces, int face, int step) const AF2Algorithm [private]
processNewFace(const AF2Polygon2D *newFace2D, AF2Neighborhood *&ngbhd, std::map< const AF2Point2D *, AF2Point3D * > &newPointsMap, std::list< const AF2Polygon3D * > &allFaces, AF2Front &front) const AF2Algorithm [private]
processNewPoint(const AF2Point2D *newPoint2D, unsigned long &pntId, AF2Neighborhood *&ngbhd, std::map< const AF2Point2D *, AF2Point3D * > &newPointsMap, std::list< AF2Point3D * > &allPoints, AF2Front &front) const AF2Algorithm [private]
release(std::list< AF2Point3D * > &allPoints, std::list< const AF2Polygon3D * > &allFaces) const AF2Algorithm [private]
ruleListAF2Algorithm [private]
~AF2Algorithm()AF2Algorithm
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