MeshKit
1.0
|
struct to hold coordinates of skin edge, it's surface id, and a matched flag More...
Public Attributes | |
double | x1 |
double | y1 |
double | z1 |
double | x2 |
double | y2 |
double | z2 |
int | surf_id |
bool | matched |
EntityHandle | vert1 |
EntityHandle | vert2 |
struct to hold coordinates of skin edge, it's surface id, and a matched flag
Definition at line 49 of file check_watertight.cpp.
bool matched |
Definition at line 57 of file check_watertight.cpp.
int surf_id |
Definition at line 56 of file check_watertight.cpp.
EntityHandle vert1 |
Definition at line 58 of file check_watertight.cpp.
EntityHandle vert2 |
Definition at line 59 of file check_watertight.cpp.
double x1 |
Definition at line 50 of file check_watertight.cpp.
double x2 |
Definition at line 53 of file check_watertight.cpp.
double y1 |
Definition at line 51 of file check_watertight.cpp.
double y2 |
Definition at line 54 of file check_watertight.cpp.
double z1 |
Definition at line 52 of file check_watertight.cpp.
double z2 |
Definition at line 55 of file check_watertight.cpp.