|
MeshKit
1.0
|
struct to hold coordinates of skin edge, it's surface id, and a matched flag More...
Public Attributes | |
| double | x1 |
| double | y1 |
| double | z1 |
| double | x2 |
| double | y2 |
| double | z2 |
| int | surf_id |
| bool | matched |
| EntityHandle | vert1 |
| EntityHandle | vert2 |
struct to hold coordinates of skin edge, it's surface id, and a matched flag
Definition at line 49 of file check_watertight.cpp.
| bool matched |
Definition at line 57 of file check_watertight.cpp.
| int surf_id |
Definition at line 56 of file check_watertight.cpp.
| EntityHandle vert1 |
Definition at line 58 of file check_watertight.cpp.
| EntityHandle vert2 |
Definition at line 59 of file check_watertight.cpp.
| double x1 |
Definition at line 50 of file check_watertight.cpp.
| double x2 |
Definition at line 53 of file check_watertight.cpp.
| double y1 |
Definition at line 51 of file check_watertight.cpp.
| double y2 |
Definition at line 54 of file check_watertight.cpp.
| double z1 |
Definition at line 52 of file check_watertight.cpp.
| double z2 |
Definition at line 55 of file check_watertight.cpp.