, including all inherited members.
| ACTIVE | MeshEntity | [static] |
| addRelation(Vertex *vertex) | MeshEntity | [inline] |
| addRelation(Edge *edge) | MeshEntity | [inline] |
| addRelation(Face *face) | MeshEntity | [inline] |
| attribRep | MeshEntity | [protected] |
| bilinear_weights(double xi, double eta, vector< double > &weight) | Face | [static] |
| boundarymark | MeshEntity | [protected] |
| centroid(const Vertex *v0, const Vertex *v1, const Vertex *v2) | Face | [static] |
| centroid(const Vertex *v0, const Vertex *v1, const Vertex *v2, const Vertex *v3, const Vertex *v4) | Face | [static] |
| check_on_boundary(const PFace tri) | Face | [static] |
| clearRelations(int e) | MeshEntity | [inline] |
| concaveAt() const | Face | |
| connect | Face | [private] |
| constrained | MeshEntity | [protected] |
| create_quad(const PFace t1, const PFace t2, int replace=0) | Face | [static] |
| distortion(const Vertex *v0, const Vertex *v1, const Vertex *v2) | Face | [static] |
| distortion(const Vertex *v0, const Vertex *v1, const Vertex *v2, const Vertex *v3, const Vertex *v4) | Face | [static] |
| Face() | Face | [inline] |
| Face(const Vertex *v0, const Vertex *v1, const Vertex *v2) | Face | [inline] |
| Face(const Vertex *v0, const Vertex *v1, const Vertex *v2, const Vertex *v3) | Face | [inline] |
| get_interior_angles(vector< double > &angles) const | Face | |
| getAngleAt(const Vertex *v) const | Face | [inline] |
| getArea() | Face | [inline] |
| getAspectRatio() | Face | |
| getAttribute(const string &s, T &val) const | MeshEntity | [inline] |
| getAvgPos(Point3D &p) const | Face | |
| getBoundaryMark() const | MeshEntity | [inline] |
| getClone() const | Face | [inline] |
| getHashNode() const | Face | [inline] |
| getID() const | MeshEntity | [inline] |
| getNodeAt(size_t id) const | Face | [inline] |
| getNodes() const | Face | [inline] |
| getNumRelations(int e) const | MeshEntity | [inline] |
| getOrientation(const Vertex *ev0, const Vertex *ev1) const | Face | [inline] |
| getPosOf(const Vertex *vertex) const | Face | [inline] |
| getRelations(NodeSequence &seq) | Face | |
| Jaal::BaseFace::getRelations(NodeSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
| Jaal::BaseFace::getRelations(EdgeSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
| Jaal::BaseFace::getRelations(FaceSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
| getRelations02(FaceSequence &seq) | Face | |
| getRelations12(FaceSequence &seq) | Face | |
| getSize(int etype) const | Face | [inline] |
| getStatus() const | MeshEntity | [inline] |
| getType() const | Face | [inline] |
| gid | MeshEntity | [protected] |
| has_all_bound_nodes() const | Face | |
| has_boundary_edge() const | Face | |
| hasAttribute(const string &s) const | MeshEntity | [inline] |
| hasBoundaryNode() const | Face | [inline] |
| hasNode(const PNode &vertex) const | Face | [inline] |
| hasRelation(const Vertex *vertex) const | MeshEntity | [inline] |
| hasRelation(const Edge *edge) const | MeshEntity | [inline] |
| hasRelation(const Face *face) const | MeshEntity | [inline] |
| hexagon_2_quads(const NodeSequence &hexnodes, FaceSequence &quads, int start_from) | Face | [static] |
| idtype typedef | MeshEntity | |
| INACTIVE | MeshEntity | [static] |
| is_3_sided_convex_loop_quad_meshable(const int *s, int *sdiv) | Face | [static] |
| is_5_sided_convex_loop_quad_meshable(const int *s, int *sdiv) | Face | [static] |
| is_convex_quad(const Point3D &p0, const Point3D &p1, const Point3D &p2, const Point3D &p3) | Face | [static] |
| is_cyclic_quad(const Point3D &p0, const Point3D &p1, const Point3D &p2, const Point3D &p3) | Face | [static] |
| isActive() const | MeshEntity | [inline] |
| isBoundary() const | MeshEntity | [inline] |
| isConstrained() const | MeshEntity | [inline] |
| isConvex() const | Face | [inline] |
| isRemoved() const | MeshEntity | [inline] |
| isSameAs(const Face *rhs) const | Face | [inline] |
| isSimple() const | Face | |
| isValid() const | Face | |
| isVisited() const | MeshEntity | [inline] |
| linear_interpolation(const vector< double > &x, const vector< double > &w) | Face | [static] |
| MeshEntity() | MeshEntity | [inline] |
| newObject() | Face | [inline, static] |
| normal(const Vertex *v0, const Vertex *v1, const Vertex *v2) | Face | [static] |
| normal(const Point3D &p0, const Point3D &p1, const Point3D &v2) | Face | [static] |
| opposite_node(const PFace quad, const PNode n1) | Face | [static] |
| opposite_node(const PFace tri, PNode n1, PNode n2) | Face | [static] |
| opposite_nodes(const PFace quad, PNode n1, PNode n2, PNode &n3, PNode &n4) | Face | [static] |
| POLYGON | Face | [static] |
| quad_area(const Point3D &p0, const Point3D &p1, const Point3D &p2, const Point3D &p3) | Face | [static] |
| quad_tessalate(const NodeSequence &orgNodes, NodeSequence &rotatedNodes) | Face | [static] |
| QUADRILATERAL | Face | [static] |
| refine_concave_quad15(NodeSequence &newnodes, FaceSequence &newfaces) | Face | [private] |
| refine_convex_quad15(NodeSequence &newnodes, FaceSequence &newfaces) | Face | [private] |
| refine_quad14(NodeSequence &newnodes, FaceSequence &newfaces) | Face | |
| refine_quad15(NodeSequence &newnodes, FaceSequence &newfaces) | Face | |
| relationRep | MeshEntity | [protected] |
| REMOVE | MeshEntity | [static] |
| removeAttribute(const string &s) const | MeshEntity | [inline] |
| removeRelation(const Vertex *vertex) | MeshEntity | [inline] |
| removeRelation(const Face *face) | MeshEntity | [inline] |
| replaceNode(Vertex *oldvertex, Vertex *newvertex) | Face | [inline] |
| reverse() | Face | [inline] |
| setAttribute(const string &s, const T &val) | MeshEntity | [inline] |
| setBoundaryMark(int b) | MeshEntity | [inline] |
| setConstrainedMark(int b) | MeshEntity | [inline] |
| setID(idtype id) | MeshEntity | [inline] |
| setNodes(const NodeSequence &v) | Face | [inline] |
| setStatus(int a) | MeshEntity | [inline] |
| setVisitMark(bool r) | MeshEntity | [inline] |
| start_from_concave_corner() | Face | [inline] |
| statusMark | MeshEntity | [protected] |
| tri_area(const Point3D &p0, const Point3D &p1, const Point3D &p2) | Face | [static] |
| TRIANGLE | Face | [static] |
| triangulate(vector< Face > &f) const | Face | |
| visitMark | MeshEntity | [protected] |
| ~MeshEntity() | MeshEntity | [inline] |