MeshKit
1.0
|
ACTIVE | MeshEntity | [static] |
addRelation(Vertex *vertex) | MeshEntity | [inline] |
addRelation(Edge *edge) | MeshEntity | [inline] |
addRelation(Face *face) | MeshEntity | [inline] |
attribRep | MeshEntity | [protected] |
boundarymark | MeshEntity | [protected] |
clearRelations(int e) | MeshEntity | [inline] |
constrained | MeshEntity | [protected] |
getAttribute(const string &s, T &val) const | MeshEntity | [inline] |
getBoundaryMark() const | MeshEntity | [inline] |
getID() const | MeshEntity | [inline] |
getNumRelations(int e) const | MeshEntity | [inline] |
getRelations(NodeSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
getRelations(EdgeSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
getRelations(FaceSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
getStatus() const | MeshEntity | [inline] |
gid | MeshEntity | [protected] |
hasAttribute(const string &s) const | MeshEntity | [inline] |
hasRelation(const Vertex *vertex) const | MeshEntity | [inline] |
hasRelation(const Edge *edge) const | MeshEntity | [inline] |
hasRelation(const Face *face) const | MeshEntity | [inline] |
idtype typedef | MeshEntity | |
INACTIVE | MeshEntity | [static] |
isActive() const | MeshEntity | [inline] |
isBoundary() const | MeshEntity | [inline] |
isConstrained() const | MeshEntity | [inline] |
isRemoved() const | MeshEntity | [inline] |
isVisited() const | MeshEntity | [inline] |
MeshEntity() | MeshEntity | [inline] |
relationRep | MeshEntity | [protected] |
REMOVE | MeshEntity | [static] |
removeAttribute(const string &s) const | MeshEntity | [inline] |
removeRelation(const Vertex *vertex) | MeshEntity | [inline] |
removeRelation(const Face *face) | MeshEntity | [inline] |
setAttribute(const string &s, const T &val) | MeshEntity | [inline] |
setBoundaryMark(int b) | MeshEntity | [inline] |
setConstrainedMark(int b) | MeshEntity | [inline] |
setID(idtype id) | MeshEntity | [inline] |
setStatus(int a) | MeshEntity | [inline] |
setVisitMark(bool r) | MeshEntity | [inline] |
statusMark | MeshEntity | [protected] |
visitMark | MeshEntity | [protected] |
~MeshEntity() | MeshEntity | [inline] |