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MeshKit
1.0
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| ACTIVE | MeshEntity | [static] |
| addRelation(Vertex *vertex) | MeshEntity | [inline] |
| addRelation(Edge *edge) | MeshEntity | [inline] |
| addRelation(Face *face) | MeshEntity | [inline] |
| attribRep | MeshEntity | [protected] |
| boundarymark | MeshEntity | [protected] |
| clearRelations(int e) | MeshEntity | [inline] |
| constrained | MeshEntity | [protected] |
| getAttribute(const string &s, T &val) const | MeshEntity | [inline] |
| getBoundaryMark() const | MeshEntity | [inline] |
| getID() const | MeshEntity | [inline] |
| getNumRelations(int e) const | MeshEntity | [inline] |
| getRelations(NodeSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
| getRelations(EdgeSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
| getRelations(FaceSequence &seq, bool cyclic_ordered=0) const | MeshEntity | [inline] |
| getStatus() const | MeshEntity | [inline] |
| gid | MeshEntity | [protected] |
| hasAttribute(const string &s) const | MeshEntity | [inline] |
| hasRelation(const Vertex *vertex) const | MeshEntity | [inline] |
| hasRelation(const Edge *edge) const | MeshEntity | [inline] |
| hasRelation(const Face *face) const | MeshEntity | [inline] |
| idtype typedef | MeshEntity | |
| INACTIVE | MeshEntity | [static] |
| isActive() const | MeshEntity | [inline] |
| isBoundary() const | MeshEntity | [inline] |
| isConstrained() const | MeshEntity | [inline] |
| isRemoved() const | MeshEntity | [inline] |
| isVisited() const | MeshEntity | [inline] |
| MeshEntity() | MeshEntity | [inline] |
| relationRep | MeshEntity | [protected] |
| REMOVE | MeshEntity | [static] |
| removeAttribute(const string &s) const | MeshEntity | [inline] |
| removeRelation(const Vertex *vertex) | MeshEntity | [inline] |
| removeRelation(const Face *face) | MeshEntity | [inline] |
| setAttribute(const string &s, const T &val) | MeshEntity | [inline] |
| setBoundaryMark(int b) | MeshEntity | [inline] |
| setConstrainedMark(int b) | MeshEntity | [inline] |
| setID(idtype id) | MeshEntity | [inline] |
| setStatus(int a) | MeshEntity | [inline] |
| setVisitMark(bool r) | MeshEntity | [inline] |
| statusMark | MeshEntity | [protected] |
| visitMark | MeshEntity | [protected] |
| ~MeshEntity() | MeshEntity | [inline] |