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MeshKit
1.0
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| BasicTransform() | BasicTransform< Rotate > | [inline, protected] |
| BasicTransform< Rotate > class | Rotate | [friend] |
| clone() const | BasicTransform< Rotate > | [inline, virtual] |
| dtheta_ | Rotate | [private] |
| origin_ | Rotate | [private] |
| Rotate(const Vector< 3 > &origin, const Vector< 3 > &z, double dtheta) | Rotate | [inline] |
| transform(iMesh *mesh, const std::vector< iMesh::EntityHandle > &src, std::vector< iMesh::EntityHandle > &dest) const | BasicTransform< Rotate > | [inline, virtual] |
| transform_one(Vector< 3 > &coords) const | Rotate | [inline, protected] |
| z_ | Rotate | [private] |
| ~Transform() | Transform | [inline, virtual] |