MeshKit
1.0
|
BasicTransform() | BasicTransform< Rotate > | [inline, protected] |
BasicTransform< Rotate > class | Rotate | [friend] |
clone() const | BasicTransform< Rotate > | [inline, virtual] |
dtheta_ | Rotate | [private] |
origin_ | Rotate | [private] |
Rotate(const Vector< 3 > &origin, const Vector< 3 > &z, double dtheta) | Rotate | [inline] |
transform(iMesh *mesh, const std::vector< iMesh::EntityHandle > &src, std::vector< iMesh::EntityHandle > &dest) const | BasicTransform< Rotate > | [inline, virtual] |
transform_one(Vector< 3 > &coords) const | Rotate | [inline, protected] |
z_ | Rotate | [private] |
~Transform() | Transform | [inline, virtual] |