MeshKit
1.0
|
copy(const Vec3 &v) | Vec3 | [inline, protected] |
elt | Vec3 | [private] |
operator!=(const Vec3 &v) const | Vec3 | [inline] |
operator()(int i) | Vec3 | [inline] |
operator()(int i) const | Vec3 | [inline] |
operator*(double s) const | Vec3 | [inline] |
operator*(const Vec3 &v) const | Vec3 | [inline] |
operator*=(double s) | Vec3 | [inline] |
operator+(const Vec3 &v) const | Vec3 | [inline] |
operator+=(const Vec3 &v) | Vec3 | [inline] |
operator-(const Vec3 &v) const | Vec3 | [inline] |
operator-() const | Vec3 | [inline] |
operator-=(const Vec3 &v) | Vec3 | [inline] |
operator/(double s) const | Vec3 | [inline] |
operator/=(double s) | Vec3 | [inline] |
operator=(const Vec3 &v) | Vec3 | [inline] |
operator==(const Vec3 &v) const | Vec3 | [inline] |
operator[](int i) | Vec3 | [inline] |
operator[](int i) const | Vec3 | [inline] |
operator^(const Vec3 &v) const | Vec3 | [inline] |
raw() | Vec3 | [inline] |
raw() const | Vec3 | [inline] |
set(double x, double y, double z) | Vec3 | [inline] |
Vec3(double x=0, double y=0, double z=0) | Vec3 | [inline] |
Vec3(const Vec3 &v) | Vec3 | [inline] |
Vec3(const double *v) | Vec3 | [inline] |