Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
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Homogeneous coordinate transformation matrix. More...
#include <HomXform.hpp>
Public Member Functions | |
HomXform (const int matrix[16]) | |
constructor from matrix | |
HomXform () | |
bare constructor | |
HomXform (const int rotate[9], const int scale[3], const int translate[3]) | |
constructor from rotation, scaling, translation | |
HomXform (int i1, int i2, int i3, int i4, int i5, int i6, int i7, int i8, int i9, int i10, int i11, int i12, int i13, int i14, int i15, int i16) | |
constructor taking 16 ints, useful for efficient operators | |
HomXform (HomXform const &from) | |
copy constructor | |
HomXform | inverse () const |
return this.inverse | |
void | three_pt_xform (const HomCoord &p1, const HomCoord &q1, const HomCoord &p2, const HomCoord &q2, const HomCoord &p3, const HomCoord &q3) |
compute a transform from three points | |
int | operator[] (const int &count) const |
operators | |
int & | operator[] (const int &count) |
bool | operator== (const HomXform &rhs) const |
bool | operator!= (const HomXform &rhs) const |
HomXform & | operator= (const HomXform &rhs) |
HomXform & | operator*= (const HomXform &rhs) |
HomXform | operator* (const HomXform &rhs2) const |
Static Public Attributes | |
static MOAB_EXPORT HomXform | IDENTITY |
Private Attributes | |
int | xForm [16] |
the matrix; don't bother storing the last column, since we assume for now it's always unused | |
Friends | |
class | HomCoord |
Homogeneous coordinate transformation matrix.
Definition at line 147 of file HomXform.hpp.
moab::HomXform::HomXform | ( | const int | matrix[16] | ) | [inline] |
constructor from matrix
Definition at line 497 of file HomXform.hpp.
References xForm.
{ for( int i = 0; i < 16; i++ ) xForm[i] = matrix[i]; }
moab::HomXform::HomXform | ( | ) | [inline] |
bare constructor
Definition at line 503 of file HomXform.hpp.
Referenced by inverse(), operator*(), operator*=(), and three_pt_xform().
{}
moab::HomXform::HomXform | ( | const int | rotate[9], |
const int | scale[3], | ||
const int | translate[3] | ||
) | [inline] |
constructor from rotation, scaling, translation
Definition at line 505 of file HomXform.hpp.
References xForm.
moab::HomXform::HomXform | ( | int | i1, |
int | i2, | ||
int | i3, | ||
int | i4, | ||
int | i5, | ||
int | i6, | ||
int | i7, | ||
int | i8, | ||
int | i9, | ||
int | i10, | ||
int | i11, | ||
int | i12, | ||
int | i13, | ||
int | i14, | ||
int | i15, | ||
int | i16 | ||
) | [inline] |
constructor taking 16 ints, useful for efficient operators
Definition at line 521 of file HomXform.hpp.
References xForm.
moab::HomXform::HomXform | ( | HomXform const & | from | ) | [inline] |
copy constructor
Definition at line 188 of file HomXform.hpp.
References xForm.
{ std::copy( from.xForm, from.xForm + 16, xForm ); }
HomXform moab::HomXform::inverse | ( | ) | const [inline] |
return this.inverse
Definition at line 716 of file HomXform.hpp.
References HomXform(), XFORM, and xForm.
Referenced by moab::HomCoord::operator/=().
{ /* // original code: HomXform tmp; // assign the diagonal tmp[0] = xForm[0]; tmp[5] = xForm[5]; tmp[10] = xForm[10]; tmp[15] = xForm[15]; // invert the rotation matrix tmp[XFORM_INDEX(0,1)] = XFORM(1,0); tmp[XFORM_INDEX(0,2)] = XFORM(2,0); tmp[XFORM_INDEX(1,0)] = XFORM(0,1); tmp[XFORM_INDEX(1,2)] = XFORM(2,1); tmp[XFORM_INDEX(2,0)] = XFORM(0,2); tmp[XFORM_INDEX(2,1)] = XFORM(1,2); // negative translate * Rinv tmp[XFORM_INDEX(3,0)] = -(XFORM(3,0)*tmp.XFORM(0,0) + XFORM(3,1)*tmp.XFORM(1,0) + XFORM(3,2)*tmp.XFORM(2,0)); tmp[XFORM_INDEX(3,1)] = -(XFORM(3,0)*tmp.XFORM(0,1) + XFORM(3,1)*tmp.XFORM(1,1) + XFORM(3,2)*tmp.XFORM(2,1)); tmp[XFORM_INDEX(3,2)] = -(XFORM(3,0)*tmp.XFORM(0,2) + XFORM(3,1)*tmp.XFORM(1,2) + XFORM(3,2)*tmp.XFORM(2,2)); // zero last column tmp[XFORM_INDEX(0,3)] = 0; tmp[XFORM_INDEX(1,3)] = 0; tmp[XFORM_INDEX(2,3)] = 0; // h factor tmp[XFORM_INDEX(3,3)] = 1; return tmp; */ // more efficient, but somewhat confusing (remember, column-major): return HomXform( // row 0 xForm[0], XFORM( 1, 0 ), XFORM( 2, 0 ), 0, // row 1 XFORM( 0, 1 ), xForm[5], XFORM( 2, 1 ), 0, // row 2 XFORM( 0, 2 ), XFORM( 1, 2 ), xForm[10], 0, // row 3 -( XFORM( 3, 0 ) * xForm[0] + XFORM( 3, 1 ) * XFORM( 0, 1 ) + XFORM( 3, 2 ) * XFORM( 0, 2 ) ), -( XFORM( 3, 0 ) * XFORM( 1, 0 ) + XFORM( 3, 1 ) * xForm[5] + XFORM( 3, 2 ) * XFORM( 1, 2 ) ), -( XFORM( 3, 0 ) * XFORM( 2, 0 ) + XFORM( 3, 1 ) * XFORM( 2, 1 ) + XFORM( 3, 2 ) * xForm[10] ), 1 ); }
bool moab::HomXform::operator!= | ( | const HomXform & | rhs | ) | const [inline] |
Definition at line 706 of file HomXform.hpp.
References xForm.
{ return ( xForm[0] != rhs.xForm[0] || xForm[1] != rhs.xForm[1] || xForm[2] != rhs.xForm[2] || xForm[3] != rhs.xForm[3] || xForm[4] != rhs.xForm[4] || xForm[5] != rhs.xForm[5] || xForm[6] != rhs.xForm[6] || xForm[7] != rhs.xForm[7] || xForm[8] != rhs.xForm[8] || xForm[9] != rhs.xForm[9] || xForm[10] != rhs.xForm[10] || xForm[11] != rhs.xForm[11] || xForm[12] != rhs.xForm[12] || xForm[13] != rhs.xForm[13] || xForm[14] != rhs.xForm[14] || xForm[15] != rhs.xForm[15] ); }
Definition at line 564 of file HomXform.hpp.
References HomXform(), and XFORM.
{ return HomXform( // temp.XFORM(0,0) XFORM( 0, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(0,1) XFORM( 0, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(0,2) XFORM( 0, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(0,3) XFORM( 0, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 3 ), // temp.XFORM(1,0) XFORM( 1, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(1,1) XFORM( 1, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(1,2) XFORM( 1, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(1,3) XFORM( 1, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 3 ), // temp.XFORM(2,0) XFORM( 2, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(2,1) XFORM( 2, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(2,2) XFORM( 2, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(2,3) XFORM( 2, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 3 ), // temp.XFORM(3,0) // xForm[12]*rhs2.xForm[0] + xForm[13]*rhs2.xForm[4] + xForm[14]*rhs2.xForm[8] + // xForm[15]*rhs2.xForm[12] XFORM( 3, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(3,1) // xForm[12]*rhs2.xForm[1] + xForm[13]*rhs2.xForm[5] + xForm[14]*rhs2.xForm[9] + // xForm[15]*rhs2.xForm[13] XFORM( 3, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(3,2) // xForm[12]*rhs2.xForm[2] + xForm[13]*rhs2.xForm[6] + xForm[14]*rhs2.xForm[10] + // xForm[15]*rhs2.xForm[14] XFORM( 3, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(3,3) // xForm[12]*rhs2.xForm[3] + xForm[13]*rhs2.xForm[7] + xForm[14]*rhs2.xForm[11] + // xForm[15]*rhs2.xForm[15] XFORM( 3, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 3 ) ); }
Definition at line 628 of file HomXform.hpp.
References HomXform(), and XFORM.
{ *this = HomXform( // temp.XFORM(0,0) XFORM( 0, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(0,1) XFORM( 0, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(0,2) XFORM( 0, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(0,3) XFORM( 0, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 0, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 0, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 0, 3 ) * rhs2.XFORM( 3, 3 ), // temp.XFORM(1,0) XFORM( 1, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(1,1) XFORM( 1, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(1,2) XFORM( 1, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(1,3) XFORM( 1, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 1, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 1, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 1, 3 ) * rhs2.XFORM( 3, 3 ), // temp.XFORM(2,0) XFORM( 2, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(2,1) XFORM( 2, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(2,2) XFORM( 2, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(2,3) XFORM( 2, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 2, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 2, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 2, 3 ) * rhs2.XFORM( 3, 3 ), // temp.XFORM(3,0) XFORM( 3, 0 ) * rhs2.XFORM( 0, 0 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 0 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 0 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 0 ), // temp.XFORM(3,1) XFORM( 3, 0 ) * rhs2.XFORM( 0, 1 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 1 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 1 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 1 ), // temp.XFORM(3,2) XFORM( 3, 0 ) * rhs2.XFORM( 0, 2 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 2 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 2 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 2 ), // temp.XFORM(3,3) XFORM( 3, 0 ) * rhs2.XFORM( 0, 3 ) + XFORM( 3, 1 ) * rhs2.XFORM( 1, 3 ) + XFORM( 3, 2 ) * rhs2.XFORM( 2, 3 ) + XFORM( 3, 3 ) * rhs2.XFORM( 3, 3 ) ); return *this; }
Definition at line 556 of file HomXform.hpp.
References xForm.
{ for( int i = 0; i < 16; i++ ) xForm[i] = rhs.xForm[i]; return *this; }
bool moab::HomXform::operator== | ( | const HomXform & | rhs | ) | const [inline] |
Definition at line 696 of file HomXform.hpp.
References xForm.
{ return ( xForm[0] == rhs.xForm[0] && xForm[1] == rhs.xForm[1] && xForm[2] == rhs.xForm[2] && xForm[3] == rhs.xForm[3] && xForm[4] == rhs.xForm[4] && xForm[5] == rhs.xForm[5] && xForm[6] == rhs.xForm[6] && xForm[7] == rhs.xForm[7] && xForm[8] == rhs.xForm[8] && xForm[9] == rhs.xForm[9] && xForm[10] == rhs.xForm[10] && xForm[11] == rhs.xForm[11] && xForm[12] == rhs.xForm[12] && xForm[13] == rhs.xForm[13] && xForm[14] == rhs.xForm[14] && xForm[15] == rhs.xForm[15] ); }
int moab::HomXform::operator[] | ( | const int & | count | ) | const [inline] |
int & moab::HomXform::operator[] | ( | const int & | count | ) | [inline] |
void moab::HomXform::three_pt_xform | ( | const HomCoord & | p1, |
const HomCoord & | q1, | ||
const HomCoord & | p2, | ||
const HomCoord & | q2, | ||
const HomCoord & | p3, | ||
const HomCoord & | q3 | ||
) |
compute a transform from three points
Definition at line 33 of file HomXform.cpp.
References moab::HomCoord::homCoord, HomXform(), moab::HomCoord::i(), IDENTITY, moab::HomCoord::j(), moab::HomCoord::k(), moab::HomCoord::length_squared(), moab::HomCoord::normalize(), moab::HomCoord::set(), and t.
Referenced by moab::SweptElementData::add_vsequence(), and moab::ScdElementData::add_vsequence().
{ // pmin and pmax are min and max bounding box corners which are mapped to // qmin and qmax, resp. qmin and qmax are not necessarily min/max corners, // since the mapping can change the orientation of the box in the q reference // frame. Re-interpreting the min/max bounding box corners does not change // the mapping. // change that: base on three points for now (figure out whether we can // just use two later); three points are assumed to define an orthogonal // system such that (p2-p1)%(p3-p1) = 0 // use the three point rule to compute the mapping, from Mortensen, // "Geometric Modeling". If p1, p2, p3 and q1, q2, q3 are three points in // the two coordinate systems, the three pt rule is: // // v1 = p2 - p1 // v2 = p3 - p1 // v3 = v1 x v2 // w1-w3 similar, with q1-q3 // V = matrix with v1-v3 as rows // W similar, with w1-w3 // R = V^-1 * W // t = q1 - p1 * W // Form transform matrix M from R, t // check to see whether unity transform applies if( p1 == q1 && p2 == q2 && p3 == q3 ) { *this = HomXform::IDENTITY; return; } // first, construct 3 pts from input HomCoord v1 = p2 - p1; assert( v1.i() != 0 || v1.j() != 0 || v1.k() != 0 ); HomCoord v2 = p3 - p1; HomCoord v3 = v1 * v2; if( v3.length_squared() == 0 ) { // 1d coordinate system; set one of v2's coordinates such that // it's orthogonal to v1 if( v1.i() == 0 ) v2.set( 1, 0, 0 ); else if( v1.j() == 0 ) v2.set( 0, 1, 0 ); else if( v1.k() == 0 ) v2.set( 0, 0, 1 ); else assert( false ); v3 = v1 * v2; assert( v3.length_squared() != 0 ); } // assert to make sure they're each orthogonal assert( v1 % v2 == 0 && v1 % v3 == 0 && v2 % v3 == 0 ); v1.normalize(); v2.normalize(); v3.normalize(); // Make sure h is set to zero here, since it'll mess up things if it's one v1.homCoord[3] = v2.homCoord[3] = v3.homCoord[3] = 0; HomCoord w1 = q2 - q1; assert( w1.i() != 0 || w1.j() != 0 || w1.k() != 0 ); HomCoord w2 = q3 - q1; HomCoord w3 = w1 * w2; if( w3.length_squared() == 0 ) { // 1d coordinate system; set one of w2's coordinates such that // it's orthogonal to w1 if( w1.i() == 0 ) w2.set( 1, 0, 0 ); else if( w1.j() == 0 ) w2.set( 0, 1, 0 ); else if( w1.k() == 0 ) w2.set( 0, 0, 1 ); else assert( false ); w3 = w1 * w2; assert( w3.length_squared() != 0 ); } // assert to make sure they're each orthogonal assert( w1 % w2 == 0 && w1 % w3 == 0 && w2 % w3 == 0 ); w1.normalize(); w2.normalize(); w3.normalize(); // Make sure h is set to zero here, since it'll mess up things if it's one w1.homCoord[3] = w2.homCoord[3] = w3.homCoord[3] = 0; // form v^-1 as transpose (ok for orthogonal vectors); put directly into // transform matrix, since it's eventually going to become R *this = HomXform( v1.i(), v2.i(), v3.i(), 0, v1.j(), v2.j(), v3.j(), 0, v1.k(), v2.k(), v3.k(), 0, 0, 0, 0, 1 ); // multiply by w to get R *this *= HomXform( w1.i(), w1.j(), w1.k(), 0, w2.i(), w2.j(), w2.k(), 0, w3.i(), w3.j(), w3.k(), 0, 0, 0, 0, 1 ); // compute t and put into last row HomCoord t = q1 - p1 * *this; ( *this ).XFORM( 3, 0 ) = t.i(); ( *this ).XFORM( 3, 1 ) = t.j(); ( *this ).XFORM( 3, 2 ) = t.k(); // M should transform p to q assert( ( q1 == p1 * *this ) && ( q2 == p2 * *this ) && ( q3 == p3 * *this ) ); }
friend class HomCoord [friend] |
Definition at line 156 of file HomXform.hpp.
HomXform moab::HomXform::IDENTITY [static] |
Definition at line 158 of file HomXform.hpp.
Referenced by three_pt_xform().
int moab::HomXform::xForm[16] [private] |
the matrix; don't bother storing the last column, since we assume for now it's always unused
Definition at line 153 of file HomXform.hpp.
Referenced by HomXform(), inverse(), operator!=(), moab::HomCoord::operator*(), moab::HomCoord::operator*=(), operator=(), operator==(), and operator[]().