Mesh Oriented datABase
(version 5.4.1)
Array-based unstructured mesh datastructure
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#include <SphereDecomp.hpp>
Public Member Functions | |
SphereDecomp (moab::Interface *impl) | |
moab::ErrorCode | build_sphere_mesh (const char *sphere_radii_tag_name, moab::EntityHandle *hex_set=NULL) |
Private Member Functions | |
moab::ErrorCode | compute_nodes (const int dim) |
compute subdivision vertices on entities of specified dimension | |
moab::ErrorCode | build_hexes (std::vector< moab::EntityHandle > &sphere_hexes, std::vector< moab::EntityHandle > &interstic_hexes) |
subdivide tets based on subdiv vertices, returning in lists according to whether they're inside or outside spheres | |
moab::ErrorCode | subdivide_tet (moab::EntityHandle tet, std::vector< moab::EntityHandle > &sphere_hexes, std::vector< moab::EntityHandle > &interstic_hexes) |
subdivide an individual tet | |
moab::ErrorCode | retrieve_subdiv_verts (moab::EntityHandle tet, moab::EntityHandle this_ent, const moab::EntityHandle *tet_conn, const int dim, moab::EntityHandle *subdiv_verts) |
retrieve the subdivision vertices for a given entity in a given tet, placing them in the array oriented wrt the tet | |
Private Attributes | |
moab::Tag | sphereRadiiTag |
tag used to hold sphere radii (assigned to vertices) | |
moab::Tag | subdivVerticesTag |
used to store subdiv vertices for a given d>0 entity | |
moab::Interface * | mbImpl |
MOAB interface ptr. |
Definition at line 6 of file SphereDecomp.hpp.
SphereDecomp::SphereDecomp | ( | moab::Interface * | impl | ) |
Definition at line 16 of file SphereDecomp.cpp.
{ mbImpl = impl; }
ErrorCode SphereDecomp::build_hexes | ( | std::vector< moab::EntityHandle > & | sphere_hexes, |
std::vector< moab::EntityHandle > & | interstic_hexes | ||
) | [private] |
subdivide tets based on subdiv vertices, returning in lists according to whether they're inside or outside spheres
Definition at line 143 of file SphereDecomp.cpp.
References moab::Range::begin(), moab::Range::end(), ErrorCode, MB_SUCCESS, MBTET, and RR.
{ // build hexes inside each tet element separately Range tets; ErrorCode result = mbImpl->get_entities_by_type( 0, MBTET, tets );RR; for( Range::iterator vit = tets.begin(); vit != tets.end(); ++vit ) { result = subdivide_tet( *vit, sphere_hexes, interstic_hexes );RR; } return MB_SUCCESS; }
ErrorCode SphereDecomp::build_sphere_mesh | ( | const char * | sphere_radii_tag_name, |
moab::EntityHandle * | hex_set = NULL |
||
) |
Definition at line 21 of file SphereDecomp.cpp.
References moab::MeshTopoUtil::construct_aentities(), ErrorCode, MB_TAG_DENSE, MB_TAG_EXCL, MB_TYPE_DOUBLE, MB_TYPE_HANDLE, MBVERTEX, MESHSET_SET, RR, and SUBDIV_VERTICES_TAG_NAME.
Referenced by main().
{ ErrorCode result = mbImpl->tag_get_handle( sphere_radii_tag_name, 1, MB_TYPE_DOUBLE, sphereRadiiTag );RR; // need to make sure all interior edges and faces are created Range all_verts; result = mbImpl->get_entities_by_type( 0, MBVERTEX, all_verts );RR; MeshTopoUtil mtu( mbImpl ); result = mtu.construct_aentities( all_verts );RR; // create tag to hold vertices result = mbImpl->tag_get_handle( SUBDIV_VERTICES_TAG_NAME, 9, MB_TYPE_HANDLE, subdivVerticesTag, MB_TAG_DENSE | MB_TAG_EXCL );RR; // compute nodal positions for each dimension element result = compute_nodes( 1 );RR; result = compute_nodes( 2 );RR; result = compute_nodes( 3 );RR; // build hex elements std::vector< EntityHandle > sphere_hexes, interstic_hexes; result = build_hexes( sphere_hexes, interstic_hexes );RR; result = mbImpl->tag_delete( subdivVerticesTag );RR; if( NULL != hex_set ) { if( 0 == *hex_set ) { EntityHandle this_set; // make a new set result = mbImpl->create_meshset( MESHSET_SET, this_set );RR; *hex_set = this_set; } // save all the hexes to this set result = mbImpl->add_entities( *hex_set, &sphere_hexes[0], sphere_hexes.size() );RR; result = mbImpl->add_entities( *hex_set, &interstic_hexes[0], interstic_hexes.size() );RR; } return result; }
ErrorCode SphereDecomp::compute_nodes | ( | const int | dim | ) | [private] |
compute subdivision vertices on entities of specified dimension
Definition at line 64 of file SphereDecomp.cpp.
References moab::Range::begin(), moab::Range::end(), ErrorCode, moab::MeshTopoUtil::get_average_position(), MB_SUCCESS, MBEDGE, MBTET, MBTRI, MBVERTEX, moab::Range::rbegin(), RR, and moab::CN::VerticesPerEntity().
{ // get facets of that dimension Range these_ents; const EntityType the_types[4] = { MBVERTEX, MBEDGE, MBTRI, MBTET }; ErrorCode result = mbImpl->get_entities_by_dimension( 0, dim, these_ents );RR; assert( mbImpl->type_from_handle( *these_ents.begin() ) == the_types[dim] && mbImpl->type_from_handle( *these_ents.rbegin() ) == the_types[dim] ); EntityHandle subdiv_vertices[9]; MeshTopoUtil mtu( mbImpl ); double avg_pos[3], vert_pos[12], new_vert_pos[12], new_new_vert_pos[3]; double radii[4], unitv[3]; int num_verts = CN::VerticesPerEntity( the_types[dim] ); for( Range::iterator rit = these_ents.begin(); rit != these_ents.end(); ++rit ) { // get vertices const EntityHandle* connect; int num_connect; result = mbImpl->get_connectivity( *rit, connect, num_connect );RR; // compute center result = mtu.get_average_position( connect, num_connect, avg_pos );RR; // create center vertex result = mbImpl->create_vertex( avg_pos, subdiv_vertices[num_verts] );RR; // get coords of other vertices result = mbImpl->get_coords( connect, num_connect, vert_pos );RR; // get radii associated with each vertex result = mbImpl->tag_get_data( sphereRadiiTag, connect, num_connect, radii );RR; // compute subdiv vertex position for each vertex for( int i = 0; i < num_verts; i++ ) { for( int j = 0; j < 3; j++ ) unitv[j] = avg_pos[j] - vert_pos[3 * i + j]; double vlength = sqrt( unitv[0] * unitv[0] + unitv[1] * unitv[1] + unitv[2] * unitv[2] ); if( vlength < radii[i] ) { std::cout << "Radius too large at vertex " << i << std::endl; result = MB_FAILURE; continue; } for( int j = 0; j < 3; j++ ) unitv[j] /= vlength; for( int j = 0; j < 3; j++ ) new_vert_pos[3 * i + j] = vert_pos[3 * i + j] + radii[i] * unitv[j]; // create vertex at this position ErrorCode tmp_result = mbImpl->create_vertex( &new_vert_pos[3 * i], subdiv_vertices[i] ); if( MB_SUCCESS != tmp_result ) result = tmp_result; } if( MB_SUCCESS != result ) return result; // compute subdiv vertex positions for vertices inside spheres; just mid-pt between // previous subdiv vertex and corner vertex for( int i = 0; i < num_verts; i++ ) { for( int j = 0; j < 3; j++ ) new_new_vert_pos[j] = .5 * ( vert_pos[3 * i + j] + new_vert_pos[3 * i + j] ); result = mbImpl->create_vertex( new_new_vert_pos, subdiv_vertices[num_verts + 1 + i] ); } // set the tag result = mbImpl->tag_set_data( subdivVerticesTag, &( *rit ), 1, subdiv_vertices );RR; } return result; }
ErrorCode SphereDecomp::retrieve_subdiv_verts | ( | moab::EntityHandle | tet, |
moab::EntityHandle | this_ent, | ||
const moab::EntityHandle * | tet_conn, | ||
const int | dim, | ||
moab::EntityHandle * | subdiv_verts | ||
) | [private] |
retrieve the subdivision vertices for a given entity in a given tet, placing them in the array oriented wrt the tet
Definition at line 591 of file SphereDecomp.cpp.
References dim, ErrorCode, MB_SUCCESS, MBTET, RR, moab::CN::SideNumber(), and SWITCH.
{ // get the subdiv verts for this entity ErrorCode result; // if it's a tet, just put them on the end & return if( tet == this_ent ) { result = mbImpl->tag_get_data( subdivVerticesTag, &this_ent, 1, &subdiv_verts[90] ); return MB_SUCCESS; } // if it's a sub-entity, need to find index, relative orientation, and offset // get connectivity of sub-entity std::vector< EntityHandle > this_conn; result = mbImpl->get_connectivity( &this_ent, 1, this_conn );RR; // get relative orientation std::vector< int > conn_tet_indices( this_conn.size() ); for( size_t i = 0; i < this_conn.size(); ++i ) conn_tet_indices[i] = std::find( tet_conn, tet_conn + 4, this_conn[i] ) - tet_conn; int sense, side_no, offset; int success = CN::SideNumber( MBTET, &conn_tet_indices[0], this_conn.size(), dim, side_no, sense, offset ); if( -1 == success ) return MB_FAILURE; // start of this entity's subdiv_verts; edges go first, then preceding sides, then this one; // this assumes 6 edges/tet EntityHandle* subdiv_start = &subdiv_verts[( ( dim - 1 ) * 6 + side_no ) * 9]; // get subdiv_verts and put them into proper place result = mbImpl->tag_get_data( subdivVerticesTag, &this_ent, 1, subdiv_start ); // could probably do this more elegantly, but isn't worth it #define SWITCH( a, b ) \ { \ EntityHandle tmp_handle = a; \ ( a ) = b; \ ( b ) = tmp_handle; \ } switch( dim ) { case 1: if( offset != 0 || sense == -1 ) { SWITCH( subdiv_start[0], subdiv_start[1] ); SWITCH( subdiv_start[3], subdiv_start[4] ); } break; case 2: // rotate first if( 0 != offset ) { std::rotate( subdiv_start, subdiv_start + offset, subdiv_start + 3 ); std::rotate( subdiv_start + 4, subdiv_start + 4 + offset, subdiv_start + 7 ); } // now flip, if necessary if( -1 == sense ) { SWITCH( subdiv_start[1], subdiv_start[2] ); SWITCH( subdiv_start[5], subdiv_start[6] ); } break; default: return MB_FAILURE; } // ok, we're done return MB_SUCCESS; }
ErrorCode SphereDecomp::subdivide_tet | ( | moab::EntityHandle | tet, |
std::vector< moab::EntityHandle > & | sphere_hexes, | ||
std::vector< moab::EntityHandle > & | interstic_hexes | ||
) | [private] |
subdivide an individual tet
Definition at line 158 of file SphereDecomp.cpp.
References AINDEX, BINDEX, CINDEX, CV, dim, DINDEX, EINDEX, ErrorCode, ESV, FINDEX, FSV, GINDEX, HINDEX, IINDEX, MBHEX, RR, TSV, V0INDEX, V1INDEX, V2INDEX, and V3INDEX.
{ // 99: (#subdiv_verts/entity=9) * (#edges=6 + #faces=4 + 1=tet) EntityHandle subdiv_verts[99]; // get tet connectivity std::vector< EntityHandle > tet_conn; ErrorCode result = mbImpl->get_connectivity( &tet, 1, tet_conn );RR; for( int dim = 1; dim <= 3; dim++ ) { // get entities of this dimension std::vector< EntityHandle > ents; if( dim != 3 ) { result = mbImpl->get_adjacencies( &tet, 1, dim, false, ents );RR; } else ents.push_back( tet ); // for each, get subdiv verts & put into vector for( std::vector< EntityHandle >::iterator vit = ents.begin(); vit != ents.end(); ++vit ) { result = retrieve_subdiv_verts( tet, *vit, &tet_conn[0], dim, subdiv_verts );RR; } } // ok, subdiv_verts are in canonical order; now create the hexes, using pre-computed templates // Templates are specified in terms of the vertices making up each hex; vertices are specified // by specifying the facet index and type they resolve, and the index of that vertex in that // facet's subdivision vertices list. // Each facet is subdivided into: // - a mid vertex // - one vertex for each corner vertex on the facet (located on a line between the mid vertex // and // the corresponding corner vertex, a distance equal to the sphere radius away from the corner // vertex) // - one vertex midway between each corner vertex and the corresponding "sphere surface" vertex // For edges, tris and tets this gives 5, 7 and 9 subdivision vertices, respectively. // Subdivision vertices appear in the list in the order: sphere surface vertices, mid vertex, // sphere interior vertices. In each of those sub lists, vertices are listed in the canonical // order of the corresponding corner vertices for that facet. // Subdivision vertices for facetes are indexed by listing the facet type they resolve (EDGE, // FACE, TET), the index of that facet (integer = 0..5, 0..3, 0 for edges, tris, tet, resp), and // subdivision index (AINDEX..EINDEX for edges, AINDEX..GINDEX for tris, AINDEX..IINDEX for // tets). // Subdivision vertices for all facets of a tet are stored in one subdivision vertex vector, in // order of increasing facet dimension and index (index varies fastest). The ESV, FSV, and TSV // macros are used to compute the indices into that vector for various parameters. The CV macro // is used to index into the tet connectivity vector. // Subdivision templates for splitting the tet into 28 hexes were derived by hand, and are // listed below (using the indexing scheme described above). #define EDGE 0 #define FACE 1 #define TET 2 #define AINDEX 0 #define BINDEX 1 #define CINDEX 2 #define DINDEX 3 #define EINDEX 4 #define FINDEX 5 #define GINDEX 6 #define HINDEX 7 #define IINDEX 8 #define V0INDEX 0 #define V1INDEX 1 #define V2INDEX 2 #define V3INDEX 3 #define CV( a ) tet_conn[a] #define ESV( a, b ) subdiv_verts[(a)*9 + ( b )] #define FSV( a, b ) subdiv_verts[54 + (a)*9 + ( b )] #define TSV( a, b ) subdiv_verts[90 + (a)*9 + ( b )] EntityHandle this_connect[8], this_hex; // first, interstices hexes, three per vertex/spherical surface // V0: int i = 0; this_connect[i++] = ESV( 0, AINDEX ); this_connect[i++] = ESV( 0, CINDEX ); this_connect[i++] = FSV( 3, DINDEX ); this_connect[i++] = FSV( 3, AINDEX ); this_connect[i++] = FSV( 0, AINDEX ); this_connect[i++] = FSV( 0, DINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = TSV( 0, AINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 0, AINDEX ); this_connect[i++] = FSV( 0, DINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = TSV( 0, AINDEX ); this_connect[i++] = ESV( 3, AINDEX ); this_connect[i++] = ESV( 3, CINDEX ); this_connect[i++] = FSV( 2, DINDEX ); this_connect[i++] = FSV( 2, AINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 3, AINDEX ); this_connect[i++] = FSV( 3, DINDEX ); this_connect[i++] = ESV( 2, CINDEX ); this_connect[i++] = ESV( 2, BINDEX ); this_connect[i++] = TSV( 0, AINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = FSV( 2, DINDEX ); this_connect[i++] = FSV( 2, AINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); // V1: i = 0; this_connect[i++] = ESV( 0, CINDEX ); this_connect[i++] = ESV( 0, BINDEX ); this_connect[i++] = FSV( 3, CINDEX ); this_connect[i++] = FSV( 3, DINDEX ); this_connect[i++] = FSV( 0, DINDEX ); this_connect[i++] = FSV( 0, BINDEX ); this_connect[i++] = TSV( 0, BINDEX ); this_connect[i++] = TSV( 0, EINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 0, DINDEX ); this_connect[i++] = FSV( 0, BINDEX ); this_connect[i++] = TSV( 0, BINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = ESV( 4, CINDEX ); this_connect[i++] = ESV( 4, AINDEX ); this_connect[i++] = FSV( 1, AINDEX ); this_connect[i++] = FSV( 1, DINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 1, DINDEX ); this_connect[i++] = FSV( 1, AINDEX ); this_connect[i++] = TSV( 0, BINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = ESV( 1, CINDEX ); this_connect[i++] = ESV( 1, AINDEX ); this_connect[i++] = FSV( 3, CINDEX ); this_connect[i++] = FSV( 3, DINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); // V2: i = 0; this_connect[i++] = FSV( 3, DINDEX ); this_connect[i++] = ESV( 1, CINDEX ); this_connect[i++] = ESV( 1, BINDEX ); this_connect[i++] = FSV( 3, BINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = FSV( 1, DINDEX ); this_connect[i++] = FSV( 1, BINDEX ); this_connect[i++] = TSV( 0, CINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = FSV( 1, DINDEX ); this_connect[i++] = FSV( 1, BINDEX ); this_connect[i++] = TSV( 0, CINDEX ); this_connect[i++] = FSV( 2, DINDEX ); this_connect[i++] = ESV( 5, CINDEX ); this_connect[i++] = ESV( 5, AINDEX ); this_connect[i++] = FSV( 2, CINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = TSV( 0, CINDEX ); this_connect[i++] = FSV( 2, CINDEX ); this_connect[i++] = ESV( 2, AINDEX ); this_connect[i++] = FSV( 3, BINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = FSV( 2, DINDEX ); this_connect[i++] = ESV( 2, CINDEX ); this_connect[i++] = FSV( 3, DINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); // V3: i = 0; this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = FSV( 1, DINDEX ); this_connect[i++] = ESV( 5, CINDEX ); this_connect[i++] = FSV( 2, DINDEX ); this_connect[i++] = TSV( 0, DINDEX ); this_connect[i++] = FSV( 1, CINDEX ); this_connect[i++] = ESV( 5, BINDEX ); this_connect[i++] = FSV( 2, BINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 0, DINDEX ); this_connect[i++] = ESV( 4, CINDEX ); this_connect[i++] = FSV( 1, DINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = FSV( 0, CINDEX ); this_connect[i++] = ESV( 4, BINDEX ); this_connect[i++] = FSV( 1, CINDEX ); this_connect[i++] = TSV( 0, DINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); i = 0; this_connect[i++] = ESV( 3, CINDEX ); this_connect[i++] = FSV( 0, DINDEX ); this_connect[i++] = TSV( 0, EINDEX ); this_connect[i++] = FSV( 2, DINDEX ); this_connect[i++] = ESV( 3, BINDEX ); this_connect[i++] = FSV( 0, CINDEX ); this_connect[i++] = TSV( 0, DINDEX ); this_connect[i++] = FSV( 2, BINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; interstic_hexes.push_back( this_hex ); // now, the sphere interiors, four hexes per vertex sphere // V0: i = 0; this_connect[i++] = CV( V0INDEX ); this_connect[i++] = ESV( 0, DINDEX ); this_connect[i++] = FSV( 3, EINDEX ); this_connect[i++] = ESV( 2, EINDEX ); this_connect[i++] = ESV( 3, DINDEX ); this_connect[i++] = FSV( 0, EINDEX ); this_connect[i++] = TSV( 0, FINDEX ); this_connect[i++] = FSV( 2, EINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = ESV( 0, DINDEX ); this_connect[i++] = ESV( 0, AINDEX ); this_connect[i++] = FSV( 3, AINDEX ); this_connect[i++] = FSV( 3, EINDEX ); this_connect[i++] = FSV( 0, EINDEX ); this_connect[i++] = FSV( 0, AINDEX ); this_connect[i++] = TSV( 0, AINDEX ); this_connect[i++] = TSV( 0, FINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 3, EINDEX ); this_connect[i++] = FSV( 3, AINDEX ); this_connect[i++] = ESV( 2, BINDEX ); this_connect[i++] = ESV( 2, EINDEX ); this_connect[i++] = TSV( 0, FINDEX ); this_connect[i++] = TSV( 0, AINDEX ); this_connect[i++] = FSV( 2, AINDEX ); this_connect[i++] = FSV( 2, EINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = TSV( 0, FINDEX ); this_connect[i++] = TSV( 0, AINDEX ); this_connect[i++] = FSV( 2, AINDEX ); this_connect[i++] = FSV( 2, EINDEX ); this_connect[i++] = FSV( 0, EINDEX ); this_connect[i++] = FSV( 0, AINDEX ); this_connect[i++] = ESV( 3, AINDEX ); this_connect[i++] = ESV( 3, DINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); // V1: i = 0; this_connect[i++] = CV( V1INDEX ); this_connect[i++] = ESV( 1, DINDEX ); this_connect[i++] = FSV( 3, GINDEX ); this_connect[i++] = ESV( 0, EINDEX ); this_connect[i++] = ESV( 4, DINDEX ); this_connect[i++] = FSV( 1, EINDEX ); this_connect[i++] = TSV( 0, GINDEX ); this_connect[i++] = FSV( 0, FINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 3, GINDEX ); this_connect[i++] = ESV( 1, DINDEX ); this_connect[i++] = ESV( 1, AINDEX ); this_connect[i++] = FSV( 3, CINDEX ); this_connect[i++] = TSV( 0, GINDEX ); this_connect[i++] = FSV( 1, EINDEX ); this_connect[i++] = FSV( 1, AINDEX ); this_connect[i++] = TSV( 0, BINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = TSV( 0, GINDEX ); this_connect[i++] = FSV( 1, EINDEX ); this_connect[i++] = FSV( 1, AINDEX ); this_connect[i++] = TSV( 0, BINDEX ); this_connect[i++] = FSV( 0, FINDEX ); this_connect[i++] = ESV( 4, DINDEX ); this_connect[i++] = ESV( 4, AINDEX ); this_connect[i++] = FSV( 0, BINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = ESV( 0, BINDEX ); this_connect[i++] = ESV( 0, EINDEX ); this_connect[i++] = FSV( 3, GINDEX ); this_connect[i++] = FSV( 3, CINDEX ); this_connect[i++] = FSV( 0, BINDEX ); this_connect[i++] = FSV( 0, FINDEX ); this_connect[i++] = TSV( 0, GINDEX ); this_connect[i++] = TSV( 0, BINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); // V2: i = 0; this_connect[i++] = ESV( 1, BINDEX ); this_connect[i++] = ESV( 1, EINDEX ); this_connect[i++] = FSV( 3, FINDEX ); this_connect[i++] = FSV( 3, BINDEX ); this_connect[i++] = FSV( 1, BINDEX ); this_connect[i++] = FSV( 1, FINDEX ); this_connect[i++] = TSV( 0, HINDEX ); this_connect[i++] = TSV( 0, CINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 3, FINDEX ); this_connect[i++] = ESV( 1, EINDEX ); this_connect[i++] = CV( V2INDEX ); this_connect[i++] = ESV( 2, DINDEX ); this_connect[i++] = TSV( 0, HINDEX ); this_connect[i++] = FSV( 1, FINDEX ); this_connect[i++] = ESV( 5, DINDEX ); this_connect[i++] = FSV( 2, GINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = TSV( 0, HINDEX ); this_connect[i++] = FSV( 1, FINDEX ); this_connect[i++] = ESV( 5, DINDEX ); this_connect[i++] = FSV( 2, GINDEX ); this_connect[i++] = TSV( 0, CINDEX ); this_connect[i++] = FSV( 1, BINDEX ); this_connect[i++] = ESV( 5, AINDEX ); this_connect[i++] = FSV( 2, CINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 3, BINDEX ); this_connect[i++] = FSV( 3, FINDEX ); this_connect[i++] = ESV( 2, DINDEX ); this_connect[i++] = ESV( 2, AINDEX ); this_connect[i++] = TSV( 0, CINDEX ); this_connect[i++] = TSV( 0, HINDEX ); this_connect[i++] = FSV( 2, GINDEX ); this_connect[i++] = FSV( 2, CINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); // V3: i = 0; this_connect[i++] = FSV( 0, CINDEX ); this_connect[i++] = ESV( 4, BINDEX ); this_connect[i++] = FSV( 1, CINDEX ); this_connect[i++] = TSV( 0, DINDEX ); this_connect[i++] = FSV( 0, GINDEX ); this_connect[i++] = ESV( 4, EINDEX ); this_connect[i++] = FSV( 1, GINDEX ); this_connect[i++] = TSV( 0, IINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = ESV( 3, BINDEX ); this_connect[i++] = FSV( 0, CINDEX ); this_connect[i++] = TSV( 0, DINDEX ); this_connect[i++] = FSV( 2, BINDEX ); this_connect[i++] = ESV( 3, EINDEX ); this_connect[i++] = FSV( 0, GINDEX ); this_connect[i++] = TSV( 0, IINDEX ); this_connect[i++] = FSV( 2, FINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = TSV( 0, DINDEX ); this_connect[i++] = FSV( 1, CINDEX ); this_connect[i++] = ESV( 5, BINDEX ); this_connect[i++] = FSV( 2, BINDEX ); this_connect[i++] = TSV( 0, IINDEX ); this_connect[i++] = FSV( 1, GINDEX ); this_connect[i++] = ESV( 5, EINDEX ); this_connect[i++] = FSV( 2, FINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); i = 0; this_connect[i++] = FSV( 0, GINDEX ); this_connect[i++] = ESV( 4, EINDEX ); this_connect[i++] = FSV( 1, GINDEX ); this_connect[i++] = TSV( 0, IINDEX ); this_connect[i++] = ESV( 3, EINDEX ); this_connect[i++] = CV( V3INDEX ); this_connect[i++] = ESV( 5, EINDEX ); this_connect[i++] = FSV( 2, FINDEX ); result = mbImpl->create_element( MBHEX, this_connect, 8, this_hex );RR; sphere_hexes.push_back( this_hex ); return result; }
moab::Interface* SphereDecomp::mbImpl [private] |
MOAB interface ptr.
Definition at line 42 of file SphereDecomp.hpp.
moab::Tag SphereDecomp::sphereRadiiTag [private] |
tag used to hold sphere radii (assigned to vertices)
Definition at line 36 of file SphereDecomp.hpp.
moab::Tag SphereDecomp::subdivVerticesTag [private] |
used to store subdiv vertices for a given d>0 entity
Definition at line 39 of file SphereDecomp.hpp.