MOAB: Mesh Oriented datABase  (version 5.4.1)
moab::MeshOutputFunctor Class Reference

Implements the abstract EntityRefinerOutputFunctor class. More...

#include <MeshOutputFunctor.hpp>

+ Inheritance diagram for moab::MeshOutputFunctor:
+ Collaboration diagram for moab::MeshOutputFunctor:

Public Member Functions

 MeshOutputFunctor (RefinerTagManager *tag_mgr)
 ~MeshOutputFunctor ()
void print_vert_crud (EntityHandle vout, int nvhash, EntityHandle *vhash, const double *vcoords, const void *vtags)
void assign_global_ids (ParallelComm *comm)
void exchange_handles (ParallelComm *comm)
void assign_tags (EntityHandle vhandle, const void *vtags)
virtual EntityHandle map_vertex (EntityHandle vhash, const double *vcoords, const void *vtags)
virtual EntityHandle operator() (int nvhash, EntityHandle *vhash, const double *vcoords, const void *vtags)
 Create a new vertex along a \(k\)-facet.
virtual void operator() (EntityHandle h)
 Append an output vertex to the list of vertices defining a new entity.
virtual void operator() (EntityType etyp)
 Create a new entity from all previously appended output vertices.

Public Attributes

Interfacemesh_in
Interfacemesh_out
bool input_is_output
SplitVerticesBasevertex_map
std::vector< SplitVerticesBase * > split_vertices
std::vector< EntitySource * > new_entities
std::vector< EntityHandleelem_vert
RefinerTagManagertag_manager
EntityHandle destination_set
std::map< ProcessSet, int > proc_partition_counts

Detailed Description

Implements the abstract EntityRefinerOutputFunctor class.

This class is a concrete implementation of the EntityRefinerOutputFunctor. It creates new vertices and regions in a new or existing mesh as the input entities are streamed through the refiner.

Author:
David Thompson
Philippe Pebay
Date:
28 July 2008

Definition at line 47 of file MeshOutputFunctor.hpp.


Constructor & Destructor Documentation

Definition at line 17 of file MeshOutputFunctor.cpp.

References destination_set, moab::RefinerTagManager::get_input_mesh(), moab::RefinerTagManager::get_output_mesh(), input_is_output, mesh_in, mesh_out, new_entities, split_vertices, tag_manager, and vertex_map.

{
    this->mesh_in         = tag_mgr->get_input_mesh();
    this->mesh_out        = tag_mgr->get_output_mesh();
    this->input_is_output = ( this->mesh_in == this->mesh_out );
    this->tag_manager     = tag_mgr;
    this->destination_set = 0;  // don't place output entities in a set by default.

    // When the input mesh and the output mesh are different, this map serves
    // as a dictionary from input vertices to output vertices.
    this->vertex_map = new SplitVertices< 1 >( this->tag_manager );

    // Hold information about newly-created vertices on subdivided edges and faces.
    this->split_vertices.resize( 4 );
    this->split_vertices[0] = 0;  // Vertices (0-faces) cannot be split
    this->split_vertices[1] = new SplitVertices< 1 >( this->tag_manager );
    this->split_vertices[2] = new SplitVertices< 2 >( this->tag_manager );
    this->split_vertices[3] = new SplitVertices< 3 >( this->tag_manager );

    // Hold information about newly-created mesh entities (other than split vertices)
    // This is necessary in order for global IDs to be assigned consistently across processes.
    this->new_entities.resize( 5 );
    this->new_entities[0] = new EntitySource( 1, this->tag_manager );
    this->new_entities[1] = new EntitySource( 2, this->tag_manager );
    this->new_entities[2] = new EntitySource( 3, this->tag_manager );
    this->new_entities[3] = new EntitySource( 4, this->tag_manager );
    this->new_entities[4] = new EntitySource( 5, this->tag_manager );
}

Definition at line 46 of file MeshOutputFunctor.cpp.

References new_entities, split_vertices, and vertex_map.

{
    delete this->vertex_map;
    for( int i = 1; i < 4; ++i )
        delete this->split_vertices[i];
    for( int i = 0; i < 5; ++i )
        delete this->new_entities[i];
}

Member Function Documentation

Definition at line 86 of file MeshOutputFunctor.cpp.

References new_entities, nparts, moab::ProcConfig::proc_comm(), moab::ParallelComm::proc_config(), proc_partition_counts, moab::ProcConfig::proc_size(), rank, moab::ProcessSet::SHARED_PROC_BYTES, and split_vertices.

Referenced by moab::MeshRefiner::refine().

{
    // First, we must gather the number of entities in each
    // partition (for all partitions, not just those resident locally).
    int lnparts = this->proc_partition_counts.size();
    std::vector< unsigned char > lpdefns;
    std::vector< int > lpsizes;
    lpdefns.resize( ProcessSet::SHARED_PROC_BYTES * lnparts );
    lpsizes.resize( lnparts );
#ifdef MB_DEBUG
    std::cout << "**** Partition Counts ****\n";
#endif  // MB_DEBUG
    int i = 0;
    std::map< ProcessSet, int >::iterator it;
    for( it = this->proc_partition_counts.begin(); it != this->proc_partition_counts.end(); ++it, ++i )
    {
        for( int j = 0; j < ProcessSet::SHARED_PROC_BYTES; ++j )
            lpdefns[ProcessSet::SHARED_PROC_BYTES * i + j] = it->first.data()[j];
        lpsizes[i] = it->second;
#ifdef MB_DEBUG
        std::cout << "Partition " << it->first << ": " << it->second << "\n";
#endif  // MB_DEBUG
    }

    if( !comm ) return;

    std::vector< int > nparts;
    std::vector< int > dparts;
    // unsigned long prank = comm->proc_config().proc_rank();
    unsigned long psize = comm->proc_config().proc_size();
    nparts.resize( psize );
    dparts.resize( psize + 1 );
    MPI_Allgather( &lnparts, 1, MPI_INT, &nparts[0], 1, MPI_INT, comm->proc_config().proc_comm() );
    // unsigned long ndefs = 0;
    for( unsigned long rank = 1; rank <= psize; ++rank )
    {
        dparts[rank] = nparts[rank - 1] + dparts[rank - 1];
#ifdef MB_DEBUG
        std::cout << "Proc " << rank << ": " << nparts[rank - 1] << " partitions, offset: " << dparts[rank] << "\n";
#endif  // MB_DEBUG
    }
    std::vector< unsigned char > part_defns;
    std::vector< int > part_sizes;
    part_defns.resize( ProcessSet::SHARED_PROC_BYTES * dparts[psize] );
    part_sizes.resize( dparts[psize] );
    MPI_Allgatherv( &lpsizes[0], lnparts, MPI_INT, &part_sizes[0], &nparts[0], &dparts[0], MPI_INT,
                    comm->proc_config().proc_comm() );
    for( unsigned long rank = 0; rank < psize; ++rank )
    {
        nparts[rank] *= ProcessSet::SHARED_PROC_BYTES;
        dparts[rank] *= ProcessSet::SHARED_PROC_BYTES;
    }
    MPI_Allgatherv( &lpdefns[0], ProcessSet::SHARED_PROC_BYTES * lnparts, MPI_UNSIGNED_CHAR, &part_defns[0], &nparts[0],
                    &dparts[0], MPI_UNSIGNED_CHAR, comm->proc_config().proc_comm() );

    // Now that we have the number of new entities in every partition, we
    // can deterministically assign the same GID to the same entity even
    // when shared across processors because we have an ordering that is
    // identical on all processes -- the vertex splits.
    for( int j = 0; j < dparts[psize]; ++j )
    {
        ProcessSet pset( &part_defns[ProcessSet::SHARED_PROC_BYTES * j] );
        std::map< ProcessSet, int >::iterator mit = this->proc_partition_counts.find( pset );
        if( mit != this->proc_partition_counts.end() )
        {
#ifdef MB_DEBUG
            std::cout << "Partition " << pset << ( mit->second == part_sizes[j] ? " matches" : " broken" ) << ".\n";
#endif  // MB_DEBUG
        }
        else
        {
            this->proc_partition_counts[pset] = part_sizes[j];
        }
    }

    std::map< ProcessSet, int > gids;
    std::map< ProcessSet, int >::iterator pcit;
    EntityHandle start_gid = 100;  // FIXME: Get actual maximum GID across all processes and add 1
    for( pcit = this->proc_partition_counts.begin(); pcit != this->proc_partition_counts.end(); ++pcit )
    {
        gids[pcit->first] = start_gid;
        start_gid += pcit->second;
#ifdef MB_DEBUG
        std::cout << "Partition " << pcit->first << ": " << pcit->second << " # [" << gids[pcit->first] << "]\n";
#endif  // MB_DEBUG
    }
    std::vector< SplitVerticesBase* >::iterator vit;
    vit = this->split_vertices.begin();
    ++vit;  // Skip split_vertices[0] since it's empty.
    ++vit;  // Skip split_vertices[1] since those entries already have global IDs... they exist in
            // the input mesh.
    for( /* skip */; vit != this->split_vertices.end(); ++vit )
    {
        ( *vit )->assign_global_ids( gids );
    }
    std::vector< EntitySource* >::iterator sit;
    for( sit = this->new_entities.begin(); sit != this->new_entities.end(); ++sit )
    {
        if( *sit ) ( *sit )->assign_global_ids( gids );
    }
}
void moab::MeshOutputFunctor::assign_tags ( EntityHandle  vhandle,
const void *  vtags 
)

Definition at line 190 of file MeshOutputFunctor.cpp.

References moab::RefinerTagManager::get_number_of_vertex_tags(), moab::RefinerTagManager::get_output_vertex_tag(), mesh_out, tag_manager, and moab::Interface::tag_set_data().

Referenced by map_vertex(), and operator()().

{
    if( !vhandle ) return;  // Ignore bad vertices

    int num_tags = this->tag_manager->get_number_of_vertex_tags();
    Tag tag_handle;
    int tag_offset;
    for( int i = 0; i < num_tags; ++i )
    {
        this->tag_manager->get_output_vertex_tag( i, tag_handle, tag_offset );
        this->mesh_out->tag_set_data( tag_handle, &vhandle, 1, vtags );
    }
}

Definition at line 188 of file MeshOutputFunctor.cpp.

{}
EntityHandle moab::MeshOutputFunctor::map_vertex ( EntityHandle  vhash,
const double *  vcoords,
const void *  vtags 
) [virtual]

Map an input vertex to the output mesh. This should return the same value when given the same input across multiple calls.

Implements moab::EntityRefinerOutputFunctor.

Definition at line 204 of file MeshOutputFunctor.cpp.

References assign_tags(), moab::SplitVerticesBase::find_or_create(), moab::RefinerTagManager::get_input_gids(), input_is_output, MB_SUCCESS, print_vert_crud(), proc_partition_counts, moab::RefinerTagManager::set_gid(), tag_manager, and vertex_map.

{
    if( this->input_is_output )
    {  // Don't copy the original vertex!
#ifdef MB_DEBUG
        this->print_vert_crud( vhash, 1, &vhash, vcoords, vtags );
#endif  // MB_DEBUG
        return vhash;
    }
    EntityHandle vertex_handle;
    bool newly_created =
        this->vertex_map->find_or_create( &vhash, vcoords, vertex_handle, this->proc_partition_counts, false );
    if( newly_created )
    {
        std::vector< int > gid;
        this->assign_tags( vertex_handle, vtags );
        if( this->tag_manager->get_input_gids( 1, &vhash, gid ) == MB_SUCCESS )
        {
            this->tag_manager->set_gid( vertex_handle, gid[0] );
        }
    }
    if( !vertex_handle )
    {
        std::cerr << "Could not insert vertex into new mesh!\n";
    }
#ifdef MB_DEBUG
    this->print_vert_crud( vertex_handle, 1, &vhash, vcoords, vtags );
    std::cout << "\nMap vert: " << vhash << " to: " << vertex_handle << "\n";
#endif  // MB_DEBUG
    return vertex_handle;
}
EntityHandle moab::MeshOutputFunctor::operator() ( int  nhash,
EntityHandle hash,
const double *  vcoords,
const void *  vtags 
) [virtual]

Create a new vertex along a \(k\)-facet.

Parameters:
[in]nhashThe number of corner vertices (i.e, \(k\) ).
[in]hashAn array of corner handles on the output mesh.
[in]vcoordsThe location of the new point in world coordinates.
[in]vtagsField values at the new point.
Return values:
Ahandle for the new point on the output mesh.

Implements moab::EntityRefinerOutputFunctor.

Definition at line 236 of file MeshOutputFunctor.cpp.

References assign_tags(), print_vert_crud(), proc_partition_counts, and split_vertices.

{
    EntityHandle vertex_handle;
    if( nvhash < 4 )
    {
        bool newly_created = this->split_vertices[nvhash]->find_or_create( vhash, vcoords, vertex_handle,
                                                                           this->proc_partition_counts, true );
        if( newly_created )
        {
            this->assign_tags( vertex_handle, vtags );
        }
        if( !vertex_handle )
        {
            std::cerr << "Could not insert mid-edge vertex!\n";
        }
#ifdef MB_DEBUG
        std::cout << "(-" << nvhash << "-) ";
        this->print_vert_crud( vertex_handle, nvhash, vhash, vcoords, vtags );
#endif  // MB_DEBUG
    }
    else
    {
        vertex_handle = 0;
        std::cerr << "Not handling splits on faces with " << nvhash << " corners yet.\n";
    }
    return vertex_handle;
}
void moab::MeshOutputFunctor::operator() ( EntityHandle  vhash) [virtual]

Append an output vertex to the list of vertices defining a new entity.

Parameters:
[in]vhashA vertex of the output mesh.

Implements moab::EntityRefinerOutputFunctor.

Definition at line 264 of file MeshOutputFunctor.cpp.

References elem_vert, and input_is_output.

{
#ifdef MB_DEBUG
    std::cout << h << " ";
#endif  // MB_DEBUG
    if( !this->input_is_output )
    {
        // FIXME: Copy to output mesh
    }
    this->elem_vert.push_back( h );
}
void moab::MeshOutputFunctor::operator() ( EntityType  etyp) [virtual]

Create a new entity from all previously appended output vertices.

This resets the list of appended vertices.

Parameters:
[in]etypThe type of entity to create.

Implements moab::EntityRefinerOutputFunctor.

Definition at line 276 of file MeshOutputFunctor.cpp.

References moab::RefinerTagManager::assign_element_tags(), elem_vert, new_entities, proc_partition_counts, and tag_manager.

{
    EntityHandle elem_handle;
    int nconn          = this->elem_vert.size();
    bool newly_created = this->new_entities[nconn]->create_element( etyp, nconn, &this->elem_vert[0], elem_handle,
                                                                    this->proc_partition_counts );
    if( newly_created )
    {
#ifdef MB_DEBUG
        std::cout << " *** ";
#endif  // MB_DEBUG 
        // FIXME: Handle tag assignment for elements as well as vertices
        this->tag_manager->assign_element_tags( elem_handle );
    }
#ifdef MB_DEBUG
    std::cout << "---------> " << elem_handle << " ( " << etyp << " )\n\n";
#endif  // MB_DEBUG
    this->elem_vert.clear();
}
void moab::MeshOutputFunctor::print_vert_crud ( EntityHandle  vout,
int  nvhash,
EntityHandle vhash,
const double *  vcoords,
const void *  vtags 
)

Definition at line 55 of file MeshOutputFunctor.cpp.

Referenced by map_vertex(), and operator()().

{
    std::cout << "+ {";
    for( int i = 0; i < nvhash; ++i )
        std::cout << " " << vhash[i];
    std::cout << " } -> " << vout << " ";

    std::cout << "[ " << vcoords[0];
    for( int i = 1; i < 6; ++i )
        std::cout << ", " << vcoords[i];
    std::cout << " ] ";

#if 0
  double* x = (double*)vtags;
  int* m = (int*)( (char*)vtags + 2 * sizeof( double ) );
  std::cout << "< " << x[0]
    << ", " << x[1];
  for ( int i = 0; i < 4; ++i )
    std::cout << ", " << m[i];
#endif  // 0

    std::cout << " >\n";
    // std::cout << "##############################\n";
    // this->mesh_out->list_entities( 0, 1 );
    // std::cout << "##############################\n";
}

Member Data Documentation

Definition at line 75 of file MeshOutputFunctor.hpp.

Referenced by operator()().

List of all members.


The documentation for this class was generated from the following files:
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines