MOAB: Mesh Oriented datABase
(version 5.4.1)
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00001 #include "EdgeSizeSimpleImplicit.hpp" 00002 00003 namespace moab 00004 { 00005 00006 EdgeSizeSimpleImplicit::EdgeSizeSimpleImplicit() 00007 { 00008 int i; 00009 // Default to the plane: x = 0. 00010 this->coeffC = 0.; 00011 for( i = 0; i < 3; ++i ) 00012 { 00013 this->coeffB[i] = this->coeffA[i] = this->coeffA[i + 3] = 0.; 00014 } 00015 this->coeffB[0] = 1.; 00016 // Default to a scaling ratio of 1. 00017 this->ratio = 1.; 00018 } 00019 00020 EdgeSizeSimpleImplicit::~EdgeSizeSimpleImplicit() {} 00021 00022 bool EdgeSizeSimpleImplicit::evaluate_edge( const double* p0, 00023 const void* t0, 00024 double* p1, 00025 void* t1, 00026 const double* p2, 00027 const void* t2 ) 00028 { 00029 (void)t0; 00030 (void)t1; 00031 (void)t2; 00032 double L2 = 0.; 00033 double delta; 00034 int i; 00035 for( i = 0; i < 3; ++i ) 00036 { 00037 delta = p2[i + 3] - p0[i + 3]; 00038 L2 += delta * delta; 00039 } 00040 // parametric coords in p1[{0,1,2}] 00041 double x = p1[3]; 00042 double y = p1[4]; 00043 double z = p1[5]; 00044 double F2 = this->coeffA[0] * x * x + 2. * this->coeffA[1] * x * y + 2. * this->coeffA[2] * x * z + 00045 this->coeffA[3] * y * y + 2. * this->coeffA[4] * y * z + this->coeffA[5] * z * z + this->coeffB[0] * x + 00046 this->coeffB[1] * y + this->coeffB[2] * z + this->coeffC; 00047 F2 = F2 * F2; // square it 00048 double r2 = this->ratio * this->ratio; 00049 if( 4. * F2 / L2 < r2 ) return true; // Midpoint is close to surface => split edge 00050 00051 return false; // Don't split edge 00052 } 00053 00054 void EdgeSizeSimpleImplicit::set_implicit_function( double* coeffs ) 00055 { 00056 int i; 00057 // Default to the plane: x = 0. 00058 for( i = 0; i < 3; ++i ) 00059 { 00060 this->coeffA[i] = coeffs[i]; 00061 this->coeffA[i + 3] = coeffs[i + 3]; 00062 this->coeffB[i] = coeffs[i + 6]; 00063 } 00064 this->coeffC = coeffs[9]; 00065 } 00066 00067 void EdgeSizeSimpleImplicit::get_implicit_function( double*& coeffs ) 00068 { 00069 int i; 00070 // Default to the plane: x = 0. 00071 for( i = 0; i < 3; ++i ) 00072 { 00073 coeffs[i] = this->coeffA[i]; 00074 coeffs[i + 3] = this->coeffA[i + 3]; 00075 coeffs[i + 6] = this->coeffB[i]; 00076 } 00077 coeffs[9] = this->coeffC; 00078 } 00079 00080 } // namespace moab